A 6 character update, including 1 DLC, for a total of 7! On a side note, checking the number, Body is kinda weird. The 1 Body = ~4.5 HP rule tends to be true in general, but there are some cases that don't make much sense (Iron Man having 4HP lower than Ice Man despite the same Body score, Thor having more HP than Hulk despite have 1 more Body). Might have something to do with bases of the characters.
Iron Man - "
Stop me if you heard this before. I. AM. IRON MAN"
HP: 364
Stamina: 171
Strike: 32
Teamwork: 42
Body: 35
Focus: 59
Attacks:
Light - 68 damage (6 Crushing)
Heavy - 136 damage (12 Crushing)
Powers:
Pulse Barrage: 12 Stamina, Average 43.68 Energy damage a hit. Fires 2 pulse bullets. Piercing and CAN BOUNCE OFF WALLS. YESZ
Radial Pulse: 27 Stamina, Average 73.36 Energy damage. Area of effect. Damage spread over 4 hits. Iron Man regains a bit of stamina when hitting enemies. Not a noticable effect if only one enemy
Rocket Punch: 29 Stamina, Average 215.80 Impact damage. Area of effect, 5% crit. Has a chance to overcome impact resistanceUnibeam: 27 Stamina, Average 102.48 Energy damage. Piercing, knocks down foes. Has a chance to overcome energy resistance. Can be charged to double the power, dealing double the damage. Long range
Passives:
Chief Executive: (Level 0) 1 Teamwork + 1% exp a level. DL useless.
Concentration: (Level 9) Adds 1 Focus a level. 9 Focus total. Already factored
Overdrive: (Level 12) Adds 1% more damage on all powers. 12% total. Already factored
Crushing Strikes: (Level 6) Adds 1 Crushing damage on basic physicals. Total 6 Extra crushing damage to basic physicals. Already factored
Armor Upgrade: (Level 11) Adds 1 Defense a level. Total 11 Defense.
Adaptive Defense: (Level 9) Adds 1% resistance to the last type of damage received. 9% resistance total
Flight: Yes, Continuous
CommentsFor someone considered weak in-game, his DL performance...ew. That HP and damage don't fly well together. 11 Defense is pretty neat. Adaptive Defense though is nigh useless in-game and probably nigh useless DL wise unless fighting a one trick pony. Still Flight. So at least he has some degree of melee immunity. Until he needs to recharge his stamina anyway. Likely some flavour of
High MiddleJean Grey - "
That's 10 seconds of my life I will never get back"
HP: 379
Stamina: 163
Strike: 30
Teamwork: 50
Body: 36
Focus: 52
Attacks:
Light - 68 damage (8 Fire)
Heavy - 136 damage (16 Fire)
Powers:
Telekinetic Grip: 18 Stamina, Average 202.24 Crushing damage. Holds enemies in place for effect of attack, knocks down at end. Can overcome Crushing resist
Restraining Wave: 27 Stamina, Average 68.48 Mental damage. Stuns enemies within range, large Area of effect
Pyrokinetic Blast: 18 Stamina, Average 273.92 Fire damage. Fires a wave covering 120 degrees in front of her, knocks down. Can overcome Fire resistPhoenix Fury: 27 Stamina, Average 135.68 Fire damage. Holds enemies in place for effect of attack. Can immolate, causing enemies to take damage after
Passives
Resurrection: (Level 6) 2% chance to resurrect on death per level. 12% total
Uncanny X-Man: (Level 0) 2 Teamwork a level. 0 teamwork total. DL useless
Psionic Mastery: (Level 14) Adds 2% damage to all powers. +28% damage total. Already factored
Combat Rush: (Level 0) Adds 2 Stamina gain after KOing enemy. 0 Total. DL useless
Fiery Strikes: (Level 8) Adds 1 Fire damage to basic physical. 8 Extra Fire damage total. Already factored
No Mercy: (Level 0) Adds 1/2 HP gain after KOing enemy. 0 HP gain per KO, DL useless
Flight: Yes, Continuous
Comments:For someone often considered broken in-game, Jean doesn't translate as well. This is largely because Jean specializes in demolishing crowds. Pyrokinetic Blast is one of the best crowd controlling powers in the game - fast, large AoE, and knocks down. Its still her best damage, but loses something in the works. Her passives are also largely irrelevant outside of one. Resurrect would be nice if it grew at a faster clip (it does not). Caps out at 30%, which means most of the time DL wise, it's useless. Still likely within that
High Middle/Low Heavy border though due to flight and stunning. If you're the type that factors in attack speed, she gets notably better as Pyrokinetic blast as noted, is a really fast attack.
Storm - "
I am ready"
HP: 379
Stamina: 180
Strike: 31
Teamwork: 44
Body: 36
Focus: 66
Attacks:
Light - 64 damage (3 Electric)
Heavy - 128 damage (6 Electric)
Powers:
Lightning Strike: 18 Stamina, Average 248.97 Lightning damage. Fires one lightning bolt on the enemy. If multiple enemies, lightning bounces off, producing a chain effect. High rate of stagger, chance to overcome Lightning resist
Gale Force: 27 Stamina, Average 65.80 Impact damage. Area of effect, knocks down and slows enemies
Funnel Cloud: 24 Stamina, Average 65.80 Impact damage. Lifts enemies up into the air, temporarily removing them from combat. Can overcome Impact resistance
Hail Storm: 27 Stamina, Average 290.36 Ice damage. Can freeze foes, overcomes ice resistance. Randomized hitting points (but still 1 max)Passives:
Electric Fists: (Level 6) Adds 1/2 Electic damage on basic physicals a level. 3 Electric damage total. Already factored
Concentration: (Level 8) Adds 2 Focus a level. 16 Focus total. Already factored
Weather Mastery: (level 14) Adds 2% damage to powers. +28% damage total. Already factored
Precise Aim: (level 6) Adds 1% crit a level. 6% crit total. Already factored
Team Leader: (Level 0) Adds 1 Teamwork + 1% exp a level. 0 team work + 0% extra EXP total. DL useless
Combat Rush: (Level 0) 1 Stamina gain after KOing enemy a level. 0 Stamina gain total. DL useless
Flight: Yes, Continuous
CommentsMore of that flying thing. The weather goddess herself, like Jean, also loses something in translation since she too, is better at crowd control than single targetting. Not to matter much, having Flight + her powers having various status effects means she can land one before dropping back to the ground to restore stamina, and then continuing her assault. Likely some form of
High Heavy as a result, but a below average on damage.
Wolverine - "
I'll heal. You won't"
HP: 413
Stamina: 146
Strike: 42
Teamwork: 33
Body: 46
Focus: 38
Attacks:
Light - 98 damage (6 Wounding), Average 120.43 after crit. Can receive a 15 damage boost (see below)
Heavy - 196 damage (12 Wounding), Average 240.87 after crit. Can receive a 15 damage boost
Powers:
Lunging Rage: 18 Stamina, Average 281.56 Wounding damage. Has a vaslty improved Crit rate (+15%)
Whirling Slash: 27 Stamina, Average 89.50 Wounding damage. Area of effect, knocks foes down. Does damage over 3 hits
Dashing Flurry: 18 Stamina, Average 60.12 Wounding damage. Long animation, Can shield cancel early to reduce
Claw Kebab: 27 Stamina, Average 401.72 Wounding damage. Damage spread over 3 hits. Adds a buff that adds 1 hit to a basic physical. These hits are not argumented by boosts and deal roughly 10-20 damage
Passives:
Healing Factor: (Level 4) Heals 1.5 HP every 4.5 seconds for every level. 9 HP regen total. Wolverine has a default 10 HP regen, making this 19 HP regen every 4.5 seconds.
Wounding Strikes: (Level 6) Adds 1 Wounding damage on basic physicals per level. 6 Extra Wounding damage on melee
Feral Mastery: (Level 12) Adds 1% more damage to Wounding Attacks. Total +12% more damage. Already factored
Conditioning: (Level 8) Adds 1 Focus every level. 8 Focus total. Already factored
Savage Fighting: (Level 10) Adds 2 damage on basic physicals. 20 Extra Melee damage total. Already factored.
Precise Strikes: (Level 11) Adds 2% crit every level. Total 22% critical. Already factored
Flight: No
Comments:Logan's not that good of a tank past the early game compared to the other tanks. He has a healing factor, but the HP restored is a little too low, even with the 10 HP bonus. Past that, his HP isn't as high as the others either and he lacks AoE, which is a huge weakness in-game for a tank. DL wise? Unmatched melee attacker only behind Thor. To give you an idea, after his buff, his basic 3 hit combo is outracing some characters' for damage. Before the buff, it's probably outracing too. Claw Kebab's slow animation isn't a problem DL wise, and despite not really benefitting off Guard cancelling, he likely doesn't use his stamina much anyway. Pretty scary up close.
Middle?
Hulk - "
Hulk hug kitties. Kitties go squish. Hulk live in cruel world "
HP: 530
Stamina: 144
Strike: 49
Teamwork: 26
Body: 72
Focus: 36
Attacks:
Light - 105 damage (20 Crushing), 117.6 after power boost. See comments.
Heavy - 210 (40 Crushing), 235.2 after power boost
Powers:
Raging Smash: 36 Stamina, Average 118.72 Crushing damage. Hulk slams the ground. Launches foes, Area of effect
Thunder Clap: 18 Stamina, Average 102.48 Impact damage. Massive clap, Area of effect, piercing. Knocks targets down
Dashing Tackle: 36 Stamina, Average 329.28 Crushing damage. A charging tackle. Damage is spread over 4 hits. Works better on large foes
Gamma Roar: 27 Stamina, Average 12.32 Mental damage. Stuns targets, Increases own strength (unknown effect), lets attacks overcome Crushing Resist
Passives:
Unbridled Might (Level 10) Adds 2 Crushing damage to basic physicals per level. 20 crushing damage total to basic physical. Already factored. Also greatly reduces knockback effects and lets Hulk carry heavy things
Monstrous Form (Level 10) Adds 2 Body a level. 20 Body Total. Already factored
Rage Unleashed (Level 12) Adds 1% more damage on all attacks per level. +12% damage total. Already factored
Survival Instincts (Level 6) Adds 1 Focus a level. 6 Focus total. Already factored
Furious Fists (Level 3) Adds 2 Melee damage a level. 6 Extra Melee damage total. Already factored
Impervious Body (Level 10) Adds 1% resistance to all damage. 10% Resist total to all damage. Already factored
Flight: No
Comments:I have no idea why despite having more Body, Hulk's HP is somehow lower than Thor's. Nonetheless, the HP is impressive and 10% resistance helps some. Hulk doesn't want to use his powers though because most of the time, his regular three hit combo (Light attack x3) ends up dealing more than his Dashing Tackle (352 damage to 329 damage and does so in 3 hits instead of 4). Just as well. It gives him more Stamina to use Gamma Roar to Stun before dropping the combo. Mmm...
Middle most likely.
Thing - "
It's Clobberin' Time!"
HP: 436
Stamina: 142
Strike: 40
Teamwork: 32
Body: 51
Focus: 35
Attacks:
Light - 87 damage (9 crushing)
Heavy - 176 (18 Crushing)
Powers:
Jump N' Slam: 18 Stamina, Average 65.50 Crushing damage. Same as Hulk's Raging Smash in animation. Area of Effect, Knocks foes down
Concussive Clap: 27 Stamina, Average 44.00 Mental damage. Stuns foes that it hits
Dash N'Bash: 18 Stamina, Average 308.70 Crushing damage. A charging shoulder tackle. Shield Cancellable. Can be held to extend dash distanceClobberin' Time: 27 Stamina, Defensive Buff. Adds 20% resistance to all damage types. Let's attacks overcome Crushing and Impact Resist
Passives:
Fantastic Might: (Level 9) Adds 1 Crushing damage to basic physicals. 9 crushing damage total. Already factored. Also greatly reduces knockback effects and lets Thing carry heavy objects
Rock-Like Skin: (Level 10) Adds 0.6 Defense a level. 6 Defense Total
Conditioning: (Level 4) Adds 1/2 Focus a level. 2 Focus Total. Already factored
Street Fighting: (Level 8) Adds 1 Melee damage a level. 8 Extra Melee damage total. Already factored
Hard as Stone: (Level 13) Adds 2% resistance to elemental and physical attacks. 26% Resistance total.
First Family: (Level 0) Adds 1/2 Teamwork a level. 0 Teamwork total. DL useless.
Flight: No
Comments:Thing is probably the game's best tank character. His HP isn't as good as Hulk, but having 26% resistance to most damage AND a 20% defense buff means that most attacks are hitting him just slightly over 50%. He also has 6 Defense, which is nice as Defense is usually a rare passive and helps reduce damage. To round it out, he can shield cancel Dash'N Bash to nearly double his damage output from it and even without, the damage is still okay. Oh and he can Stun you with Concussive Clap. Do that then set up Clobberin Time for FRUE Clobberin Time.
Heavy for a off hand guess.
Juggernaut - "
Don't you know who I am?!"
HP: 412
Stamina: 135
Strike: 50
Teamwork: 25
Body: 47
Focus: 29
Attacks:
Light- 87 damage
Heavy - 176 damage
Powers:
Ramming Dash: 27 Stamina, Average 80.85 Crushing damage. JUGGERNAUT HEADCRUSH. Can be held down to increase dash, consumes extra stamina/sec. Enemies hit go flying
Drop Smash: 27 Stamina, Average 80.85 Crushing damage. Drops on to foes, can Stun and overcome Crushing resistance
Cyttorak Spin: 27 Stamina, Average 210.65 Crushing damage. Zangief-like Lariat. Knocks back, Area of effect. Can overcome Crushing resistance. Damage spread over 2 hitsEarth Shake: 27 Stamina, Average 80.50 Mental damage. Stomps and creates massive quake. Can be used as projectile when Shield cancelled. Piercing, Area of effect
Passives:
Supreme Might: (Level 10) Adds 1% extra damage on Crushing attacks. +10% extra damage total. Already factored
Destructive Glee: (Level 0) Adds 1/2 Stamina for every KO'd foe. 0 Stamina Gain total. DL useless
Mystic Mastery: (Level 8) Adds 1 Extra damage on powers. 8 extra damage total. Already factored
Impervious Body: (Level 13) Adds 2% resistance to all damage. 26% resistance total
Armored Fists: (Level 7) Adds 1 Extra Melee damage a level. 7 Extra Melee damage total. Already factored
Crimson Armor: (Level 10) Adds 1 point of defense every level. 10 Defense total
Flight: No
Comments:The last of our tank like characters. Juggs is the most disappointing damage wise (ew, equal to Iron Man?) but to make up for it, he's also fairly strong on survivability. 26% resist like Thing and then 10 Extra defense. He doesn't have much else to add to the defensive game though, so he's probably a worse version of Hulk, trading in damage for a bit more defense. Probably a losing trade.
Middle