There are a bunch which are "Fire and pray"; ideally you use these to punish bad blocks, but alas, its not as good against the AI which sometimes just cheats with dodges.
The AI never does anything physically impossible, so if the followup fails it just isn't an airtight link.
It does the physically improbable though; people have noted the AI RELIABLY does things that most humans could not do remotely reliably. One example is dodging a near point blank Level 3 Great Attractor; humans can TECHNICALLY do this, but most won't be able to pull it off. The AI? Probably manage it 7/10.
And naturally, "Mind games" does not apply to the AI, as its never actually surprised.
Now granted, there are exploits that work on the AI that won't work on the human, cause its patternized and such (AI tends to get tripped up by Meltdown Level 2 + Holy (Combo) pretty well, doesn't work nearly as well on a human), but really, this just emphasizes that HUman Combat =/= AI Combat, hence why "Vs. The AI" tends to be ignored. It proves little one way or another.
Granted, "The AI Cheats" is something that applies to most Fighting Games like this. They'll pull off stuff that no human can, be it physically impossible stuff (pulling off charge moves when they clearly were NOT charging. SF2 AI Guile's Flash Kick is the probably the most iconic (and the most offensive) example of this), or having some inhuman telegraphing skills making them capable of blocking you no matter what minds you do (I am told that MvC3 Very Hard tends to do that), etc. Of course, this is offset by the AI generally always being exploitable once you know how (how exploitable and how easy to exploit varies from game to game), in ways that a human wouldn't fall for, so the AI is always BEATABLE, but its never a good replication of human combat, for these things.
Why do I specify fighting games where the "AI Cheats"? Cause for Action games, generally you are NOT the same playing field as the enemy, so the things are weighted heavily from the get go, and the key there is figuring out how to use that to your advantage, work away your disadvantages, etc. RPGs, unless the game is really stupidly programmed (I was told it was proven by hackers that the AI DOES cheat in Hoshi, as the RNG IS skewed in their favor; this...would match my experiences, for all that yes, it could still be psychological), the AI is usually bound by the same laws as humans are, even wtih the RNG, and the RNG favoring the AI just tends to be "your luck sucks", not the AI cheating (you remember the bad luck more than the good luck cause in things like FE, one bad crit from the enemy can completely screw you over after hours of work of getting a lot of awesome RNG moments in your favor, that 3% Crit hitting will be remembered, and that "AI CHEATS!" mentality kicks in.)
In Fighting Games though, AI has access to all the same stuff humans have IN THEORY, but then certain factors kick in from programming that do not kick in with humans, such as human reaction time generally won't be as fast as the AI (though, this is partially offset by humans having a much deeper draw of reactions to choose from, so they'll do some really un-conventional shit to get out of scenarios the AI would never use.)