Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 269034 times)

Anthony Edward Stark

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #150 on: January 16, 2011, 07:31:39 AM »
The fuck, they put an escort mission in Resonance of Fate?

Fuck.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #151 on: January 16, 2011, 06:50:24 PM »
The fuck, they put an escort mission in Resonance of Fate?

Fuck.

Have fun with that. The good news is, it's the only escort level in the game. The bad news is, it is also probably the hardest Chapter in the game. If you don't mind losing some of your Rubies, you can get to "select retry with Hero Gauge filled" to give the statue full health. And yeah, you have to cover the statue during the boss in case you were thinking you could just ditch it after walking through an already pretty nasty dungeon.

On the other hand, the fact that Rob is enjoying RoF is not something I am surprised by.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #152 on: January 16, 2011, 09:01:53 PM »
FE6 - Hard Mode completed! First time doing this, third playthrough overall. Generally a pretty enjoyable experience, quite challenging. How FE6 handles reinforcements still needs to die, way too many character deaths were due to that and at a certain point I just started FAQing them because they annoy me. Otherwise good times. Overall MVP was probably Miredy despite being RNG screwed (failed to cap speed despite hitting Level 16 and on average capping it at Level 8 promoted, but oh well. Could just go anywhere and survive and hurt things badly with her ridiculous str/skl/def/HP and decent speed. No supports plus flight not mattering kept her out of the final chapter but still terrific.

Honourable mention goes to the trio of Shin, Rutger, and Fir, who frequently operated on their own along with Clarine since they supported each other to near invincible avoid and all had outstanding offence due to insane speed plus capped strength/skill in Shin's case and silly SM crit rates (90+), plus swords being generally cool in this game. Clarine was pretty darn RNG screwed on speed, HP, and magic which prevented her from being as good as normal but still an excellent part of this team for her utility and did eventually grow into her status as a terrific wall and enemy magnet, especially against wyverns and anyone with killer weaponry (since she nulled that).

Lance was an earlygame MVP who never became terrible thanks to supports and speed; Alan was meh but along for the ride as his buddy; Tate was massively blessed in Luck so she worked fairly well as a secondary flying tank behind Miredy; Gonzales had a terrible start but good if unreilable offence by the end, probably overall LVP of my core team due to the prepromotion woes though; Lilina filled a much-needed mage role despite her usual woes in durability and speed; Percival never quite excelled since he didn't have supports but he was still a great filler fighter with his base 20 str/spd and high durability outside evade; Roy is Roy and kinda sucked, and never came close to catching up because I couldn't spare a Hammerne use for the Sword of Seals. Igrene and Saul saw lots of filler use late (although Saul was frighteningly fragile until C Igrene and a Goddess Icon) but clearly weren't on the main team; Dayan, Niime, and Lalum all saw a little too.

Endgame maps... Chapter 23 (Brenya) feels a -lot- harder because the range of status staves are increased, and the ballista-users and wyverns who dominate the level of course have much higher stats and huge threat ranges. In particular killing the ballista-users opens their murderer up to berserked, which is kinda scary. Brenya herself probably has the best HM boosts of any boss (+7 mag, +4 skl/spd, def/res capped) but this isn't too relevant except for forcing some healthy respect of Bolting in the last push of the map. I found this the hardest of the endgame maps this time although 21 (wyvern swarms) and Zephiel's throne room were of course scary as always. Lost Astol in the latter because he got OHKOed by Fenrir, which made me sad. Total casualty count for the run was this nine. I got an A in Survival anyway. Glitch? A Tactics/Combat, B Power/Funds, E Exp (here's where all the deaths probably hurt) for the rest.

Kill leader was Rutger at 107, with Shin, Fir, Lance, and Miredy all close behind. Death leader was Lilina with 7. <_< Notably the Fir/Rutger/Shin trio never died, which is impressive given how much heavy-duty combat they saw, yay dodge-tanks in FE6. Lance had by far the most battles at like 250 because he did plenty of frontlining throughout the game, but especially early. Six battles (8, 9 [SCOTT!!!], 12x [GRERO!!!], 21, 21x, and 24) took over 20 turns, but none more than 25, while three battles (8, 21, 22) took over two hours, with Sword of Seals being the leader at 2:39.

Fun game, would play again but probably not any time soon. I like the competent enemies and some of the game's balance decisions (holy shit, things like bows and skill aren't jokes, def vs. avo as viable defensive strategies) though not all certainly, and it does have quite a few polish issues. We knew this though.


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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #153 on: January 16, 2011, 10:21:30 PM »
Star Ocean 4:  Beaten.  General spoilers for everything follow.

Overall, I loved the game.  Unlike SO3 which I was kind of indifferent to on the first playthrough and grew to love later, I liked this one the whole way through.

The gameplay was a step up from SO3's all around.  Blindsides and Rush add a lot to the normal combat scheme without being overpowering.  Overall difficulty was down from 3's (no MP death for starters), but it still felt like you had to work for most of your wins.

Characters:

EDGE

Very believable as a main.  He gets thrust into a leadership role by virtue of being the only uninjured man available.  He makes some good decisions and bad decisions as Captain.  Then he makes a colossal mistake on alternate Earth and turns emo.  But it's justified emo - he destroyed his home planet.  That was the exact opposite thing from what he was trying to accomplish.  He realizes he's in way over his head and not qualified for the position he's been put in.  It's up to his friends to pull him out of his funk.  Now they did probably drag on the emo-ness longer than they should have, but overall I didn't find it unrealistic for the situation.

In battle, Edge was surprisingly bad.  The game seems to favor long-range combat overall, and he just didn't have the tools to compensate for that.

REIMI

Reimi was a pretty good Girl Friday.  She took over leadership when she needed to and kept people focused on the mission.  Someone complained about what she did on Roak as being bad, but in my mind it wasn't.  She was trying to be strong to give Edge time to recover.  And she knew about her built-in disease resistance - she had no reason to believe her body wouldn't fight off the infection on her own.

In battle, outstanding.  Probably my MVP for the game.  With Critical Hit bows, Critical Hit skill, and Focus, she was a crit monster.  Pretty much always kept the bonus gauge filled with her around.

FAIZE

I see what they were trying to do with Faize, but they needed to give it more development time.  His whole situation was far too rushed to work.  He shows up on Aeos and immediately begins worshipping Edge despite having no reason to do so.  He becomes disillusioned when Edge loses his will to continue, which is fine.  Then he randomly falls in love with a girl he sees for all of two seconds riding by on a bunny.  His eyes start changing colors when he finds out she's dead.  This scene was hard to understand.  I thought he had been mind-controlled by a Grigori until I read his dictionary afterwards.  Anyway, he worked as a villain - he just needed more time to develop prior to that point.

In battle, he was on the weak side.  But he gets Stone Rain early and that's a pretty godly spell.

LYMLE

Okay, here's the one people seem to complain about the most.  But I thought she was an excellent character.  The whole thing about her being 15 years old and stuck in a 6-year-old's body really lent a lot of depth to her.  Admittedly, you wouldn't even know about the 15-year-old thing unless you read her dictionary entry, so I imagine a lot of people missed this.  So basically you have someone who knows as much as a young adult does, but doesn't have the emotional maturity to deal with it properly.  She's attracted to Faize, but doesn't know how to express herself.  She draws protective wards on the ship, but doesn't realize she should explain her actions to Reimi.  All in all a very fascinating character.  And yes, they did overdo the "kay" thing.  But that is pretty much how 6-year-olds talk so it's not that ridiculous.

In battle, she was very useful.  Early multi-target healing is great, Firebolt spam like you expect from Star Ocean mages, and Hatchet Reel can do some sick crowd control damage.  She was the only character I never removed from my party.

BACCHUS

Not a very good character, because they conveniently forgot he was a cyborg after his introduction.  Oh look, we're in a prison cell.  How about Bacchus walk through the wall like he did on the Cardianon ship?  Hey, look a Grigori.  How about Bacchus blast it with his super cannon like he did before?  Yeah, his plot powers just evaporated.

In battle, very good.  Like Reimi, he's a great ranged character.  "Jumping" shots are stupidly useful.  And the game continuously supplied him with new weapons and equipment, moreso than any other character.  So he was always current on gear.

MERACLE

Not a really important character plotwise, and kind of annoying in general.  Pretty much only good for getting things from talking to cats.

In battle, another close combat character which the game doesn't favor.  Great at stunlocking though with the number of hits she gets.

MYURIA

I didn't care for her much as a character.  Her whole "kill Crowe" thing was half-baked to start with, and she didn't really display a good reason for sticking around after her theory was shot full of holes.

In battle, useful, as all ranged/mage characters are in this game.  Thunder Flare is the same great stun-locker it was in the previous game.

SARAH

I certainly wasn't expecting her to join the party.  I have to wonder if her whole concept was changed during development.  Her small status portraits look so beautiful and wise, and she sometimes says some really profound things.  It's like they started to make her a smart character and then did a 180 and went dumb blonde with her.  I didn't like her at first because of her voice and the ditziness, but she grew on me and I ended up liking her.  And yes, I cried when she flew to save Reimi at the end.

In battle, it's kind of unusual for a game to give you a dedicated healer so late, but she caught up quickly enough.  Great healing magic and not too terrible at close combat.  Guess the closest analogy would be Rena from SO2.

ARUMAT

Blah blah I'm death you're all gonna die blah blah.  Pretty terrible character.  Albel from 3 was a much better version of the tough guy role.

In battle, the best close-combat character, due to his strength and durability.  Diabolic Edge->Bloodstorm Revolution->Unholy Maelstrom is the bomb.

The only other character worth mentioning is Deputy Director Shimada, who gets the best comeuppance in video game history.  "This meat isn't even cooked!"

========

Item Creation was kind of weird.  It was really easy to get recipes, but you couldn't do anything with them due to lack of materials.  I'm sure there's some really broken stuff you can make if you farm rare materials from enemies for hours, but you're not going to see any of that on a normal playthrough.  The only notable things I made were the Laser Scythe for Arumat and the ???? bow for Reimi which wasn't even that good.

Final boss was a decent challenge.  I used Arumat, Bacchus, Lymle, and Sarah.  No gameovers but I really had to work swapping back and forth between characters and juggling item and spell use.  Great fight overall.  Got the special endings for Lymle, Bacchus, Myuria, Arumat, and Sarah. Surprised I didn't get Meracle's, I did quite a few private actions with her.

The game did have some faults of course.  Welch was horrible - whoever thought doing that to her would be a good idea needs to be shot.  The cutscenes were way too long, especially during the middle of the game.  Luckily the sceneskip function is much improved from the previous game so you don't get lost on what to do on subsequent playthroughs.  And disc-swapping to travel to different planets is terrible in this day and age.  I haven't tried loading the game to my hard drive; maybe that will alleviate disc swapping?

We'll see how well the game holds up in postgame and subsequent playthroughs.  But right now it looks like it's going to be #6 on my top-ten RPGs of all time.

So anyway, the game is great and screw all of you who didn't like it.  My opinion is better than yours.  :P
« Last Edit: January 16, 2011, 10:24:36 PM by Captain K. »

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #154 on: January 16, 2011, 11:35:22 PM »
re: SO4
I actually really liked the game too. I just think its cast is uniformly terrible, barring Reimi's one shining moment and Faize/Lymle's (still creepy) nuanced relationship.

Yay Star Ocean. Now where's my Bluesphere remake, Squeenix?


NieR: Sad to talk about this in the same post as SO4, but NieR's story and presentation is damn amazing and I'm happy I skipped being social for an entire weekend to play it in one sitting. The first playthrough leaves a lot of questions unanswered, but throws a lot of the big important reveals at the player right at the end. Very satisfying despite some confusion and I'm mostly just impressed with how well the makers managed to introduce their concepts so fluidly.

Without spoiling too much, some of the bosses in the final dungeon's gauntlet really surprised me, as I hadn't been expecting that kind of twist. Unlike the final boss's twist, which was kind of expected from the very beginning.

Some spoiling: Apparently this game is a sequel to Drakengaard and you only find this out once you've played through like 4 times. I've never played Drakengaard so I'm not sure whether this is a point in its favor or not.

I'm definitely going to do a second playthrough as there's apparently a lot revealed there,  but I'll probably just youtube the subsequent stuff. Game is fun, and very rarely repetitive, so I don't mind doing it a second time. A third time might be a bit too much.

Comments on localization: Awesome scripting, awesome voicework, and wonderfully self-aware.

Favorite quote: (after the big reveal) "Alright, can we just skip the part where you stand there with your mouths agape and get down to business?" -Really, the game doesn't try to force you to care about its story, but inevitably draws you into it anyway. This is pretty rare in most media, and especially in a game, so I appreciated it.

Forest of Myth section is the winnest of win. Go go text adventure making sense in plot. ^_^

Anthony Edward Stark

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #155 on: January 17, 2011, 12:05:24 AM »
Djinn, if you've only played it once you really haven't played it at all.  Get ready; shit gets real. Also, did you remember to read the Project Gestalt documents you got right before the end?  I think the game is deliberately designed for yo to forget to read it.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #156 on: January 17, 2011, 12:30:18 AM »
I did initially forget to read them, but I actually got so intrigued by the fact that they were missing from my inventory in the 2nd playthough that I loaded up the old save and read them this morning.

Didn't really answer enough questions on their own, I'm hoping there's more revealed on the 2nd playthrough as the terms that they were using in the documents just confused me more than answered many questions.

SPOILERS:

From what I can tell, everyone is a clone and the girls are androids who are raising the clones to turn the spoilers back into humans with the clones? I just don't know why they have all these clones running around in the first place and what the hell the black scrawl is and why past-yonah has it if the scrawl is what turns bodies into spoilers? Mostly bringing up these questions to make sure that they get addressed in the 2nd playthrough since some others I've asked about it didn't seem to think it was.

END SPOILERS

The 2nd playthru Kaine stuff is good so far. I've only done the opening scene there, but that was a lot of opening. More emotional than even the Emil scene, perhaps?

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #157 on: January 17, 2011, 12:51:34 AM »
Emil didn't really connect with me (the other three mains are highly entertaining), so that's an easy yes personally.

Arcanum: Argh what my saves deleted themselves why. ffffff. Yeah, maybe I'll pick this up again in a year or something.

Hero Core: Bashed through this in an hour or so. Pretty fun mindless shooting action. Hard owns my ass so bad, though. I can beat the plasma hydra and, uh, that's about it. I seriously need a weapon upgrade but cannot beat any of the other accessible bosses. Argh. Also Engrish mode for the win.

Anthony Edward Stark

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #158 on: January 17, 2011, 12:58:14 AM »
https://docs.google.com/View?id=dgvmkf89_228fxgghgg3

Read this after you finish the game the second time. It's not completely translated but it really blows the doors off the game regardless. It spoils absolutely everything, keep in mind. It even spoils a whole ending that takes place after another ending.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #159 on: January 17, 2011, 01:08:33 AM »
XS3 - Hey look it's Fantastic Unlimited Naked Yaoi Trifecta.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #160 on: January 17, 2011, 01:13:39 AM »
Kingdom Hearts Re:coded- Fin.  If you want a Kingdom Hearts game, with full NOMUUURAAAAAA and Disney worlds and crossover madness, just go ahead and skip this, go play Birth by Sleep or hold out for the 3DS game.

If you want a quirky and fun aRPG on the DS, go get this right now.

See, like Chain of Memories, Re:coded is purely setup for the next game with no independent story of its own, with lots of retread in terms of worlds and such from KH1.  Unlike Chain of Memories, Re:coded does not have random derp moments in game design and is fun throughout, and its quirks work pretty well.  I was particularly surprised at how well the genre shifts were handled, and the stat matrix (imagine if the Sphere Grid had the various grid spaces empty and you had to collect the actual stat ups and such, you're about 95% there) was a natural progression from Days' system.  BbS style ability recharge really helped prevent any control issues, and truthfully I'm expecting the series to keep using that mechanic for the duration.

8/10.  Lots of fun and no significant flaws.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #161 on: January 17, 2011, 01:22:25 AM »
SPOILERS:

From what I can tell, everyone is a clone and the girls are androids who are raising the clones to turn the spoilers back into humans with the clones? I just don't know why they have all these clones running around in the first place and what the hell the black scrawl is and why past-yonah has it if the scrawl is what turns bodies into spoilers? Mostly bringing up these questions to make sure that they get addressed in the 2nd playthrough since some others I've asked about it didn't seem to think it was.

END SPOILERS

SPOILER
Black Scrawls are the navigation codes to Weiss. Not all human are suitable for Gestalt transformation, or should I say no human does except Nier. Eventually the program well get corrupted within the human and the Black Scrawl will surface on the skin. When that occurred, you are going to die in a pretty short time.
Black Scrawls is not what turned people into the Shadows, the mass produced copy of Noir did. And once the program becomes corrupted, the Shadows will lose its sanity, and the Replicants will have the Scrawls on their body.

The Replicants are mass produced to be the vessel for the Shadows when the appropriate time comes. The androids are the ones who manipulate the civilization of the Replicants so they stay in control. The problem is that the Replicants eventually developed will of their own. BTW, Replicants can't sexually reproduce, the Androids have to make new ones when an older copy died.

BTW, once the Black Scrawls appeared, there is no hope in saving that individual no matter what you do. So both Gestalt Nier and Replicant Nier are fighting for a lost cause since the very beginning. If you want to restore someone back to being human, you have to do it before the Black Scrawls become visible.
END SPOILER

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #162 on: January 17, 2011, 01:26:03 AM »
Human Yonah got the Scrawl by touching Grimoir Noir in the opening. As a result, her gestalt always develops it no matter what.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #163 on: January 17, 2011, 05:27:55 AM »
Haven't posted much since the end of the year due to not having a computer with a real keyboard set up - so this might be a long update.

It isn't, though.

Magic: DotP: Got the third expansion and beat it, halfway through unlocking everything for the new decks. So far Equipment > Vampire > RB Caster for my interest in it - I like having creatures.

Hydro Thunder Hurricane: Bought as part of the end of the year sales on XBLA. Fun racing title, though the packages were irritating to get. I might pick up the DLC for this.

Castlevania HoD: Got the Legion DLC and have played the map a few times, beat it on Normal.

Cthulhu Saves The World: Had to wait until pretty much everything from the sale was downloaded before I could get this (cursed download cap from Rogers). Beat including the bonus boss. Really fun and would have definitely made my top 10 of the year if I had actually gotten to it in 2010.

Arkadian Warriors: Diablo clone, mediocre at best. But I beat it.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #164 on: January 17, 2011, 03:33:17 PM »
More SRW because that's what I do.

Z: up to stage 51 ZEUTH, so it's once again a crop of stages I've never seen before.

48: A big slog, as I'd expect from any stage with three enemy MP Aquarions, but otherwise nothing special. Had to go back a redo a bit when I realized I'd misread the skill point and had to wipe out all enemies before killing the boss quickly. No big deal.

49: Hooooooboy. This is the showdown with Big Duo Inferno, and it's been merged with the final battle of Getter Robo for one hell of a fight. You start off with Roger vs. Alan one-on-one, and with Big Duo's HP regeneration you're not going to get anything accomplished there. So you turtle and wait and on turn three the rest of your party appears, while Alan calls in a bunch of Archetypes. Except your reinforcements start out halfway across the stage from him, and if you want that skill point you have to make the kill by turn four. That's one turn to move and another to attack. No time to build will. Which is a bit of a problem when Emperor Brai shows up after Alan dies and drops the entire Hundred Demon Empire right on your Will-less head. 20-30 enemy squads, most with leaders with 10K-plus HP, dropped right in the middle of where your troops are standing. There's not much strategy to it at this point, just a gigantic slog where you just have to outlast the bastards.

50: Overdevil time! What a weird damn fight. Weird enough, in fact, that it's worth not spoiling it for the people who haven't finished this route yet. Suffice to say it involves teleportation, a neverending stream of bosses, Aquarion deciding to parody G Gundam, and Sirius absolutely refusing to fucking die argh I hate him. Skill point's easy though, since there's no time limit. Just kill everything and then the Overdevil, which starts out most of the way across the battlefield so you don't have to worry about its Overskill screwing you up.

51: Once again I fall into Banpresto's trap. It's an easy fight with lots of Zeta Gundam bosses who still die easily enough, with some Turn A goons showing up later. I take my time wiping them out, confident that I'll finish within the six required turns....and Reuben shows up with a squadron of Leos in the opposite corner from everyone else on the map, with one turn left in which to kill him. I can't even reach him in one turn, and that's that. Next time I'm sending Renton down there and he can smash their faces in with Seven Swell as soon as they show up.

Advance Portable: Finished stage 8 Earth, having fun thus far. Trying to get all the secrets and kill all the retreating bosses that I can, in preparation for the lategame being a giant pain in the ass. So far so good. MVPs are Vysaga (piloted by Axel), Shining Gundam and Daimos.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #165 on: January 17, 2011, 05:03:58 PM »
Make sure you get the 50 kills on Daimos.

That takes him from "okay" to "badass".

Incidentally it was the worst super in Advance original, probably. Go fig.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #166 on: January 17, 2011, 05:08:31 PM »
Oh, he's already halfway there. I don't think it's going to be a problem.

Also, have I mentioned how much I love custom ace bonuses and wish the series as a whole would adopt them already? They're wonderful for giving characters unique abilities above and beyond what the skill system allows and I don't see why they haven't been used beyond OG games and AP.
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
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Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #167 on: January 18, 2011, 02:43:44 AM »
KH BbS: Played and finished, including the Final Chapter.  

Not gonna do a major rant, just a quick small one covering the basics:

To be honest, I wasn't impressed...I was actually kind of bored with the gameplay a good amount cause despite being Proud mode with a lot of options..."Spam Attack, use some healing" got me through 80% of the fights.  Felt most of the system was wasted; it was felt like the most repetitive KH game to date, and it didn't help that the enemy waves were massive, in a game where number of enemies isn't a big deal (its like polar opposite of Ninja Gaiden!), and you don't have allies like other KH games, so it just takes a while to get through.

Didn't bother with the Cpmmand Board; played it a little, and went "This is Mario Party...with a fraction of the fun value...screw it."  I hear you get awesome rewards, but its hard to care when you're not having much issues with the game.

When the game did get hard, it never felt actually hard in a way that was fun, more just "Will the enemy be a cheap bastard?"

As far as writing goes...its so fake.  The characters feel stale and tropetastic, or in Aqua's case, HAS NONE WHATSOEVER.  Seriously, Aqua's entire character was basically being a Mary Sue Swordgirl, and that's it; she has no personality, her emotions feel to be forced to be whatever the scene required of her ("Ok, we need her to be upset now, so she'll be upset.  Nevermind if she just witnessed something similar like this before, and sort of shrugged it off!"  That kind of stuff.)  For a friendship plot, they really dropped the ball by making it a solo RPG, cause the character interaction is minimal, and you really don't get a strong sense of the theme outside of when they jam it down your throat.

Its also a bad prequel.  What do I mean by that?  All the questions it answered...I wouldn't have asked prior to playing the game.  The only questions I had related to KH1 or KH2 were generally stuff relating to Roxas and the Orgy 13, which KH 358/2 Days covered well.  Here, they toss a bunch of stuff early on, and that's where all my questions came from.  Prequels are suppose to help answer questions from previous installments, by setting a strong foundation, *NOT* add a bunch of useless info to pretend its superficially important, and then force tie-ins (Don't even pretend the Destiny Island stuff was anything BUT forced.  I get they're trying to display parallels, but anyone with half a brain can see who parallels which character) to the later games, and...yeah.  Oh, its not like Resident Evil Zero level bad as a prequel, but its not much better than FE7, as it doesn't really help the overall setting and plot of the series at all, more just makes things more confusing.

I could go on, but in the end, I'll just say it failed to be fun.  Say what praises you want about it, I found myself bored and unimpressed.  Defend the game all you want, it didn't succeed at the most important part of gaming, and that's "Fun Value."  Not sure what I'd give it, but yes, despite actually liking KH games overall (Shut up about CoM, that game doesn't count), BbS just failed to deliver. The other 3 I had more fun in gameplay, KH1/2 had much better Disney Filler (You actually felt like you were playing a role in the story, and interacting with the characters, not just...kind of being shoe-horned into it...plus the stories you were in were generally a lot more fun), and 358/2 Days was a KH game with actual GOOD writing, and the intrigue there had me actually interested to see it the entire way through.  BbS...was predictable, as the game was running off just tropes, only side stepping them to try and say "NO WE ARE NOT STAR WARS! SEE!? TOTALLY NOT!"


Parasite Eve 2: So...Aya set some guy on fire, fell unconscious, woke up, set some guy's gun on fire, and...you know, that's where I left off!

You know how I just said Aqua is a personalitiless character who exists to be a Mary Sue chick of sorts?  Well, see, you could argue "She's female for the sake of being female" but I call bullshit on that, cause Aya's shows how you do that.  Nothing about Aya's character requires her to be female; she's a genuinely asexual character in that regard.  If PE1/2 had a "Choose your gender" selection, which only affected the character's design, pronouns, and some NPC reactions, the character would not be touched.
That's one thing I liked about Aya in PE1; she's female, but doesn't rely on female stereotypes to drive her character, most notably, avoids the "STRONG FEMALE LEAD WHOSE TRYING TO PROVE SOMETHING!" that they often have.  No, she's just a duty driven character, and her gender is very much 2ndary.  PE2 seems to follow that up well.  I respect that in a character a lot more...

...oh, right, gameplay relate stuff.  Its like Resident Evil spliced with an RPG...that's...uh...I'm not sure if that's a good thing or a bad thing, as I hated old school RE gameplay, but splicing it with an RPG makes it tolerable so...oh screw it, how does "TOO EARLY TO TELL" sound?


Miles Edgeworth Ace Attorney Investigations:  And after ranting about gameplay, lets go to a game series known for having atrocious gameplay, but being genuinely fun despite that!  Yeah, I picked this up, played the first case and...well, all I can say is "This is an Ace Attorney game."  That's a good thing, if you can't tell <_<
« Last Edit: January 18, 2011, 02:50:02 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

DjinnAndTonic

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #168 on: January 18, 2011, 07:42:47 AM »
Because NieR was so awesome, I've been picking at Drakengard (Cavia's -other- strange-as-hell game that relates to the backstory of NieR)... and I have very little good to say about it. Apart from "well, they've certainly gotten better at that whole continuity-of-story thing". Also, while NieR isn't the most amazing game in the world, it's signifcantly more fun to actually -play- than anything Drakengard has to offer.

The nicest thing I can say about is "I suppose it's only fitting having the main antagonist of a game with a party containing a pedophile and a habitual child murderer turn out to be a child."

Niu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #169 on: January 18, 2011, 08:05:58 AM »
A man talking loli to boot. But anyway, to see the ending that is related to NieR, it'll require you to collect all the weapon in the game first before you can access that ending, which may take a while.

Also, you have to play the second game if you want to find out the real big bad.

Anthony Edward Stark

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #170 on: January 18, 2011, 09:16:59 AM »
A man talking loli to boot. But anyway, to see the ending that is related to NieR, it'll require you to collect all the weapon in the game first before you can access that ending, which may take a while.

And then a rhythm game, out of nowhere.  Best to just watch Ending E on YouTube.

AndrewRogue

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #171 on: January 18, 2011, 09:40:14 AM »
Just read The Dark ID's LP of the game. Far better use of your time.

DjinnAndTonic

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #172 on: January 18, 2011, 10:48:22 AM »
Just read The Dark ID's LP of the game. Far better use of your time.

I have been reading that concurrently with playing the game. I've had the game for ages just sitting on my shelf. I bought back in my "Square can do no wrong" phase of game-buying. Oh, to be that innocent again~

Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #173 on: January 18, 2011, 11:22:26 AM »
Replaying SoM when I was 21 quickly disabused me of that notion.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #174 on: January 18, 2011, 12:44:40 PM »
Playing FF8 quickly disabused me of that notion.