Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 267476 times)

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1550 on: June 15, 2011, 03:18:45 PM »
SRWL: GAAAAIIIIIKING ZAAAA GUUUREEEAAAATO

For all the recycled content in L, I do like how the game breezes through the story elements we've seen before. You get Kotetsushin Jeeg as soon as Old Jeeg joins, Gaiking and Godannar wrap up in the 20s...they don't beat around the bush with this stuff.

Well, except Destiny.
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1551 on: June 16, 2011, 02:06:23 AM »
Magic 2012: Came out today on 360, played for like seven hours straight and beat the campaign and got all the achievements. Yay for fun!

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1552 on: June 16, 2011, 08:23:22 PM »
To: SRWL
Re: Stage 26

I'm sorry I said you were easy. Please never do that again.

Sincerely,
Me
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Random Consonant

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1553 on: June 16, 2011, 11:38:42 PM »
Koichi is a goddamned idiot like that.

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1554 on: June 17, 2011, 01:30:30 AM »
Pokemon Black: Finished the main game!

And now for some thoughts!

I guess I'll work away the things I don't like first:

-Using nothing but Gen 5 Pokemon.  While I understand they wanted you to use different ones, Gen 3 and Gen 4 did a good job of doing this by having a large number of the newcomers around (especially early on), but still had a few of the older ones in the mix.  Taking away all of the Old Pokemon means that some expected typings like Rock/Ground don't exist, and its kind of annoying.  It was nice always knowing that Geodude, Abra, etc. were available in case you were afraid of being overwhelmed by new Pokemon, and wanted a few steady strong characters.  Furthermore, it promoted them making too many new Pokemon (this is the biggest Generation to date, and there's really little reason why it had to be), many of whom feel like they exist just cause "well, we need something to cover this niche!"  Its clear they started running out of ideas when they started making Ice Cream and Candle Pokemon, as its obviously "Umm...we need an idea" "Hmm...Vanilla Ice Cream is good...hey, lets use that!" "Ice Cream Pokemon? Ok."

-Pokemon names.  The past games all had far better and more amusing names.  They were generally a lot more memorable, and filled with cute puns that helped make them so.  Here, the names feel so...generic, and lacking any sort of word play half the time.  Sometimes, they feel like direct translations.  I understand it was a new localization team, but I went out of the previous games having no problems remembering names and associating designs.  Here, I can't say the same thing...and no, I don't study Pokemon extensively and this generation is an exception; that usually happens AFTER I finish the game.
(Mind you, there were some bad names of Pokemon in the past games.  For example...I still hate the name "Garchomp" <_<)

-Innate Skillsets.  I mostly bring this up cause too many Pokemon have Taunt, Protect, Embargo, etc.  Basically, useless shit you should never see outside of serious competitive play with very niche uses.  Why do I complain about that?  Well, using those 3 examples, Taunt and Embargo are 95% of the time wasted turns that basically say "Why don't you just give me the win?" and make some potentially remotely challenging fights bigger jokes than they should be.  Protect is of course just a huge nuisance in the sense of "HA NOW YOU DI-*Protect* OH fuck you".  Now, I will acknowledge that one boss had Toxic, I believe, and Protect actually works there cause it works with another move!  but when you're beating up Shelmets in the wild, its just a time waster, and wastes PP, in a game where wasting PP outside of the E4 basically translates to MORE time wasting as its just "Walk back to the Pokemon Center."

-Encounter Rate.  Pokemon Encounter Rates have always been a bit annoying, since you could get into an encounter by merely turning...but Gen 5 really made it stand out, cause i felt the encounter rate was higher.  so many times I would win a fight, then I'd so much as turn (sometimes the wrong way) and an encounter immediately...yes, that's right, an encounter WITHOUT TAKING A STEP.  This wasn't once or twice, but more like once or twice per dungeon.  That paired with Wild Pokemon often being unevolved with assy EXP and the combined nuisance stalling skillset shit mentioned above, it makes Repel spam even more annoying.

-Dowsing Machine.  Ok, more accurately, just the whole "You need to turn this off to access the menu."  Seriously, they had a nice convenient Dowsing Machine (though HGSS's was pretty good too admittedly) and ruin it with that bullshit.  There's no excuse for that other than being randomly inconvenient.

-The Starters.  I've ranted about this before; no excuse for the uninspired (gameplay-wise) shit they pulled there.

So...what good things are there about the game?

-TMs are handled much better.  I felt they limited who could learn what but maybe that was what I tended to use.  Regardless, being able to use TMs over and over again at first sounded broken, but it works well enough especially since it means enemies can be fought on more even ground late game when they're hurling a their TMed to hell Pokemon at you.  It also gets me out of that mindset of "Do I really want to use this now or wait?"  The one thing I don't like that it does is kind of defeats the purpose of naturally learned moves, outside of "They learn this early." 

-Finally recognizing people are not a fan of HM Whoring.  Lowering it down to only the original 5, while keeping Flash a TM (ala Gen 4) and no real Out of Battle Purpose (yay learning Dark Dungeons are NOT FUN, and abolishing them and similar shit entirely), and making HM usage generally optional for special goodies is much better than the old "YOU MUST USE CUT TO GET THROUGH HERE WASTE A POKEMON SLOT!"   

-Handling of EXP.  Giving bonus EXP for killing a Pokemon of higher level makes raising lower level Pokemon so much easier, and promotes experimenting more!

-Plot.  Ok, the plot isn't great or anything, but the fact that the writers actually sat down and tried to come up with something other than "Madman tries to rule the world WITH POKEMON!" and then incorporated it throughout the game, even as far as dealing with Gym Leaders and such (as well as making them actual characters, not just spontaneous bosses) to the point of the final boss actually being relevant, not just "CHAMPION OUT OF NOWHERE WHO WANTS TO TEST YOU HA!!!" ...well, it shows there was actual thought put into it.  Game actually had a sense of EPICNESS in the last parts!  Epic Plot sections...in Pokemon...ITS CRAZY I TELL YOU!

-An actual theme worth noting.  If you try to find a theme in Pokemon games before it, you'll draw a big blank.  This game having a genuine theme that's identifiable, and holding to it, and for like the first time ever having MORAL AMBIGUITY in a Pokemon game...seriously, it deserves props if only for at least effort.  Granted, your trainer is still basically the ultimate Mary Sue of the world, but whatever.

-Reshiram's Existence  FIRE/DRAGON TYPE FUCK YES I'VE BEEN WAITING FOR THIS FOR TOO GOD DAMN LONG!  He's actually the reason I bought Black Version; despite how I was picking the Pig as my starter (He's a flaming pig, how could I say no?  It also makes it that much more insulting that he ends up so boring :( ), and planned on using Victini (whose the reason I bought the game when I did; not passing up an easy promotional!  Since he's the reason I GOT the game, I figure I SHOULD use him)

-Victini's existence.  Oh hey, a Promotional who is a unique typing, and does cool stuff, and is still cute!  I decided that once my starter fully evolved, I was doing something I never did in any previous Pokemon game, and punting him, and declaring Victini my new starter!  I do not regret this decision, for all that yes, I'm aware that a 600 stat Promotional with good skill and 2 useful STABs is a bit wrong, shut up, its my way of playing!

-Pacing.  once I actually got to playing the game, it started moving a lot faster than other games.  Each town had a Gym for the most part, less bullshit Cave Dungeons, and trainer infested routes were generally shorter (though not gimped on gameplay), it made the game just far more fluid. Also, NO SURFING ROUTES doesn't hurt.

-Battle Speed.  Plays with the above, fights just animated and moved faster than Gen 4 stuff I felt; I don't think I could possibly go back to playing Diamond after this (which I intended to replay for...whatever sake.)

New Stuff that apparently can play an effect but didn't matter to me cause of when I played most of the game:

-Weather system.  Apparently this can be a bullshit thing but I found myself never caring so whatever!


Yeah, I left stuff out but shut up, I can't just remember anything!  Anyway, its a good game to the series and all that.  Honestly, I always felt Black/White came out too fast after Heart Gold/Soul Silver, being MORE entries on the DS, to get out just before the 3DS...but the game does not feel rushed at all, and that's really what counts.  Quite the reverse, it definitely shows more effort than any previous Pokemon game.   


At Comic-con, someone who imported the Japanese version of the game basically said that after Black/White, it comes off as "This is going to be the very last 2D entry in the series, so they were trying to go all out in every sense of the word!"  and compared it to FF6 in that regard...and yeah, I can totally see what they mean.  I'm not sure if I consider it the best Pokemon game ever, but...its definitely a good one, and doesn't feel like its lacking something the way Diamond/Pearl did (HGSS brought the series back up to standards...assuming Platinum didn't do it first, and from what I understand, it may very well have!)

So...8/10?  Something like that.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

metroid composite

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1555 on: June 17, 2011, 02:46:05 AM »
Starcraft 2

So...Laggy convinced me to do my 1v1 ranking matches.  For those who don't know, I'll happily 1v1 friends, but I have no particular desire to beat up random anonymous people on the internet.  So...Laggy told me to 6-pool every match except roach rush Terran: I wouldn't waste too much time and I'd get ranked.

I am now an undefeated Diamond in 1v1 Ladder.  Wtf.

(To put things into perspective, I don't think I've never won a 1v1 against a DLer, and plenty of DLer are ranked a division or two below me).

OblivionKnight

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1556 on: June 17, 2011, 02:48:01 AM »
Cheese is tasty~  

You'd be surprised how good it is (6-pool, proxy barracks, cannon rush, etc.) and how well it works on high ranked people.  


(or...not surprised, since you just, uh, did it >_>)
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1557 on: June 17, 2011, 02:55:07 AM »
Magic 2012:  Pretty cool.  It's been *years* since I played the game, so getting used to the new mechanics.  Actually there's not that much that's new.  More like they assign a specific name to every single creature ability that's ever been printed in the past.  Oh but what the fuck did they do to Regenerate?  It's so stupid now.  Might as well call it Pre-generate.

SO4:  Replaying on Earth difficulty to work on achievements/battle trophies (hi, Faize).  In the Cardianon mothership now.

DjinnAndTonic

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1558 on: June 17, 2011, 06:01:58 AM »
Valkyria Chronicles: Finished this. The battle system really impressed me with its unique take on hybridizing shooters and SRPGs. In general, the gameplay is very FE-like and that's generally a good thing for it. The story is just kinda there, though it has enough 'Hey, that's cool' moments to keep my attention. The gorgeous cel-shading certainly helps the spectacle.

The characters are what I enjoyed the most, despite them all falling neatly into their tropes. I feel like most of them still acted like -people- and not even the 'generic' PCs felt like faceless fodder. Welkin in general did some nice things with his "oddball" personality, and I liked how he and Alicia actually got together in an organic way. Not a timeless romance-of-the-ages, but a simple and non-forced admission that they are the kind of people that would fall in love like that. In contrast, I recently watched a bit of the anime and I'm so happy that game-Alicia is not that screeching distrustful harpy-tsundere from the anime. Holy crap you people missed the point of her character.

Largo is freakin' awesome. Let's get violent for vegetables.

I played the Edy Detachment DLC and it managed to pack more tropes in one mission than the entire rest of the game had in 40 hours. Impressive.

Fenrir

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1559 on: June 17, 2011, 06:10:06 AM »
L.A. Noire: Finished. Liked a lot of what they did, and bought the Rockstar Pass. The main issue that stays during the whole game is how it alternates between serious investigation/ great character work and Rockstar humour (during optional parts)/mass murder. The game is also a massive open world without anything interesting to do inside ever (as opposed to Assassin's Creed)

Assassin's Creed Brotherhood: Pretty much a better Assassin's Creed 2, like New Vegas is a better Fallout 3. Great. The rewards (... I guess. I don't even know what it does) for doing special stuff during story missions (Not getting noticed by enemies for exemple) are welcome. I'm in Chapter 4 with basically already everything available right now. I even have Altair's Sword, Bartholomeo's Axe and Claudia's Knife. The guild challenges make the player try each of Enzio's ten gazillion weapons, which is nice since they're all overpowered. Enzio is an unkillable uber monster of doom. He has also already bought all of Rome.
The beginning section with Desmond and Lucy was cringe worthy. It got better once I could H4X0R everybody's emails and realize that Desmond is left out. He's just the bland test subject the others are using, and kinda ignoring. I hope this never changes.

Monster Hunter Tri: Wow, I really was expecting better combat from this game. You know how, in most action games, there's one really slow w/ high power hammer/axe weapon? Yes, the one you don't use. In Monster Hunter Tri, every kind of weapon is that. Except the really weak sword / shield, and the gun. I'm going with the gun.
This is a game that's more about preparation than fighting, which I find worse in most cases. Oh well.

Super Mario Galaxy 2: Getting those emerald stars. I should consider that a cheap way to add replay value (mostly since they're only available after collecting 120 stars), but I'd have absolutely loved them as a kid. This gets a pass.

Pokemon Black: What, the white uber thing is fire typed? Argh.
Team is Fire pig / Dog / Leech Seed Whore / Tadpole / Hermit Crab. I used the cat too, until he turned into... That.
What to say, it's still same old Pokemon. I've spent five hours in the music hall already. I can't get the Stardom music out of my head.
« Last Edit: June 17, 2011, 06:17:09 AM by Fenrir »

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1560 on: June 17, 2011, 07:37:32 AM »
Quote
Pokemon Black: What, the white uber thing is fire typed? Argh.

And the Black one is Electric typed.  You'd think it'd be the other way around with the whole Angel vs. Demon style rivalry (...in the form of Dragons) they were clearly having the two take on as well.

Frankly, Fire/Dragon's a pretty neat typing.  Its a rare case of a Dragon type who is not weak to Ice.  Being Dragon means the Water weakness on the fire side is covered too.  So it just has to worry about Ground, Rock, and Dragon.  It also has this neat factor that the combination of Fire and Dragon attacks is neutral to almost every Pokemon (Steel is the only thing that resists Dragon...and its weak to Fire.  Heatran is a dirty cheater who decided to be a Steel type w/ Flash Fire, thereby mocks the combo), and he has a STAB on both.  Mostly a neat thing for competitive, but the combination does mean he's got steady offense regardless of what he fights in game too.

Electric/Dragon feels kind of...eh.  Its not bad, so much as the typing do little to help each other out directly, so its more just the two typings compounded, they only "Cross" at Electric, which both resist, so its more just "laugh at Electric MORE!!"  Electric being a rather neutral typing overall doesn't really help much in that regard for resists, though it does add only one weakness (Ground) so its not bad.  Contrast this to Fire/Dragon where the two actually cover some of each other's weaknesses.
At least its neat offensively; if nothing else, Electric can hit the one thing that resists Dragon (Steel) for Neutral, rather than being resisted.

Yeah, its total theory-crafting and no clue how those two end up in the meta-game.  I can't imagine either are genuinely bad though, given they are pretty standard Uber builds.


[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Rozalia

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1561 on: June 17, 2011, 07:47:31 AM »
Infamous 2: Spoilers for evil path.

Did the poor Evil ending for the game which is shockingly harder then the good as Nix is somehow tougher then The Beast and that red doctor Manhattan wannabe is useless as shit. Then the killing of Zeke was so sad even evil murder Cole doesn't want to do it. Then the beast is all like "Hey Cole I'm tried of killing millions of people so why don't I give you my power so you can do it" which is bullshit and only happens so they can pull off Cole=The Beast.
The ending is so bad Infamous 3 should be you playing as Kessler and beating sense into evil Cole.


Rorona: So this game is 12+ on box but contains a character that is both a pedophile and a rapist of women. What? And people don't stop this crazed sex beast because its the victims responsibility to stop it happening. What? Oh Japan ::)
Still Loling at randoms as Sterkenburg does 300ish damage on average while randoms have 100-150 hp.

« Last Edit: June 17, 2011, 05:44:16 PM by Rozalia »

Hunter Sopko

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1562 on: June 17, 2011, 04:36:34 PM »
Rozalia: Seriously, dude. Watch the spoilers. Good thing I already beat it (Good ending). I like the dumb shit to be a surprise, at least. Zeke is my bro, as usual. I actually liked Kuo a lot, even sympathized with her at the end despite myself. Nix was meh. Freeze rockets are totally broken, as is the Ionic Vortex. Too bad you have the Storm for like, no time at all. Liked that in the first game. "Easy Going" was a hilarious scene, and the side mission with all the street performers was easily the best in the series.

Have to say, wondering why the fuck they even bothered changing Cole's VA when it's trying so hard to sound like the original. Yeah, they tried to turn him into a snarky/sarcastic action lead with incredibly mediocre results ("With a dry, cool wit like that, I could be an action hero!") but still, the original could've done that fine. Heck, they made a big deal about the HUGE CHANGE too when original Cole wasn't too far removed from that either. And they must have done the opening scenes first in single takes, because I almost thought they changed Zeke's VA as well before his voice fell back into it's normal range...

Misc stuff... is it sad I found all but 11 shards before gaining Blast Shard Sense? Kinda annoying it doesn't tell you how many there are this time around until you're almost done (Started telling me at 290/305). The Dead Drop mechanic was hilarious in this game. Also amused I got so frustrated finding the last Dead Drop I needed when it was in one of the most obvious places (south central mansion).


Onto spoilers...

That whole plot twist of John being the Beast makes Kessler's plan fucking retarded and pretty much makes the plot of the first game pointless. So many fucking questions. Was John still the Beast in the original timeline? If so, did the activation of his powers do the same thing? There was no mention of a plague there either. Seriously, I want to deny funding to whatever pre-school the writers recently graduated from. The only reasonably good moral choice you had to make in the game was the final one, and it would have been much better if they hadn't flat out told you which would lead to the good and which would lead to the bad ending.

The opening sequence needed NOT to be a tutorial, and give you all the powers you had in the first game, or at least the basics. Pretty much ruined what it could have been. Final battle was also way too goddamn easy. I actually got the "Finish What You Started" combo trophy on Kuo, because it was so much easier meleeing her than shooting.

Some nice connections to the first game at least. The Dead Drops changing based on your actions were nice (Dead Drops in general were/are always interesting).


At the heart of it though, at least the game is fun as hell to play. Just as fun as the first game. Can't decide which I like better. The plot of the first game structures the power gains better and paces it more evenly. The second game feels so much shorter, and half the NEW POWERS are almost useless (while the other half are totally broken. See: Freeze Rockets), and again, you have the Storm again for maybe 5 seconds before the game ends. Not that you NEED it with Ionic Vortex. Second game has more varied enemy types and they're generally more competant, but lots of them have only one reasonable way to beat them for most of the game. Rocket spam isn't what it used to be too ;-;

Oh well. If you liked the first game, definitely pick up inFamous 2. Just started a Hard playthrough so I can do the Evil route for Platinum.

EDIT: Most of the supervoucher stuff was useless. Didn't find a need for the Lightning Hook, used Electrocution Grenades all of once. Though, I did use the pimp 24k Gold Amp skin the entire time.
« Last Edit: June 17, 2011, 05:11:17 PM by Hunter Sopko »

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1563 on: June 17, 2011, 05:28:46 PM »
Chrono Trigger:
Finished last night on Skype with Meeple and Trance. Mmm...it's not a bad game, but I don't think it aged that well. I wasn't in love with it, but I can see it being pretty innovative at the time. I haven't dug deep enough into the game to consider how balanced it was, but I will agree that the game makes good cases for you to carry different parties and to use almost everyone. Frog is kinda the exception though (see: Elfboy analysis), since he kinda trails from the moment he is no longer forced and never really catches back up. Ayla's really awesome for stealing a bunch of random stuff on the Black Omen and the game is easy. Nothing wrong with that. I wiped a few times due to not paying attention (whee fighting randoms with everyone at 1 HP) and a couple of gimmicky fights though. It's a 7/10 or so? Possibly higher like an 8. But yeah.

Next game that I should play but haven't. Some choices: SH2, Suiko3 or PS4.

Super Laggy-o RPG:
Up to Nimbus land and fought Birdo. Laggy buffed the enemies to hell and back and Birdo is now even scarier than before. She had a borderline OHKO unblockable without boost in the original. Laggy's version of Birdo packs instant death, triple acting and the egg spitting move basically buffed. Her unblockable got weakened a bit I think, but the triple acting puts this basically into clear overkill territory.

Also fought MEGASMILAX who had Petal Blast and was basically an annoying status whore. The fight got down to the wire though since I ran out of FP and the only who could do any remote damage was Mario. I emerge victorious in one go regardless. Laggy's unhealthy obssession with Pirahna plants continues.

PS to Laggy: Chewys are NOT vulnerable to Sleep. I just checked myself with a Sleepy Bomb. You may want to change based on the things we discussed about because as is, they are massively OP for randoms. 105 damage Mega Drains + 70 damage physicals + double acting and sleep counters = lolwat.
<napalmman> In Suikoden I, In Chinchirorin, what is it called when you roll three of the same number?
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<Dreamboum> A bright future awaits us gentlemens
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<Dreamboum> go fuck yourself

OblivionKnight

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1564 on: June 17, 2011, 05:33:08 PM »
Phantasy Star 4, stream it, enjoy

If only we could hack a Gryz, Seth, Hahn, Alys party in for Tide to use.
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Rozalia

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1565 on: June 17, 2011, 06:10:41 PM »
Sorry about that Sopko, I usually mark them so I have no idea why I didn't mark those.

Quote
That whole plot twist of John being the Beast makes Kessler's plan fucking retarded and pretty much makes the plot of the first game pointless. So many fucking questions. Was John still the Beast in the original timeline? If so, did the activation of his powers do the same thing?

I think its the usual thing that if you try to fix things through time travel you just make things worse. I assume Kessler wanted to activate Coles powers several years before the beast activated his but he didn't count on John who he didn't know was the beast being there
Could have been a different dude in Kessler's time as they do look slightly different.
His powers seem to have been much greater Kessler's time as he cracked the moon and all


Quote
There was no mention of a plague there either.

The Plague was handled badly in both games as it just pops in at the end of 2 and is a dropped subplot in 1. Also I'm sure they say the plague was caused by Sasha in 1 but then suddenly it was Radiation?

Quote
The opening sequence needed NOT to be a tutorial, and give you all the powers you had in the first game, or at least the basics. Pretty much ruined what it could have been.

Yeah it was all pretty underwhelming. Made no sense why you didn't at least have rockets.

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1566 on: June 17, 2011, 06:56:42 PM »
Dissidia Duodecim: Finished Cecil's path. The non-Cloud quests are pretty much the right length, so yay. Cecil's pretty fun to play as, especially after he learns Paladin Force so his light side has a decent HP option. Been playing a lot of Labyrinth too; my last run made it to the second Cloister of Jobs before I found an exit and built a Cottage. I've built up a pretty good haul of gear, including some 40+ power weapons, although I'm not deluding myself into thinking by level-30 PCs stand a chance of finishing the thing anytime soon. I'll settle for making it to the end of the Cloister of Rivals.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1567 on: June 17, 2011, 07:41:53 PM »
Super Laggy-o RPG:



Wasted 2 hours of my life trying to beat Laggy Jinx, who I swear is probably unbeatable level 16 or lower unless you abuse Rock Candies (I also used a red essessce because Laggy > thou or something).  Bombs Away does 435 Super Mario RPG damage. Even MAGE BOWSER was doing 36 damage tops. Randoms aren't too troubling if abuse SLEEPY TIME, a completely worthless spell, in vanilla.  Valentina was no problem with herp derp AI. SHREDDER SHREDDER SHREDDER LIGHTING ORB while Mario does 400 damage fireballs.

I was up to Barrel Volcano until ROCKS froze the game. Don't know if he fixed it yet, but I should have time to stream more this weekend if my ISP isn't retarded.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1568 on: June 17, 2011, 10:22:27 PM »
Magic 2012 - Some obviously deranged guy accused me of cheating because I got my life over 60 in a campaign battle. I am crying. I was playing Vamp deck against Merfolk deck, and had a couple of black life-getting artifacts and the flying creature that gives 3 life when an enemy discards or loses a creature. The game was basically giving me life hand over fist. It's strange because I've hardly gotten to use much lifegain with the Vamp deck so far - I usually rely on the +1/+1 counters and creature destruction.

The Blue/Green deck is crazy with the land - by turn 7 my opponent has 6 land. I have 16.

Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1569 on: June 18, 2011, 02:12:26 AM »
I think you only had 41 when I messaged you.  :p

Magic 2012:  Close to the end of the campaign, but got stuck trying to figure out the challenge below Karn.  Fun fun trying to figure out which cards the AI won't force you to discard.  Finally beat it though.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1570 on: June 18, 2011, 12:15:11 PM »
Super Laggy-o RPG:
Fought Czar Dragon and the Axem Rangers. Wiped to both at least once.

Things Laggy is a fanboy of:
- Bowser
- Pirahna Plants
- Fireballs
- Coin Trick
- Jinx

Czar Dragon is extremely stupid. That first form has a ton of damage and durability. There is one move in particular that is a guaranteed OHKO on people (Storm? Or was it Blast?) and he double acts, leading to revival stupidity. Also, the Helios now have *much* more HP. The saving grace though is that they at least take a turn to charge up their attack. The big issue is how fast your FP will drain taking them out since all the big damage moves cost an arm and a leg in FP. Second time around, I bring in Bowser, because everyone else gets OHKO by previously mentioned moves, but because Laggy is Bowser fanboy, Bowser can take a hit. Fight goes smoother overall since Bowser is awesome at absorbing damage whereas everyone else fails hardcore.  Zombone on the other hand didn't put up as much of a fight. It did have 100 damage Screams (what), better physical damage and SANDSTORM so he can rape you though.

Anyway, time for AXEMS after I refresh and buy some items. Problem 1 with this fight: Laggy has upped the durability hardcore. Pretty sure Yellow has around 2k HP now. Problem 2: When all 5 of them are together, things are pretty bad. However, as people die off...things somehow manage to get worse as Laggy gave them all limit powers. Problem 3: You can't use MT to thin them out because 3 of the 5 counter with painful stuff. My first run attempt went for MT and got overwhelmed. Second attempt, I ran after Black, then Pink and Green at the same time, Yellow then Red. Then I got pwned by AXEM RANGER BATTLE HEAD because Laggy gave it double acts on recharge turns. I ran out of FP and no one had any damage because its physical durability is also ass high. Welp.

EDIT: Axems beaten. I had to go out and buy a Crystalline and Power Blast, because Geno not being able to boost himself is a huge drawback. Also, the changed timing makes his specials suck ass and he's not good at anything else. Mallow has no physical durability so Toadstool and Bowser was the way I went. With that in mind, Laggy made is such that the best order to take down the Axems is something along the lines of Green, Yellow, Red, Pink, Black. Black is still dangerous but doesn't power up. Red gains Shredder and double acts, Yellow gains double acts and Body Slam hurts like hell and is much harder to block. Green powers up his defense the moment someone dies and he has massive MT damage. Pink's bad too, but I dunno. Like Black, she doesn't power up so I tackled her close to last. Anyway, with FP available, AXEM RANGER BATTLE HEAD died pretty quick. I see Laggy is all about MAGE BOWSER.

Also fought Jinx and won. Laggy is a Jinx fanboy. Bombs Away deals 279 damage after blocking (558 without) and he quadruple acts at low HP. With Vigor Up, everything he does is pretty much a OHKO with Fire armors. Pretty much going to agree with Eph that his third form is not beatable at level 16.

Incindentally, due to the randoms requiring more specials and general stinginess because you are much much more likely to run out of FP, my Jump is now stronger than 18 FP CRUSHER (PS Laggy: Buff Crusher some more).
« Last Edit: June 18, 2011, 01:38:16 PM by Tide »
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1571 on: June 18, 2011, 04:52:02 PM »
Phantasy Star 4, stream it, enjoy

If only we could hack a Gryz, Seth, Hahn, Alys party in for Tide to use.

You can, but every time a party member joins or leaves it sets it to the default values.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1572 on: June 19, 2011, 03:31:47 AM »
Magic 2012: Had some matches with the Cap'n tonight - got pretty badly beat on most of them, though I got a really lucky draw and won once with Gideon's equip deck. It was fun, though sadly it'll be a while before I get to play again since little bro had commandeered the Xbox. Still need to unlock a few cards for the NeoElfElf deck and Koth's Stone deck.

Dynasty Warriors Gundam 2: Cleared all Mission Mode story missions, which basically equals beating the game. Still have some missions to do to complete it.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1573 on: June 19, 2011, 08:34:09 AM »
Yes, draws were either really good or really bad.  Two Steel Overseers by turn 3 = damned hard for you to deal with.

About halfway through the Archenemy campaign.  Archenemy matches tend to be really lopsided one way or the other.  You can usually tell by the first turn or two who's going to win.  Especially since the computer loves to get the 2 free land scheme on the first turn.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1574 on: June 20, 2011, 05:54:26 AM »
999:
After Axe ending: Heh.  I was not expecting that.  But sure.  Seems clear enough what's really going on here.
After Sub and Knife endings: Okay, so now it's even more obvious, for all that they're trying to make me think character X is suspicious, I'm not buying it.
After Safe ending: Oh it's *on* now.  Totally badass plot twist in there and the characters don't mention it at all.  But how can they sell that, if that implies what I think it does?!  Let's see.
Halfway through True Ending: What?!  Okay...  I guess that makes sense...  but what about...  wait.
After True Ending: This game is fantastic.

I can geek out with nitpicks and ending analysis, but not sure - has anyone here other than Tal actually played 999?  And he hasn't finished it yet.  So not much point at the moment.  Suffice to say 999 demanded to be finished on Saturday despite my usual policy of only playing the DS in transit, and then thinking about 999 and reading developer interviews and the like consumed much of the rest of the weekend.

So I'll make this simple.  Do you own a DS?  Do you have good taste?  Are you okay with an interactive novel basically, albeit one that tells a tale that wouldn't really work in a normal novel?  Then go buy Nine Hours, Nine Persons, Nine Doors right now.  The game has an audacious plot that is best experienced, so I don't recommend reading much else about it for fear of spoilers.  I will say that the gameplay was on the easy side for my tastes, but better than than frustratingly hard.  If you screw up a puzzle repeatedly, you will get more and more clues, so the only way to really screw yourself over is by not pixel-hunting well enough, and the game is forgiving on this.

Man, between this and Radiant Historia, the DS is going out with a bang of awesome games.  Rating?  9, of course.  Out of 9.