Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 270365 times)

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2025 on: August 14, 2011, 06:00:29 PM »
CT, Killey in S2 is pretty much exactly like his S5 self just with less screen time.  The only thing that justifies his existence is that he's got some of the highest twink potential due to passable stats and 3 rune slots w/ no restrictions, and yes, its annoying that a wanker like that is a good PC in *2* games.
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[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2026 on: August 14, 2011, 09:07:17 PM »
I like him for his spiffy Red Mage outfit.

Grefter! Fashionista the Suikoden K's today! Why bother going in order?!

Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2027 on: August 14, 2011, 10:39:37 PM »
The only person who can pull off a red trenchcoat name is Carmen.

Etrian Odyssey - So up to the Floor 21 to 24 area.  I um kind of don't see how to actually proceed?  I might have been looking at maps way late at night and missed a door or something.  I can see elevators, but I haven't got a quest to fix them...
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2028 on: August 15, 2011, 12:05:48 AM »
The only person who can pull off a red trenchcoat name is Carmen.

Amen.

Radiant Historia - Got to C2 on both Alternate Hearts and Standard Hearts. Apparently now I have to kill a princess while saving Elfboy's rough Italian lover from fotzenpolitiks.

This game is so insane and I love it. It's kinda easy so far and the sidequests are very obtusely organized, but otherwise good stuff.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2029 on: August 15, 2011, 12:37:58 AM »
Tactics Ogre: *Tries out L6 Crossbow finisher for the first time on a poor unsuspecting boss*

O_O

Welp, Canopus is back to being my clearcut MVP.

metroid composite

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2030 on: August 15, 2011, 02:40:33 AM »
VVVVVV

That 8-bit music!  Holy crap!

Yeah, yeah, it's a somewhat challenging 8-bitish platformer with decent level variety too, but the music...the music....

Probably not for everyone, but if you're the kind of person who thought Mega Man 9 was one of the best releases in the past few years, then you should really pick this up.

kokushishin

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2031 on: August 15, 2011, 03:48:00 PM »
Dissidia 012- Feral Chaos go boom.   In hindsight I should have remembered that Yuna needed better gear but Mega Flare still ate most of his HP.


Yuna- summons and doesn't afraid of anything
Kain- extremely tough to set up (on the slow side, positioning/space etc.) but very satisfying to hit with.
Laguna- still not sure I have the hang of, really.
Vaan- probably need to use more
Gilgamesh- hilarious, and Zantetsuken EX mode was awesome the one time it came up.
Tifa- don't quite have her feints down, and not as 'lol combo you died' as JECHT, but quite fun and easy on the eyes.
Prishe- similarly, pretty much need to reset everything after mastering all the various branches, but atatata.
Lightning- SANDAAAAGAAAAAAAAAAAAAAAAAAAAAAH
Feral Chaos-Smash puny humans

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2032 on: August 15, 2011, 06:14:23 PM »
Killey himself is a jerk, but his hat is the best part of the Suikoden series.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2033 on: August 15, 2011, 11:18:57 PM »
Bastion: Finished.

This was a fun little action-adventure game romp with a lot of well-executed ideas. The interactive narrator is something that is quite amazing to see in action and I hope more games utilize such a feature in the future. The world building (narrative) is strong, even if the world building (gameplay) isn't. The characters are fleshed out through the little sidequests in rather fulfilling ways. The combat is fun thanks to the bevy of options you have, and how polished the game is in letting you play with those options (you can freely change past weapon upgrade and level-up choices anytime, for example). The actual combat is a little too lenient but the game has challenges you can add to get more out of the difficulty curve if you so desire.

In general it is a fun romp, and the very last stretch of gameplay is something I think everyone who likes games should see. Very well implemented dramatic scene with gameplay integration. It is massive spoilers but deserves mention.
In the end you can choose to save your traitor friend from bleeding to death after he gets betrayed by the people he had sided with. If you do choose to save him, The Kid picks him up and carries him on his shoulder to the end of the level... while being attacked from all sides by enemies. After a while the enemy attacks begin to subside, until you see all of the enemy warriors simply standing in a line to either side of the path to the exit. When one lone soldier attempts to fire an arrow at you, he is smacked down by his nearby allies. It never says so but the respect shown here by the otherwise purely antagonistic Ura is palpable. A damn good scene.

Fenrir

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2034 on: August 16, 2011, 02:35:08 AM »
Quote
RH does get harder after the very easy start, for what it's worth. And yeah, sidequests seemed kinda lame (well, I enjoyed a few), but they're very ignorable.
I do want to see how some sidequests get resolved (especially those with dead ends, like Rosch's romance), otherwise I would have just completely ignored all of them like in Infinite Undiscovery. Hum. I'm not sure I can blame the game for being more interesting in that regard.
Nice that the game is going to get challenging at one point, the battle system shows some promise.


I finished Bastion too.
I went with the choices the narrator agrees with. This would be the extra bad ending I guess. The one that's not tied to an achievement!
Finished every proving ground except the one for the bazooka-thing (I didn't have enough money to upgrade it by the end of the game)
I'm not sure I like the way challenge is handled, as this kind of limits your options. (Short range seems completely out of question for once, which is weird for action oriented combat) Good old "hard" and "the bastion must die" difficulty would have been fine with me. I'm still going to try a second  or third run through with every idol activated. (of course)
My main weapons were the machete and the musket. The musket has the best feel, and the machete had the great poizn damage.
Another great download title, worth your money.
The most particular aspect is how the game doesn't give storyline/plot in any other way than the narrator speaking. There are no cutscenes, you're just going through the game while the character comments everything you do and give details. The narrator having a deep, enticing voice and coloring his talk with his own point of view and interesting figures of speech. The man looks like he has seen it all, and obviously likes to tell stories.


Infinite Undiscovery: I think it's the first time I've really noticed english voice acting being awful. (aside from http://www.youtube.com/watch?v=BAtC1SzWSXg, but I didn't play that)
Got Vic. I really want the game to be over with so I can go to the seraphic gate, select higher difficulties and skip every cutscene.
« Last Edit: August 16, 2011, 02:36:56 AM by Fenrir »

superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2035 on: August 16, 2011, 02:46:56 AM »
Defense Grid- Got the Master Strategist achievement. The hardest maps were the stupid green tower ones. 

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2036 on: August 16, 2011, 04:34:42 AM »
Killey himself is a jerk, but his hat is the best part of the Suikoden series.

It's like they put a cowboy hat through a knife sharpener!

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2037 on: August 16, 2011, 12:30:00 PM »
Etrian Odyssey - So yeah this game was a reminder that this is the kind of RPG I grew up on and cut my teeth.  It worked way better than I expected to honestly.  Respect there.  It pretty much begs for a FAQ though if you don't want to spend an inordinate amount of time wrestling with it.

Final boss was cute.  Wiped to it pretty horribly first time in going blind.  Having discussed scripts for enemies with Tal earlier this week (not about him) and having seen action lists for the super boss I realised he debuffs you if you have 5 or more buffs rolling at once and then next turn is going to be Cyclone.    So dropped my Protector.  Thought that was a poor choice at first when I went durrrrr I can't run Relaxaing and Immunization at the same time, so I lost a chunk of damage from Smite.  Then the boss cast 900 HP regen (which is significant) and was happy because I had Erasure. Score.  Killed it second try, was a few close calls.  Boss used Cyclone without it being a punish that would have really hurt if I hadn't been on Boosted Immunization at the time (lol 4 damage to Landsknecht).  MP worries were close to kicking in, had to use a couple of Hamao!11 for MP since I didn't have any Amirita on me since I had coasted on Relaxing since MP pools were big enough and enough points sunk into it around Stratum 2.

Good game and I had a lot of fun.  Not sure if I could be arsed with the aftergame.  It looks pretty good if you don't mind FAQing some more, but I kind of think that of the whole game, so whatevs.  I just have a pile of other games I want to play.  EO2 is going to have to be emulated by the looks of it, so I might do some reading up on it now and think about party make ups and stuff.  Otherwise it is back to Ghost Trick in a more dedicated capacity. 

That says something for EO hitting some really primal beats with me if it pulled me away from Ghost Trick so effectively.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2038 on: August 16, 2011, 09:24:37 PM »
Castlevania: Aria of Sorrow - Finished this.

This was my third Castlevania game completed (after SotN and Dracula X) and I daresay it was my favourite overall. The game is very similar to SotN but feels like it makes a couple notable improvements. The biggest, certainly, is that the game isn't piss easy. I actually died two or three times to most bosses in the second half of the game (everything from Death onwards, basically), and sometimes to randoms too, and generally felt like I needed to learn how enemies fought in a way that I... really didn't for any previous Castlevania games. This helps the game's enjoyability a fair deal. The game also generally felt more polished than SotN as well (item menu was organised and far less cluttered, souls felt better executed than spells).

Otherwise it's a solid experience but falls notably short of exceptional. Dracula's castle is, as always, fun enough to explore and combat is... decent, but still a bit clunky at points (as usual, hitstun time is too large). It was fun to tinker with the soul setup although some of them being random drops was a little questionable. Weapons... had some variety but usually there was only two or three choices at any point, max. While the pistol is hilariously weak, I did enjoy using it as a way to get some chippy regen in when combined with the Succubus soul, which is cute. Otherwise that Ascalon sword you can buy midgame is brutally powerful and I mainly used it for the rest of the game unless I wanted something with more reach.

The plot barely exists and the game has sceneskip which is a mercy, but the one plot twist the game goes for is executed well enough and that's really all I can ask for. (I knew it ahead of time. It's still kinda cool.) I'm not sure why Yoko even exists and Soma's girlfriend is predictably boring but have no problem with the rest of the small cast in their limited roles. I liked the touch on the bad ending where Soma turns into Dracula, is confronted by Julius, and does an EPIC WINEGLASS TOSS but I am easily amused by such things.

Music is the game's only real main step back from previous Castlevania games I've played. Not that there aren't still some solid tracks but overall it's certainly less impressive. GBA sound system as always never helps here.

Not much else to say I think? Game isn't too long which is fine. Got about 94% of the map uncovered, there were a couple notable things I never found my way past. So it goes. 7/10, 7.5/10 region or something. Not likely to replay any time soon but not something I regret playing even for a moment.


***


Final Fantasy XIII - Reached Chapter 11, which feels a good enough point for a midgame rant on the subject. Short form: the game feels poised to be my favourite RPG I've played in the last couple years. It's pretty much exactly what I've been looking for from the genre.


Gameplay is... interesting. I'll say right off it's not necessarily playing to my personal biases, so I don't think it'll quite reach the uppermost tier of RPG gameplay to me. Still, it doesn't fall too far from it, and darned if it doesn't feel completely different from anything previous, which is pretty great. I really enjoy the paradigm system and all the on-the-fly job switching. The game is obviously very caringly designed since most fights are tough; you have to stay constantly on your toes and failing to pay attention certainly can kill you. While there are probably highly defensive strategies which will beat all but the toughest fights fairly effortlessly, the game's ranking system strongly beats you not to do that, and to walk a tightrope to get past all your challenges with the highest rewards possible. I love when games expect me to play efficiently so this is great.

Role- and character-balance is generally good stuff. All the PCs feel quite distinct and you can accomplish pretty different things by assembling different parties once you have that option. Even before then, though, there's a lot to enjoy in how each team plays and feels differently. All the roles feel like they have a clear purpose which is pretty great; there isn't really a scrub job. I like sentinel the least on average given my offensive approach but there are times when it is incredibly important.

Much is often made of the game's slow start. To break it down... yes, the first two chapters' gameplay (which lasts around two hours) is pretty bad. There's some plot justification for it but I definitely felt there could have been more effort here to keep things moving along; giving Lightning some of her AMP powers in battle might have been a help. That said, ultimately, FF13 gameplay minus paradigm shifts isn't going to be especially intoxicating regardless. For me, the writing of this part of the game made up for this flaw but it certainly is there.

But once chapter 3 comes along? Gloves very much come off and by getting paradigm shifting you're quickly expected to use the system to fight back. From here on the game pretty quickly assumes the fun it has kept until my point in the game. There are still periodic tutorials but they're on less fundamental things (eidolon battles, three-way fights, weapon upgrading, etc.). The only thing the game "holds your hand" in from here on is forcing a party leader and party (though the latter is forced by plot concerns and you tend to have 2-3 parties so you do get to see everyone) which doesn't particularly bother me since it does change who that leader is to give you a taste of controlling all the roles. One can argue the ability to fully choose your own party should have come a bit earlier but... I'm not sure I particularly agree. In general, outside those first two chapters, I found the gameplay progression has been paced quite well.

Oh yeah, and lest I forget, how this game handles resets is probably the best thing ever. While the game poses a challenge, it will never undo lots of your work, will save your setup, and even has sceneskip for when said reset is a boss. There's even a "restart battle" option like XF, for all that I've only actually used that once.


Writing is, in general, very solid. I really enjoy FF13's cast. They're quite a flawed bunch (largely because they're all going through some very emotionally trying times) and this leads to some very fun interactions. I pretty much like them all to varying degrees - Lightning puts on a callous, violent mask to deal with her anguish and has to grow out of this; Snow is a hopeless romantic and a fun deconstruction of an overly optimistic "hero" (the scene where his facade cracks in chapter 7 is great fun though); Hope is driven by understandable circumstances to abominable intentions and generally acts the way a confused and somewhat bratty 14-year old would; Sazh has a very fun plotline surrounding his own fate and that of his son and how this leaves him without hope compared to even the other party members. I've enjoyed Vanille quite well too so far although there's clearly still some key stuff left to come with her. Fang is probably the weakest PC (which... makes sense, she generally has had things better than them) and she still has her moments and is quite likable, so yeah, very good cast.

The overarching story is told well enough for quite a while, giving the characters plenty of situations to bounce off each other in fun and deliciously antagonistic ways. Their struggle against the world's delightfully Orwellian government is also quite entertaining. I'm still digesting the chapter 9-10 plot twists, and am... generally okay with them, although I thought Dysley was a bit too over-the-top evil. Not my favourite scene.

The writing isn't perfect - I generally feel most of the eidolon scenes have tended towards overly melodramatic or questionably paced (e.g. why does Sazh decide to turn his guns first on Vanille and then himself AFTER the two talk it out and then have the Brynhildr fight?). But it's gutsy, and certainly far above the RPG norm. Even if it screws everything up from this point on (and the possibilities are very clearly there for the last parts to not live up to the early parts' promise) it has still done its job on this front.


Pacing is exactly what I want in an RPG. Good plot, good gameplay, and fuck everything else. Ohnoes it is highly linear, like all my other favourite games. This just lets it be very focused on what it does well. I can't even imagine this game if it wasted lots of time in towns or something like that; it'd completely lose the atmosphere it has of you being hunted enemies of the state. The only "complaint" and it's not much of one is it does limit how much I can play at one time since the gameplay is pretty heavy in terms of being actually mentally demanding, and the game gives you little rest from it, unless it's for some rather heavy writing. I am fine with this.


Other comments can probably wait! Oh yes, visuals are extremely pretty, but we all knew to expect that, I hope.


***


Star Ocean 4 - So I saw the first scene of this (someone else was playing) and it is terrible. No other impression of the game yet (so don't take this as larger criticism than it is), but dang; that is exactly the kind of tropy nonsense that makes me appreciate when games like FF13 come along.


***


FF5 Four Job Fiesta - Gilabot seems intent to make me a Gate clone. Just got the black chocobo, team so far is Knight/Time Mage/Ranger. Knight mocks the wind-only section of the game pretty badly and generally is the preferred job even after that, although TM brings some nice utility especially against bosses (who so far can all either be slowed, stopped, or demi'd... usually two of the above). I died a bunch in the Library because I was Level 15 and was too lazy to grind up to 16 before doing the dungeon so if a Page 64 struck first and opted to use L5 Death, I was sadfaced. THIEF would help here clearly! Fortunately it's easy enough to avoid giving Page 64s turns outside the ones who show up to start off battles. No resets or even any especially close calls otherwise; Karnak escape was perhaps the easiest I'd had it since Two-Hands attack spam uses almost no time.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2039 on: August 17, 2011, 07:02:57 AM »
Wild Arms XF replay- Up to 2-4. I'm not using Sacred Slayer because I felt like I spent too much time in it last playthrough.

I have a Geomancer with Dandelion Shot OC, an Engimancer with Elementalist/Fantastica OC, a Strider/Sentinel with Fantastica/Secutor dabblings (Drop Kick + Sentinel is neat, so I'm working on getting those 8 points~), Secutor with Halberdier OC which is working on a mastery of Secutor, the Gadgeteer/Exavactor who is currently an Engimancer for IFF healing, and the sixth PC is either Levin or Labby as an Elementalist hybrided with their original class. Ragnar is off the team due to being too wanky.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2040 on: August 17, 2011, 07:23:16 AM »
FFT- so I see the port still didn't do anything to make Rafa smart enough to stop shoving her face directly into enemy swords.

I think I'm just going to use the editor to turn someone into a Dark Knight and go to town.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2041 on: August 17, 2011, 08:46:01 AM »
Xenoblade - Shulk is a silly name
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2042 on: August 17, 2011, 02:13:45 PM »
Trine

This game has style.

Not really sold on the gameplay, in that it's all physics-simulation based and stuff.  I mean, I am enjoying it, but I don't think I would be if it were actually hard.

The Thief is hillariously OP right now.  Fire four arrows at a time!  Bearing in mind that almost everything PCs can do deals 1 damage per hit, this is just a 4-damage shotgun, and brutal at close range.  She was probably outdamaging the melee character by at least a 2:1 margin, if you manage to hit with all four arrows.  Of course, the Thief also has a grappling hook, which makes her a top choice when platforming too.

The Knight...feels very satisfying with the sword; does the whole Smash-Bros style swing the sword from back to front and front to back so it's AoE when surrounded, and you can sword attack in midair, and you can move at full speed when sword-swinging.  I'm pretty sure the Thief still wins combat, but they're on seperate HP bars so it's worth using both.  What's more useful for the Knight is the Shield, which lets you block things like fireballs spammed by the level.  Just unlocked the hammer weapon for the Knight which seems to deal quite a bit more damage, but takes away a lot of the things that made the Knight cool (attacking in midair, fast attack rate, shield, full movement speed when attacking).  Still, damage is damage.

The Wizard basically can't fight.  I mean, if left alone and told to kill a bunch of enemies on a lower platform, the Wizard will mop those up, but a single skeleton in the Wizard's face makes the Wizard cry.  The Wizard is mostly useful in platforming; conjuring boxes and planks to walk on.  By extension, whenever I need to tank some damage in the world like spikes and fireballs, Wizard is the obvious choice; Thief and Knight HP should be preserved for actual combat.

But mostly, this game has style.  It's generic high-fantasy done very stylishly.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2043 on: August 17, 2011, 10:33:52 PM »
Thief is pretty amazingly broken, I think it is nearly possible to beat the game without using Knight or Wizard at all.  Combat against swarms can essentially come down to paniced click spam on her and you will probably come out victorious.  Glad you are enjoying the game, I found it a pretty fun little platformer.

Etrian Odyssey 2 - Why did I start this up.  I was just installing an emulator and giving it a fiddle.  I haven't got far, but rolled up a party.  Ronin, Dark Hunter (hear they are broked), Gunner, War Mage and Hexer (broked).  Was going to use a Protector, but figured I could just role an entirely different set of characters this time to give them all a look.  Fiddled with drawing the map on level 1 and stopped because I was supposed to be asleep by then.  Mouse controls are a bit iffy to simulate the touch screen, but oh well, that is kind of expected since you make them interface differently ideally.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2044 on: August 18, 2011, 01:31:11 AM »
Haha, that is exactly the team I used Gref. Tons of offense but be warned, entire team is made of paper. Durability is not a thing you will have. Still, did well enough for me so it's hardly a bad team. You'll just have to play a completely different way then you did in 1. Which...was the entire point of the team for me, and sounds like it is for you as well.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2045 on: August 18, 2011, 02:17:15 AM »
I've used the same team, but dropped Whip Dark Hunter for a Beast later on since she was really useless. Ecstasy is awful and bears are nice.

Cthulhu's angels insane mode: Stuck against Spoiler in the water temple. 45 000 HPs, full healing, MT death on turn 7-8. Unless I'm missing something, I might have to grind a lot (more than 10 minutes, which is what I needed max against the other bosses) Any ideas?
Bovinator was also impossible  until I figured out you could seal his machinegun skill.

Pokemon Black: Beat the 8th gym leader, caught two legendary pokemons so far. Current team (PH34R):





« Last Edit: August 18, 2011, 02:22:02 AM by Fenrir »

Dark Holy Elf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2046 on: August 18, 2011, 03:33:55 AM »

I see the Eph is strong in this one.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2048 on: August 18, 2011, 06:45:36 AM »
FF5 4JF (Knight/TM/Ranger/Dragoon) - Beat world 2.

This team is... interesting. On the one hand, it's pretty great against bosses. Pretty much -nothing- isn't vulnerable to at least one of Slow, Stop, gravity, or Sleep (via Sleep Sword) so I can generally wreck them. X-Death is the biggest exception (you can slow him, but I lack the means to effectively do so) but he's not very impressive anyway due to Hastega letting me run circles around him and every other boss after Atomos. The team is similarly very good against most "big, tough" randoms.

On the other hand it's a pretty awful team for crowd control. My only multitarget is BEE SWARM (lulz no), and the ST damage generally isn't amazing (although it's quite high at the start of world 2 when Comet is new and shiny) so it takes ages to cut through lots of enemies. Moore and the pyramid were both quite painful with their formations of 4+ enemies. Not painful as in "I'm going to die" because that's seriously not much of a risk (PC deaths are extremely rare, Haste/Slow/Stop shenanigans and a Heal Staff keep almost everything under control), but because it just takes a while.

General setup is Knight with Two-Hands to do big damage (lots of elements to choose from, though evade is a concern), and everyone else uses Time Magic, although Ranger at least has kinda-competent physicals. Starting to pick up Rapidfire but I don't think the skill is amazing on non-Freelancers. (It's only situationally better than Two Hands, for instance, on Knight, near useless on Time Mage, and for everyone else potentially kicks out Time Magic.)

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2049 on: August 18, 2011, 09:50:40 AM »
For serious?  The whole reason I bought Pokemon was Stoutland and the fact that it is so Fenrir.

Bastion - It is like good and stuff.  I am a little frustrated with how bad I am at the repeater challenge course.  I needed to upgrade the gun and learn to use auto aim to beat it.  I am sure my brothers could do that without using auto aim.

Edit - Being awake made Machette trial very doable.  Bullhead Trial can fucking blow me.  Sure get hit by 2 or less enemies.  Maybe when they don't clip through you and hit you in the back.


Edit 2 - I am really loving this game.  I am swearing at it a lot though.  I just did all the Reflections thing (first time through? more of them maybe?) you get from using the Hookah which gives you the main characte's backstory while fighting waves and waves of monsters.  It is a pretty cool set of fights right up until the last 5 set of reflections where they decide that lol healing is for pussies and don't give you shit between waves.  I adapted pretty well to dodging around the place a ton.  I was mostly hindered by my attachment to the Breaker bow when I should have kept packing the Musket I had just got (or upgraded the Bow instead of the Machette like I had just, second draw speed would help hit and fade tactics a lot).  Kind of brought it on myself with weapon choice, not that I would have known what to expect walking into it.

It caused a lot of swearing and not at the difficulty, entirely on the falling down holes in the floor where I was not expecting them to be in the bottom right of the area or clipping on the building near the top part.  Still cool fight, glad I did it.  Worth it for the longest I Can't Believe It's Not Ron Perlman monologue so far.

Edit 00000000120301939414 - Oh yeah this as well

Etrian Odyssey 2 - The first floor can blow me.  Explore a bunch of stuff!  You can't leave!  Fuck you game!  That is seriously terrible given EO randoms at level 1.  Then I ran into the clearing where you can rest on floor 1.  Well played game.  Well played.  You actually got me to smile again after the brutal raping you had given me with Hedghogs that 2 shot me.
« Last Edit: August 18, 2011, 01:36:17 PM by Grefter »
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