Time for an Epic Post of SCROLL PAST THIS.
Record of Agarest War Zero or "how gaming gave me back problems"
Last time I finished collecting my party and--actually I never said I did that huh? So I did and... Well, now's the time to actually talk about the party and fashion and other related things. BUT FIRST! Vague mechanics talk.
Break: Break is a bar that when it drops it massivly lowers an enemies defense for the rest of the combo. Becomes imperitive for getting Overkills. Your guys have Break bars too but they're so huge that I got hit by an attack that did more damage then the combined max HP of my party and the bar was only at like 60%.
Overkills: Happen when you deal enough damage past zero to hit their max HP again. (IE, doing 200 damage to an enemy with max HP of 100 will be an Overkill). Overkilling gets you a guaranteed item drop which you'll need for glorious FARMING ACTION. Your guys can be overkilled too but I have no idea if it does anything since nothing seems to happen.
Extended Area: Each character and enemies later on have... uhhhhh, glowly points extending. Placing allies on those points allows you to use them in combos. This allows you to pull the slugass characters up way ahead in turn order.
Now, let's get unto the carrots of this meal. Actually make it celery.
CHARACTERS!
Sieghart: Our dull as dishwater Captin in the armies of the light and other generic responses. Y'know, dull as dishwater doesn't mean much since all the germs and stuff are quite fascinating nut then again I'm a day away of shoveling rotting garbage to becoming a germaphobe. Mysophobe too but that's completely unrelated. Uhhh, where was I? Oh yes, Sieghart.
Like any good man he actually dresses not-too-awfully. I think it's actually a rather nice outfit all told, but I'm playing this game so obviously my senses are shot. So, uh, Sieghart, he's a PICK-YOUR-CLASS type protagonist while every one else is stuck with whatever. This means he's going to be the king of versatility. I choose the mage-fighter path because it sounded neat even though I always do terribly with such types in games. Lo and behold it turned true because magic blows for damage early on. On the other hand, he got a spear--despite me making sword choices, but whatever--and spears kick ass. His LIMIT BREAKU attack--since I have no idea what the real classification is--hits hard and in a 2-swaure diamond area(and multi-square attacks are kinda rare) and debuffs all of an enemies stats. Pretty much the lead-off attack for a chain of them. Also he recently got an... I'm gonna say Attribute since again I don't know the correct classification, that massively boosts anyone's AP(what they need to attack) whenever they're in his Extended Area.
Eugene: Resident ladies man and general pervert and other generic stuff. Despite this he has the most personality of anyone so, go him? Least has the good sense to realize that all the girls want Ziggy, or something. Otherwise he spends most of his time trolling Linda(below) in ridiculously more insane ways as things go on. On the fashion front--why am I doing this?--he's not as sane as Sieghart but isn't as bad as any woman. Combat-wise, he's a generic fighter-type focusing more on power and HP then speed but not too much. His LIMIT BREAKU is probably the worst since it's only affect is that it MAY get a crit, and I have no idea if I've even seen a crit.
Fredelinde (Linda): Generic female officer serving under Sieghart who is madly in love with him and everyone but him knows this. Nevertheless, her constant back-and-forths with Eugene give her something resembling a personality. And she doesn't try to assault Sieghart outside of training for some minor slight like those abominable tsunderes. So what I'm saying is she's probably my favorite despite genericness. Then again everything's generic so it's not like saying generic--OK I'll stop saying generic. Generic. Anyway her outfit is--like you'll see with all the women--hilariously useless for a soldier and pointlessly fanservicey.
Seriously, look at that! It's depressing. But not as depressing as it being in the top half of female clothes of the outfits so far. Uh, let's see combat, COMBAT! Yeah, anyway despite not wearing armor in sensible areas, Linda is a front-liner and uses Spears so that makes her good. Especially since I wanted another front-liner and all I had were mages or mage-fighters that were completely invalidated by Sieghart. Her Extended Area also has useful spots for when she attacks. Her LIMIT BREAK does piss-all damage but lowers enemies VIT so it's usually second in the chain.
Minmel: Mysterious MacGuffin girl who loses her MacGuffin powers as soon as you meet her and loses her memory because of that. Whoooo. This causes her to be childish and clingy and makes her
terrible choice in clothes even weirder. Why is she barefoot? WHY? Uhhhh, anyway.... COMBAT! Her Extended Area is generally weird and her combat approach is also weird. She's supposed to be a mage-fighter type, I think, but neither are strong enough to be worth investing in both at once so I just made her pure combat. Which isn't too shabby since she uses Scythes which was pretty good. Also pretty much the only one who can capture monsters because her LUK is easy to increase. Her Limit Break heals her when she uses it, something I always forget. And it's Dark-element. Surely mentioning that doesn't mean it won't come back to bite me in the ass later.
Alice: Pink-haired(which means I automatically like her despite any massive flaws) elf girl who... well the common attitude of elves currently is being haughty assholes and she's not so... yay? As the first pure mage she's your taste into early-game mages being terrible. Despite literally pumping every stat point on level-up into MAG she's doing less damage then the physical attackers. On the other hand, she heals more health with the basic healing spell then Sieghart has Max so that's something. As a mage her Extended Area is spread out far in front of her. And her limit break--not like she'll ever get to use it--is another, actually the only other one that damages in an area. And it reduces INT!
Now, clothes-wise, she's uh, well not too bad. Since at least as a mage she can sort of ignore heavy things like armor. And heck, in the gallery's little comments it's mentioned she doesn't need armor because of... well you'll see.
Gallios: Grumpy old dinosaur man who fights with two spears at once. Despite being such a ridiculously awesome concept he falls into the same trap as Tunnel Rhino and Wheel Gator in that he doesn't live up to his potential. He's also not a robot. I think. As befitting a dinosaur he pretty much dresses like the Hulk and doesn't have a shirt. And he has black skin instead of green. And black pants. So really he's not like the Hulk at all. Well maybe Grey Hulk. So, in combat, he's what you'd expect. Big, strong and slower then a fall in comic books. Benifits the most from Extended Areas. Also his own is a T-shape to his sides and back so something. His Break Limit is basically just a bunch of strong hits.
Cal-Vina: He's... there. Really, not like everyone is swimming in personality but really his entire existence is "Routier's(below) older brother and can't cook". Well, at least his clothes are actually, well sensible. But despite his appearance he's another mage-fighter hybrid heavier on the mage. And he can't get INT gains like Alice and his other stats are bad. But since he's your sixth party member and you're only other choice is someone who probably is better once magic becomes less terrible. Well I would have dropped them anyway and words.
Routier: Cal-Vina's shy younger sister. I haven't actually used her since she came lower level then him and was pure-mage, with more of a healing role. At that point I only had one heal spell and hadn't really needed it and Alice did fine.
Her outfit is, well the best of the girls by a longshot.Tetora: Cat-girl who dances a dance which purifies evil from the land.
Also wears this. I'll let you all aghast at your own pace.
Sayane: Winged girl who cannot fly and--what? Tetora is incomplete? Well so's her outfit and until that fixes itself we're on to
THIS. Sayane here has the.... not-unique trait of getting lost easily. Because being on the wrong end of the continent is endearing or something. As for her outfit--because FLOW--well she at least is old enough to wear something like that, I guess. Combat-wise, I didn't use her much because more mage-fighter and she used knives which suck.
And that's that! Or something. There's a bunch of NPCs, but frankly they've shown up in less scenes then I had before THE EPIC QUEST started. Though it's vaguely amusing how evil-looking one of them is, complete with "we're better then humans!" Only to be shot down by mentioning the gods are better then him haha.
Well, now that we're done with our celery sticks and the fresh taste of water is in our mouth, time for a drink. A long, hard drink.
So when we actually did last leave off, Linda joins our crew and the next set of fights before our destination is against those DODGE EVERYTHING AT LOW HEALTH bastards and a bunch of DODGE EVERYTHING NEARLY ALL THE TIME cat-girls who are unrelated to the cat-girl in the party. Despite the annoying of them, our group presses on to Bethesda Fortress, where we will make our stand against the Oblivion Crisis and prevent a shitty game from shipping. Or so I wish. Instead the armies of the Dark are attacking and it's up to us to put them down because why not.
Anyway what follows next is a series of three battles in a row(Which the game is actually nice enough to give a big old window explaining this and informing you to probably not save over your file. YAY no longer being burdened by memory cards!) The first fight starts off with everyone out of position and enemies with more health outside of bosses. Despite that I get through with minor scratches. Good thing too as the next fight uses your HP totals, and if anyone is KOed they'd have been gone. The second fight and all the enemies have double the health of the last fight, ouch but I still get through it unscathed. Third fight is the boss, he's a hard-hitting bastard, but he has one weakness. His strongest attack--or so--does dark damage. Minmel absorbs Dark naturally I learn, and he full-heals her. I then manage to both off an Overkill on him from Full HP. YEAH!
So with the Dark routed for now, our party can go back to it's normal quest of fetch-questing. And again I'm reminding of bitter memories of Oblivion. So we go to the forest which leads to the elves. Along the way meeting a second-generation(oh yeah, there's two generations and stuff)heroine which immediately makes things creepy. We also meet a cool tree. But that's the tree-lover in me talking. Anyway, the forest is a dungeon dive, enemies are tough but manageable. In my search for loot, the battle loads up and SWEETGODWHATISTHAT! A 3x3 tile monster in a random encounter named: Giant Cock. Well at least one person had fun on this project. So, despite making me scream like this one giant baby I know, the GIANT COCK isn't that hard and I think I get an Overkill. Or I get an Overkill on the second one I encounter because if you forgot this was in a random encounter! YEAHHHHHH! So anyway, at the end of the forest I'm ready for the inevitable boss-fight and... nope, nothing. So it's gotta be at Elf village. Nope. Huh. Well it'll probably be at the end of the next dungeon--NO HAHAHAHA THERE IS NO NEXT DUNGEON JUST BOSS! The brother of the tutorial boss in all hilarity. Anyway, he has tough back-up, hits like a truck and all the bad things. I finally get him in position, everything's going well, the Lreak Bimits are going off he's near death and--OHGODWHYISMINMEL HEALING HIM OHSHIT HER"S IS DARK ISN"T IT CRAPCRAPCRAPHELIVES--four of my party die and I barely scratch out the win. Christ.
I head back to town to revive--because that's how things work, full heal after battle but not revival. The costs for reviving everyone actually puts me in the negatives for cash. CHRIST. And the revival item only costs 500 compared to the 1,000+ for town revive. UGH.
So, bucking up, the next dungeon of fetch questing GO. Oh look, more 3x3 enemies and it's a goddamn Dragon. OK, hard, but mangable and I get Overkills every time I fight one. Until I fight two at once. ARGH! OK, still miraculously survive that! Rest of the dungeon goes smoothly, except when a SURPRISE FIGHT! Causes Sieg to have to tank a 3x3 enemy and a normal one for three turns while everyone else fails to kill a single slime. Joy.
So at this point, I return to town to collect stuff and do stuff. Mostly farming, LOTS of farming. So much farming that I'm actually hoping to be able to cream the boss badly.
It's another multi-stage battle. Both battles have bosses. OUCH. The first boss isn't too bad, but at the end two Minmel and Eugene are low on life, and so going into the next battle they're primary targets for the boss. Who's a stupidly fast asshole, who recovers health and generates the SP needed for LIMIT BREAKING without doing a damn thing. he also has a giant AP growth. But by using Minmel as their prime target, they've drained themselves and left in a bad place. I take out every minion but one and get Minmel up again. Next turn I get everyone in position, but--things are a bit hazy here--things aren't as well as I want them. I'm confident I could beat the boss, but I wouldn't get the rewards for everyone(and Now I remember the one minion left would have meant I had the time to do that). So, by my past tense you can tell something bad happened. Well, remember way before when I mentioned the Break bar on the PCS and how huge it was? Well, this boss is why I learned that. He wiped out four characters. At that point I couldn't win so just let the Game OVER happen. By letting the boss pull off the same move as last turn. The one that required large SP and AP. Oh boy.
So, take two, if the enemies keep to the same pattern I can do this! They do, targeting Minmel for gross overdeath. But--BUT! One enemy is in a different position, ONE. It completely changes my plans, since the previous grouping was too damn optimal. The battle turns into a goddamn slogfest, with reviving characters to use as sacrifices to take the brunt of the death COMBO. But eventually I fuck up badly. Actually I don't so much fuck up as the boss somehow manages to get the first turn over Sieghart despite him never using any AP for turns(AP determines your order during the attack phase). But I can actually recover from this, but not fast enough and Minmel gets taken out of the battle. This is the end of it, I load up everything I have. I kill the bastard--even getting halfway to the Overkill--and breath a sign of relief.
After that is the usual parade of victory with powering things up and claiming farming stuff.
Eventually... uhhh... let's go with yesterday I go around to doing all the story events and stuff.(I had been playing for 12 hours and it was 5 in the morning after I beat the bosses christ). This is where Eugene is finally starting to shine as so many events were just him trolling Linda. So, so much trolling.