Call of Cthulhu: Playing on Xbox, yes, I occasionally play things other than RPGs. Mostly inspired by Andy's ramblings about horror games and me trying to think of one that was actually scary.
Instead of thinking of one of those, I remembered this game, which was scary once, but was basically the definition of "I have to do this section 14 times, whatever narrative they were going for here is lost." Specifically, the opening Hotel escape scene. It is both the most awesome example of how to use gameplay in a scary manner, but also the most terrible execution of it in practice. The rest of the game is too buggy and slow to really mention. One of these days I'll beat it, but I've yet to actually bother past the Shoggoth, since the Hotel section is both the most infuriating, but also the most fun part of the game.
re: Darkstalkers
B.B. Hood feels more like Ciato-bait than CT-bait.
Pokemon: I've got like 3 badges and I still haven't gotten the tutorials on the interesting changes since RBY. I'm still not sure how to do anything with hold items and none of the new pokemon seem all that different from the originals. Also, I've had all of one doubles/partner/pairs/whateveritscalled battle. So far, the most focused-on new feature to the system has been APRICOTS~
Is this ever going to get interesting outside of "Yay, I caught a ferret!"?