Rozalia: It's been a lot more than that, actually. Three years?
El Cid, if God bores you, switch to Dog!
You won't keep your allies for long anyway. (Not a spoiler) I loved Dean Domino, personally.
Dragon Age: I fought some dragon. It didn't end well. I tried everything, bombs, poison coating, traps... Nope. Reminds me of Firkraag: There's probably some good trick to beating this dragon, but right now I'm just getting chewed. Bombs are pretty awesome in this game, it's the first time they failed me.
I got betrayed in Orzamar, and I wasn't expecting it...
Male dwarves are disgusting in this game. Their beards disappear into their bodies whenever they're talking. Ew.
Game of the day: Divinity 2: Dragon Knight Saga (360/PC)
Niiiice.
Divinity 2: Ego Draconis was released in 2009 and got overall mixed reviews. (Bad sign, as PGs have higher scores than average. There's an even worse sign: It's a sequel to a game called Divine Divinity) Larian, the german developer, changed the engine, tweaked a ton of things, added an expansion and released the whole thing for a lower price. The game got a great reception and was a smash hit in Europe, and it's not hard to see why.
The game kind of works like a 3D Diablo. Solo character, you're chugging potions all the time, you have big skill trees and can specialize in whatever you want. It's an action game, as movement matters and you can dodge spells/arrows and the likes, but it's no Demon's Souls. You can't even block with a melee character, you can only dodge. You can also turn into a dragon, which is a nice distraction but not too important in the grand scheme of things.
Unlike Diablo clones, there's a big focus on writing and quests. As usual in the best WRPGs, there's a ton of different and interesting ways to finish quests. In this however, you can mindread anyone for an experience cost. It's pretty awesome and often gives worthwhile rewards. You can expose lies, learn of passwords and secret passages, get skill/stat boosts, listen to useless trivia, you name it. I actually just ended up mind reading everyone.
Unlike something like Dragon Age (Which is SERIOUS BUSINESS), Divinity 2 goes all out. You get the ability to turn into a dragon, kill ultra powerful mages and archdemons from beyond time and space, acquire an island early on with a big tower in the middle and some magic levitating rocks on top of this, all in the beginning of the game.
I'd say that getting your own tower is the best part of the game; you have to choose between two alchemists/necromancers/smithies/trainers, and the ones you don't pick end up dying. The choices are never clear cut. (Arrogant and experienced alchemist or incompetent and desperate alchemist?)
There are definitely polish issues. Enemies never respawn until the expansion, so these large and beautiful landscapes feel extremely empty whenever you revisit. I believe that every female character has the same face; only hair and makeup make one differ from another. There's way too much action in the middle of the game, and way too much conversation in the expansion. Loot is generated randomly, and badly, so you never really care about treasure as much as you should. Fortunately, non RNGed powerful item sets scattered around the world are there to compensate for this.
Oh yeah, good graphics and lot of good humour too. Overall, it's really worth it. My favourite Xbox exclusive since ME2 isn't one anymore, easily worth something like a 9/10.
My archer had a rough beginning but got
ridiculously powerful lategame. The final boss got 2HKOed.