Pokeymans: Racially Insensitive- Beat Adler. There's still Morimoto and Cynthia, but at this stage I at least feel qualified to comment on what I was using.
Final team:
Shaymin (L67, Serene Grace, Serious, Air Slash/Magical Leaf/Growth/Synthesis)- Did you know Air Slash is hax on something as fast as Shaymin? Yeah.
Tornadus (L52, Prankster, Adamant, Air Slash/Fly/Crunch/Agility)- I don't seem to have any good TMs to use with Prankster, which is too bad because it's cool conceptually. Didn't do much at all in the aftergame as the level may indicate, but did his fair share for the first round of E4.
Krookodile (L60, Moxie, Quiet, Crunch/Outrage/Earthquake/Cut)- since he thought it'd be cool to replace half his skillset for no real reason in the UE4. Anyway, obvious uses throughout the game, helped by the relative lack of water routes. Didn't actually participate in the aftergame, but I thought he might prove more useful than the other lower levelled guys and stuck the Exp Share on him once Shaymin's hax got going.
Reshiram (L63, Turbo Blaze, Timid, Dragon Pulse/Dragon Tail/Flamthrower/Fusion Flare)- The odd thing wasn't that the offense was great, it's that even with the ten level disadvantage Reshiram was straight outslugging some of the E4. The durability is apparently good despite being in Gen Rocket Tag.
Kyurem (L76, Pressure, Hasty, Glaciate/Dragon Pulse/Ice Beam/Endeavor)- Kyurem is so obviously incomplete and getting an upgrade in 'Grey' that it's kinda sad. That said, the raw levels and slightly-below-Uber stats made it a great for tanking and letting me revive when I needed to. I actually did the E4 in two runs, getting enough levels for aforementioned Hax, and Kyurem did better there honestly (for all a strong Ice Beam was helpful a few times here)
Cobalion (L54, Justified, Modest (... well that explains some things...), Sacred Sword/Realiate/Iron Head/Swords Dance)- Tank! Fighting attack! Not a lot else!
And things I dropped, in order of how long they stuck around chronologically.
Carracosta (L51, Solid Rock, Naive, Strength/Dive/Surf/Waterfall)- Skillset ate some nerfs in the aftergame, when I wanted to condence down my HMs in favor of more ubers (because the aftergame has an instant 10 level jump over the E4. Dude.) Notably lost Rock Slide. Anyway, pretty good actually, reliable throughout the game and one of uh two water types I even saw. Despite the pretty bad BST and particularly terrible speed.
Celebi (L57, Natural Cure, Rash, Grass Knot/Recover/Nasty Plot/Leaf Storm)- Celebi played the role of my trump card uber for the E4, since Reshiram is acquired immediately before the final bosses rather than before the E4 as per usual. Pretty good at it actually, Gen 5 is pretty light on Bug y'see and... well you can guess what happened when Celebi wanted something dead. Dropped in favor of Shaymin because Skymin is cool.
Stoutland (L45, Sand Rush, Hasty, Strength/Crush/Rock Smash/Work Up)- Really good... riiight up until the E4. He's not really BAD then, just... his damage more or less caps once you get HM04, and while the stats are a good mix of power and durability the inability to his weakness well gets worse as you go. E4 having both Psychic and Ghost helped him stay useful then, but he dropped in favor of Reshiarm for the final battles.
Darmanitan (L42, Sheer Force, Jolly, Fire Punch/Hammer Arm/Belly Drum/Flare Blitz)- fire ape is strong. Damage machine of death, here, and looking over the movesets almost certainly better than the Fire starter. Dropped in favor of Cobalion once I got towards the end and thought "Oh yeah, I'm going to use FIRE DRAGON"
Serperior (L42, Overgrow, Gentle, Mega Drain/Leaf Blade/Grass Knot/Flash)- The 8 gyms are... utterly stacked against a Grass starter. Having no off-type movepool to speak of makes it that much worse. Smugsnake is perfectly valid in a vacuum, and grass is fine once you get to the end of the game (as seen with me replacing him with... a grass, who was replaced by.. grass), just doesn't work well in the interim.
Tranquill (L29, Big Pecks, Hardy, Air Cutter/Roost/Detect/Fly)- fly whore. Replaced by superior flying type.
Liepard (L27, Unburden, Serious, Fake Out/Pursuit/Hone Claws/Cut)- So I figured a dark type would be cool. Liepard just doesn't have the offense to cut it. dropped for Krookodile.
Panpour (L11, Gluttony, Naive, Scratch/Leer/Luck/Water Gun)- basically required to complete the first gym. Dropped in favor of... y'know I don't even remember. I think I just dropped it around gym 2.
Game... has its strengths, and there's a good flow to it. On the other hand, the aftergame is pretty halfassed, which I guess I should expect in the debut games for a new Gen, but it's worth saying. People say it's a revamp, but I don't really see it. Some good design choices that were long due (experience scaling, toning down on HM requirements, shrinking dungeons a bit) but nothing exactly revolutionary. 7/10, same general area as HGSS.