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Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 270261 times)

Hunter Sopko

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #50 on: January 04, 2011, 11:00:47 PM »
This game has easy puzzles and then like 1/4 of the way through the game it gives you a solve the fucking puzzle spell.

Not entirely true. It doesn't answer why you're playing the game

Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #51 on: January 05, 2011, 01:11:58 AM »
Similar reasons to why I played FF13.  I payed full price for entry on this ride, so I sure as shit am finishing it.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #52 on: January 05, 2011, 05:36:14 AM »
Castle Crashers:  Played through the game in an evening as the Thief.  Went full Agility build, and damn it's good.  Nothing immunes bow damage, and the added maneuverability really helps against bosses and mass mob fights.  Ended at level 28 (used the Giraffe for the entire game).  Only had trouble against Necromancer's post-treasure chest form until I figured out how to fight him.

VySaika

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #53 on: January 05, 2011, 04:32:21 PM »
EO3 - New Game+ time~

Retired my resource team into the new guys, so they started around level 19...and promptly retired again at 30 when they unlocked Shogun for me. So the new-new team is Prince/Farmer and Shogun/Buccaneer on the front line, and Wildling/Monk, Arbalist/Shogun and Ninja/Zodiac on the back line. Picked roughly what I wanted for classes, then handed the classes to the toro to make builds for. He is really good at this.

Team synergizes well. The Ninja/Zodiac can pop out 1 MP Dark Ethers to let my Wildling summon Tigers for free to defang most randoms on turn 1, while the Arbalist/Shogun uses Warrior Might to chase every single hit of the Shogun/Buccaneers 2-8 hit basic physical. While the Prince is there largely to tank, buff, use Ad Nihilo on annoying boss buffs, and keep the team alive with Camp Mastery and Slap Awake. Yeah, I'm relying on camps for healing. The Wildling/Monk has exactly 1 rank in Heal and that's it. Which is what I'm relying on to get me from campground to campground.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #54 on: January 05, 2011, 07:00:40 PM »
Dragon Quest 9 - About 7 hours in. The RAGIN' CONTAGION (awesome name) is the only boss so far who had me worried about losing, but generally easy going. I dislike the alchemy pot being stuck in one town, but at least it's instant to make up for this.


Fire Emblem 6 HM - Played this a lot over the past week! Up to Chapter 16.

Casualties!

Ward - Well HM Rutger pretty much has to kill someone. Ward's not someone I was going to miss!
Lugh - Apparently Chapter 6 decides it's cool to have 4 reinforcements appear right on top of you while fighting the boss with no warning, that is fair.
Treck - You have to rush to recruit him, doing so made me lose people who actually mattered, so yeah, he gets to die instead.
Marcus - Died holding off the Mercenary/Archer reinforcements in C8, after a costly miss.
Zealot - Died holding off the reinforcements from the southwest in C8. It's worth noting that I used both him and Marcus as long as I was able, this game. Marcus in particular is very valuable.
Bors - Died hodling off the northwest reinforcements in C8, stupid Armourslayers.
Thany - Didn't notice I'd put her on a fire trap in C8x towards the end of the map when she was one hit from death. Whoops.
Dieck - Overwhelmed by the pirate swarm towards the end of C9.

Since C11 or so I've been settling into a main team and have started always resetting when anyone dies. Fortunately those deaths are getting rarer because supports in this game are really potent. Promotions are a big help, too, as always, though it remains to be seen what sort of challenges Sacae and endgame will put up.

Midgame character notes!

Roy - Was pretty RNG screwed on speed for a while, which he didn't need. Has since mostly recovered from this but yeesh, getting doubled by enemy swordsmen bad. Has useful supports at least. Got the boots so I wouldn't have to waste actions rescuing him for him to keep up on his march to the throne each map.

Allen - Also somewhat RNG screwed on speed, but a Speedwings fixed this. HM really limits his doubling, but he still has the awesome Lance support and is decent otherwise. Finally promoted with the Knight Crest from C15, the wait there was a bit of a downer.

Lance - Awesome. RNG blessed on speed, was MVP for a while (the Western Isles arc or so) due to the speed/mobility/evade tanking. Now other awesome PCs have showed up who also have good speed and a lot more strength (although supports shore that one up a lot for Lance, to be fair). First promoted unit (end of C13).

Clarine - RNG has kinda spat at her, so she won't be the wall this playthrough she often is. Still not a terrible one and is a mobile staff user.

Rutger - HM makes him even more awesome. The best PC along with Marcus in Chapters 4-7 or so, the best after Lance in the Western Isles, and still kicking ass with +30 crit and good supports for his crit and evade.

Saul - Sorta on the team, off the team, as a second-string healer. Not promoted yet, naturally.

Astol - Chad is borderline untrainable in HM. Astol, on the other hand? Oddly tanky, and has actually seen some use for his combat, though mostly about utility of course. Very valuble. Doesn't play in every fight, mind.

Lilina - With Lugh dead, using her was basically a sure thing since I needed her ability to kill knights (even if they almost disappear after she joins) and more importantly, kill horrible bosses like HM Scott. Not much to say, she doesn't double too much but what she does double DIES and she has solid 2HKO/decent crit due to supports against everything else. Also one-shotting wyverns with Aircalibur, barely. Can heal now too.

Fir - She sure doesn't feel like Level 1 on HM. Other than missing the awesome earlygoing then playing catchup for a few maps, you can basically see Rutger's entry. Blah blah decent strength / amazing speed / solid avoid and HP / +30 crit now.

Shin - Total monster. Starts underlevelled but with great stats, and as he catches up he just gets better and better. Durability is serviceable and once he promotes he can start putitng it to use, offence is just outstanding. He had like 18 str/20 skl/20 spd before he promoted, and possibly has overall best party offence now, though it's a decent fight with a few others.

Gonzales - Figured I'd use him because why not, HM boosts. Not really enjoying this so far. He probably needs to be promoted fast for that +5 skill and +30 crit, but Hero Crests are in short supply. Now that I'm hitting C16, this will change, even though he's only Level 16 or so (has trouble gaining levels due to whiffs). 60 hit on most things is bad, and that's with Iron/Killer. :(

Klein - 16 str/13 spd means he's actually good when he joins! But as everyone else starts promoting, he goes back to his HM sucking. Has good supports but I'm not playing him just for those. Will probably see filler use again, though.

Tate - HM bonuses make her a decent flier and I needed one, for all that she still has a rocky start (her first few maps are axe-heavy and C12 has archers in narrow spaces). Really paid off in the desert though. Is going to be my second last unit to promote besides Gonzales (third last if I promote Saul).

Miredy - Broken. 13 base speed is her worst flaw, but she feasts on the desert like little else, promoted in C14x, and has just been generally a total monster. It's not enough that she has offensive stats of 23/22/19 at L2, but she has 53 HP and 18 Def so she can go wherever the hell she wants, kills all but the fast, and never dies. MVP of late.

Igrene - Still better than Klein when she joins due to the 2 extra speed. Blargh. Oh well. Will probably see some filler use.

Percival - Doesn't look as good as I expected because he competes with other monsters with HM boosts, mostly Miredy and Shin, but still, you don't say no to a paladin who joins with 20 str, 20 spd, 15 def, and 50 HP midgame. Skill's the only sour note. (Wait, skill matters? Wow.)

Marcus, Dieck, Thany, Lugh, Zealot, Lalum, Echidna - All saw notable filler use. Don't really like Lalum's durability in HM, though.

Generally enjoyed this playthrough though it has some polish issues that are apparent. FE6 HM's big major annoyance is removing the formation screen shop, so you can't even sell gems without taking them into maps, and once again I worry about running out of weapons like in 7. Also how the game handles reinforcements is stupid, though at least most maps have a warning cutscene the turn before. PC balance is poor, but mechanically I do like how FE6 is balanced; it really makes hit feel more important than other games, and you can really see the importance of different stats, unlike FE9-10 where it just feels like you can use concrete to get through everything (and the dodgers often have good concrete anyway).

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Rozalia

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #55 on: January 06, 2011, 01:43:41 AM »
FFSS - In Chapter 10. Game is good but a little too easy. Something tells me even in hard mode Seth could still go Lol noobs at the enemies.

Stats are below for the characters I use.

Eirika

LV:15
Hp:23
Str:9
Skill:18
Spd:14
Luck:10
Def:8
Res:7

Seth A

Tana

LV:7
Hp:23
Str:8
Skill:10
Spd:15
Luck:10
Def:6
Res:7

Franz

LV:16
Hp:30
Str:15
Skill:10
Spd:15
Luck:7
Def:11
Res:5

Seth C
Gilliam C
Natasha C

I hadn't yet figured out supports that is why they suck. Supports are so different to FE10's.

Gilliam

LV:14
Hp:33
Str:12
Skill:8
Spd:5
Luck:4
Def:13
Res:6

Franz C
Moulder C
Neimi B

Moulder

LV:11
Hp:24
Mag:6
Skill:8
Spd:12
Luck:3
Def:4
Res:5

Vanessa C
Gilliam C

Neimi

LV:11
Hp:24
Str:7
Skill:8
Spd:13
Luck:9
Def:6
Res:4

Colm A
Gilliam B

Seth

LV:2
Hp:30
Str:14
Skill:13
Spd:12
Luck:13
Def:12
Res:9

Franz C
Eirika A

Ross

LV:5
Hp:26
Str:15
Skill:9
Spd:7
Luck:12
Def:6
Res:4

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #56 on: January 06, 2011, 02:42:47 AM »
Final Fight: Beat the game as MIKE FUCKING HAGGAR, so there, played the game with everyone!  Doubt I'll ever unlock all the vaults, though, they better have Mike Haggar piledrivering a Shark in there, seeing as they used that to PROMOTE THE FREAKING GAME!
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[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #57 on: January 06, 2011, 09:41:57 PM »
Golden Sun - So we finally stopped dicking around and made it to the town where we should meet Kraden that is right next to the mountain area where we can find the Mountain Roc and get to the outer layer of the Matroyshka Doll fetch quest.  FUCK YES SOMETHING MIGHT HAPPEN.  The new recruit left and asked us to get the band to play a specific and she would come back in town. 

Can't find the dude in town.  The band doesn't have an option to pick the song to summon the chick.  So you leave town.  You get some dialogue of lol couldn't find that bitch or dude.  Then 2 of the band members that can play the song mention that they are going on journeys and that someone else is already on a journey and that there is only 6 people in the world that can play the song.

You are fucking kidding me.
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Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #58 on: January 06, 2011, 11:35:07 PM »
Man, Golden Sun keeps sounding better and better.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Rozalia

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #59 on: January 07, 2011, 12:13:44 AM »
Quote
Then 2 of the band members that can play the song mention that they are going on journeys and that someone else is already on a journey and that there is only 6 people in the world that can play the song.

Its not as bad as it sounds. Besides one of the dudes (and he is easy to spot due to having portrait for no reason) they all randomly(You can't miss them) bump into you as you go along. The game isn't throwing a fetch quest at you for once, its just trying to justify why you don't just play the song the moment you get there.

Luther Lansfeld

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #60 on: January 07, 2011, 12:48:25 AM »
Roz: HM in FE8 is pretty legit. There's a lategame Fog map which is disgusting and made me cry a bit.
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Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #61 on: January 07, 2011, 01:31:58 AM »
They didn't have to do that though.  Svelta clearly wanted nothing at all to do with getting the Roc feather and that she was cool to wait until you had done that shit before coming to chill with the party.  That is all they needed to justify it.

Also FE8 is totally legit because it made Ciato cry.  Totally 100% honest truthful vouching for its difficult *nods nods*.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #62 on: January 07, 2011, 01:36:44 AM »
A lot of stuff makes Ciato cry, though.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #63 on: January 07, 2011, 01:44:57 AM »
Inspired by the announcement of Z2, I made progress on my Ex-Hard run of Z. Just got the band back together after chapter 40.

C39, the first Corallian invasion map, involved a restart because I let a squad get past me and couldn't reach them before they escaped the map, and I think I got within 15 kills of the SR point but no way was I going to do better than that.

C40, otherwise known as EVERYTHING IN THE WORLD TRIES TO KILL YOU, was surprisingly simple. I killed maybe six or seven complete squads out of eleventy trillion and didn't even bother with the bosses, but it didn't matter because the only goal was to take down the Garuda in six turns and that was cake. Xine's crows were the biggest obstacle, and it wasn't even because of their attacks - they just clogged up the area so much I had to get rid of a squad just to open up a lane to the damned battleship. Oh well, get the SR point with time to spare, and now I've got a full party so hooray.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #64 on: January 07, 2011, 06:10:46 AM »
Atelier Annie: Started playing this! Oh god, it's so cute. Also, the whole game is voice-acted in Japanese? Interesting decision. On the plus side, it meant that I could play it with my students when I ran into them at the food court.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #65 on: January 07, 2011, 06:37:20 AM »
SRWJ - Made it to map 11, where the game has defeated me twice.  This is due entirely to me crushing the map and then making the mistake of trying to use an unaugmented Shining Gundam to do, well...  anything.  This leads to bad things when the Devil Gundam then finishes the job.  Next time, Shining gets a mook only policy, and hopefully Devil Gundam will decide to suicide on the Granteed just like everything else.  On that note, Toya with Melua at his side, has already almost hit 50 kills.  That thing is more disgusting than the freaking Nadesico.

Will be ignoring Great Zeomyer this time, and instead aim for quantity of secrets.  Especially since I'll need to play another time anyways in order to see what Kelvina is like.  At the very least, she hopefully won't be like Toya, who is currently acting like the bastard lovechild of Akito and Kira.


Fallout 3 - When last we left off, I had departed Vault 101 after dispensing justice on the Overseer.  Now, I've got some classy real estate in Megaton, am the hero and saviour of two townships, driven the local superhero into retirement, joined the android underground, arranged a marriage between a sweet girl and a mass hallucination, become the puppetmaster and financier of all the travelling merchants in the Capitol Wastes, and finally, accidentally skipped the fetch quest of finding my dad, and simply went straight to the last place in the fetch chain.

Currently, trying to find my way to a lot of museums in order to loot them before killing everything that moves near the Lincoln Memorial, but have gotten lost and am now stuck in the middle of a turf war between Raiders and Super-Mutants. 

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #66 on: January 07, 2011, 07:05:22 AM »
Around that piont in the game, I think Calvina had hit double ace status for me >.>  She has well over 50% of available kills so far.

Djinn- be sure to fuck up the megaphone game once or twice.  It's an adorable sound effect.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #67 on: January 07, 2011, 07:12:53 AM »
I'm trying not to feed all the Exp and kills to one guy, so yeah.  I'm actually having the Granteed spend most of its time on this map sitting around doing nothing so that other folks can get kills.  Pleasant surprise of the playthrough.  Without the Belzelute to compete against, Roanne and his Beldy are valuable members of the team.  Mostly because he's my only sniper, and only person with Move and Away.  This may change now that I have the M&A module, though it's likely going to be hanging on the Nadesico or Archangel, so not real increase in the competing snipers list.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #68 on: January 07, 2011, 08:30:59 PM »
Atelier Annie - Permanent Hiatus. I got about 2/3 through the game in one sitting and then accidentally ejected the cartridge. It turns out that I hadn't saved in like 7 in-game months. Yeah, I'm done.

I -did- mess up on the Megaphone game in that time and Yes, It Was Adorable.

I think I have a good enough idea how the whole game works that the rest was just padding anyway. I liked Kilbert and Beaux for being my favorite anime tropes, though Kilbert's special abilities sucked. Luckily, he seemed to have gamebest damage no matter what I equipped on the other PCs, so he still worked in my party. Beaux has Stealing, which is super-important in a game that revolves around ingredient-gathering. I played around with the other PCs briefly, but they seemed pretty lackluster apart from Gillian, who just annoyed me. Didn't get to try out Liese though.

Question to the Gust fans: Is this Liese a reference/cameo to another Liese? I haven't played enough Gust games to confirm it, but I was pretty sure that there's another Liese or two in the Atelier universe.

Tal: You can have your game back ^_^ Yay!

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #69 on: January 07, 2011, 10:40:35 PM »
SRWZ: Stage 42 clear. Aki went boom, other that that the stage went pretty optimally. One character death, way under the massacres the previous three stages hit me with; there was a brief hiccup when Zeravire reinforcements blindsided me with two turns left for the SR Point requirement, which required reloading an in-battle save, but hey, that's what they're there for.

I need to give Renton a Fighting Spirit item; he sucks at building morale without skills and Seven Swell would have been really nice there.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #70 on: January 07, 2011, 11:23:03 PM »
Golden Sun: Dark Dawn - The game threw out some more fetch quests and then it crashed.  I lost back to before the band incident.  Not sure when I will pick it back up.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #71 on: January 08, 2011, 03:32:47 AM »
Puzzle quest 2- Is completely awesome. Running an Assassin righ tnow. I'm level 27ish, and am doing quests. Just met the priest's daughter.


The good: NO RANDOM ENCOUNTERS! Once you do a fight, enemies are DEAD and stay that way. They also removed gold/EXP from the grid, which cuts down on some of the really stupid boards you get in long matches in PQ1. It also has cut down on the retarded grinding of item forging immensely (Just costs cash now) and spell learning.

The bad: Challenge? What challenge? *Gets a bunch of change elements into other elements+added damage, smashes universe* Sidequests are a little more awkward as well- you have to manually go back and check in the town for repeats ala the hunting side missions.


It's a really good game, and anyone who enjoyed PQ1 should pick this up.
« Last Edit: January 08, 2011, 03:37:23 AM by superaielman »
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #72 on: January 08, 2011, 04:06:36 AM »
Liese was the heroine of the first DS Atelier game.  It wasn't ported into english, but apparently this is as much because it was a disaster of GUST CODING PLOT varieties as anything else.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #73 on: January 08, 2011, 06:14:59 AM »
Also FE8 is totally legit because it made Ciato cry.  Totally 100% honest truthful vouching for its difficult *nods nods*.

That rude Fog of War map was double rude on Hard Mode. Tears were appropriate.

FE6: This game is fun stuff~ Miredy is hax hax hax, Alan is stupidly RNG blessed (21 speed? 15 defense? yesz please), roy sux but it's okay. This game has FF7 syndrome; I want the bad guys to win because they are sexier/more awesome. (<3 Rufus)

Trecky-chu died because I got Percival two maps early and he doubled Treck and Thany randomly died. Wolt also died with Wyvern death.
« Last Edit: January 08, 2011, 06:26:00 AM by Ciato »
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Twilkitri

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #74 on: January 08, 2011, 02:34:50 PM »
Back To The Future The Game Episode 1 - Finished

Starts off overwhelmingly slow, in part due to tutorialy nature but not entirely.

Starts getting better and then finishes considerably quicker than I expected. I can only hope that this curve is restricted to this episode.

Looks like the second episode is going to be set in the same time period as the first, which is somewhat annoying but on the other hand the movies didn't exactly jump around in time a lot as far as I know, having only seen the first one.

On the plus side, the game doesn't choke and die when I try to change graphical settings with both monitors active like recent TTG games have been in the habit of doing. On the minus side, when I quit the game it tries to download and install the episode I was just playing, which is somewhat disconcertening. I could understand if it was an updated version or something but the launcher doesn't actually tell you why it is doing what it is doing.


Professor Layton And The Lost Future - Finished

Generally good. I have some reservations about the twist regarding the future, but it wasn't entirely unexpected.

Not really much to say.

Appalled at the 'prize' for unlocking the Layton2 door in this game, which was the last thing in the world anyone sane would want. Arguably better than a concept art gallery I suppose.


Mass Effect 2 - Recently got access to galaxy map and have cruised around the starting system

Well, it's prettier.

The mineral location system is unarguably vastly more sensible than ME1's, even if the controls are annoyingly slow.

Should probably reserve other comments until I have actually gotten through a good portion of the game.