Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 271214 times)

Cmdr_King

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #200 on: January 20, 2011, 08:25:04 AM »
Super Robot Taisen J- Finished.  So, while every other aspect of the game is good, it has to be said; there is way, WAY too much Seed in this game.  I literally took Nadesico over Archangel at every split and there's still, what, ten or so Stages devoted to Seed?  Cripes.  That Seed, at least in this game, is several steps below TALES RACISM PLOT!!!, isn't helping, but it's just not a terribly entertaining cast or villain set.  I mean, at least Brain Powered and Zeorymer are crazy, not just racist asshats.
But like I said, everything else about the game is good.  Well, except enemies.  Enemies are terrible.  Learn to hit guys~  But that doesn't bother me really so.  Anyway, good things.  I gather the series in general switched over to Favorites and all weapons running off a single upgrade bar sometime right after OG2 came out (well, not that OG can have Favorites, but anyway) and both are definite steps up from the spend-athon of before.  Money is fairly tight, although doing Puzzle Robo helps (not that I'd do Puzzle Robo without FAQ in hand), but I think this is the game's attempt at balance.  I mean, until the very end of the game, I was using over half my party (if admittedly good units like Dancougar, Mazinkaiser, and Blade) completely unupgraded, and while they had to make use of support defense and repair units, since the game floods you in both that's not at all a hindrance.  Meanwhile, I immediately maxed out Granteed's defense, and quickly found that Calvina had hit double-ace status by Stage 10 and ended the game with over 700 kills even though I actually made an effort to feed other people kills.  When Granteed hit full upgrade status, you had a super that took 6HKO damage from boss ultimates, had dodge rates above 70%, and soloed maps.  Before getting the Dracodeus, even.
What I'm saying here is that the game isn't really balanced for proper use of upgrades and feels scaled to unupgraded units.  That literally every pilot in the game gets some levels of Support Attack and Defense, and it all seems fairly overkill.

And that's why J is called an easy game.

So, unit hype.  Favorited Originals, Full Metal Panic! and G Gundam

Granteed Dracodeus (Calvina, Melua)- Touched on this, but yeah.  No grunt in the game dealt more than about 500 damage to her, and most bosses failed to do more than 2k.  Silly awesome.

God Gundam- Domon sucks for a long time.  Valor is weirdly late on his spirit list (I mean, this is DOMON KASSHU.  Hot Blood should be the TOP of his list, not something he gets at level 25), and the Shining sucks hard.  He gets three upgrades of course.  God Gundam itself is solid, but kinda meh on weapon power.  This is because his finishers are a separate upgrade, and those're solid.  You never use them, because THEN he finally gets his combo partners...

Rising Gundam- I really wish Rain joined earlier.  Rising's the best healbot in the game (lack of Resupply notwithstanding), with good stats and more importantly competent offense with excellent range.  Since she does join so late, though, it's hard to get her kills (in part my fault though, since I immediately jacked her evade to "enemies ignore her" levels.  Oops, overestimated J grunts again.), so really she hangs out, activates Love Love Tenkyoken, and fittingly smites bosses backed by Love'd <3<3

Nobel Gundam- So apparently there's just 2 good secrets in this game, and Allenby isn't one of them.  She's easy to get though, and while she badly needed an ultimate besides the team attack (especially because that's range 1) her lower stats relative the other G Gundam units came to her aid as it meant enemies targetted her with single-digit hit rates.  So she still snagged double ace status despite objectively being the worst unit I was using (supposing I hadn't upgraded the hell out of her of course)

Gundam Rose- Great in the midgame, thanks to being the first and for ages only targettable MAP.  That said, his having a Real spirit list is detrimental, because he doesn't have a Real pilot's accuracy and badly needs some hellp on that end if you want use out of him; even Focus only helps so much for him.  My #2 guy on kills, but not terribly good in the endgame.

Gundam Maxter- Chibodee hung around to get a few kills so he could eventually spam team attacks with George, which didn't work out too bad.  I think he was my death leader though.

Bonta-kun- Yeah, I know the Arbalex or whatever is technically better.  But hey, Bonta-Kun's got a little extra range, some non-ammo attacks, and the HP is irrelevant since nothing will ever target him anyway (you'll never see a double-digit hit rate against the bonta-kun).  And more importantly is bonta-kun.  In general though, neither of Sousuke's units have good finishers, making it sup-bar for endgame shenanigans.  Flipside, nothing would target it, so it could hang around Granteed and trigger its support attacks, which is pretty handy.

Tekkaman Blade- If I'd upgraded it throughout the game, instead of leaving that for the final maps when I had infinite money, I'd probably be the best unit in the game.  Pegas is a free Strike pool basically, so you can spam Voltekka MAPs and the like all day.  Hung around with Calvina doing the support attack tango as well, just wouldn't have needed to if I'd used it regularly.

Dancougar Final- You don't have to be a good unit when you have 5 SP pools.  Dancougar just is anyway.  A finisher you can bloody snipe with is a hell of a thing.

Mazinkaiser FS- Mostly filler by the end, but always handy to have around.  Good mix of attack ranges and not terribly Will dependant.

Boss Borot, Blue Earth- Healbots.  Boss liked to die, but like that matters.

Yamato Nadesico- y'know, if I'd put any money or effort into the thing, it coulda been a front-line unit.  I didn't, but it's cool that it's viable.

Archangel- Meanwhile I never gave the Archangel any attention.  Fortunately, since I never took its path splits, teh pilots stayed well levelled anway.  Unfortunately, they have no good support spirits.  Bastards.

I used Mao, Kurz, and the other Mazinger healbots regularly but they never left the ship after initial deployment in the final chapters.  Just not damaging enough to keep up without any upgrades in the end (and I didn't need much healbot duty by then for whatever reason).

I think I like this better than OG2, but not by a significant amount, so still 8/10 range.
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Dhyerwolf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #201 on: January 20, 2011, 08:51:33 AM »
Tales of Vesperia- Question. Do a lot of the annoying sidequest convo chains shut off later? Or does only one special extra scene activate each time you go into a town? I kind of wanted to get all the major DL stuff so I could go through everyone and get a decent feel for them, but with so many items it seemed like it was easier to just go through the sidequest list, but a lot of them don't seem to be going off.

Grandia 3- Replaying this also for notes. Alonso respect down a tad  (Shouldn't get same skill levels as the rest, or at least the rest on their earlier techs), although still not a Light (Although...even more so, still wouldn't have ranked!). Got 4 skill upgrades in about 2 battles once, which was amazing. Need to hit up the casino and see how easy it is to get SP restoring items since that will probably be a pretty big influence on how I'll end up seeing DL SP.

FF 13- And I beat this! Final score is 4/10. Will hopefully post a fairly long analysis this weekend, but don't particularly feel up to it now. I will say that despite being a bit overblown and unexplained, I really liked the ending.
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Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #202 on: January 20, 2011, 12:47:10 PM »
How far through are you?  There is guides online that take you through most of it.  Kouli specifically has a very comprehensive list of triggers for scenes, most of the time things that hold you up just need a random chance to trigger (for serious) at end game, if it is mid game stuff you are after, then I would just follow a regular walkthrough and it should cover you (most of them seem to be derived from Kouli's work fairly openly).
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #203 on: January 20, 2011, 05:44:28 PM »
Quote
Bonta-kun- Yeah, I know the Arbalex or whatever is technically better.  But hey, Bonta-Kun's got a little extra range, some non-ammo attacks, and the HP is irrelevant since nothing will ever target him anyway (you'll never see a double-digit hit rate against the bonta-kun).  And more importantly is bonta-kun.  In general though, neither of Sousuke's units have good finishers, making it sup-bar for endgame shenanigans.  Flipside, nothing would target it, so it could hang around Granteed and trigger its support attacks, which is pretty handy.

Lack of good finishers for both would be entirely true if not for Lambda Driver's nutsy damage boosts along with Prosuke having Soul. Arbalest's Boxer off a 1.5x extra punch (starts at 1.2x at 120 Will, rises linear by .1 until 150) at 150 Will (before factoring in usual high-Will higher damage and all) backed up by a 2.5x damage buff is actually shockingly mean. Even at 130 Will, I think Sosuke should be able to hold up in damage with a decent Super finisher, and he also sorta benefits from crazy awesome Will gains - Bonta-kun doesn't make nearly as much of the Will as Arbie does.

EDIT: Dunno if the boost applies to the FMP trifecta combo, that'd be kinda crazy if it did unless the combo's base completely fails.
« Last Edit: January 20, 2011, 05:56:27 PM by Jo'ou Ranbu »
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #204 on: January 20, 2011, 07:15:19 PM »
Boost does, base fails at low 4k though.

...it's still pretty good when Sousuke triggers it because oh noes EN costs on Arbalest, and the other two can er do damage because of it. It isn't great but it's worth noting.

Of course W had like 5k power on it IIRC. W FMP was funny. Too bad Falke was so bad.
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Cmdr_King

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #205 on: January 20, 2011, 07:37:50 PM »
He didn't learn soul until the last map, so sorta a wash anyway >.>
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Dhyerwolf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #206 on: January 20, 2011, 08:20:32 PM »
How far through are you?  There is guides online that take you through most of it.  Kouli specifically has a very comprehensive list of triggers for scenes, most of the time things that hold you up just need a random chance to trigger (for serious) at end game, if it is mid game stuff you are after, then I would just follow a regular walkthrough and it should cover you (most of them seem to be derived from Kouli's work fairly openly).

About to go into the dungeon in the middle of the map, but had started going back to the beginning stuff. You sure it was Kouli? No FaQ on GF, but he might have another site?
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Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #207 on: January 20, 2011, 09:30:51 PM »
http://ameblo.jp/koulinovesperia/entry-10347292825.html  and http://ameblo.jp/koulinovesperia/entry-10343547508.html for Kouli's stuff.  It isn't really formatted well enough for a proper FAQ, but it is a useful reference guide if what you are reading from another walkthrough isn't playing nice.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #208 on: January 21, 2011, 03:34:38 AM »
Earthworm Jim HD: Played through this on an alternate account and beat. Fun, though I suck at Andy Asteroids.

Puzzle Quest 2: Beat a giant fat goblin, getting my butt kicked by a yeti.

Dhyerwolf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #209 on: January 21, 2011, 04:16:08 AM »
Thanks Gref. That would do perfectly (at least, you know, playing from the beginning! I guess the scenes still only kicking in a random could still be a very annoying contributor).
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #210 on: January 21, 2011, 12:33:09 PM »
Mass Effect 2 - finished

Was Paragon Infilitrator. Took Shredder Ammo as my advanced training to complement Disrupter Ammo and didn't bother with any of the others.

Very happy overall.

I can't really think of any complaints I would have had for ME1 which would still hold for ME2.

Not all sunshine and daisies:
- The Mako is gone.
- Mapping system is 98% gone, and the 2% that remains is almost useless.
- Paragon options get off-kilter at times. Paragon points for inciting a 'crowd' to murder a bartender? Paragon points for charming shopkeepers into giving discounts? Including setting three shops in one area up with advertisement to the effect of each one being your favourite in the area - two of which are directly across from each other.
- On the topic of Paragonity, I don't know whether it's because I started off with a heap or not, but in ME1 there were loads of Paragon options I was never qualified to take despite being as paragony as possible at the time while here I don't remember there being a Paragon choice I wasn't qualified for.
- Weapon choice goes from being horribly overwhelming to horribly underwhelming. Two options for machine-weaponry, two options for heavy pistol, two options for sniper rifle... five options for heavy weaponary. I didn't care enough about the weapon types I didn't have access to to remember how many were available to each but I suspect it was two each also. But on top of this, you don't really get any information about what the strengths and weaknesses of each weapon is without wielding it. The upgraded heavy pistol carries far less ammunition than the original one - it's supposed to be more powerful, but how can you really check? The upgraded sniper rifle has more than one ammunition per clip, but doesn't allow you to apply ammunition powers - I was still on the fance as to whether this was a deal-breaker or not when thankfully I got access to a unique third sniper rifle.
The submachinegun at least didn't seem to have any downsides compared to the machinepistol.
- Thermal clips for weapons with very limited ammunition (mostly the first sniper rifle)... I can accept the logic behind swapping to thermal clips in general, but in cases like this it seems to be not worth it.
- Instead of there being a bundle of meaningless reasons to explore the galaxy, you now have almost no reason to do it.
- Galaxy map is overly fiddly. Not a fan of missing the 'enter area' button and resulting in the ship moving far enough away from wherever that I need to move it back again. Not a fan of having to do different things to back out layers. Fuel is a nuisance and shouldn't be necessary. What happens if you run yourself out of fuel outside a system anyway?

Ended up losing Mordin sadly.


Golden Sun Dark Dawn - Entering Baria Temple

All the trendy people were playing this so it seemed like the thing to do.

Graphics are not as bad as I was expecting. The ludicrous new territory seems galling but maybe I just don't remember enough about GS1/2 and there was room for it. Encyclopedia system seems like a bad excuse to shove a bunch of nonsense words down our throats.


Super Robot Wars J - Just beat episode 10.

Making slow progress because I was putting most of my time into ME2, so may speed up now.

Think I will put Noal back up as my avatar because he is the man and all.

Dark Holy Elf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #211 on: January 21, 2011, 05:24:26 PM »
Dragon Quest 9 - So I realised something over the past week: this game sucks.

I dunno. It feels like they carefully searched for all the things that made DQ8 worth playing and sucked them out of the experience. Charming characters? Immersive world map? Top-notch VA? All gone. The plot is reduced to something utterly laughable, nothing but those wonderful DQ fetchquests bounced off of not just a silent main, but a silent PARTY. Wonderful. I guess the gameplay is technically a step up but it's still basically worthless. I just got job changing and wow, what a disappointment, going back to Level 1 to change jobs = WTF when you can't even keep spells, just abilities. So the short-term benefits are nil and the long-term are questionable. Speaking of abilities, I keep being underwhelmed by them in this game. Buffs are somehow worse than ever. Singletarget Insulatle! A new weak MDef buff to go with the weak Def buff. I've tried to Sap every boss so far and not one has been hit. Woohoo. Of course healing and attacking things still works well at least, yay for that. The game's also too easy and far too slow, I am 11 hours in and feel like almost nothing has happened and this is compounded by the Xenogears-like text speed which I can't speed up (in a game made in 2010); the difference is Xenogears text was worth reading. I realised that this game pretty much just relies on having you jump through hoops (like quests) to keep up the illusion that you're actually doing something but after I raised five people to max tension to get some armour that raises my useless defence stat a few measly points I realised this game just isn't fun about it. If someone wants to tell me something this game actually does well that I'm missing feel free to tell me, otherwise I will probably put it down and, I dunno, maybe replay FF5 because FF5 seems to do everything this game does better unless you love mediocre item creation or something. Oh okay I guess its graphics are worse WOOOO SO HAPPY BETTER GRAPHICS THAN A TWO-DECADE-OLD GAME. I mean it even gets wallopped in music, the boss theme is probably the worst boss theme in an RPG ever. The best part is if I do put the game down and someone else decides to play this copy I'll lose all this progress because ONE SAVE FILE SO AWESOME.

At least Ragin' Contagion was cool. Glad I played far enough to see him.

(As for where I'm am, I beat Lleviathan and Abbott Jack and got job changing, not much past then.)


DMC - Second Griffon fight. I remember thinking this fight was weird and not quite understanding it, yet nevertheless beating it first try, on NM. Now it looks like I actually have to figure it out. Uh oh. At least Frosts are fun to fight.

Chrono Trigger! - It's been like a decade since I played this last, so I dunno, time to see it again through adult eyes or something! Fun enough so far, I'm about to duel a robot in a bike race because this is necessary to advance the plot. EDIT: Oh yeah, pro moment of the playthrough was forgetting to unequip the Berserker before the boss fight against Guardian, who counters you with MT high 3HKO if you attack him while both his cronies are alive. This gave the fight as a whole super-scary offence for CT. I still won but it was kinda close! Game's uh very easy in general. I'm going through the game pretty quickly, skipping many (though not all) fights that don't have associated dialog, so I'll probably be a bit underlevelled which will help.
« Last Edit: January 21, 2011, 05:29:02 PM by Dark Holy Elf »

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Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #212 on: January 21, 2011, 06:11:21 PM »
SRWL - Nice rapeface, Linebarrel cast.
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[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
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Dhyerwolf

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #213 on: January 21, 2011, 07:31:17 PM »
ONE SAVE FILE SO AWESOME.

Plz keep playing. As the board biggest? DQ hater, I love reading long rants about this.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #214 on: January 21, 2011, 08:11:09 PM »
ONE SAVE FILE SO AWESOME.

Plz keep playing. As the board biggest? DQ hater, I love reading long rants about this.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #215 on: January 21, 2011, 08:35:02 PM »
I have to agree that DQ9 was quite disappointing.  It's probably my least favorite of the DQ games I actually finished. (4-9)  If the game were challenging enough to warrant the class system I might have felt differently.  I have been told that playing it "with friends" makes it more fun, but I can only see that making the game EVEN EASIER so I'm not buying it personally.  That's looking past all problems with the plot, music, and post-game oriented structure.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #216 on: January 21, 2011, 08:45:23 PM »
  It's probably my least favorite of the DQ games I actually finished. (4-9) 

Worse than DQ7?  I find that hard to believe.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #217 on: January 21, 2011, 08:54:53 PM »
  It's probably my least favorite of the DQ games I actually finished. (4-9) 

Worse than DQ7?  I find that impossible to believe.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #218 on: January 21, 2011, 08:58:47 PM »
I like DQ9 more, but then again I like DQ7/8/9 so my opinion is clearly quite weird.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #219 on: January 21, 2011, 09:05:44 PM »
  It's probably my least favorite of the DQ games I actually finished. (4-9) 

Worse than DQ7?  I find that hard to believe.
I really enjoyed DQ7 and thought DQ9 was mediocre. I think something about the pacing is off compared to the other DQ games.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #220 on: January 21, 2011, 09:06:35 PM »
DQ9 is basically DQ3 upgraded.

As such it's not really a surprise that Elfboy doesn't like it, or that it doesn't appeal to everyone.

It's kinda a well done anachronism. With, everything that a good train implies as downsides vs a plane, as it were.

...though having said that hyping DQ7's pacing over DQ9 is baffling.

Edit:

Oh and Sap has a reduced rate against many early bosses but it definitely hits for quite a while. I was using it until I got job changes, IIRC.
« Last Edit: January 21, 2011, 09:09:56 PM by SageAcrin »
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #221 on: January 21, 2011, 09:08:25 PM »
DQ7 has consistent pacing!

(Consistently slower than a rock rolling uphill, buuuuut)

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #222 on: January 21, 2011, 09:15:57 PM »
I actually really love DQ7, for the same reason I like Soul Blazer/Terranigma.  I also enjoy plundering towns of items and DQ7 is almost all that.  The battle system in 7 isn't great, but it isn't what the game is focused around, whereas DQ9 is. 

Can't comment on 3 vs 9, haven't played 3.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #223 on: January 21, 2011, 10:06:56 PM »
7 is my favorite, and 9 my second-favorite, so yeah, opinions and all.

9 is basically a single-player MMO.  If you like MMOs, you'll probably like it.  Otherwise no.

The maingame is really easy, no surprises there.  The fun challenge-wise comes in fighting the Legacy Bosses postgame.  Although I guess it says something if you have to go back to bosses of previous games to find challenge.

And yeah, you've been unlucky with Sap.  It's pretty damned useful on bosses in the maingame.

I'm not going to try to defend the story.  If you're playing a Dragon Quest game for its story, you're doing it wrong.

And yes, the music is horrible, no idea how they dropped the ball on that one.


========
DQ9:  Been experimenting with alternate methods to beat Mortamor more efficiently.  Tried some tension-boosting, which works surprisingly well despite both Mort's right hand and head being capable of Disruptive Waving.  Tried using Luminary Coup de Grace to stun all three body parts.  It works, but it just takes too long to get the Coup (even with Luminary bonus, Combat Action Medal, and Hypercritical Fan).  Then I noticed I had four Gringham Whips in inventory.  Grinded a bit to get two of my four chars to Whips 100 so all four could use them.  Seems to work pretty well - I was killing Mortamor in 6 turns instead of the 8 it had been taking with other methods.  So now I'm taking a break to upgrade the whips a bit for some more damage.

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #224 on: January 21, 2011, 10:30:47 PM »
DQ7 has consistent pacing!

(Consistently slower than a rock rolling uphill, buuuuut)

...you know, I was going to call you out on it, but you are absolutely right.  DQ7 *IS* consistent at its pacing, just in this case, that's not a good thing <_<
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A