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Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 270258 times)

DjinnAndTonic

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #300 on: January 28, 2011, 05:27:42 AM »
Does BbS Final Mix have the English voice track? I might just get that instead of an English copy. I'd buy the Japanese copy but Japanese Donald Duck makes me want to throw things. Like my PSP.

DomaDragoon

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #301 on: January 28, 2011, 05:40:18 AM »
Super Meat Boy: Unlocked The Kid. It took longer than completing all of Chapter 3 and 4 combined, and I got 400 additional deaths in the Warp Zone, but I did it.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #302 on: January 28, 2011, 05:52:51 AM »
Man, Unknown Figure could use a nerf or three.  Jesus F. Christ.
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<NotMiki> I mean, we're talking life vs. liberty, with the pursuit of happiness providing color commentary.

Niu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #303 on: January 28, 2011, 06:37:25 AM »
I think the original orgy coat man is tolerable..... if he didn't have that Vanish+spam everything to death phase.....

Does BbS Final Mix have the English voice track? I might just get that instead of an English copy. I'd buy the Japanese copy but Japanese Donald Duck makes me want to throw things. Like my PSP.

Yes, Final Mix has English voice. Though, what is wrong with Yamdera's Donald? He literally is Disney's favorite Donal Duck?

Cmdr_King

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #304 on: January 28, 2011, 06:46:50 AM »
In my experience... he's TOO good.  Hearing such a perfect impression of a voice you know that well speaking some other language entirely is just kinda weird.
CK: She is the female you
Snow: Speaking of Sluts!

<NotMiki> I mean, we're talking life vs. liberty, with the pursuit of happiness providing color commentary.

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #305 on: January 28, 2011, 03:26:48 PM »
SRWZ: Pain is spending two hours in a stage only to find that you're 8000 points of damage short of getting the SR point and have no way to improve, so you have to start from scratch.

Or maybe not! Judicious application of Exhaust, paired with using my squads that still had the SP for Fury first to take advantage of the boss's lowered Will, shaved off just enough to kill the last battleship on a critical counterattack with Baldirosier. YES.

I swear, the corners I back myself into in this run are like playing my own custom version of Tsume Super Robo sometimes. It may be infuriating as hell, but goddamn if the triumph isn't worth it.
« Last Edit: January 28, 2011, 03:56:34 PM by Shale »
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Crystalgate

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #306 on: January 28, 2011, 11:14:07 PM »
Paper Mario: Tutan Koopa defeated as well as the second Blooper.

You get a new hammer in the desert temple, but Tutan Koopa spends most of the fight to high up for the normal hammer attack. Besides that though, he doesn't have much going for him. I dealt with the chain chomps with quake hammer which both ignores defense and can actually reach Tutan Koopa.

The second Blooper was much easier than the first one since it had the same timing and by now I could usually guard against his attack. I also had Parrakarry who's perfect for that fight.

I made the mistake of upgrading Bombette first. Her new skill is strong, but way to expensive. She doesn't have much use of her extra power either. Kooper would have been a better option since he has a free attack that cannot be countered and his second skill hits multiple targets, meaning the increase in power is applied multiple times. There were more upgrade blocks available soon though.


Twilkitri

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #307 on: January 29, 2011, 05:55:48 AM »
Golden Sun: Dark Dawn - finished

Not going to bother to do any aftergame things. Ended up permamissing a world map Djinn so for all I know they may be blocked off for me anyway. The heck do they still use world map Djinn at all, let alone in a game where big swathes of the map become inaccessible.

Game was decent in general.

Too many puzzles which you solve just because they're there and end up being necessary to have solved to progress. Follow path up mountain, nothing there but vaguely astrology-based puzzles? Of course you should spend time solving them without even dialoguing about the path having apparently ended. It was completely obvious that this would cause flying rocks to come out of nowhere to provide a path down.

On a different tack, setting up the Lens. There is seemingly only one correct position for each of the controls to be in, which is automatically selected when you manipulate them. Why weren't they in this position in the first place then? It's not exactly a knowledge or skills roadblock, since you need to use all the skills necessary to get to the place in the first place, and the characters never researched what settings would be required or anything.

The ship is too slow.

The emotional response system is atrocious. I hit angryface at every opportunity for the humour value and a large proportion of the time the reaction to this indicated that Matthew had gotten angry at a completely different person than expected. When the reactions were making sense in the first place anyway.

I can only assume that the 'spell that solves puzzles' antihype is referring to Insight. Which just indicates what psynergy would have any effect on any active objects on-screen. And consequently only solves 'puzzles' which consist solely of 'use some psynergy on something'. Way to go. This does solve puzzles such as SLAP THE SUN TO REVERSE ITS ROTATION but puzzles like that are stupid anyway, and your other option there would be just checking all your different psynergy to see whether it was a valid target. Also the 'puzzle' where the guy wanted some sort of food, but that was designed to demonstrate what Insight could do in the first place and in the second place using it on people never comes up again as far as I remember, unless you want to see the seemingly random emotional state they're feeling and that they are valid targets for Spirit Sense.

I would say that the game is superior to GS2. Not sure whether it's superior to GS1 or not though. Regardless of the layers of roadblocks before you get the ship, at least everything is fairly nicely structured. After you get the ship things turn into faux-free-roaming chicanery similar to GS2 except that all the interesting places are locked off until you get a particular spell.

Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #308 on: January 29, 2011, 06:47:30 AM »
GS: DD - Coincidentally just finished it also.

I don't really understand how you can say all that stuff above and say the game is decent, but we never really see eye to eye on games and look for different things in games, so eh what can you do.

The last ton of the game is more of the same.  Random shit in the plot coming out of nowhere.  No plot resolution for the very first things you do in the game.  It is just a pile of nonsense to string together some gameplay.  If you want my opinion on the game just check every other post I have made about it.  At least for those I had something new to complain about.  Here the only thing I could add is the slow boat, which yeah is just boat is slow like Twil noted.

The final boss at least finally had something put up a fight though!  Go it!  Going in directly after the fight with the villains was actually a bad idea!  I should have just mashed attack on the boss before it because PP was actually an issue on this fight.  I had to use a whole Psycrystal on Matthew because of all the Odysseys I had cast and there was revival required.    Also the boss has damage, so healing is useful, there was even points where I wanted both MT healers on the field.  To highlight it even more he has a move that can strip targets of all Djinn, so you have to swap people around as well (first fight in the game I ever did that on).  Actually equipping Eoleo and Amiti properly instead of just using cast offs when I remembered to change their gear would have helped a bit.  Muliple Djinn classes have better stat bonuses so might have made the fight more manageable.  He is also probably still vulnerable to Summon spam.  Generally taking the game more seriously would likely have made it fairly trivial, but hey playing fairly casually it certainly tried a little bit which is more than anything else in the game had.

So to lazy to do stat topic  even super lazy mode on it.  So someone else is going to have to play it (AHAHAHA take that bitches).

Short notes.  Game sucked, has basic concepts of an RPG there, plenty of dialogue, stats, a combat system.  It uses none of them for anything remotely any good.
NO MORE POKEMON - Meeplelard.
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Nitori

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #309 on: January 29, 2011, 08:18:16 AM »
Mass Effect: Cool ending sequence bro, if the second game has less of the same Mako combat/exploration I will install right now who am I kidding I'm already installing

Thankfully they didn't lay enemy ambushes in front of elevators otherwise I would have died millions of times since apparently taking an elevator in enemy territory requires you put away your gun and stand there blankly.

Overall good game but man I lose time by buckets while playing this, it felt a mite too slow in the chaff parts, but what can you do?
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #310 on: January 29, 2011, 08:33:36 PM »
Halo3ODST:  Beat Legendary Campaign co-op with my kid.  For the most part it was pretty easy due to the different playstyles of my kid and I.  He rushes headlong into combat and distracts enemies and I sit back and snipe with the Beam Rifle or Carbine.  Highway was a bitch to get through though.

Only have the Vidmaster achievments and a few Firefight ones left to get.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #311 on: January 29, 2011, 11:18:11 PM »
Mass Effect: Cool ending sequence bro, if the second game has less of the same Mako combat/exploration I will install right now who am I kidding I'm already installing

YOU ARE IN LUCK SIR

DomaDragoon

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #312 on: January 30, 2011, 01:48:14 AM »
I've been having internet issues where it goes on and off periodically all day, so that's made it a bit hard to play some of the online stuff I was doing (Castlevania, MNC, etc.) Argh.

Super Meat Boy: Beat, now starting work on the Dark World and extra levels. Generally speaking, I don't like hard games. I'm bad at video games. Things that are easy for the average person are hard for me. So the fact that I managed to beat this one may very well rank in my top 10 achievements in gaming... ever.

Twilkitri

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #313 on: January 30, 2011, 09:48:52 AM »
GS:DD postscript -

I see that one of the areas that I complained about had already been complained about previously. Apparently I didn't meander far enough back in time while I was checking. Did not really see anything regarding the majesty of the specifics of the BELINSK INVASION PLAN which I had forgotten I wanted to complain about so I will proceed to do so.

So you need to invade Belinsk and you troop off to get advice from wise trees as has been touched on previously. And they tell you that yes there is a way in you can use. But you need to get an object from your original quest goal as has been touched on previously. Fine. But you need to be able to Slap to get this object, and earlier on your slapper left because they refused to take any part in dealing with your original quest goal. That's fine says the trees, because as happens often in Golden Sun there is an item you can equip to enable use of that psynergy. Okay. This item is -in Belinsk-. There is token discussion regarding the fact that getting into Belinsk is what you are currently having trouble with but then the trees change the topic and this is never resolved.

So your current goal is to break into Belinsk so that you can get the Slap Glove so that you can proceed with your original quest so you can get the item you need to break into Belinsk.

Except it turns out that a couple of guys in the next area have the glove somehow throwing out the whole problem.



Ghost Trick - finished

Generally enjoyable.

Interface is a bit aggravating because there are some puzzles which rely on you doing things while other things are happening, but other times while things are happening you lose the interface. I got held up a couple times because an action had occurred which took away the interface, with it being brought back partway into the action to allow me to further the solution but without me realising it had come back 'early'.

Missile is great as I believe other people have previously reported.

Niu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #314 on: January 30, 2011, 10:26:23 AM »
KH BbS FM- Fought the Orgy coat man a few time.... I must say the nerf isn't enough. He didn't attack as relentlessly , but that is pretty pointless, as there is no increase in opportunity in attacking him. Also, the bullshit that is laser bits + split into four is still there, so the second half of the fight is as stupid as the original. The only thing that really matters is that you can dash your self out of his fishing hook... that's about it.

Nitori

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #315 on: January 30, 2011, 03:07:31 PM »
ME2: Mordin Solus is my new professional rolemodel
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Excal

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #316 on: January 30, 2011, 05:45:52 PM »
Just started up Mass Effect 1, because the talk has gotten me interested.  Decided to just go Soldier.  So far, finished the initial quest, and the game is interesting so far.  What's especially getting to me is that you get the impression that Shepherd is, for all intents and purposes, going to be the same guy whatever you do, you just get to nudge him to indulge different aspects of his personality.

Crystalgate

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #317 on: January 30, 2011, 07:52:37 PM »
Paper Mario: Finished chapter 3. I liked the haunted forest and the boo mansion, but Tubba Blubba's castle was rather boring. The castle has one single enemy to fight against and non combat enemies which throws you out if they grab you. One a positive side, the next area looks like it will be really fun.

Bow is so far my favorite partner in terms of personality, although not many partners has a personality to begin with.

So far I've upgraded HP once, FP twice and BP eight times. Two BP upgrades are used for HP+ and FP+ though. Still, BP is definitely the most fun stat to upgrade.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #318 on: January 30, 2011, 08:52:26 PM »
ROF - Chapter 14 actually posed a challange. The whole game thus far has been "lolMGoverkill" but 14 finally posed a threat as the enemies hit hard enough and often in enough to actually threaten you.

VC - That Max guy is an idiot. The whole Selvaria thing was silly as I saw it as completely unneeded for him to do. Yeah he kills an army but loses his best general and quite a large amount of soldiers in the process. She is also in love with him so he is as the scene title says "Cruel" but also an idiot as letting such a women get away is criminal.

I do have however like his policy on tanks. If my tank which is the size of ten tanks was defeated, I too would build something the size of 1000 tanks.

Grefter

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #319 on: January 30, 2011, 09:21:23 PM »
Sheppard is always the same kind of guy on the fundamental level of he is always the kind of guy that will join the military and become a leading role in the special forces, yes.  The choices you make on the way are fairly drastically different at times.  You can't make him into a big gay space pirate, but you can define what kind of commander he is.
NO MORE POKEMON - Meeplelard.
The king perfect of the DL is and always will be Excal. - Superaielman
Don't worry, just jam it in anyway. - SirAlex
Gravellers are like, G-Unit - Trancey.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #320 on: January 30, 2011, 09:35:44 PM »
VC - That Max guy is an idiot. The whole Selvaria thing was silly as I saw it as completely unneeded for him to do. Yeah he kills an army but loses his best general and quite a large amount of soldiers in the process. She is also in love with him so he is as the scene title says "Cruel" but also an idiot as letting such a women get away is criminal.

I do have however like his policy on tanks. If my tank which is the size of ten tanks was defeated, I too would build something the size of 1000 tanks.

Yeah. VC utterly falls apart after the halfway point. The only decent part is the one with the Queen. Max is a retarded villain for many reasons, one of which being his fanboyism of General Vanderkaum's "I, Tank."

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #321 on: January 30, 2011, 11:33:58 PM »
Edgeworth: Beaten!  Not much to say aboutt he game other than probably the best game in the series.  Killing investigations and replacing them with something of actual substance rather than stupid goose chases is handy.

Though, I was spoiled with previous games cause they were considered replays by the game's standards, so scrolling through text was A LOT quicker; having to watch the game auto scroll is annoying for first time playthroughs, and stupid and I fail to see why its in the game.
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superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #322 on: January 31, 2011, 04:32:22 AM »
PQ2: Finished. Fun game. Mostly superior to PQ1, as has already been stated.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #323 on: January 31, 2011, 05:02:05 AM »
ME2: I had to stop playing because I was busy with some calibrations
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #324 on: January 31, 2011, 06:01:50 AM »
Rozalia: Chapter 14 is generally considered a point where the game's difficulty spikes up. So if you've been cruising along and neglecting to do gun upgrades or just being lax on your play, it will make you pay for it. Still I didn't find the area too too bad after doing all the side quests. That may be because of the boosted levels though. Use the terminals to help mitigate it some.

And gamez

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