SUPER ROBOT TAISEN J
Finished! Quick overview on the units I used.
C. Brachium - Calvina (135 Kills)
- Decent, not amazing. Very durable, being both evasive and having good armor, along with its barrier. No range, though, which kinda sucks, and its finisher wasn't all that strong. Still solid.
Nadesico(Y-Unit) - Ruri (125 Kills)
- Excellent. Forced on every map, amazing targetted MAP attack, over 15000 HP, 5 Spirit pools. Also joins very early.
Layzner Mk.II - Eiji (108 Kills)
- Good, very dodgy, and quite strong. MAP attack was kind of useless, and he WAS the only one to die in the last level - he couldn't take a hit to save his life. Also, I think I would've preferred the Powered Layzner - This one had NO RANGE seeing as how it lost its missiles.
Zeorymer - Masato (106 Kills)
- Durable, and his MAP attack is amazing. Hades attack is also strong without needing many upgrades. Still, really inaccurate, and you have to go out of your way to plan to use the MAP attack, unlike ones such as the Nadesico's.
Aestivalis Akito - Akito (105 Kills)
- Earlygame - Artillery Frame support was solid. Then switched to the appropriate Melee frame for the situation. After getting Lunar Frame, stuck with that until I got Gai. Then spammed Double Gekigan Flare the rest of the game. Overall, not too bad.
Gundam Rose - George (104 Kills)
- That MAP attack is amazing. Mostly he used that a lot, and also sniped with Rose Bits. Fell off lategame and ended up not deploying him near the end, but he was amazing for midgame.
Combattler V - Hyoma (93 Kills)
- Earlygame king. That spirit pool later on is nice, too. Needs a barrier part to keep up tanking lategame, and then runs out of EN fairly quickly. Still good throughout the game.
Freedom Gundam (M) - Kira (90 Kills)
- Strike is trash. Freedom is good! His dodging is only pretty good, but his attacks are strong for a real and his MAP attack is quite good as well.
Nelly Brain - Yuu (85 Kills)
- Mostly untouchable. Solid enough support damage, enemies pretty much never targetted him.
Mazinkaiser - Koji (82 Kills)
- Strong, of course, but I actually dropped him and only used him on route splits. Nothing wrong with him, just wasn't exciting.
ARX-7 Arbalest - Sosuke (79 Kills)
- Lambda Driver makes his Shotgun pretty strong, and with Soul he can keep up damagewise. Decent, if not spectacular, real otherwise.
Baybull - David (74 Kills) and Buldy - Simone (29 Kills)
- I used them for quite a while. As soon as you get V-Max, Layzner Formation spam is AMAZING. It does incredible damage and is relatively cheap EN wise, and can be used three times in one turn. It still keeps up damagewise lategame, too! Just, the Baybull and Buldy are pretty mediocre units. The Buldy fairs a little better as a Sniper/Repairer, but the Baybull is forced to be a frontliner - a mediocre frontliner. Dropped after deployment slots started getting low.
Gundam Maxter - Chibodee (69 Kills)
- Eh. He was OK, and I mostly wanted to use the combo attack with Rose. I dragged him aroudn the whole game for it, and probably only threw it out once or twice - most of Rose's EN went towards the MAP attack. Also pretty fragile.
Voltes V - Kenichi (68 Kills)
- Solid enough Super. Combination attack with Combattler was always a strong option, and again, the big spirit pool is great.
Final Dancougar - Shinobu (65 Kills)
- Really likes a barrier part - makes him actually able to take damage. He certainly has no trouble dishing it out, anyway!
God Gundam - Domon (61 Kills)
- Dropped. Decent enough unit, though needing Max Morale for his best attack actually screwed me over once, when he lost 1 morale for an ally getting shot down (I believe so, anyway).
Hime Brain - Hime (58 Kills)
- Worse Nelly Brain. Combination attack was decent. Got replaced later on.
Archangel - Murrue (57 Kills)
- No Nadesico, but still pretty solid! Takes hits quite well, and has a respectable spirit pool, even with only three units. Guts is very useful, as is Strike. Forced, as well, so might as well make use of it.
Tekkaman Blade - D-Boy (57 Kills)
- Solid, with two lives. I probably didn't upgrade him as much as I should have, so he wasn't outstanding. Still a dependable unit.
Greimkaiser - Gale (40 Kills)
- I figured I might as well use him if I bothered to get him! Basically Baybull+, but without the combination attack. A solid unit, but he has no finisher. If he had a combo with Layzner or something he would be great.
Aestivalis Gai - Gai (26 Kills)
- Decent enough when he rejoined. His mech got like 4 upgrades in every slot for free a level after he joined, so he ended up massively overupgraded, seeing as how Nadesico was one of my favorites.
Iiko Baronz (Iiko) (12 Kills), Jonathan Baronz (Jonathan) (11 Kills)
- Untouchable lategame snipers, gave Jonathan a +3 Support Attack part and let them go to town. Excellent filler units, replaced Hime Brain and another unit when they joined. Both of them having a combination attack with Yuu kicks Hime completely off of the team. Very similar, Iiko has better Spirits, but Jonathan has friendship with Yuu.
That's everyone I used for any length of time. Game was fun, there were a couple spots that had me think for a second about what to do, but for sure one of the easier SRW's. Enjoyed it, and the english translation was good!