LFT: Blasting through the deep dungeon. Floor 1-2 were pretty academic. Rudivich's superfight was pretty tough. The boss not only had good support that took a lot of time to kill, he had offense to spare- and it's a good level for earth slash, which is his main move. I had a reset here, but it wasn't too bad.
Zalmo, ouch. He had good support (watch the hell out for the holy dragons) , and he had good offense. Everything's durable as well. I took this fight lightly and got my ass handed to me the first time. Came back, took it slower and managed it well enough. Bariten's fight was more annoying than anything else. Cid and Malak nuked most of the ninjas before they could do anything, and dance is completely worthless at this point for enemies. I did appreciate the damage dance triggering speed up for Cid a couple of times, though! Bariten himself managed to annoy the hell out of me with snipe, but it wasn't anything fatal.
Izlude himself was a threat on his floor, but only if he used his physical/breaks. Jump is a wasted action, as you can deal with it's damage or simply move the target out of the way. Had Beo and Malak work over the support with status while Cid mowed through them with damage. Izzy had no magic evasion, so Beo worked him over with drain in a hurry.
Funeral was worse than the Goblins fight. Even ignoring that Mimes can't mime dance/sing any more, those skillsets are just too damn slow at this point in LFT to be effective. Funeral himself wasn't a threat.
Setups:
Ramza
Squire
H Bag, Paladin Shield, Thief Hat, Secret Clothes, Setiemson. Guts, Draw Out, Blade Grasp, Defense Up, Move+3
Orlandu
Holy Swordsman
Excalibur, Genji Shield, Thief Hat, Genji Armor, Bracer. All Swordskill, Item, Speed Save, Attack Up, Move+3
Olan
Astrologist
Madlemgen, Thief Hat, Power Sleeve, Genji Gauntlet. Starry Heaven, Item, MP Switch, Two hands, Move+3
Malak
Hell Knight
Masamune, Masamune, Thief Hat, Snow muffler, Sprint Shoes. Untruth, Battle skill, Blade Grasp, Equip Katana, Teleport
Beowulf
Archer
Rune Blade, Venetian Shield, Thief Hat, Snow Muffler, Sprint Shoes. Charge, Magic Sword, Abandon, Equip Sword, Move+3
Ramza opens up every fight by using Masamune. He then uses cheer up and yell to keep things moving. He's very good in his Sacred Slayer role. Cid is my heavy duty damage dealer. Speed Up leaves Cid vunerable to some of the physical attacks that the others shrug off, but he has nearly 600 HP at this point and the extra speed adds up extremely quickly for him. Olan is a surprisingly effective attacker. I haven't been using Galaxy stop in the DD, since I wanted to get a reasonable feel for the challenge of the fights. He's a good item slinger as well. Malak is frog bombing, which is very good in the DD. Not only does it take out a target, it's instant and ignores all forms of evasion. He's also extremely fast, thanks to innate two swords and good base speed. Battle skill's to slow down a boss as need be, and dispel in a pinch. Beowulf is doing his usual DD ownage thing, with an extra bonus from LFT Archers having an awesome innate movement skill. I'd probably consider turning him back into a Temple Knight if the second Excalibur in the DD hadn't been removed. Shame, that. Beo had been running Counter Flood for most of the game, but it wasn't effective enough in the DD to make it worthwhile.
This team's all about getting the drop on things. Beo's my slowest PC at 12 speed unhasted. The team's so fast that any moves with charge abilities in large fights is rendered useless on the enemy side.