Mass Effect 2 - Playing this on Insanity. I was having fun with this. I have done a few missions fighting YMIR mechs without much cover in a row. Now it is less fun.
Have fun with zombies.
Which class for Shepard? I'm tempted to replay ME1/2 on insanity as a vanguard soon.
Risen: Replaying to get achievements and try new things. It's great, I basically got to a whole new place with a ton of sidequests I couldn't do as a bandit last time. Including a really cool murder mystery quest.
The way classes work is that every character starts the same and has access to (almost) everything, but factions have small advantages:
- Only bandits can get level 10 axe/sword, other characters can only go up to 7. Bandits get the gamebest armor too.
- Members of the order can master staves instead.
- Only mages can learn magic. (and it's awesome)
Needless to say, members of the order are vastly inferior. OMG staves! They're supposed to be the dedicated scroll users (Scrolls are one-use magic), but they don't have a particular advantage related to that.
Older game:
Breath of Death 7
This was supposed to be some oldschool (Mostly Dragon Quest) RPG parody, on XBLA (/PSN?)
I didn't really want to buy this, but it only costed one buck.
Humour was really, really weak. The game is as funny as a T-Shirt with "Epic fail" written on it. I think I remember smiling once during the whole game, but that's it. Honestly, the less said about it, the better.
What was surprising was the gameplay, as there were a ton of neat additions to the regular turn based DQ formula. In fact, it felt about as far from DQ as it could be.
- HP is fully restored after every battle. Only a few MPs are restored, depending on how fast you killed the enemies. Normal attacks aren't enough to kill enemies, obviously
- Every levelup, you get to choose between two things. Do you want for example, +30 strength and +30 magic or +30 HP and MP? Big damage against one person or low damage spell against a group? 10 MP and 50% success rate, or 30 MP and 100% success rate for your espace spell? +1 hit to your regular physical attack, or a big stat boost? etc etc. A lot of those choices are very interesting and there's no way to change them.
- There's a combo meter that looks similar to FF13? Everytime you attack, the combo meter raises, you deal more damage, your status has a higher chance of working etc. Some skills reset the damage gauge (Finishers, or, unfortunately for the player, the better healing spells) Some multi hit attacks raise the gauge faster, but often do lower damage overall.
- Every enemy gets more powerful every turn. This really forces you to be on your toes all the time, but unfortunately it kind of ruins defensive skills.
- There's a set number of random encounters in every dungeon. No random encounters afterwards (but you can still fight some to level up if you wish)
- Everything is insanely fast paced, there are difficulty setting and a score attack mode. (the lower your level, the better your score)
The gameplay is tight and demanding, like uh... Shadow Hearts 3's.
I think it's clear: Great game if you like RPG gameplay. Horrible if you don't.