Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 270311 times)

SnowFire

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1575 on: June 20, 2011, 05:55:10 AM »
Also, Cap / Doma: Are either of you on Magic the Gathering: Online?  Or just the 360 versions?

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1576 on: June 20, 2011, 06:13:38 AM »
Just the 360 version.  Quite literally the only MtG I've played in about 10 years.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1577 on: June 20, 2011, 07:45:06 AM »
999:

I can geek out with nitpicks and ending analysis, but not sure - has anyone here other than Tal actually played 999?

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1578 on: June 20, 2011, 06:53:34 PM »
Same as Cap, only substitute "10 years" for "ever". I've always been more of a collector than a player. I wouldn't rule out getting me involved at some point in MtGO, though it would have to wait until I get a working PC first of course.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1579 on: June 20, 2011, 07:29:02 PM »
Also, Cap / Doma: Are either of you on Magic the Gathering: Online?  Or just the 360 versions?

Whereas I've been damn tempted to start on MtG:O lately. Might have to seriously look at that. >.>

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1580 on: June 20, 2011, 07:56:05 PM »
Uncharted 2

It's been sitting in its case for a while.  I figured since I owned a PS3, though, I should eventually take a peek at "the best" of the ridiculously high budget heavily scripted offerings.

I'm going to be using some technical jargon here; look up Autonomy/Relatedness/Competence if you haven't read the psychological theory.

The climbing seems really bad.  It's bad on Autonomy--there's always one true path for climbing, and the only trick is finding it.  It's bad on Competence--it's so unclear what surfaces are climbable and what are not that I end up jumping at lots of walls and looking like a dork.  Hell, there was one time when a gate that was supposed to open didn't, and I had to get myself killed to restart the scene properly.  They do, at least, make some effort with Relatedness in this category; your allies seem impressed with some of your climbing.

The shooting seems pretty solid.  It's good on Autonomy--I've had success with all five of running up to someone and punching them, hiding behind a concrete block and popping up to shoot them, hiding behind a concrete block and blindfiring, stealthing behind an enemy and performing a OHKO, and running around in the open with guns blazing.  Different strategies work better depending on the situation, of course, but often several strategies are pretty good.  (And when they enforce only one strategy it's usually pretty bad).  Competence it's also good on (I strongly suspect some autoaim shenanigans).

The two weapon system I'm...not yet sold on for a 1-player game; I honestly spend most of my time doing ammo management--like "let me put down my main gun for a moment, pick up this one, empty it of ammo, then switch back to my main gun".  The one that really annoys me, though is "oh, there was an ammo pickup and a gun pickup right next to each other, and I picked up the gun, not the ammo, because they both use the same button.  Damnit!  Now I dropped my high-ammo gun -_-."  Two weapon system is, I'm sure, great for multiplayer, but it just clashes with the psychological hoarding tendency of players in a one-player.

And...well, honestly, I think I'd like the game more if the main character was female, or if I liked the first supporting female (Zoe).  That's more personal taste, though--maybe I should look into the new Tomb Raider--supposedly it's taking a lot of lessons from Uncharted 2 >_>.

The cutscenes and scripted events are "cool", of course.  I say "cool" rather than "good", because they're pretty light on character development, and much more about the explosions.  But, y'know, nothing wrong with explosions.

Overall the game is...solid.  The combat gameplay is good enough that it'll probably rate in at 6/10 or 7/10 on my scale if it continues the way it has (decently high, might even play it a second time, but I'm not expecting it to become a long-lasting favourite).

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1581 on: June 20, 2011, 10:46:48 PM »
<3<3<3  You really need to play more bad games.

Puzzle Quest 2 - Been doing this at Hal's because I can throw it on easy and only pay attention to it half the time while chatting on IRC or IRL.  Templar is actually better than I expected.  Turtling class that can use Defense as offense?  Nice.  Scales better with gear than anything else in the game I think, which is pretty rad.

Still not as good as Assassin and Poisons are still way to good (this is on PC so poison stacking is nerfed).

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1582 on: June 21, 2011, 01:54:25 PM »
Uncharted 2

Ok, so they stepped it up a bit with the bad climbing puzzles (making them slightly less bad).  It turns out that some of the temples in Tibet are actually gargantuan clocks with perpetually spinning gears that you have to clamber over if you want to get anywhere in the temple.  Who knew?  But from a level design perspective: I approve.  The game has finally caught up with the early 80s by inserting moving platforms!  It still fails hard at autonomy--there is only one true path--but at least they get a bit of competence, a feeling of "yeah, I got the timing right!" (even if the timing is pretty easy).

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1583 on: June 21, 2011, 04:21:04 PM »
If playing Uncharted 2 makes you want to play TOMB RAIDER, you'll be in for a surprise. (gasp Tomb Raider sucks).  Really, listen to Grefter, play more bad games.

Dead Rising 2: I picked this up at a sale. (PS3 version, PC doesn't run).  Characters are completely unoriginal: disgruntled main character who only cares about his daughter, annoying female sidekick who suppose to have morals and principles, the sexy evil chick who wants to screw everyone over for more money (ignoring the thousand of zombies), and the black man who lets everyone know he is black by carrying around a pimp cane and sunglasses. But who cares, you're in a mall! You have 72 hours to go kill zombies! Have at it.

...if you didn't have so much stuff to do.  There's a pretty strict time limit on doing story quests, and with no real fast way of moving around unless you carry 8 glasses of beer (mixing beer + beer = speed boost, what?)  Featuring a level up system, the game is pretty bad on level 1, and slowly gets better as you get more health, inventory slots and recipe cards.  Weapon crafting is fun and creative enough and the game throws many rooms where you it gives you the right items to make a custom weapon.  However, the game disencourages goofing off with the time limit, and weapons really only exist to take out the bosses in the game.  However most bosses are too easy if you just run over to the gun shop and stock up on shotguns and rifles.  If you're luckly enough, you'll find one of the heavy machine guns that kills everything in 10 seconds.  Fighting with melee weapons however is a bad idea; the controls are often too unresponsive and the bosses have invinciblity frames where they can attack you.  Don't even get me started on taming the circus tiger.

You can start over from the beginning, keeping all experence and weapon cards, so each time the game gets a bit easier.  The biggest thing they DON'T carry over into a new game is the shortcuts, which makes exploring 10x easier but it's introduced too late in the game to make a lasting impact.  Note I did not play Dead Rising 1, so I don't know if the gameplay changes are for the better or worse.  At least from what I see Chuck doesn't run like a stick is up his ass like Frank the whole game.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1584 on: June 21, 2011, 04:49:57 PM »
Dissidia: Finished Squall's quest. It's a lot more entertaining if you take it as a tongue-in-cheek parody of everything that made FF8 retarded that wasn't Rinoa. "I'm not alone, even though I'm a loner and hate people! I'm fighting alongside my friends, just on a different continent. Of course that makes sense, you just have to-- never mind, chapter's over."
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1585 on: June 21, 2011, 05:47:34 PM »
Just going to point out that Lara Croft and the Guardian of Light is actually not a bad game, Eph. Though it doesn't have Tomb Raider in the title, so you may well be right after all >_>


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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1586 on: June 21, 2011, 09:29:19 PM »
Dissidia Duodecim- Final Battle/Light to All scenarios are all done. The Epilogue was a decent workout. I chose Terra, Warrior of Light, Zidane, Tidus and Bartz as my team. Terra has already been L100 for a while so I decided to work on extra levelling for the others (they were all either late level twenties or early thirties from the experience they gained in their own scenarios/etc) and I ended up maining Bartz. I had a ton of fun with him. I also used Warrior of Light and Zidane during some round robin party fights and Terra near the beginning some too. Terra is adorable on the story map, puzzling whether she spend all her KP before the battle, the thought of everyone having time to chat/have fun and if the moogle would let her fluff him ^_^ Fought Chaos with Bartz at L51 (and he levelled up after each stage of the fight) Was Chaos supposed to be a joke this time? I don't remember him being this easy in the original Dissidia >_>

So I have done all of the scenarios for the twelfth cycle, the thirteenth cycle and the 000 story mode (aside from the Shantotto/Gabranth dungeons) I think I'm done with this game for a while now (I still have a lot of reports left to do, the extra dungeons, the Labyrinth to finish/etc but going to play another game/s first) =-) The world map was a good inclusion I think, I had fun running around it, opening treasure chests and spamming the attack/jumping animations of characters~

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Breath of Fire III- Thanks to Sage's advice in chat I managed to catch the rest of the trout I needed for equipment from the Manillo merchant. Once I had Teepo kitted out with a Silver Knife, Iron Helm and Waistcloth I took him around and levelled him up some, on man traps and things to start with then for a change of scenery I went back up Mt  Glaus. Fun times were had when I saw the effect of the Silver Knife vs the undead on the zombies in the cave at the top. Teepo is apprenticed to Mygas so I've been trailing back and forth to pick up skills here and there too. Teepo is L9 now and he has all Mygas skills up to Typhoon. I am planning to use Skill Ink to give the Mygas skills to Ryu and then to Nina or someone later.
« Last Edit: June 21, 2011, 09:55:23 PM by Clear Tranquil »
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1587 on: June 22, 2011, 03:10:39 AM »
SRWZ2-1: Beat this a few days back. On the whole, Sage summed the game up a few weeks (months?) back: pretty and polished, but almost no innovations at all on the gameplay. Since I have nothing to add to his overview/review, I'll just make whatever random comments I feel like instead.

S.R. points are quite welcome compared to the past few handheld SRWs that didn't have them. Stage 20's point in particular felt like a real accomplishment; I started the stage assuming I had no hope of getting it, only to realize after a few turns that I had a real chance if I played carefully enough, and ultimately managed to just barely scrape through. Some of the criteria felt kinda dumb to me, but they're purely optional so I don't think they merit any serious criticism. I ended up getting 44/49 of them on the first run, making an attempt to get them all (well, except stage 23) but not resetting if I missed up.

I have only two real complaints about the game. First is that dimension beasts are way, way, way, way too overexposed; it felt like the game threw them at you in every other stage, regardless of whatever show's plot was being featured. I guess I can understand it in the sense that they are by far the most dangerous faction for enemy grunts so spamming them makes the game more interesting, but the SEED-in-SRWJ level saturation meant that in the end I just got sick of seeing them. I wouldn't preferred that Banpresto just make some of the other grunts more competent and laid off on all the damons instead. The second is that support characters are absolutely awful in this game and have no hope of competing with the dozens of main characters (one of whom even resupplies!) for a deployment slot. I think this might have set a new low for the series.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1588 on: June 22, 2011, 03:56:48 AM »
To be fair, Support characters can be levelled -very- easily.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1589 on: June 23, 2011, 06:06:44 AM »
SMT:N - just started playing this a few days ago.  Got up to Matador!  This...is going to take some doing.
« Last Edit: June 23, 2011, 06:14:30 AM by NotMiki »
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1590 on: June 23, 2011, 01:56:13 PM »
Shadow Hearts: Rapidly approaching the end of this. I think I have access to Neam now. Game has a lot of flaws, but I think I still prefer it to SH:C.

Edit: Party is broken, healer and broken healer. By which I mean Yuri, Alice and Halley. Yuri is just ridiculous with attack boosts and healing available, although only being able to fuse once in a battle without SP healing is annoying. Alice is just a generic healer, except now she has Gospel which is utterly stupid. Halley has ridiculous amounts of healing and can do damn good damage as well. wut.
« Last Edit: June 23, 2011, 01:57:49 PM by Yoshiken »

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1591 on: June 23, 2011, 03:20:00 PM »
Broken Sword 2 Remastered - Finished

Decent.

Limiting the inventory items you can talk about does cut down on wasted time but it also makes the hilarity options a little jarring.

Not really a fan of the fixed position objects, mostly the mop on the boat. When there is a guy patrolling the boat don't just stand there with a mop like an idiot, Nico, put it down your pants already. Also in that segment it is a bit annoying that once you get onto the boat she decides to fall back to her regular walking pace rather than her quicker movements on the dock.

Have read at a number of places that Emily is supposed to be a ghost. As far as I can see all the reasons provided could be explained in other ways and that being the case raises problems which wouldn't otherwise exist, but purportedly Revolution have confirmed that it is the case. Whatever.

Game doesn't have the automatic area exit that BS1DC had for some reason, which is disappointing in general and very annoying in the island 'maze'.



Broken Sword 3 - Finished

Decent.

Quicktime events, sometimes without much in the way of warning: annoying. Special honours go to the segment which isn't strictly a quicktime event but George stands around telling Nico that they have to hide and she has finished doing so aways before he is finished talking, whereas you get limited time to do the same because he won't move until he's done.

Crate shifting puzzles, overabundance of: annoying. Mostly because he has to rest every square pushed/pulled. And some of them require shifting crates fair distances.

Stealth sections: annoying. Particularly in instances where it isn't clear where you're trying to get to.



GOG doesn't have Broken Sword 4. This could be seen in any number of ways.



Slowly meandering through my SRWL replay, midway through episode 25 currently.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1592 on: June 24, 2011, 02:37:38 AM »
Shadow Hearts: Rapidly approaching the end of this. I think I have access to Neam now. Game has a lot of flaws, but I think I still prefer it to SH:C.

For all that I really enjoyed SH1 (packed full of Koudelka goodness), I find it odd that you like it more than SH:C? Care to elaborate?

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1593 on: June 24, 2011, 03:07:12 PM »
Shadow Hearts: Rapidly approaching the end of this. I think I have access to Neam now. Game has a lot of flaws, but I think I still prefer it to SH:C.

For all that I really enjoyed SH1 (packed full of Koudelka goodness), I find it odd that you like it more than SH:C? Care to elaborate?

Iunno, I just never really got into SH:C. It started off really slowly, and I never found myself caring about any of Gepetto, Karin, Lucia, Blanca or Kurando. Contrast to SH where the villain feels threatening throughout the whole game (and isn't just some random face-heel towards the middle/end) and the whole cast (except maybe Margarete) is at least plot-relevant and have some nice backstories/reasons for fighting.
Don't get me wrong, I think SH:C is a great game - amazing script, some nice characters in Yuri/Joachim/Nicolai, and the setting is carried out really well. I just think SH1 does a lot better on the whole.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1594 on: June 24, 2011, 06:04:13 PM »
I'm blanking on Keith's backstory too. Thoughts along the lines of rando invisible guy joins my team yaay?~
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1595 on: June 24, 2011, 08:42:05 PM »
Mass Effect 2- Got this at last and after a bad start its getting better. After an hour at character creation I ended up just using a character code from the internet, class is the walking tank Sentinel on insanity.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1596 on: June 24, 2011, 08:45:25 PM »
I'm blanking on Keith's backstory too. Thoughts along the lines of rando invisible guy joins my team yaay?~

He was bored.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1597 on: June 25, 2011, 03:36:54 AM »
I'm blanking on Keith's backstory too. Thoughts along the lines of rando invisible guy joins my team yaay?~

He was bored.

AND INVISIBLE.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1598 on: June 25, 2011, 03:41:15 AM »
Super Laggy RPG: Just got the first star. I've had 2 resets so far, first was in the opening Bowser fight because I stumbled right into the trap Laggy set for players too familiar with the game. Second was a Random fight in Bandits way against 2 K-9's and a spiny. I wasn't paying attention and Mario's hp was kind of lowish. He got taken out quickly and Mallow couldn't salvage the fight by his own. As for bosses, Hammer Bros were surprisingly difficult and I would have been in trouble if I had fewer mushrooms because Hammer Time 3HKOs. Mack and Croco weren't too bad but I think I was slightly over leveled for both and levels make a fairly noticeable difference in the game so far. I was surprised that Mallow didn't one round the Shysters in the Mack fight, but I guess they're different from the normal Shysters. It's a good thing that Mack didn't call them out to frequently I was pretty low on FP at the end of the fight and Drain hurts.

As for the characters, Mario's pretty much the same as always and Mallow's unarmed physical is a lot better. Mario's hp is a lot better than Mallow's but I think that's more because Mallow's hp was lowered. Mallow's still good though because Thunderbolt is fantastic, especially now that I've got the timing down on it.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #1599 on: June 25, 2011, 02:41:06 PM »
I'm blanking on Keith's backstory too. Thoughts along the lines of rando invisible guy joins my team yaay?~

Hm, true, forgot about him.
(That said, I also forgot both Blanca and Lucia existed at first when writing the SHC list, so...)
Still, 3/8 having personalities is somewhat worse than 4/6, especially when the villain's considered as well.

As it goes, I think one of the main differences in opinion here comes from the fact that I played SHC before SH1.