Decided to play through all the Xenosaga games, despite what I've heard from here!
Anyway, I've finished the first two.
XENOSAGA 1
- The game was alright. It started really slow, but when stuff started happening it was interesting. A lot of technobabble early on especially, and that could turn off some people.
The combat system was OK. It was simple, but not too hard. There were a couple rough spots (The boss of the Cathedral Ship was pretty challenging), but the hardest spot in the game in my opinion was the Song of Nephilim. Not any boss in there. Just the flamethrower randoms. I wiped to them once, and decided to just grind out a couple levels.
Speaking of randoms, they weren't worth fighting. Maybe that's why I was underleveled, but it took way too long. So I ended up abusing that 100% run rate whenever I could.
Overall, the game was alright. Worse then other RPGs I've played, but not unbearable, and the story WAS interesting to see where it would go.
Final team was Jr, chaos, MOMO. Jr. was solid, there were times when ranged physical was really nice, and times where it sucked to have no magic basic attack. chaos was... alright. Just alright. MOMO was kind of bad early on, but usable later. I've been sticking with this team throughout.
XENOSAGA 2
The game starts out much more interesting, in my opinion! Some of the early cutscenes are cool, like the robot car chase. Also there is music this time! MOMO's subconscious was a pretty tough dungeon for being so early on, but I did enjoy it, actually.
The bunny quests were pretty annoying. I only ended up doing a couple. Actually, I haven't really been doing many sidequests in this series at all, or really opening many segment files. I've done a couple, but I don't go out of my way.
Boss fights are pretty entertaining, but man are they long. I'm SURE they could be made faster, but I'm sure I didn't min-max. I did do things like casting Aura Sword or whatnot on my party members to up the elemental chain, so I did alright in the end.
Randoms are, once again, not worth fighting after a certain point. However, this time, a lot more of them are blocking your path and are un-walk-throughable, so you're forced to. Each fight is 10 minutes. I don't mind randoms being threatening, but when they respawn so quickly, it's kind of frustrating.
The plot focused on Jr, which I liked! Shion seemed to have been made about five times worse in this game, in the first she was... kind of annoying, but alright. In this game she's just a jerk.
They introduced too many characters! Stop introducing them! You have enough!
Anyway, the game was... again, alright. It did some things I really liked (Even if it's simple, I like that NPC's have different text depending on whose in front) and others I did not (Randoms.) Also, the skill system was kind of dissapointing.
We'll see how they close up the plot in the third game. I don't think it'll end well! Maybe some series could give a satisfying conclusion with this many villains, but I don't think this game can.
Also I can't kill anyone they always get away, or we're beat up after a boss fight. It doesn't bother me but it happens a LOT.