Radiant Historia- Alternate History Chapter Six. Granorg "Turning of the Tide" Saved before the boss. Almost caught up with where I am in the other history now. I have 49.38 on the clock and I never want this game to end~
Hence I am in the habit of fighting bosses with a variety of teams before moving on. Not always such as if there is extra plot scenes/a fair bit of dialogue before hand but it is something I've done a fair bit throughout the game.
Already beaten this particular boss with my standard party of Stocke, Aht and Eruca. Now doing it with Stocke, Rosch and Gakfa! Then inclined to do it with Raynie and Marco as second and third since Marco hasn't received a work out in a while. Probably finish with Stocke/Aht/somebody to grab the shiny from the boss again too =)
I settled on Stocke, Aht, Eruca after using it for a long stretch from Chapter 4 to Chapter 6 Standard History including for desert treks, the forest and the Holff Ruins so yeah lots of fighting going on. I used Stocke, Rosch, Raynie for a while after returning to AH but also tried out Stocke/Aht/Rosch and Stocke/Aht/Gakfa vs the SF boss. Once a Eruca joined in Alternate History too however I couldn't resist switching back to my typical blitz down party!~
(haven't really used Gafka much honestly apart from when he was forced very early on with Aht, against aforementioned SF boss and for his dual to learn the Strongman tech)
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Edit -
Interesting observations about speed. With my Stocke, Rosch, Raynie team Stocke was getting double turns. Against *SPOILERS* (current boss)
Viola turn order is kind of odd. With Stocke, Rosch, Gafka it goes Viola, Stocke, Auto Defender/Auto Defender, Rosch, Gafka, Viola, Stocke, AD/AD, Rosch, Gafka, Viola, Stocke, etc (Viola gets a turn in between Rosch and Gakfa during the third round) With Raynie and Marco turn order goes Viola, Stocke, Raynie, Marco, Viola, Viola, Viola, Stocke, Raynie, Auto Defender, Marco, Viola, Enemy, Stocke, Raynie, Enemy, etc. I don't get it. Something seems off. Viola seems to get an awful lot of turns here unless all three enemies are all actually just attacking all at once during that first round and I'm getting confused by it *SPOILERS* With Stocke, Aht, Eruca vs the grunts in Granorg Aht goes first and wipes out a bunch of stuff with Cross Star (no pre-emptive strike and no speed boosters)
(other random observations about the boss fight Gakfa dies because I forget to use a MDF+ Herb on him - this is because he only has 32 base MDF! Since I am twinking his ATK with the Bestial Soul. Raynie runs out of MP to use G spells before the fight ends with the Stocke/Raynie/Marco team - Auto Defenders take a while to go down and I end up finishing them off by transturning for Stocke turns and G Fire spam, why does Stocke have more MP than all the girls anyway~ Perhaps I should have twinked Raynie some for MP instead of full on MAG twink (she has La Tormenta from the Thaumaton boss steal, Sable Larme and Eruca's accessory lineup for a total of 164 MAG~)
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(random musings)
Though I've been a bit puzzled by some of the skill choices PCs have received later on. Mostly recently Aht picked up Air Assault which I believe is an ST launch skill (I admit I haven't used Air Assault much with anyone) Why does she need an ST launcher when she already has an MT launch skill in Cross Star which not only crowd sweep OHKOs your average Astellian/Granorgian grunts (like the Astellian Officers in the current chapter) but takes a solid chunk out of slightly more durable stuffs like thaumatons (allowing Stocke or Eruca to follow up with GT/MT stuffs in Heat Blade/Judgement with extra GT/MT hits added on from the drop due to the MT launcher =)? Also Eruca learns Push Assault after the boss. Yaay?
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Statistics currently if anyone's interested (before boss) -
Stocke L54, Aht L52, Eruca L50, Gafka L43, Marco L49, Raynie L51, Rosch L43
Stocke
Pieti Edge
Moirae Manteau
Rook Stud (DEF/MDF +10) x 3
HP - 520 MP 215 ATK 108 MAG 113 DEF 145 MDF 139 SPD 38 LUC 37
Aht
Glaux Dagger
Giant Cape
Crystal Charm (MAG +6) x 2 Thaumatech Orb (MAG+5, MDF+5)
HP - 360 MP 180 ATK 74 MAG 165 DEF 78 MDF 106 SPD 49 LUC 36
Eruca
Vega
Fortune Gown
Thauma Charm (MAG +10) x 3
HP- 348 MP 206 ATK 53 MAG 157 DEF 51 MDF 144 SPD 37 LUC 52