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Author Topic: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)  (Read 267149 times)

Fenrir

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2750 on: November 22, 2011, 03:48:30 PM »
I'm also terrible at reading people (Duh, I'm male) and I did fine in LA Noire.


I reached the pinnacle of my entire gaming life in Dark Souls yesterday.
In the catacombs, you can find some spiky bridges that can't be crossed. Find a switch, the whole bridge turns around and you can pass.

So anyway I invade one guy, ignore him and rush to the switch. I use it, and can now go to the bridge, where I put some shiny mysterious item. I go back near the switch to hide; that way the invaded guy can't see me, but I can see the bridge.

The guy slowly kills the monsters one by one, then eventually finds the bridge. There is a shiny item on it. Obviously, he goes there and picks it up. It is a dung pie. I make a mad rush to the switch, activate it, and the guy falls to his doom.

Things just don't get any better than this.



On the other hand, FM3 solo is too hard. I give up.

Pyro

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2751 on: November 22, 2011, 05:33:55 PM »
Quote
I reached the pinnacle of my entire gaming life in Dark Souls yesterday.
In the catacombs, you can find some spiky bridges that can't be crossed. Find a switch, the whole bridge turns around and you can pass.

So anyway I invade one guy, ignore him and rush to the switch. I use it, and can now go to the bridge, where I put some shiny mysterious item. I go back near the switch to hide; that way the invaded guy can't see me, but I can see the bridge.

The guy slowly kills the monsters one by one, then eventually finds the bridge. There is a shiny item on it. Obviously, he goes there and picks it up. It is a dung pie. I make a mad rush to the switch, activate it, and the guy falls to his doom.

Well now I'm sure someone's shit-faced.

Fenrir would it be gay if I said I love you man?

Atelier Totori: Made it to Frontier Village. For all of a few technical complaints the series of scenes that followed were surprisingly powerful. I even choked up a bit. The game's focus on the Helmond family pays off in that a player develops a stronger attachment to the sisters. Vastly superior to Atelier Rorona in that regard.

While I have never much liked the time system, Atelier Totori isn't TOO strict on it, and making things to rip open a new one in bosses is a lot of fun. Combat in general feels like it flows better than in Atelier Rorona, but that could me just not having unlimited MT kill-em-all items that turns every fight into a one turn affair! Not that the alchemist in this one isn't magnificently broken when she needs to be. Go go gadget multiacting! Go go gadget nigh-invicibility! Go go gadget overkill!

The games STILL needs the Mana Khemia/Atelier Iris 3 battle system. Why the hell did they ever get rid of that? It was freaking great.

Luther Lansfeld

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2752 on: November 22, 2011, 05:36:59 PM »
RH- Started this. Fun battle system, and the main character is such an attractive man. Life is good.
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Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2753 on: November 23, 2011, 12:34:11 AM »
The guy slowly kills the monsters one by one, then eventually finds the bridge. There is a shiny item on it. Obviously, he goes there and picks it up. It is a dung pie. I make a mad rush to the switch, activate it, and the guy falls to his doom.

*slow clap*

I haven't had a chance to play the new King of Fighters yet, but wow is the package impressive.  Not only a four-CD music compilation, but the instruction book is 85 pages of full color.

Shale

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2754 on: November 23, 2011, 02:35:44 PM »
RH - finished. Excellent game, ending manages not to be a complete cop-out despite ample opportunity for such (although the "true" ending is pretty disconnected). Final boss chain was pretty easy except for the second phase of the last battle, which killed me once through status spam before I decided to just unload a bunch of Turn Breaks on it. It got one turn the second time around. Two entries missed on the Chronicle, one a bad ending for the Euruca's Ring sidequest and the other, presumably, for beating the optional superboss who I hate.

Sonic Generations - started! Awesome stuff. Classic and modern Sonics both play really well, I freaking love the music, and while the main acts are pretty short the challenges add a hell of a lot of variety to the mix so far. Finished the 16-bit-era main stages and am working on clearing out as many challenges as I can before taking on the Death Egg.

Edit: Also, apropos of what we were talking about at the minimeet, Sega's community manager apparently said that if Classic Sonic had gotten lines, the "only choice" for his actor would have been Jaleel White.
« Last Edit: November 23, 2011, 02:59:03 PM by Shale »
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AndrewRogue

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2755 on: November 23, 2011, 09:35:32 PM »
Bought a used PSP 2000 for myself today because I am full of hate. Going to pick up Fate/Extra up nearer home because the store down here didn't have it.

Jo'ou Ranbu

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2756 on: November 24, 2011, 12:12:59 AM »
Sonic Generations - started! Awesome stuff. Classic and modern Sonics both play really well, I freaking love the music, and while the main acts are pretty short the challenges add a hell of a lot of variety to the mix so far. Finished the 16-bit-era main stages and am working on clearing out as many challenges as I can before taking on the Death Egg.

So, they -finally- learned how to make Sonic levels not tiring?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Anthony Edward Stark

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2757 on: November 24, 2011, 12:42:30 AM »
Generations is, indeed, pretty good. They seem to have remembered the point was "HAULIN ASS, GETTIN PAID!"

I feel it should have had Urlke voicing Sonic though.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2758 on: November 24, 2011, 02:03:19 AM »
In the middle of week 7 of Fate/Extra. Caster really gets rolling as your resource pool (both magus MP and servant MP) improves - after a certain point I stopped bothering with random enemy attack patterns and just used Shockwave 2 on everything, then spell-nuked them in the two stun turns. The passive skill that regenerates 30 MP after every battle is a game-changer for her, and Bestial Sky->Frozen Heaven easily OHKOs every random except for the Nephilim and Moby Dick, who die within two turns anyways for large quantities of exp. On easy mode I can easily keep going from healing fountain to healing fountain, but even on Normal you could make use of the MP healing formal wear with a bunch of storebought master MP items and keep the spelltrain rolling.

Vlad ended up being a lot less scary than I feared; he was only 4HKOing with his non-skill attacks, so I had more margin of error than I was anticipating. Vastly improved magic damage meant he went down much quicker than Archer did, as a boss. This was the weakest week in terms of storyline, unfortunately; Vlad himself had some entertainment value just due to how over the top he was acting, but Ronnie was just lame and couldn't die soon enough.

Assassin had some of the most interesting mid-week arena activities, but ended up being an incredibly favorable match-up for Caster, one I actually won on the first try. A guaranteed non-attack on move 1 for safe buffing, a Noble Phantasm that didn't kill at full health (turns out it's 90% gravity) and is used in extremely predictable fashion (only on move 2, several turns in-between), no damage-dealing skills besides his Noble Phantasm... his regular attacks hurt, but I could keep those under control with spells, and in-battle MP healing meant I had plenty of magic.

Lu Bu, on the other hand, was an absolute nightmare to face and racked up double-digit resets (I didn't keep count), despite waiting on 2 of every 6 moves. He could use Fallible Bow just about anywhere, anytime, for 1300 damage to my 1700 HP, which along with a mispredict on *any* other move meant death. This meant he could kill me on literally every single turn, leaving me no margin of error whatsoever throughout the battle. The need to constantly keep HP high limited the amount of MP healing I could afford to do which limited my offense as well. Oh, and his Noble Phantasm did 3400+ damage, meaning I *had* to use Aphotic Cave to block it to have any chance of survival. His NP pattern thankfully is a dead giveaway that he's using it on a specific turn (at least if you check the JP wiki beforehand so you know what to look for...), but I still had to use Aphotic Cave on every single unrevealed turn to ensure survival, which meant lots of wasted MP. The only saving grace is that it's OPB, so once I got past that turn I didn't have to worry about it anymore.

Oh, and because all of the above wasn't dickish enough, Battle Continuation means that the fucker doesn't even die when he is killed the first time. >_< Thankfully I was warned about *that* beforehand, otherwise I would've eaten another reset just when I thought I had the battle won.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2759 on: November 24, 2011, 03:43:23 AM »
Makes sense.  Berserker never dies when killed *nod*
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hinode

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2760 on: November 24, 2011, 03:56:31 AM »
Actually, based on message board posts it's (apparantly) even worse than I thought. From what I'm reading, the auto-life is a random chance of activating when he dies, rather than a single guaranteed instance like I thought. Some people are reporting that he revived 8+ times in a single battle, which would be beyond insane.

I'll note at this point that if you kill him on, say, the second move in a round, he immediately gets back up for the third move and keeps on attacking. So you can't get any "free" attacks in after the auto-life kicks in, unlike in some games.

superaielman

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2761 on: November 24, 2011, 12:45:56 PM »
Orcs must die: That they must. I've beaten five or so levels. It's a fun tower defense game, though I could do without the button mashing side of it.

FF13: Chapter 6, with Sazh and Vanille right now in a forest.
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Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2762 on: November 24, 2011, 06:38:01 PM »
Castlevania: Order of Ecclesia: Beaten!  I stubbornly beat all bosses (at least after a point) without items thereby making the game  far harder than it needed to be.  I blame the DMC mindset!

First half of the game is decent enough.  Then you get to Dracula's Castle and...well...damn, great stuff there.  Definitely in running for best game in the series, at least.  Hard to really find anything notably wrong with the game and it does plenty of things right.


Sengoku Basara: A pirate just let the Western Army win the war.  This is the first path I took that had a Western Army Victory.  Gotta love how subtle the game is with good guys vs. bad guys in that its not at all.

More seriously, I do appreciate how they made Motochika a Western Army character, but made him actually sympathetic and understandable, thus likable.  Yeah, he's WRONG, but you only know that purely because of dramatic irony, and things he clearly doesn't know, so you can still side with him even though you know you're letting "Side of Assholes and Whiners" win over "Side of PEACE, LOVE, AND BONDS OF FRIENDSHIP!"
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
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[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2763 on: November 25, 2011, 05:32:18 PM »
Fate/Extra - Caster route.  Finished week 1.  First boss was kind of predictable so lols were had.  Didn't even get to use its Noble Phantasm.

Captain K.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2764 on: November 25, 2011, 08:46:35 PM »
KoF13:  Completed story mode.  Unlocked all characters, and beat Arcade without continuing.  Btw, there's a special gallery picture for beating the game with Billy, Hwa, and Raiden.  Fatal Fury bros for life!

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2765 on: November 25, 2011, 08:58:14 PM »
LA Noire: Wow, Roy Earle is a sack of shit. Doucheshirt really was a harbinger of things to come.

I seem to pick up more information from tone of voice than from expressions. Which is probably unsurprising.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2766 on: November 25, 2011, 08:59:44 PM »
Final Fantasy X - Finished the zany playthrough! That is all the characters were banned from activating any nodes in their own section of the grid, and in general only got to play in grids least like theirs (and Kimahri's if needed). A lot of characters took a while to get started (Wakka/Lulu needed L1s from Mi'ihen Highroad, Tidus/Yuna needed L2s from Macalania Woods, Auron/Rikku needed Teleport/Friend Spheres from Bikanel) but it's okay, early FFX can be NSG'd reasonably enough at worst.

Tidus: Pretty much an experiment failure. I sent him around Kimahri's grid while waiting for the L2's to open Yuna's. Terrible idea, he was way behind on learning white magic (got Holy literally the encounter before the last battle). Wasn't unsalvageable because even behind on it, WM can be really useful, and eventually his magic got high enough to do okay work with the -ga spells (Black Magic Spheres) but certainly not great overall.

Yuna: Banned aeon physicals after she started into Tidus' grid. She did the second half of Tidus, then teleported to the second half of Auron's, then the second half of Wakka's. This is great for str and she actually approached "real" fighters. Also 1 MP Quick Hits with Nirvana for ~11k damage endgame is pretty great.

Auron: Rikku's grid, which is kinda short, then the second half of Tidus'. Super-fast, Quick Hitting machine. Gets a 1 MP Cost weapon too which also helps. Not much to say here, was basically a better version of vanilla Rikku outside lacking Mix, though his own overdrive actually remained useful unlike Tidus/Wakka/Lulu's.

Wakka: Lulu's grid for almost all the game, bit of Yuna's at the end. Generally solid enough. He went through laggy points (right before -ga spells was the worst), but frequently had lots of damage. Lancet fixed up MP problems.

Lulu: Tried to be Wakka. This doesn't work very well, because part of what makes Wakka good is his accuracy, which is almost entirely base stats and can't be replicated. Also being up-to-date on Wakka's abilities feels really important, kinda like with white magic. She had her moments (the best were using the Deathtouch weapon to cause mayhem from Bikanel to the Calm Lands) but overall not one of the more useful PCs.

Rikku: Auron's grid, then late Wakka's. Spent the entire game trying to catch up to Auron in strength and got passed in speed. Breaks do have some uses though she was late to the party with them. Alchemy weapon and Use are decent as always, as is Mix.


Fun fun. Final dungeon was a weird thing, I had a couple resets here and generally struggled a bit with some of the randoms, then promptly killed Jecht before his third turn (First Strike -> Haste -> Nirvana Quick Hits mostly). Still trying to figure that one out, but I guess he lacks evil counters, MT stone, or Bad Breath!

I still love this game. Story does some really great things, I think it is almost undoubtedly one of my favourite games in the genre for story, and one of the few games that has a story this good that also has great gameplay. The game does have flaws of course (swapping people for exp is annoying, no sceneskip is a product of the time but still sucks, challenge a bit inconsistent) but overall it's just amazing stuff. Now I want to play it again.


So with that out of the way, I really have no idea what to play next. Anyone feel like offering suggestions?

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Maybe.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2767 on: November 25, 2011, 09:19:57 PM »
VVVVVV - Picked this up off Steam yesterday since it was only $1.24 and the demo was fun.

This game is short, but I guess I get what I pay for...  And by short, I mean three hours to save all of the crew members, collect all 20 trinkets, and save everyone.  I got to the Secret Lab, unlocked all the songs unlocked at least most of the other modes, and...  I dunno, I think this game would be pretty good to replay.  Said replay value is really high, and there's a lot of trophies one can get for different things - and they're actually HARD.  I assume Master Mode would be just as hard.

Ended the game with about 1050ish deaths.  I need to work on that number.

Fenrir

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2768 on: November 25, 2011, 09:54:23 PM »
Thanks guys. Unfortunately I haven't really found any other fun way to kill people in Dark Souls. It's all downhill from there.

Well, I've stayed near the bonfire in the Painted World. Whenever the fire runs out, it means I'll get invaded in a few seconds, so I just run straight to the beginning of the dungeon and try greeting incoming invaders with a THIS IS SPARTAAAA kick to immediately throw them off the cliff. This hasn't really worked well though!

I've also tried Gravelord cursing, which sounds great on paper... Basically you use a rare item that dramatically boosts enemies in the world of other players. Just a dick move. You'll also leave a mark in their world, they can touch it to invade you. If they kill you, the whole thing is cancelled, if you kill them, you get another one of those items so you can do it all over again like the crazy madman you are.
This is all very cool but in practice I've used those items like 10 times and have only been killed by regular invaders everytime. I haven't seen a single invaded dude complain. And this seems to be a common complaint.

There's been a patch that fixes exploits, makes the entire game overall a whole lot easier and does a few neat things. (You can buy twinkling titanite!!) Overall it's definitely not a bad thing IMO, it's more accessible but there's still a lot of challenge to be found, this is still game of the year for every year, etc. I don't think I've ever played a single game for that long in a short time, seriously guys I'm fanboying more than NEB about FFX here.

(BTW NEB you'd probably like breath of Death 7 / Cthulhu saves the world for the battle system. I'm not too crazy about them myself (don't care about writing or the retro fad, and the dungeon design is dreadful) but they're still worth it)


Grandia Parallel Trippers:
Procrastination can apply to videogames too. The definition of procrastination is playing grandia Parallel Trippers when you should take your PS2 back from your closet, get FM5 and play it instead.

So far:
"What's my name?"
" -> Yuuhi"
No. Yuuhi is a terrible name. Erase that shit.
" -> Bob"
" That's right! My name is Yuuhi!"
Fuuuuuuu
« Last Edit: November 25, 2011, 09:59:13 PM by Fenrir »

Meeplelard

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2769 on: November 25, 2011, 10:07:59 PM »
Quote
So with that out of the way, I really have no idea what to play next. Anyone feel like offering suggestions?

Why not start Lost Odyssey?

Dead Rising 2: Oh yeah, I've been playing this.  Just got Katey her first Zombrex (not including the one you get in the intro.)  Tried to fight Leon, but promptly died.  At least I have an idea of what to do!
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2770 on: November 25, 2011, 10:45:41 PM »
So with that out of the way, I really have no idea what to play next. Anyone feel like offering suggestions?

No love for Portrait of Ruin?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Luther Lansfeld

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2771 on: November 26, 2011, 12:44:47 AM »
Yaoi yaoi yaoi yaoi~
When humanity stands strong and people reach out for each other...
There’s no need for gods.

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2772 on: November 26, 2011, 06:28:09 AM »
Order of Ecclesia Hard Mode: Finally went and finished this.  Dracula, being based around single big hits of damage (unless you massively screw up vs. bats or fireballs), doesn't actually change that much, so he wasn't so bad - drank ~7 High Potions, which is acceptable.  Blackmore, Death, & Eligor I used a single Super Potion on each, whatevers.  Still fun times, though I wish the final section of the keep post-Cerberus had been larger, and you had more areas to abuse Volacticus on.  Yes it's broken but give me some large open-air type place I can ruthlessly rain destruction from above on, at least once.

Cthulhu Saves The World: One of the best Dragon Quest games ever?  ... I think I would have preferred a great Cthulhu game, but whatever.  I have to wonder if there isn't a Farmville-like addiction to such battle systems, as it's been done a billion times before, but CSTW cuts a ton of the crap out of DQ combat / dungeons.  The dungeon design is still terrible, but there's an encounter limit, so you can get lost and it's doesn't devolve into a total slog.  (Well.  Insane removes the Encounter Limit, but I played on Hard.)  Dungeons are still a bit too long in general, but oh well.

Anyway.  Seriously, see first sentence.  This is DQ style combat done right.  Stalling strategies are temporary ploys to get some buffs off and get back on your feet, not a viable long-term option.  Tanks have a role to play, thanks to the Defend command drawing attacks for tough characters (and becoming "Dodge" for frail ones who are then less likely to be targeted), so Defend -> Toss a heal on the defending character is a valid strategy.  The average combat goes fast, and you have a strong incentive to *use* your cool skills by not making MP a terribly limiting factor.  And the level-up choices are, in general, pretty well balanced, for all that the common stats vs. HP/MP choice is almost always better to take the stats.  (They needed to bribe you with more HP/MP.)  Also, once you pick a direction, splitting your focus is usually a bad idea, so you need to pick, say, Speedster Paws vs. Mage Paws, since flexibility never matters (and if it did, you could do it by replacing a character with the right build from the reserve anyway).

On the downside...  meh at a lot of the fanficcy dialogue and plot.  Yes, it's supposed to be silly, but it's also lame some of the time as well.  I don't want to call it lazy - there was a ton of stuff to write even as is for a 2-man project - but couldn't there just have been plain *more* in some of the plot scenes?  A lot of the characters are supposed to be funny merely by virtue of existing.  Sorry, that doesn't cut it.  "lolz it's the goth necromancer with an Addams family reference for a name!!1!"  Who just shows up and joins.  This is...  pretty much true for everybody not Cthulhu / Umi / Paws, and even Paws just has one mini-plot arc in which he does something.  This might be acceptable with more funny dialogue to let you get to know the character, but this only really happens for Umi.  Umi has the simplest "idea" - anime sea chick inexplicably in love with Cthulhu - but hey, she runs with it and makes it funny.  Sharpe is just lame.  October COULD have been cool - you totally SHOULD have a cultist in your party - but she never really does anything.  Paws was okay but minor.  Dacre was lame - I approve of old man hype, but he also gets a "lolz join up for no reason!!1!" after which he does nothing.  Ember, well, he's really late and does have one funny line, so I'll forgive him.  ("Thanks for saving us from the dragon, oh horrifying hero!  ...uh, wait.  What's that scaly thing behind you?"  Ember: "Nope, just a big pink dinosaur here.")

More generally, the plot is more Dragon Quest than parody-Lovecraft, which is a shame.  "Go to the Shrine of Heroes, uh, 'cuz, and find a random holy sword, who will randomly join your party?"  I see.  It would be one thing if it was attempting to parody this more, but it feels more like they're just playing it straight.  "Yup, here's your obligatory Ice Cave."  This isn't fun.  Fighting the 3 Heroes of Light who've found the 7 sacred crystals?  Now that's fun!  The best plot arc by far was the Innsmouth bit -> Magitek Marsh Foundry, which properly played with what I'd expect from comedy Cthulhu.  Oh well.  At least the battle system was solid throughout.

On that note.  Pretty much stuck with the initial 4 the entire game.  Physical Cthulhu, Physical Umi, Physical Sharpe favoring Wind Strikes rather than bothering to try and get a high-Hit regular physical, MT boom October.  I used Paws in one fight, and it's an interesting idea for a character, but he doesn't bring the turn 1 damage I wanted.  He's got some tricks but you want immediately relevant tricks in CSTW.  Dacre I thought was even lamer than Sharpe, so I only used him in 2 boss fights (Don't want healers vs. masses of randoms that need to be cut down on turn 1!).  Shoggoth (boss of Water Shrine) has MT POIZN, and he has Cure Condition + Heal All, so that's what the doctor ordered.  The superboss quartet would slaughter October too easily, and her ST damage wasn't good enough (I'd taken an Uber Void over an Uber Dark Blast), and getting Regen + Healing + Team Buffing was too helpful.  Might be the right choice for Azathoth as well, but I killed him pretty easily on the first try, so didn't need to experiment and try.  I never used Ember; he seems like he'd be great in a normal DQ where you want to conserve MP, but he joined way too late for me to care about that.

Anyway, decent.  I wish the designer had waited another week before releasing it to add more plot and dialogue, considering the obvious time spent on a really well-balanced battle system, but oh well.  Going through Cthulhu's Angels on insane now, where I see Molly gets a lame "lolz I am so awesome" intro with no plot.  Sigh.  At least October / Elonalinka / Umi seem amusing this time around.

Trauma: Got this on sale from Steam.  Don't bother.  The game is half an hour or so, which would be acceptable...  except it doesn't do anything, or tell a story.  Shame, because it has a nice mood.  You just get weirdness, but it's pointless weirdness, so meh.

Currently going through The World Ends With You on the DS.  Such a weird game.  I'd expect to hate a game about invisible hip teenagers shopping in Shibuya with ultimate power on the line or something, except it's actually pretty compelling so far.  I actually like the characters I've met so far, which is an achievement considering my initial skepticism.  Only nitpick...  and it's a potential nitpick, at that, too...  (End of Day 7 spoilers.  So Shiki was impounded as Neku's most precious item?  Okay, nice backstab from a plot perspective, but...  she's not his to take.  What happens for the guy who's a mountain climbing fan and likes Mt. Fuji the most?  Or somebody whose most important thing is God?!  You can't just zap them for a week, even if they win...   of course it's possible that this whole setup is a giant lie and Shiki was never going to be revived in the first place, in which case, bravo.  Oh well, just wanted to mention this nitpick. )

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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2773 on: November 26, 2011, 08:03:31 AM »
DQ9 - So me being me after 4 I didn't feel like moving on to the unknown that is 5 and I had flashbacks to everything I hated in what I played of 6.  Checked my DS games and while I have some good stuff to play (999), I felt like an RPG.  Soooo... I updated my PSP to play TitS, but PSP isn't so great for taking to work to play on the bus.  Started this up.

Then it was Metal Slime week on DQVC and I only noticed on the last day.  So I played until I got to Bloomingdale and am currently using Gold Mail alchemy to get cash to buy Metal Slime equipment.  Partly because hey just completely breaking the game is a thing I can get behind I guess, but mostly because it is a very very easy thing to do on the bus or just in general down time. 

So that makes 2 DQ games in a row I have done stupid pointless cash grind in just because.  Up to 99 Gold Mail now so infinite moneys.

It was actually less frustrating than I had expected to start off in Bloomingdale than to wait until you proceed the plot to Batsureg so you can do Ear Cozy loop to get the capital needed to make equal profits using Gold Mail.  I do believe I got to this point in about the same time frames it would take to grind through to Batsureg (don't have a boat yet) to start Ear Cozy.  It is probably slower overall (since I still need to you know play that part of the game), but it does get me broked shit earlier which is kind of the fucking point.

Sadly because I got so wrapped up in this I haven't started TitS which I wanted to do when I wanted something more than just filler stuff. 

I did remember what I liked about DQ9 at the time though.  It is again, purely a case of wanting that kind of old style RPG.  I kind of put up with the stupid shit to at least fill that niche.  I should really be playing Blue Dragon for it, but eh.  Ultimately there isn't enough new RPGs coming out to fuel the needs for them, let alone enough coming out to have these kinds of throw backs.  So guess you kind of have to roll with the punches of them not fucking polishing them properly.

DQ9 itself is at least polished off some of the rough edges that were present in DQ4.
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Re: Playin' any games today, Flying Nun? (WGAYP - 2011 Edition)
« Reply #2774 on: November 26, 2011, 08:11:31 AM »
Snowfire: I don't believe the plot directly offers up the explanation, but there are indeed other motives at work there.
CK: She is the female you
Snow: Speaking of Sluts!

<NotMiki> I mean, we're talking life vs. liberty, with the pursuit of happiness providing color commentary.