I'm pretty sure you have to be airborne to scan that trophy properly, yes. Climb as high as you can, jump off, glide until you get it in sight. Being far from the tower is more important than height, I think. It's a pain, but at least this is the only time the game pulls that on you, and there's no practical penalty for falling in the attempt.
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LA Noire: Finished. I can't help but feel like I got an alternate Bad End or something, but I guess it wouldn't really be noir if it weren't a halfway victory at the end. Also it would take more audacity than apparently even Rockstar has to end the game with the protagonist living happily with his mistress. They're so straightforward about the fact that he did cheat on his wife that I don't know what to say. Cole Phelps is an incredibly earnest square and tremendously flawed at the same time. I approve so much.
Game had its ups and downs, but I enjoyed it. Homicide was the low point, because I liked the cases more when they weren't so obviously part of a pattern and I just have no interest in serial killer stories. Not to mention it's a downer when you realize none of the people you arrested actually did it. It was always pretty easy just to bask in the fortiesness of it all, though. As always, I applaud Rockstar's attention to detail in building a physical environment to play in (this was about the only thing I could approve of with GTA). Also, one of the more fun things to notice throughout the game was seeing all the reasons people might have to lie to a cop even when they aren't actually the culprit.
Loaded up free roaming after the end to knock out a few trophies. Did it in vice mode of course because I wasn't caring what I hit with the car at that point (well, I tried to avoid hitting people; even in plotless postgame, that doesn't feel right) and if anyone deserves the trauma of Cid driving, it's Roy Earle. "Good thing we're not doing this in my car." Dude, we left your car wrapped around a telephone pole five miles back. That'll teach you to be a smug bastard at my funeral! I have to wonder exactly how much carnage you have to cause for the $47,000 fine achievement.
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MM9: I'd forgotten these games could actually be hard when you don't have them memorized. Lot of death here, especially on Wily--form 1 sucks, but the first few times I didn't have the right weapon for form 2 due to using in on the boss rush and I have no idea how you're supposed to dodge form 3's spark attack. Had to redo the whole castle just to come back with an energy tank. Ugh.
Galaxy/Splash/Hornet got bustered. Tornado probably could've been too with some more effort but ugh, going through that stage again (the rain area kept killing me. Although it was still less egregious platforming than Plug Man phase block sequences). Concrete Man was brutal and easily capable of killing me even when I went in with the weakness weapon. Jesus, dude.
Appreciated all the weapons having some utility use for once, instead of say just one being able to destroy blocks. Fairly minor detail but a nice touch. Black hole bomb easily got the most mileage for that.
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BoF4: It was on PSN and I haven't played it before so why not. Started this up yesterday, stopped after recruiting an Ershin. Or 2x Ershin I guess. Cute character intro there.
Town chief: "Sorry strangers, we can't let you through."
*POV monster approaches*
Town chief: "Nope, still can't let you through!"
*POV monster draws closer*
The Cid: We get it, game, a monster will attack, we'll kill it, and then they'll help us out of gratitude.
*A walking trashcan barges through the door and introduces itself via extreme closeup*
The Cid: ...Okay, I didn't call that one.