Oh, no, no. I just haven't made this argument before, or at least made it clear.
FFXII is basically unplayable. It's fundamentally a jRPG design with wRPG combat, forgetting that the only thing keeping wRPG combat tolerable is that combat is not as large an aspect of gameplay. My pessimism springs from the idea that, if you don't have a design team with an established style, they'll try to imitate what's successful right now, and we'd get something like that again.
Ignoring of course that what made Suikoden successful in the first place (yes, even back in the first game) was the lore and sense of continuity within the world, not something I'd expect newcomers to be able to pick up on or take the time to research.