Time for the third consecutive RPG! Don't get too used to this.
10. Pokemon Soul Silver (Nintendo DS, Nintendo/GameFreak, 2010)
This is the last of the three remakes present on this list. Of the three original games these remakes are based on, Pokemon Gold/Silver/Crystal falls in the middle in terms of my estimation of its quality, and likely in the middle of how much its remake improved it. On the balance of this, though, Pokemon Soul Silver (and by proxy, its opposite number, Heart Gold) ranks as the most enjoyable of these three remakes to play overall.
It's a Pokemon game, with all the good and the bad that comes with that. The good is that the formula is a successful one for a reason; the world of brilliantly-designed critters remains a fun one to romp through, and the tougher trainers remain fun to test oneself against. Soul Silver is no different in this regard, and even carries over one of the most fun features of the original second generation, that being the extended aftergame with its extra eight gym leaders and final superboss battle against Red, the main character of the original game. On the other hand, the bad of Pokemon is also present; the game stays a bit too true to the formula, offering little that is truly unique... and most aspects of the game not connected to the gameplay or the world (i.e. plot, music, etc.) remain quite unimpressive.
But what does Soul Silver bring to the table that's new? Well, honestly, what it does is improve on two previous games: the second (which it remakes) and the fourth (which it borrows mechanics from). The fourth generation of Pokemon games had some good ideas (splitting physical and special attacks from being chained to their element type was an interesting idea) but the original entries, Diamond/Pearl, were marred by some serious polish issues with respect to the general speed of the gameplay and pokemon availability. Soul Silver cleans all these up, allowing the new mechanics to shine in a much more polished package. Similarly, the original Gold/Silver/Crystal (especially the former two) had some polish issues, particularly concerned with the uneven level of challenge of the games; again, Soul Silver cleans this up, resulting in a game which isn't exactly terribly challenging, but nor does it completely embarrass itself. Soul Silver is a good study of how to fix the mistakes of predecessors, and I have to give the game designers props for creating a much more overall fun experience than what the game obviously draws on.
Finally, there's my favourite little addiction which Soul Silver brings to the table: Voltorb Flip. Born out of Nintendo's concern that gambling games would be a bad influence on kids, the game designers scrapped the boring, luck-based slot machines which had been a series staple, replacing it with Voltorb Flip, a terrifically fun probability-based game akin to Minesweeper. Impossible to abuse, but also impossible to lose money on, Voltorb Flips meant no more resets, just pure addictive fun, as you build up coins to afford the luxury TMs which you can use to round out your pokemon's skillsets. I actually had to drag myself away from this and back to the maingame more than once. The game's other new minigame collective, the Pokeathlon, is also a hit, if not as addictive; certainly, minigames are one area in which Soul Silver far surpassed all its predecessors in the series.
It could stand to be more ambitious, and it could stand to match the tightly-wound gameplay and great boss battles present in Emerald, which I consider the series' high point, but overall this was still another fun game in the series to play and certainly one I am happy I purchased.
The good: Improves upon the games it draws on; Voltorb Flip
The bad: Yet another entry in a series that tends towards repetition
The ugly: How badly underlevelled the trainers are in the Mahogany arc