Register

Author Topic: Fire Emblem 8 (AS Scaled Against In Game Enemies)  (Read 2831 times)

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Fire Emblem 8 (AS Scaled Against In Game Enemies)
« on: January 10, 2011, 06:26:27 AM »
Notes
1. AS Scaled against In-Game Enemies: Characters will be listed with percentage-based Double Rates. These will be based on endgame enemies, looking back a few chapters (To around Chapter 16)

2. Effective Crit and Skill Rates: I'm throwing in a new potential argument! A lot of times crits are completely useless due to the horror that is the average FE enemies that you face (Worthless generally on the backend of a double, on a counter, on an enemy who has already taken a hit...etc). So as not to make Killer Weapons get a big boost that isn't reflected in game, I've halved effective Crit/Skill rates.

3. Enemy Stats and PC Level: If you don't do any of the sidequests, you'll finish at 20/8 or 9! This where I ended up, and I could the exp differences from NEB, who ended up at the same level. In order to save time, I'm assuming 20/12, meaning PC stats are juiced a little. The PCs not at L12 are Seth (14), Duessel (16), Colm (17, Assassin level only), Joshua (16, Assasin level only), Rennac (16), Marisa (15, Assassin Level Only), L'Arachel (15/12) and Ewan (11).

Flip is that I juiced enemy stats a little, partially because I added a few levels, but more because I was mostly looking at human enemies, who are most of the enemies of the game, and also, tend to suck far less on average due to monsters having some horrible fodder. In terms of enemies, I mostly looked at enemies in the last few humans maps, and scaled them up a little. You're approximately 20/5 in the middle of the last human map.

Enemy Def: 13 (9 in C20, 8.3 Avg in Last Human Map; 7 in Average of that map and 5 before it. This again is juiced a little, but isn't so far off from how damage looks the last time you see human enemies).
Enemy Res: 10 (5 in C20, 4.4 Avg in Last Human Map; 4.2 Average of that map and 5 previous. Same as above, minus that Res definitely averages notably below Def on average.)
Enemy Eva: ~35 (23 Avg in Last Human Map. Better than FE 7!; I assumed that Luck rose 2, and Speed rose 3-4. This is weighted a little more to reflect that you'll have a few enemies that can actually evade. Assuming lower has an effect on the average damage, but it's pretty minimal).
Enemy Hit: ~105 (94 Avg in Last Human Map; Very little variation). Bosses are the 130 range.
Luck: 5 (Not juiced, but crit halving takes care of that!)

4. Extra Inclusions: I tried to throw in relevant triangle evasion (and accuracies when semi relevant). Also, there's an argument for averaging Resistance and Evade for magic status, which I included (I'm of two minds. Making evade, especially on the bad side, matter is good. Making Res matter less is good. But the Res hitting status in game is the stuff that you really don't want to be hit with, and the Evade status is a joke).

5. Averages up Top
HP: 43.2
Def: 14.6
Res: 14.5
Damage: 39.2
Kill Point: 98

I did throw in a few semi-controversial things, mainly for the sake of bringing them up, so feel free to comment on those parts.

Eirika: Great Lord
Hp: 41  Pow: 18  Skl: 27.2  Spd: 26.9  Def: 15  Res: 15  Lck: 23  Con: 7
DL Damage: 55.5 (27.8, 100% Double Rate)
DL Durability: 94.9% HP, 45% Evasion...............(81% against Axes, Average against Lances)
Cuts Phys by 0.4 (2.3%), Cuts Mag by 0.5 (2.9%)
2.5% Resistant to Magic Status; Cuts by 28% Averaging Evasion
Cuts Crit Rates by 6.5%

Sieglinde: 27.8 (26 dmg, 6.8% Crit, 126% Hit), +16 dmg vs. Monsters
(Killer Edge: 17.1 (14 dmg, 21.8% Crit, 111% Hit), 55% evade

Ephraim: Great Lord
HP: 48.6  Pow: 24.6  Skl: 25.3  Spd: 23.5  Def: 18.4  Res: 13.7  Lck: 21.5  Con: 10
DL Damage: 68.5 (35.7, 92% Double Rate)
DL Durability: 112.5% HP, 28% Evasion..............(68% against Swords, -25% against Axes)
Cuts Phys by 3.8 (21.9%), Takes extra 0.8 from Magic (4.6%)
Adds 4% to Magic Status; Cuts by 12% Averaging Evasion
Cuts Crit Rates by 5%

Siegmund: 35.7 Damage (33.6, 6.33%% Crit, 111% Hit), +17 dmg vs. Monsters
Killer Lance: 26.2 Damage, (21.6, 21.33% Crit, 101% Hit), 34% Evasion, 97% Double Rate
Javelin: 18.7 Damage (18.6 dmg, 6.33% Crit, 100% Hit), 22.5 AS, Range: 1-2
Reginlief: 24.1 Damage (21.6, 11.33% Crit, 111% Hit), 34% Evade, 97% Double Rate, +20 dmg vs. Calvary and Armored

Artur: Sage
HP: 38.9  Pow: 21.5  Skl: 20.5  Spd: 19.6  Def: 9.3  Res: 23.9  Lck: 9.3 Con: 7
DL Damage: 33.9 (19.5, 74% Double Rate)
DL Durability: 90% HP, -32% Evasion.............(17% w/ Holy v Dark or Anima v Holy)
Takes extra 5.3 from Phys (30.5%), Cuts Magic by 9.4 (54.2%)
Cuts Magic Status by 47%; Cuts by 8% averaging evasion
Adds 7.2% to Crits

Thunder: 19.5 Thunder Magic (18.5 dmg, 99% Hit, 5.1% Crit)...(86% Hit against Dark Mages)
Fire- 16.9 Fire Magic (16.5, 2.6%% Crit, 99% Hit).........................(83% Hit against Dark Mages)
Lightning- 16.7 Holy Magic (15.5, 7.6% Crit, 111% Hit)

Colm: Assasin
HP: 47.2  Pow: 18.5  Skl: 18  Spd: 29.4  Def: 13.7  Res: 10  Lck: 23.7  Con: 8
DL Damage: 38.3 (19.1, 100% Double Rate)
DL Durability: 109.3% HP, 68% Evasion...............(90% against Axes, 30% against Lances)
Takes extra 0.9 from Phys (5.2%), Takes extra 4.5 from Magic (25.9%)
Adds 18% to Magic Status; Cuts by 25% averaging evasion
Cuts Crit Rates by 7.2%

Silver Sword: 19.1 Damage (18.5, 4.5% Crit, 99% Hit)......(89% against Lances)
Killer Sword: 16.6 Damage (14.5, 19.5% Crit, 96% Hit)....(84% against Lances)
Note: On a critical hit, Colm has a 50% chance of scoring Instant Death on his foe.

Cormag: Wyvern Knight
HP: 51.7  Pow: 24.7  Skl: 19.8  Spd: 22.9  Def: 17.5  Res: 6.3  Lck: 11.7  Con: 11
DL Damage: 51.2 (26.4 w/ 94% Double Rate and 6% Pierce)
DL Durability: 119.1% HP, -2% Evasion..............(46% against Swords, -50% against Axes)
Cuts Phys by 2.9 (16.7%), Takes extra 8.2 from magic (47.2%)
Adds 41% to Magic Status, Adds 22% Averaging Evasion
Adds 4.8% to Crit Rates
Cormag  has a 3x wpn mght weakness to bows and wind magic (arguably)

Silver Lance: 26.4 Damage (25.7, 4.95% Crit, 98% Hit)......(93% against Axes)
Killer Lance- 25 Damage (21.7, 19.95% Crit, 96% Hit)....(88% against Axes)
Javelin- 17.1 Damage (17.7, 4.95% Hit, 2.9% 92% Hit).......(84% against Axes)
*On an attack, Cormag has a 6 (12 w/o prorating)% chance of ignoring his target's defense (+13 damage); This isn't factored into averages, but I through into the DL damage

Duessel: Great Knight
HP: 47.8  Pow: 21.4  Skl: 15.2  Spd: 14.4  Def: 20.6  Res: 11.4  Lck: 9.6  Con: 15
DL Damage: I'm still messing with him in regards to hit rate, and discovered it last, and don't feel like this trash delaying me. (29% Double Rate)
DL Durability: 110.6% HP, -62% Evasion
Cuts Phys by 6 (34.5%), Takes extra 3.1 from Magic (17.9%)
Adds 15.5% to Magic Status; Adds 39% averaging Evasion
Adds 6.9% to Crit Rates

See DL Damage notes. I'll get to him eventually.

Forde: Great Knight
HP: 48.2  Pow: 19  Skl: 21.5  Spd: 21  Def: 15  Res: 9.2  Lck: 15.7  Con: 13
DL Damage: 40 (21.5 Damage, 86% Double Rate)
DL Durability: 111.6% HP, 4% Evasion..............(49% w/ Sword v Axe, Axe v Lance or Lance v Axe)
Cuts Phys by 0.6 or (3.5%), Takes extra 5.3 from Magic (30.5%)
Adds 26.5% to Magic Status; Adds 11% Averaging Evasion
Cuts Crit Rates by 5.1%
Adds 0.8% to Crit Rates

Silver Lance: 21.5 Damage (20.4, 5.4% Crit, 100% Hit)
Killer Lance: 19.6 Damage (16.4, 20.4% Crit, 99% Hit)
Javelin: 12.6 Damage (12.4, 5.4% Crit, 96% Hit), 1-2 Range
Silver Sword: 20 Damage (19.4, 2.9% Crit, 100% Hit)
Killing Edge: 18 Damage (15.4, 17.9% Crit, 99% Hit)
Killer Axe: 19.1 Damage (17.4, 17.9% Crit, 93% Hit)
Hand Axe: 11.6 Damage (13.4, 2.9% Crit, 89% Hit), 1-2 Range

Franz: Great Knight
HP: 47  Pow: 21  Skl: 18  Spd: 22.9  Def: 15.5  Res: 8  Lck: 14  Con: 13
DL Damage: 43.3 (22.3, 94% Double Rate)
DL Durability: 108.3% HP, 6% Evasion..................(50% w/ Sword v Axe, Axe v Lance or Lance v Sword)
Cuts Phys by 0.9 (5.2%), Takes extra 6.5 from Magic (37.4%)
Adds 32.5% to Magic Status; Adds 13% Averaging Evasion
Adds 2.5% to Crit Rates

Silver Lance: 22.3 Damage (22, 4.5% Crit, 97% Hit)
Killer Lance: 20.2 Damage (18, 19.5% Crit, 94% Hit)
Javelin: 13.1 Damage (14, 4.5% Crit, 90% Hit), 1-2 Range
Silver Sword: 20.8 Damage (21, 2% Crit, 97% Hit)
Killing Edge: 18.8 Damage (17, 17% Crit, 94% Hit)
Killer Axe: 18.8 Damage (19, 17% Crit, 85% Hit)
Hand Axe: 12.5 Damage (15, 2% Crit, 82% Hit), 1-2 Range

Garcia: Warrior
HP: 52.6  Pow: 26.3  Skl: 19.8  Spd: 12.4  Def: 14.7  Res: 8  Lck: 13.8  Con: 16
DL Damage: 28.5 (28.5, 8% Doubled by Average, HP Prorated)
DL Durability: 121.8% HP (112% Prorated), -62% Evasion
Cuts Phys by 0.1 (Avg), Takes extra 6.6 from Magic (37.4%)
Adds 33% to Magic Status; Adds 47% Averaging Evasion
Adds 2.7% to Crit Rates

Silver Axe: 28.5 Damage (28.3, 4.95% Crit, 96% Hit)
Killer Axe: 27.2 Damage (24.3, 19.95% Crit, 93% Hit)
Hand Axe: 19 Damage (20.3, 4.95% Crit, 89% Hit), 1-2 Range
Killer Bow: 24.4 Damage (22.3, 17.45% Crit, 96% Hit)

Gerik: Hero
HP: 54.9  Pow: 23.8  Skil: 23.4  Spd: 21.3  Def: 19.3  Res: 11.2  Lck: 14  Con: 14
DL Damage: 46.4 (25.2 Damage, 84% Double Rate)
DL Durability: 127.1 HP, -4% Evasion..............(43% w/ Sword v Axe or Axe v Lance)
Cuts phys by 4.7 (27.1%); Takes extra 3.3 from magic (19%)
Adds 16.5% to Magic Status; Adds 10% Averaging Evasion
Adds 2.5% to Crit Rates

Silver Sword: 25.2 Damage (23.8, 5.85% Crit, 104% Hit)
Killing Edge: 23.9 Damage  (19.8, 20.85% Crit, 100% Hit)
Killer Axe: 24.3 Damage, (21.8, 18.35% Crit, 94% Hit)

Innes: Sniper
HP: 39.3  Pow: 18.4  Skl: 17.4 Spd: 20  Def: 12.2  Res: 11.8  Lck: 19  Con: 9
DL Damage: 33.1 (18.8, 76% Double Rate)
*Nidhogg Damage: 42.6 (24.2, 76% Double Rate)
DL Durability: 91% HP, 4% Evasion
Takes extra 2.4 from Phys (13.8%), Takes extra 2.7 from magic (15.6%)
Adds 13.5% to Magic Status, Adds 5% Averaged with Evasion (Minus 3% with Nidhogg)
Cuts Crit Rates by 2.5% (7.5% with Nidhogg)

Silver Bow: 18.8 Damage (18.4 Hit, 4.35% Crit, 98% Hit)
Killer Bow: 16.3 Damage  (14.4 Hit, 19.35% Crit, 95% Hit)
Nidhogg*: 24.2 Damage (23.4, 4.35% Crit, 99% Hit), 19% Evasion
Note: Lvl% (12%) chance of ignoring enemy evade with his Sure Shot skill
**Innes has a claim to the Nidhogg. Only two potential users, and needs Neimi to continue bows often after promotion to get the S rank. Of the plot/gameplay intersection of non-unique S level weapons, this is really the only one that exists.

Joshua: Assassin
HP: 51.8  Pow: 19.1  Skl: 28  Spd: 28  Def: 13.2  Res: 10.2  Lck: 16.3  Con: 9
DL Damage: 40.9 (20.4, 100% Double Rate)
*Audhulma Damage: 51.6 (25.8, 100% Double Rate)
DL Durability: 120% HP, 45% Evasion.................(81% against Axes, -2% against Lances)
Takes extra 1.4 from Phys (8.1%), Takes extra 4.3 from magic (24.8%)
Adds 21.5% to Magic Status, Cuts by 12% Averaged with Evasion
Adds 0.2% to Crit Rates

Audhulma*: 25.8 Damage, (24.1, 7% Crit, 120% Hit), +5 Resistance (Cuts by 0.7; Cuts Magic Status by 3.5% or 24% Averaging with Evade)
Silver Sword: 20.4 Damage, (19.1, 7% Crit, 115% Hit)
Killer Sword: 18.4 Damage (15.1, 22% Crit, 110% Hit)
*Joshua is directly given this in a plot conversation on Eirika's path
**Joshua has a 50% chance of inflicting Instant Death upon landing a critical

L'Arachel: Mage Knight
HP: 31.4  Pow: 19.5  Skl: 17.4  Spd: 20.4  Def: 10.5  Res: 22.5  Lck: 26.9  Con: 6
DL Damage: 37 (20.8, 78% Double Rate)
DL Durability: 72.7% HP, 30% Evasion...............(70% against Holy Magic, -17% against Dark Magic)
Takes extra 4.1 from phys (23.6%), Cuts magic by 8 (46.1%)
Cuts Magic Status by 40%; Cuts by 35% Averaged with Evasion
Cuts Crit Rates by 10.4%

Thunder: 20.8 Thunder Magic (19.8, 100% Hit, 4.9% Crit)
Fire:  17.2 Fire Magic (16.8, 109% Hit, 2.4% Crit)

Lute: Sage
HP: 33.5  Pow: 26.2  Skl: 16  Spd: 20.5  Def: 10.5  Res: 20  Lck: 21.5  Con: 4
DL Damage: 43.6 (22, 69% Double Rate)
DL Durability: 77.5% HP, 2% Evasion..............(45% w/ Lightning v Holy or Holy v Dark 57% w/ Fire v Holy)
Takes extra 4.1 from phys (23.6%), Cuts magic by 6.5 (37.4%)
Cuts Magic Status by 32.5%, Cuts by 15% Averaged with Evasion
Cuts Crit Rates by 5%

Thunder: 25.8 Thunder Magic (24.2, 6.5% Crit, 99% Hit)
Fire: 22 Fire Magic (21.2 dmg, 4% Crit, 103% Hit).....79% Double Rate, 15% Evasion
Lightning: 21 Holy Magic (20.1, 4% Crit, 103% Hit)

Marisa: Assassin
HP: 46.7  Pow: 16.7  Skl: 28  Spd: 28.6  Def: 10.3  Res: 11.2  Lck: 23.5  Con: 6
DL Damage: 35.7 (17.8, 100% Double Rate)
DL Durability: 108.1% HP, 55% Evasion.........................(89% against Axes, 15% against Lances)
Takes extra 4.3 from phys (24.8%), Takes extra 3.2 from magic (18.4%)
Adds 16% to magical status, Cuts by 20% averaging Evasion
Cuts Crit Rates by 7%

Silver Sword: 17.8 Damage (16.7, 119% Hit, 7% Crit)
Killing Edge: 15.5 Damage, (12.7, 114% Hit, 22% Crit)....(62% Evasion)
*50% of Inflicting Instant Death on a Critical Hit

Neimi: Ranger
HP: 35.5  Pow: 19.4  Skl: 22  Spd: 24.9  Def: 10.5  Res: 15.5  Lck: 19  Con: 8
DL Damage: 40.6 (20.5, 98% Double Rate)
DL Durability: 82.2% HP, 34% Evasion.............(72% against Axes w/ Sword, -15% against Lance)
Takes extra 4.1 from phys (23.6%), Cuts Magic by 1 (5.8%)
Cuts Magic Status by 5%, Cuts by 15% averaging Evasion
Cuts Crit Rates by 2.5%

Silver Bow: 20.5 Damage (19.4, 5.5% Crit 100% Hit)
Killer Bow: 18.3 Damage (15.4, 20.5% Crit, 99% Hit)
Killing Edge: 17.9 Damage (15.4, 18% Crit, 99% Hit)

Rennac: Rogue
HP: 38.4  Pow: 14  Skl: 23.2  Spd: 26.6  Def: 13  Res: 15.8  Lck: 9  Con: 7
DL Damage: 29.6 (14.8 Damage, 100% Double Rate)
DL Durability: 88.9% HP, 6% Evasion.............(50% against Axes, -64% against Lances)
Takes extra 1.6 from phys (9.2%), Cuts Magic by 1.8 (10.4%)
Cuts Magic Status by 9%, Cuts by 7% Averaging Evasion
Adds 7.5% to Crit Rates

Silver Sword: 14.8 Damage (14, 5.8% Crit, 100% Hit.....(93% hit against Lances)
Killing Edge: 12.1 Damage (10, 20.8% Crit, 98% Hit), 13% Evasion

Saleh: Sage
HP: 35  Pow: 19  Skl: 20.5  Spd: 18  Def: 11  Res: 16.5  Lck: 15  Con: 8
DL Damage: 30.4 (18.3, 66% Double Rate)
DL Durability: 81% HP, -21% Evasion...................(35% against Dark or 35% with Holy magic against Dark)
Takes extra 3.65 from Phys (20.7%), Cuts Magic by 1.7 (9.8%)
Cuts Magic Status by 8.5%; Adds 7% Averaging Evasion
Adds 1.5% to Crit Rates

Thunder: 19.1 Thunder Magic (17, 7.6% Crit, 109% Hit)
Fire: 14.7 Fire Magic (14, 5.1% Crit, 100% Hit)
Shine 16 Holy Magic (15, 6.6% Crit, 104% Hit)

Seth: Paladin
HP: 41.7  Pow: 20.5  Skl: 18.4  Spd: 17.8  Def: 16.2  Res: 11.9  Lck: 16.2  Con: 11
DL Damage: 36.5 (22.1, 65% Double Rate)
DL Durability: 96.5% HP, -21% Evasion.............(28% with Lances v. Swords or Swords v. Axes)
Cuts Phys by 1.6 (9.2%); Takes extra 2.5 from Magic (14.4%)
Adds 12.5% to Magic Status; Adds 17% Averaging Evasion
Adds 0.3% to Crit Rates

Silver Lance: 22.1 Damage (21.5, 4.6% Crit, 98% Hit)
Killer Lance 19.9 Damage (17.5, 19.6% Crit, 95% Hit)
Javelin: 12.8 Damage (13.5, 4% Crit, 4.6% Hit), 1-2 Range
Silver Sword: 20.5 Damage (20.5, 2.1% Crit, 98% Hit)
Killing Edge: 18.3 Damage (16.5, 17.1% Crit, 95% Hit)

Tana: Wyvern Knight
HP: 40.5  Pow: 21  Skl: 20.8  Spd: 28.4  Def: 12.4  Res: 14.7  Lck: 24.2  Con: 10
DL Damage: 46.3 (23.1, 100% Double Rate &  6% Pierce)
DL Durability: 93.8% HP, 66% Evasion..............(90% against Swords, 28% against Axes)
Takes extra 2.2 from Phys (12.7%), Cuts Magic by 0.2 (1.1%)
Cuts Magic Status by 1%; Cuts by 38% Averaging Evasion
Cuts Crit Rates by 7.7%
Tana has a 3x wpn mght weakness to bows and wind magic (arguably)

Silver Lance: 23.1 Damage (22, 5.2% Crit, 100% Hit)...........(94% against Axes)
Killer Lance: 21.6 Damage (18, 20.2% Crit, 99% Hit)...........(97% against Axes)
Javelin: 14.3 Damage (14, 5.2% Crit. 97% Hit), 1-2 Range....(91% against Axes)
Note 2: On an attack, Tana has a 6% (Prorated from 12%) chance of ignoring her target's defense (+13 damage)
« Last Edit: September 01, 2015, 01:28:32 AM by Dhyerwolf »
...into the nightfall.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #1 on: January 10, 2011, 06:26:47 AM »
Saved for other non-ranked maybe
...into the nightfall.

Dark Holy Elf

  • Moderator
  • Denizen
  • *
  • Posts: 8161
  • Well-behaved women seldom make history
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #2 on: January 11, 2011, 07:57:17 PM »
Should be noted that Excalibur, the only wind magic spell in the game (animation-wise) doesn't hit weakness on fliers. I'd be a bit skeptical about them being to DL wind magic, as such, then, given that their only weakness that suggests this in-game is a sword.

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Nephrite

  • Denizen
  • *
  • Posts: 2052
  • President of the Great United States of America
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #3 on: January 12, 2011, 04:42:15 AM »
Could you possibly add the Audulma damage/durability to Joshua?

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #4 on: January 12, 2011, 08:57:31 AM »
Regarding Wind, I believe that the Wind Sword is the only wind attack (and technically wind magic!) that the PC fliers can face in game? I can see making the call either way, but there is some justification for the little they face in game, I think?

Does Joshua have a better claim on Eirika's path? Just wondering since on Ephraim's, Tana's claim blows his out of the water, to say nothing of Innes or even Artur.
...into the nightfall.

Dark Holy Elf

  • Moderator
  • Denizen
  • *
  • Posts: 8161
  • Well-behaved women seldom make history
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #5 on: January 12, 2011, 03:18:59 PM »
Most of the Joshua plot occurs on Eirika's path, since she actually goes to Jehenna.

Excalibur is clearly a wind spell! And clearly doesn't hit weakness on fliers. I suppose to -prove- it doesn't hit weakness on PC fliers you'd need to get a mage carrying it to be hit by Berserk. Or see it occur in the link arena. Regardless, since PCs are so clearly mechanically equivalent to enemies in FE I'd certainly take its effect on enemy fliers literally, and I'm far more inclined to regard the Wind Blade as a special property. IIRC you only face one enemy with the Wind Blade in the game anyway... and zero on Eph's route.

FE6/9/10 is another matter, of course, since all those games have wind spells that do hit weakness on fliers which they actually have to watch out for in-game (although in FE9-10 the weakness is pretty laughable due to wind spells sucking and all fliers weak to wind having high res, respectively).

Erwin Schrödinger will kill you like a cat in a box.
Maybe.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #6 on: January 12, 2011, 06:38:08 PM »
Right, does look like there might only be one. You could limit it to Wind Physical (Rare) or Wind Psuedomagic (1 person in the DL who may have that!). The enemy comparison doesn't feel right to be as establishing a basis for how things work on PCs the same way it didn't feel right to me to determine AS effectiveness not basing it on enemies. If so, mechanically FE PCs generally feel the same and they dummied out the air magic that fit fliers for more! Certainly enough proof to make it arguable, and certainly not enough to make it certain.
...into the nightfall.

hinode

  • Enough expository banter! Now we fight like men!
  • DL
  • Denizen
  • *
  • Posts: 1352
  • And ladies! And ladies who dress like men!
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #7 on: January 13, 2011, 11:40:29 PM »
On Eirika's path Joshua's mom explicitly talks about giving him Audhulma in the dialogue, then it and Excalibur are placed in his inventory by default, rather than the lord's like with all the other legendary weapons. This makes his claim somewhat stronger than other peoples' plot claims to Sacred Twins, depending on what factors you consider for plot claims.

Dhyerwolf

  • Moderator
  • Denizen
  • *
  • Posts: 4736
  • Here it comes, the story, of mankind's final glory
    • View Profile
Re: Fire Emblem 8 (AS Scaled Against In Game Enemies)
« Reply #8 on: May 05, 2013, 09:24:13 AM »
Similar to the FE 7 topic, I updated this topic to put more weight on boss AS and hit. This mattered for hit a bit, but was less relevant for AS since at least FE 7 has at 3.5ish high AS bosses.
...into the nightfall.