Breakdown Times
Team Tranquil | Dart, Albert, Meru, Sharanda, Rose (Synergy Bonus)
[Floor 8b: Do you have the Resources?]
Team vs. Kyra, Artea, FFT Chemist, Yukiko and Rosa- At worst, Sharanda unleashes absurd Psyche Bomb X powers.
Team vs. Yuna, Nina4, Marle, Teddie and Raja- I'm assuming this is Aeonless Yuna.
*Full Heal
Team vs. Fou-lu, Lambda and Gades (L1)- Damaging Fou Lu isn't too bad (Magic, Magic, Magic!), but...things could get rocky later. They don't want to have to use Psyche Bomb X, and I don't think they'll need to.
Team vs. Jade, Luca Blight and Empyrea- 3 Turns of Magic Immunity removes too much of Jade's threat I believe? After all, once Jade is gone, Sharanda can enter Dragoon form and revive and Jade can't OHKO her. I do believe that they got to use that item in dungeon
Team vs. Profound Darkness and Xorn- Are PS4 crits ITD or just ITE? ITD would be horrid and really even removes Dragoon form outslugging hopes in some ways.
Team Jo'ou | Deis1, Geno, Ryu3, Raja (Speed?), FFT Priest
Team vs. Yunalesca- Can't really vote (FF 5 bosses are
? for me), but uses MegaDeath as Stage 2 is defeated...doesn't that basically screw over every dungeon team ever? I guess needs them to kill stage 2 and bumrush stage 3 straight off? The problem just being...no more scaled down HP makes that difficult.
Team Dhyer | Ness, Cielo, Nina1, Raja, Seifer (Status Symbol)
[Floor 2b: The Forboding Forest]
Of note, basically every enemy has to make it their goal to kill Raja. Raja gets turn=Raja MT buffs and ruins enemy damage
Team vs. FFT Red Chocobo, Black Chocobo and Yellow Chocobo- Not worried about Raja dying here. Yellow Chocobo is slow and I don't believe the other two have better better. So, Nina 1 buffs Raja so that he may actually be able to take hits from all 3 (Her defense buffing actually doesn't fail early!). Regardless, Cielo goes before Yellow Chocobo and heals Raja if needed. If all Chocobos are below average speed, they go after Ness, and then Raja is halving physicals too, so that's not happening. At least I know Raja can make it through one match!
Team vs. Razzly, Turnip, Funguy and Neo-Fio- Assuming tiebreaking here by Stamina (Or else every enemy and Cielo are the same speed, and Ness is right in that ballpark too). So...Razzly and Neo-Fio are fast, Turnip and Funguy are slow. Nina opens by buffing Raja, although...Neo-Fio and Razzly couldn't kill Raja turn 1 regardless. Cielo heals Raja, and then Raja gets to his turn and jack up everyone's defense. After all, it's clean up.
Team vs. Erk and Serra- Raja is helped that I'd include doubles in averages, because I have lots of def buffing, but not so much mdef yet. On the other hand, Erk has 15 damage base and Serra has 14...but can't hit the weakness. Assuming 78 damage with doubles and weaknesses thrown in is...not enough, I don't think. Even worse, Cielo may go between them (and potentially Ness). Or based on movement, Cielo could go before them both. Still, don't think they can do it factoring doubles straight in. Team passes either way, but with or without Raja is a big difference
Team vs. Spar, Frog and Bo- Lol no either way. Come out of this battle at whatever HP levels I want.
Team vs. Rude, Reno and Lete River Ultros- As noted earlier, if I come in with Seifer, enemies have a problem. They need to take out both Seifer and Raja round 1, which I don't think they can do. Ultros is a bit messy regardless (Arguably can't double act until the 3rd action). Rude and Reno are messier in a way, but I'm assuming final forms?
If Ultros can't even double act turn 1...Seifer is getting a turn, and maybe OHKOing all three. Ultros does double but Raja comes in alive, I have a pretty solid shot as noted above. A lot of the floor depends on turn speed, but that maybe not be rare in dungeon! The middle fight may actually be the lynch pin because fight 1 is bad with damage and a little slow, fight 2 is better with damage, but may be a bit slower and fight 4 is lolz.