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Author Topic: Soul Nomad (Streamlined Version)  (Read 1556 times)

Dhyerwolf

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Soul Nomad (Streamlined Version)
« on: January 31, 2011, 07:51:49 AM »
NOTES
1. PURPOSE- Since SN can be complicated, I streamlined two things in this topic. Buffing effects and typing.
Buffing Effects- Now List the Effect on Turn 1. These degrade 20% a turn (based on the current effect, not max. Effectively the whole effect takes a long time to fully run out). Most of them for turn 1 only have an effect against slower enemies.
Typing- Narrowed into Healers, Magic, Ranged, Melee and Flying. Obviously there is going to be some variation, but characters generally follow patterns fairly heavily as this will show.

2. Original Topic with full effects found at  http://www.rpgdl.com/forums/index.php/topic,4872.0.html.

3. Counters: IMO, SN characters can counter the following things: ST Attacks, Small AoE Attacks, Magical Healing.
SN characters can not counter the following things: MT or large AoE attacks, Physical Healing, Status, Buffs and Debuffs.
Note that I only allow characters to counter if they have a range advantage or if their turn is spent using Field Tactics. This is important just beyond just the normal countering because countering uses additional Stamina, meaning that if you allow free (Aka: Melee counters melee) counters everyone will get their specials much earlier and specials have a much stronger case for inclusion in the averages.

4. Range: I directly noted any attack I considered ranged in the topic. There might be some errors in the generic portion. If I listed an attack as semi-ranged, then if can travel across multiple squares but can only hit row 1. I think I'd only consider this ranged counter-wise if the character buffed and didn't directly attacked that turn.

5. Damage Listing: The first number listed is the average damage. This is factoring in normal attacks, critical attacks, and hit rate (Hit further factors scrapes and misses). I list the normal, crit, and scrapes later in this manner:

Example Attack- 100 Physical Damage (80/150/10)
...where 80 is the base damage, 150 is the damage on critical hits, and 10 is the damage on scrapes.

6. Averages Up Top:
HP: 381................................................[487 approx w/o Generics]
ACT (Speed): 19.34
ATT: 272...............................................[355 approx w/o Generics]
DEF: 186...............................................[215 approx w/o Generics; Shift effective defense 10]
HIT: 216................................................[295 approx w/o Generics]
INT: 210
SPD: 231...............................................[295 approx w/o Generics; All Relative evasion tends to be heavily hit]
RES: 216...............................................[270 approx w/o Generics; Shift effective mdef 20]
DAMAGE: 121.5 (304 Kill Point).....<No factor for Counters speeding up special moves>...............(194/484 w/o Generics)
DAMAGE: 137 (343 Kill Point)........<Factor for Counters; Counter only w/ Range Supremacy>......(225/563 w/o Generics)
DAMAGE: 141.5 (354 Kill Point).....<Factor for Counters; "Free" Counters>...................................(243/608 w/o Generics)
« Last Edit: February 04, 2011, 12:24:04 PM by OblivionKnight »
...into the nightfall.

Dhyerwolf

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Re: Soul Nomad (Streamlined Version)
« Reply #1 on: January 31, 2011, 07:51:56 AM »
REVYA

HP:   523 (137.3%)
Stm:   140
ACT:   20 (102.7%)
Crit:  35%

ATK:   406
DEF:   232 (Cuts damage by 15 or 10%)
HIT:   244 (95% Hit)
INT:   182
SPD:   248 (-1% Relative/16% Raw)
RES:   188 (Takes an extra 9 or 5.9%)
62% Normal, 33% Crit, 2% Scrape

Basic Commands
QuickSlash – 197 Sword Physical (168/275/62)
Plasmbomb – 176 Ranged Firebolt Physical, Row 1-2 (147/253/40)

Field Tactics: OPB  
Demon Force – 197 Ranged Darkness Physical (168/275/62)
Iron Will – Cuts Phys by 54 (33%) and Mag by 22 (14%)....(50% DEF & RES Boost)
Courage - Increases Damage 60% and hit to 140%...............(50% ATK& HIT Boost)
Last Act - Increase ACT to 144%...........................................(50% ACT & CRIT Boost)

Special: 5 uses (Turn 5; Turn 4 w/ 1 Counter, Turn 3 w/ 2 Counters)
Demon Blast- 447 Sword (10%) and Darkness (90%) Physical, Targets Leader (424/531/317)

ATTACK MATCHES: (+-62/50 after Accuracy)
+64: Projectiles
+51: Standard Healers

DEFENSIVE MATCHES: (-45 to Average Attacks)
-30%: Projectiles

AGRIPPA

HP:   368 (96.6%)
Stm:   130
ACT:   20 (102.7%)
Crit:   30%
  
ATK:   263
DEF:   137 (Takes an extra 16 or 10.5%)
HIT:   468 (100% Accuracy) (180% without caps)
INT:   244
SPD:   469 (34% Relative/45% Raw)
RES:   360 (Cuts damage by 48 or 31.6%)
70% Normal/30% Crit

Basic Commands
Deadeye- 114 Gun Physical, Rows 1-3 (93/162/26)

Field Tactics: OPB  
Energize - Heal 60% HP  
High Ground – Increases average damage by 50%........(30% ATK & CRIT Boost)
Wind Raid - Increases ACT to 40% and Evade to Relative 46%....(30% ACT & SPD Boost)

Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Blossom Shot- 224 MT Gun Physical (204/273/137)

ATTACK MATCHES
+56: Magic
+33: Healers
-16: Ranged Phys
-22: Melee Phys

DEFENSIVE MATCHES: (-91, 73, 45, 23, +45, 91 to Average Attacks)
-48%: Magic
+45%: Ranged Phys

DANETTE

HP:   418 (109.7%)
Stm:   160
ACT:   24 (119.3%)
Crit:    50%
  
ATK:   404
DEF:   188 (Cuts damage by 1 or 0.7%)
HIT:   246 (95% Accuracy)
INT:   65
SPD:   349 (19% Relative/33% Raw)
RES:   78 (Takes an extra 46 or 30.3%)
48% Normal, 48% Crit, 2% Scrape

Basic Commands
Combo Cut- 211 Knife Physical (167/273/61)
Knife Throw- 170 Ranged Knife Phys, Row 1-2 (125/231/21)

Field Tactics: OPB  
Voltage Shot - Increases Damage 70%....................(50% ATK & CRIT Boost)
Axle Heart - Increases Relative Evasion to 44%....(80% SPD Boost)
Enliven - Increase Speed to 200%...........................(80% ACT Boost)

Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Blaze Slash- 481 Knife Physical, Targets Leader (443/549/337)

ATTACK MATCHES (+-98/49 after Accuracy)
+51:Ranged, Healers
-51: Magic (Non Dark and Earth)

DEFENSIVE MATCHES: (-34, +45 to Average Attacks)
-22.5%: Ranged
+30%: Magic (Non Wind and Earth)

GALAHAD

HP:   537 (140.9%)
Stm:   150
ACT:   17 (90.3%)
Crit:   20%
  
ATK:   376
DEF:   360 (Cuts damage by 58 or 38.2%)
HIT:   204 (86% Accuracy)
INT:   133
SPD:   90 (-20% Relative/0% Raw)
RES:   80 (Takes an extra 45 or 29.6%)
69% Normal, 17% Crit, 7% Scrape

Basic Commands
Quick Slash: 152 Sword Physical (152/251/54)
Force Blast: 133 Semi-Ranged Ground Slash Physical (133/231/34)

Field Tactics: OPB  
War Drum - Increase Damage 35% and Cuts Phys by 91 (60%)......(30% ATK & DEF Boost)
--->Fortress afterward nulls Average Physcials
Fortress – Cuts Physicals by 130 (85%)............................................(60% DEF Boost)

Special: (Turn 5; Turn 4 w/ 1 Counter)
Tiger Blade- 280 Sword Physical, Targets Center Row (291/389/192)

ATTACK MATCHES (+-73/43/21 after Accuracy)
+24: Ranged
-47: Flyers
-80: Magic

DEFENSIVE MATCHES: (-57, 45, +91 to Average Attacks)
-38%: Projectiles
-30%: Flyers
+60%: Magic

GRUNZFORD

HP:   660 (173.2%)
Stm:   180
ACT:   16 (86%)
Crit:   50%
  
ATK:   622
DEF:   314 (Cuts damage by 43 or 28.3%)
HIT:   206 (86% Accuracy)
INT:   190
SPD:   90 (-20% Relative/0% Raw)
RES:   82 (Takes an extra 45 or 29.6%)
43% Normal, 43% Crit, 7% Scrape

Basic Commands
Boilermaker- 319 Axe Physical (282/415/118)
Axe Toss- 289 Semi-Ranged Axe Physical (249/412/86)

Field Tactics: OPB  
Coerce – 100% Don’t Move (Only Usable at Melee Range)
Energize - Heal 60% HP  
Hot Rage - Increases Damage by 65%, Decreases Def to Cutting by 10% Avg.....(60% ATK Boost, 30% DEF down)
 
Special: 2 uses (Turn 5; Turn 4 w/ 2 Counters)
Gaea Dream: 471 Earth Physical, Targets Center Column (445/608/282)

ATTACK MATCHES (+-91/73 after Accuracy)
+98: Ranged
+78: Fists, Swordsmen, Plants, Wolves
-98: Magic

DEFENSIVE MATCHES: (-57, 45, 14, +91 to Average Attacks)
-38%: Projectiles
-30%: Flyers
-15%: Melee
+60%: Magic

JUNO

HP:   483 (126.8%)
Stm:   150
ACT:   20 (102.7%)
Crit:   35%
  
ATK:   418
DEF:   252 (Cuts damage by 22 or 14.5%)
HIT:   308 (100% Accuracy) (118% without Caps)
INT:   244
SPD:   254 (0% Relative/17% Raw)
RES:   354 (Cuts damage by 46 or 30.3%)
65% Normal/35% Crit

Basic Commands
Lethal Stab- 213 Spear Physical, Row 1 (174/284/65)
Water Blast- 190 Ranged Water Physical, Rows 1-2 (153/262/43)

Field Tactics: OPB  
Energize - Heal 60% HP  
Bold Move - Increase Damage 35% and ACT to 128%....(30% ATK & ACT Boost)

Special: 4 uses (Turn 5; Turn 4 w/ 1 Counters; Turn 3 w/ 2 Counters)
Hydro Fang- 410 Water Physical, Targets Middle Row (372/482/262)

ATTACK MATCHES
+52: Healers, Ranged
-26: Melee Phys

DEFENSIVE MATCHES: (-91, 45, + 45 to Average Attacks)
-30%:  Ranged

LAYNA

HP:   771 (202.4%)
Stm:   150
ACT:   22 (111%)
Crit:   40%
  
ATK:   540
DEF:   318 (Cuts damage by 44 or 28.9%)
HIT:   322 (100%) (124% without Caps)
INT:   431
SPD:   431 (30% Relative/42% Raw)
RES:   324 (Cuts damage by 36 or 23.7%)
60% Normal, 40% Crit

Basic Commands
Last Gasp – 295 Sword Physical (238/380/97)
Stingshot – 267 Sword Physical, Line Attack (210/352/68)
Energy Shot – 239 Ranged Firebolt Attack, Rows 1-3 (182/324/40)

Field Tactics: OPB  
Iron Will – Cuts Phys by 97  (62%) and Magic by 90 (60%).....(50% DEF & RES Boost)
Courage - Increase Damage 55% & HIT to 186%......................(50% ATK & HIT Boost)
Enliven - Increase ACT to 184%.;...............................................(80% ACT Boost)

Special: 3 uses (Turn 5; Turn 4 w/ 1 Counters; Turn 3 w/ 2 Counters)
Rising Aura: 550 Sword Physical, Targets Leader (494/635/352)

ATTACK MATCHES
+34: Ranged
-68: Flyers

DEFENSIVE MATCHES: (-91, 80, 45, 9, +45 to Average Attacks)
-52.5%: Ranged
-30%:  Healers

LEVIN

HP:   533 (139.9%)
Stm:   160
ACT:   22 (111%)
Crit:   30%
  
ATK:   411
DEF:   242 (Cuts damage by 19 or 12.5%)
HIT:   297 (100% Accuracy) (114% w/o Caps)
INT:   179
SPD:   346 (18% Relative/32% Raw)
RES:   74 (Takes an extra 47 or 30.9%)
70% Normal, 30% Crit

Basic Commands
Close Call- 203 Fighting Physical (171/279/63)
Energy Arm- 181 Chi Physical (149/257/41)

Field Tactics: OPB  
Spring – Boosts ACT to 157%..........(50% ACT Boost)
Burning Soul - Boosts Damage 49% & SPD to 35% Relative Evade....(40% ATK & SPD Boost)
Energize – 60% Healing

Special: 2 uses (Turn 5; Turn 4 w/ 1 Counters, Turn 3 w/ 3 counters against faster opponent)
Nine Heroes: 376 Fighting Physical (343/451/235)

ATTACK MATCHES
+51: Ranged
-93: Magic

DEFENSIVE MATCHES: (-91, 45, +45, 91 to Average Attacks)
-15%: Ranged
+60%: Magic

ODIE

HP:   365 (95.8%)
Stm:   110
ACT:   16 (86%)
Crit:   15%
  
ATK:   84
DEF:   82 (Takes an extra 35 or 23%)
HIT:   202 (85% Hit Rate)
INT:   634
SPD:   145 (-18% Relative/2% Raw)
RES:   302 (Cuts damage by 29 or 19%)
72% Normal, 13% Crit, 7% Scrape

Basic Commands
Big Strike – 10 Staff Physical   (10/19/0)
Thunderclap – 262 Lightning Magic, Line Attack (283/449/116)
Dark Bolt – 332 Lightning Magic, Rows 1-3 (349/516/183)

Field Tactics: OPB  
Static Lance - 262 Uncounterable Lightning Magic (283/449/116)
Deepspell – 100% Poison (10% a turn), lasts at least ten turns .
Pain Rune – Trap spell that inflicts 25% mHP for 3 turns (Generally targets can move off it after 1 turn)

Special: 3 uses (Turn 4; Turn 3 w/ 1 Counter)
Hellthunder- 424 MT Lightning Magic (449/616/283)

ATTACK MATCHES (+159, +79, -79, -159, +-146/128/73 after Accuracy)
+79: Melee
-139: Ranged
-159: Healers

DEFENSIVE MATCHES: (-91, 45,  +45, 81, 91 to Average Attacks)
-30%: Melee
+53%: Ranged
+60%: Healers

PINOT

HP:   359 (94.2%)
Stm:   120
ACT:   20 (102.7%)
Crit:   15%
  
ATK:   210
DEF:   137 (Takes an extra 16 or 10.5%)
HIT:   254 (96% Accuracy)
INT:   308
SPD:   415 (28% Relative/40% Raw)
RES:   470 (Cuts damage by 85 or 55.9%)
82% Normal, 14% Crit, 2% Scrape

Basic Commands
Big Strike – 71 Staff Physical (65/120/15)
Heal One – 600 ST Healers
Heal Group – 450 Row Healers

Field Tactic: OPB  
Metabolize - Adds 10% HP/Stm Regen...(HP Regen last 20 turns, Stm lasts 10)
Total Focus - Increase HIT to 127%........(30% HIT Boost)
Clever Heist - Increase ACT to 128% & SPD by 30%....(30% ACT & SPD Boost)

Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Another Kiss- Healing+ACT&SPD up 30%

ATTACK MATCHES
+48: Magic
-20: Ranged

DEFENSIVE MATCHES: (-91, 45, +23, 45, 68, 91 to Average Attacks)
-60%: Magic
+45%: Ranged

TRICIA

HP:   367 (96.3%)
Stm:   130
ACT:   18 (94.5%)
Crit:   35%
  
ATK:   271
DEF:   193 (Cuts damage by 2 or 1.3%)
HIT:   533 (100% Accuracy) (205% without caps)
INT:   241
SPD:   373 (23% Relative/36% Raw)
RES:   405 (Cuts damage by 63 or 41.4%)
65% Normal, 35% Crit

Basic Commands
Sniper Shot – 122 Ranged Bow Physical, Row 1-3 (97/168/27)
Gatling Shot – 108 Ranged Arrow Phys, Row Attack, Rows 1-3 (83/154/16)

Field Tactics: OPB  
High Ground - Increases Damage 50%....(30% ACT & CRT Boost)

Special: 3 uses  (Turn 4; Turn 3 w/ 2 Counters)
Nova Storm: 236 Ranged Line Arrow Physical, Midline (211/282/141)

ATTACK MATCHES
+68: Mages
+51: Healers, Flyers
-23: Melee Physicals

DEFENSIVE MATCHES: (-77, 45, 23, +45, 91 to Average Attacks)
-51%: Magic
-30%: Flyers
-15%: Healers
+35%: Melee Physicals

VITALI

HP:   364 (95.5%)
Stm:   120
ACT:   17 (90.3%)
Crit:   15%
  
ATK:   254
DEF:   130 (Takes an extra 19 or 12.5%)
HIT:   245 (95% Accuracy)
INT:   337
SPD:   250 (-1% Relative/16% Raw)
RES:   456 (Cuts damage by 80 or 52.6%)
81% Scrape, 14% Crit, 2% Scrape

Basic Commands
Big Strike – 94 Book Physical (88/155/22)
Heal One – 575 ST Healers
Heal All – 385 MT Healers

Field Tactics: OPB  
Restore Life- Full Healers
Corpus Grace- Boosts DEF 50% or to Average
Animus Grace- Boosts RES 50% or Approx Nulling Average Magic

Special: 3 uses (Turn 4; Turn 3 w/ 2 Counters)
Blockade- 500 MT Healers & Boosts DEF and RES 30% of Base Stat
--->Healers increases about 30% on subsequent uses
--->--->Corpus Grace Turn 1 to Blockade Turn 3, 4, 5
--->Cuts by 3, Takes extra 1, Cuts by 8, 16, 22, 14, 7, 2, Takes extra 2, 6, 6, 8, 10…
--->--->Animus Grace Turn 1 to Blockade Turn 3, 4, 5
--->Cuts by 156, 141, 174, 201, 222, 194, 171, 153, 138, 127, 127, 118, 110, 105, 100, 96…

ATTACK MATCHES (+53 after Accuracy)
+58: Magic

DEFENSIVE MATCHES: (-91, +15 to Average Attacks)
-60%: Magic
+10%: Physicals
« Last Edit: February 04, 2011, 07:35:52 AM by Dhyerwolf »
...into the nightfall.