Nama: Hold/Don't act, but yeah. It's just an example, really not the topic for an in depth debate on that. Oh yeah: Short FAQ from me at team building. Built this team entirely on the fly.
Team building: I'm going to use an idea I pushed forward with to show you how to best build duengon teams. You start with any one character you want to be the centerpiece. Always pick characters you know well, and doubly so for the centerpiece. L2 I know backwards and forwards after the stat topic, so it fits for me.
Maxim with spells. He's pretty average on AGI/durablity for most of the game, which is eh. The IPs are nice but are a late payoff/a way to get him out of trouble, we aren't counting on these until he has full MT healing. So what does he have early on?
-ST healing
-Average ST damage, weak MT damage
-Some coinflip status
-Plenty of resources
-Eh Mdef
Lategame, he has
-Some status protection, average durablity
-Full MT healing, IPs of horrible death
-Infinite resources in effect
-Revival
-Still average on stats, very bad late in the duengon.
We want Maxim to get as many turns as possible, as he can MT revive/block all damage with his IPs. I'm going to pick XF's Scared Slayer for this.
Sacred Slayer
-Healing
-Incredible MDef/status protection
-Turn Shift, which lets Maxim/SS trade turns
-Resource issues
-Not much damage
Sacred Slayer's below average but not horrid speed fits perfectly here. She'll go right after Maxim and give him a second turn- meaning he can bust out the MT healing with one attack then revive/attack/smash with IPs with his second. It maximizes Maxim's best traits (Skillset) and covers his weakness (stats).
What's this team missing at this point? Speed, revival, offense, and status in that order. What's the best way to approach this? We could go for a twink build in say buffing, but for the purposes of this I'm going to use a balanced setup. Crono just happens to fit the needs given.
3.5+2.5+2 (3 left)
Crono
-It's Crono, you know he's a speed demon
-Best damage is MT
-Has revival
-Good defense/stats in general
-ST damage is never great
-MP issues
Crono gives a second reviver and plenty of fast MT damage. Sacred Slayer's turn shift works well here too, as Crono's own speed will mean she gets her next turn much faster. Mmm. You're still missing damage at this point, and you have three points left. The team also starts off fairly weakly. Let's go with Crowley, who is strong out of the gate.
Crowley
-Smashes the earlygame, period. His damage is obscene.
-Not slow like most Suiko mages.Will always have offense.
-Shining Wind is Shining Wind, this wins.
-Defense is Suikotastic.
What do we have so far? A defensive team with one speedster. We have 1.5 points left. Juan would be nice but doesn't fit. At this point I think it's best to add some more speed and healing, so let's match our Maxim theme and use:
Tia
-Fast the entire game. She gets a nasty skillset later on, and has good damage. The buffs really help.
-Her IPs aren't as good as Maxim's, but they're effective enough.
-Her durablity is awful and never gets better.
Let's look at the team.
Maxim
Crowley
Crono
Tia
Sacred Slayer
Good: Three revivers around floor 3, four healers, Crono/Tia are fast, no real resource issues, plenty of dangerous limits/buffs.
Bad: Maxim/Tia both start slow, revival takes a bit to get, the centerpiece of the team is a bit slow. Weak on physical damage as well.
Basically, just build your team around one theme and make it work. Uno's team was one of the best in the duengon and it largely ignored magic for the physical beatdown chain from HELL. Other teams have won with buffing/defensive skills. Build a team that works well together and make sure you know the fighters!