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Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124221 times)

074

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #25 on: March 25, 2008, 10:40:04 PM »
Also, if memory from the original serves right, you can't have three or more like a previously made team.  Though I may be mistaken...
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #26 on: March 25, 2008, 11:24:14 PM »
That was mostly a request so everyone didn't make the same team. I doubt it's going to be a problem again.

Tonfa

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #27 on: March 26, 2008, 12:37:27 AM »
Cloud(4)
Chemist(3)
Aika(2)
Songstress(2)

I don't know.
« Last Edit: June 04, 2008, 08:52:39 PM by Tonfa »
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #28 on: March 27, 2008, 01:26:04 PM »
Yuri2 (3.5)
Eiko (2)
Songstress (2)
Lucia (1)
Nei (1)

« Last Edit: May 13, 2008, 05:19:31 AM by Clear Tranquil »
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Tonfa

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #29 on: March 27, 2008, 02:13:20 PM »
You can only have a total of 5 party members, capsules included.
<Niu> If I ever see that Langfadood, i'll strangle him on sight
<Gourry> What, for making the game three times better?
<Gourry> And playable, at that?
<Niu> that lose the whole point of of L2!!!

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #30 on: March 27, 2008, 03:21:52 PM »
Fixed.

Thanks Tonfa. Wish Peppita was in for an awesme combo of support and offense <_<
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #31 on: March 27, 2008, 04:07:05 PM »
Gau (3.0)
Tidus (3.0)
Wren (3.0)
Nei (1.0)
Mint (0.0)

I have no idea what I'm doing, so here's a team with pancakes on their head. Also, healing? Whazzat? >_>
« Last Edit: April 13, 2008, 05:26:28 AM by Taishyr »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #32 on: March 27, 2008, 06:59:12 PM »
^^ http://www.timfanelli.com/images/no_idea.jpg

 ;D

Bleh added Aeris back in <_< I hope I'm not going to regret this but I was thinking on the bus and I remembered Aeris had a godly AoE revive in her L3 limit >_>  Perhaps Protect/Shell from Eiko and Lucia's def buffs might enable her to survive long enough to pull off a limit in the first place :P Plus not familar w/th FF's equips so don't know how well Monk could be built up compared to Aeris.
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #33 on: April 10, 2008, 09:59:17 PM »
I swore never to use PS4 again. Also no 4s this time around.

Terra (3.5), FFT Chemist (3.0), Geno (3.0), FFT Time Mage (0.5), Mint (Free)

EDIT: Okay with Neph's changes I want to go for broke and try something crazier. Add no revival to the above conditions.

TimeLord (3.5), Jerin (3.0), FFT Ninja (2.5), Mia (1), Nall (0)

It's the TL three-step, and follow me: Eclipse, Twister, Leap. One to rape puny PCs, one to double a dose of damage, one to let a boss never get a turn. And of course, the grand finale of Overdrive can never go wrong.

Next we have Jerin. The Jerin-three step goes as follows: MT healing, MT damage, and speed. Mirror and Trick certainly don't hurt either in case troublesome nasty things come to plague our merry fellows. She's also quite durable for a support character, and is the party go-to in case things went horribly wrong last fight.

Ninja is our man, and he does things the manly way. Slice, dice, a drop of Don't Act here and there. FFT equip options are loaded to bear. Hit things hard and fast is a man's job; good to balance against the women and mystic snobs. When he gets Tricked out, it's even worse.

Gentle, lovely Mia, she waves her (speed-boosting wind) cane and makes flames and ice go boom. Supplementing Jerin's MT damage, she's got the speed to quickly toss her formidable buffs as well in case they come in needed. Ice Shell may save many a life from being snuffed out by those with spite.

And Nall, of course, makes sure our team doesn't succumb to those nasty nasty gang-up tactics. We can't have that, now, can we?
« Last Edit: April 17, 2008, 04:13:45 AM by Laggy »
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Yakumo

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #34 on: April 11, 2008, 02:58:59 AM »
Uh.  Yuri2(3.5), Edgar(3.0), Claude(2.5), Aeris(1.0), Mint(0.0)?  This'll probably suck, but eh. <_<

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #35 on: April 11, 2008, 06:08:37 AM »
Since my experimental team is going down like a sack of bricks (Experiment FAILED, by the way, Non-Zozma party members need to pick up the slack sometimes) I present a team for hilarity.

Yuri1
Yuri2
Ricardo
(Male) FFT Priest
Monk

I present, Team Yuri+... without a single female.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #36 on: April 11, 2008, 03:21:09 PM »
Since my experimental team is going down like a sack of bricks (Experiment FAILED, by the way, Non-Zozma party members need to pick up the slack sometimes) I present a team for hilarity.

Yuri1
Yuri2
Ricardo
(Male) FFT Priest
Monk

I present, Team Yuri+... without a single female.

Team Man Festival.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #37 on: April 11, 2008, 04:10:23 PM »
Not enough gay vampiric wrestler superheroes to call it that. <_<
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<+RandomKesaranPasaran> are we
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Tide

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #38 on: April 13, 2008, 03:12:16 AM »
Following Nama's footsteps of creating a team with all same ratio numbers, here's a draft team of 2.5 points or lower!

Arnaud (2.5) - Thinking more a team perspective line, Slow Down is awesome. With Lyn, it gets even better. Goes without saying. But what I'm thinkin is that Illusion should help out a lot once he gets it. Of course, Hyper later means something like 6x damage on a crit, which is always fun. To me, his damage is good in the beginning, fails mid game, decent end game and fails again post game.

Lyn (2.5) - This was a spot between Rudy/Claude/Lyn. In the end, I chose Lyn over Rudy due to her being evasive and not horribly slow. Playing ACF, he doesn't have Defender although that aftergame damage is immensely sexy. I took Lyn over Claude on the account of Claude needing to utilize MP to pull off damage.

Eileen (2.5) - Reading the description, a fast mage works here. I need someone else other than Arnaud capable of doing some form of magic damage. Copper flesh also sounds awesome, will be fun to see how this plays out.

Garnet (2.5) - Staple healer. The real selling point was the MT later (this team really really needs) and some buffers along with elemental resists.

Mint (0.0) - Uh...capsule choice. Second healer sounds good.

Strengths: Team has some synergy. Evasion saves the team from *some* physical beatings. Illusion adds to it, sleep and Garnet's status could always be useful. Copper Flesh can be used to protect someone temporarily. Also everyone (except maybe Mint) is above average speed wise. That's always good. Magic defense seems to be solid all around.

Weakness: Damage is consistently iffy. Arnaud's decent in the beginning but horrible at varying points. Lyn is good as long as she is either doubling or hitting something that is not super tanky. Garnet has none until summons >_>. Not too sure on Eileen but I heard she's okay early on. Mint has none. This team is also notable for exploding to ITE physicals. This will always always be an issue. Status is something that can't be avoided (especially since Garnet can't block it herself). Second healer being a capsule is a red flag.
« Last Edit: April 13, 2008, 03:30:40 AM by Tide »
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Lady Ashe

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #39 on: April 13, 2008, 05:46:02 AM »
Pretty sure there aren't any rules against using characters from the same game, so... solely because I can:

Raquel - 3
Guv - 2.5
Arnaud - 2
Yulie - 2
Ricardo - 1.5

Dead on the first floor? I wouldn't be shocked.
« Last Edit: July 17, 2008, 05:17:50 AM by Lady Ashe »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #40 on: April 13, 2008, 07:13:49 AM »
Athos (4.0)
Ryu4 (3.5)
Hawkeye (2.0)
Time Mage (0.5)
Mint (Free)

Go go go Athos solos for floors 1 and 2. >_>

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #41 on: April 17, 2008, 10:14:13 PM »
After some debate and discussion, there are a few characters who have been re-evaluated. The full list is below.


Orlandu, Timelord, Zerase - 3.5, down from 4.0

Rikku (Items) - 3.5, up from 1.5

Angelo, KOS-MOS - 3.0, down from 3.5

Zemeckis - 2.5, down from 3.5

Alakazam, Cecil - 2.5, down from 3.0

Guv (No Call Team) - 2.5, down from 3.5

Cray - 1.0, Down from 1.5

Palom, Porom - 1.5, up from 1.0

DW1 Hero, Moulder, Rand - .5, down from 1.0

FFT Timemage - 1.0, Up from .5

For Rikku, she will be allowed common steal items. I am currently working with Elfboy on the specifics on what she'll be allowed depending on what she could reliably steal in-game.

Guv is having Call Team removed from his skill list but will retain everything else.

Rosa has been added as 3.0 Heavy

Rosa, Final Fantasy 4 Advance

Advantages: Durable healer. Starts of with Revival and gets damage later on as well as a nice selection of status.
Disadvantages: Slow, damage isn't anything until endgame. Revival isn't that great or is expensive later on.

Nall and PC Seifer have been added as Capsule Monsters.

Nall, Lunar Silver Star Story Complete

Advantages: Revives the team at the end of the battle with 1 HP. Very great if your healer is killed off quickly. Can't be targeted.
Disadvantages: You use a Capsule slot on a no-damage reviver.

PC Seifer, Final Fantasy 8

Advantages: No Mercy is a great MT Damage move. Otherwise, okay durability and damage.
Disadvantages: You're using Seifer, for one. Pretty plain.


You don't necessarily have to reorganize your team right now if you're using any of the reranked folks, but if you are chosen I'll need to get with you in regards to what you can do.

If anyone has any questions, don't hesitate to ask.
« Last Edit: April 17, 2008, 10:35:43 PM by Nephrite »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #42 on: April 19, 2008, 05:00:50 PM »
Rikku, Mint, Tidus, Wren, Rand.

Rikku has utility of death and should be able to buff well under most interps. Tidus helps with Wren and Rand's speed issues and chips in nicely on damage, Wren brings MT and magic blocking, Rand chips in with extra healing and damage, Mint heals like mad and doesn't have to worry about silence with Rikku in play.
« Last Edit: April 19, 2008, 07:14:07 PM by Shale »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #43 on: April 20, 2008, 11:10:28 AM »
Edit:
!1111

Terra [3.5]
Claude [2.5]
FFT Chemist [3]
Mia [1]
FFT Oracle


...!;lekfdk;ldf ?!?!111
« Last Edit: April 25, 2008, 02:32:24 PM by miasmacloud »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #44 on: April 23, 2008, 05:08:55 AM »
I like Lady Ashe's idea - FP Charge from Yulie means that Raquel will be intruding on her first turn every time and the like.  Since weirdly enough no one else seems to have done this yet, I present the "time to look up those double and triple techs" team...

Crono (2.5)
Robo (2.5)
Marle (2)
Lucca (2)
Raja (1)

...with the obligatory green cheerleader for the time-traveling crew.  No, I haven't played enough PSIV to get to Raja, but I see that he starts with Ataraxia for MP revival, solving at least one issue this team has.  Hopefully any easy match in the middle of a floor can have Lucca Hypnowave the remaining enemy while Raja builds back any lost TP.  Aura Beam & Aura Whirl can go off even without Spekkio's help on the early floors, and by the end, there'll be three revivers and Cure Touch for full team healing, Lifeforce at the start of any particularly tough battle for auto-life, and Delta Force for general MT pain.  The major issue that remains for the CT crew is doing its good damage right away, though, what with Crono being the only legitimately speedy person here.  I suppose I'll find out when I pay for that.

Mildly worried since I don't usually vote due to lack of familiarity with the format, but should be interesting to give it a go.

(EDIT: Ignore this team; I'll have to remake it.  I forgot one rather big weakness this team has - I'd be willing to live with the creaky slowness of the group (Lucca being at 6 speed till she gets the Taban Vest, Robo being at 6 Speed until dang near the end of the game), but the real killer is that only Raja can revive on the first floor & a half, at least.  And thanks to the slowness of the team, Raja eats a Purify Weird Soul from the VP mages, as Marle is too slow to provoke one out.  Meaning this team loses on floor 2.  Hmmmm.)
« Last Edit: April 25, 2008, 11:34:46 PM by SnowFire »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #45 on: April 24, 2008, 12:17:50 AM »
Alright, and with Cecil now downgraded a bit, I find I have a bit more room to spend on high ticket characters.  So, here's the new team.

Cecil (3)
Ted (3.5)
FFT Chemist (3)
Raja (1)
FF1 Monk (Free)

Less tanky, sure.  But now I have a bit of speed, and EmoSMASH power coupled with a considerable amount of healing.  Now if only he got S5 levels of spell charges.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #46 on: April 26, 2008, 12:04:15 AM »
Chemist (3)
Raquel (3)
Jane (2)
Yulie (2)
Nall (0)

Can you say turn hax?  I can!

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #47 on: April 26, 2008, 01:15:12 PM »
New team is go.

Nel (3)
Millenia (2.5)
Rose (2.5)
Jane (2)
Mint (Free)

Started out with me going "Let's grab PCs no one else has used," then morphed into Team Cid Fanbait (Plus Mint). Didn't give a whole lot of thought to how logistically feasible this is, granted, but on a glance, I do have most of the bases covered.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #48 on: April 26, 2008, 06:24:16 PM »
Okay, take 2, now that I realize that the CT team would mean utter disaster on the early floors pre-Spekkio.  Still want to do a themed team around a game, though...  and while you'd think there wouldn't be much synergy here, perhaps there is....

Benjamin (3.5)
Alex (3)
Mia (1)
Nash (2.5)
Nall (free)

Benjamin is appointed the Jessica stand-in; I was originally thinking Aeonless Yuna as at least doing a better Jessica impersonation, but all her healing is single-target, and we need somebody with team healing to back up Alex and revive 1 HP dead party members at the start of a new battle.  Ben is a lot faster than I thought, can also team up with Nash in the status game with the Charm Claw, and has giant MP reserves.  Meanwhile Mia powerdrives Alex.

Not sure if this is any better, but it looks fun and possibly passable, at least.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #49 on: April 29, 2008, 02:19:46 AM »
In addition to the changes I made above, Robo has been moved to a 1.5.