Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124180 times)

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #250 on: January 31, 2009, 04:41:11 PM »
Mmm. Yeah, relying on a limit for revival's bad mojo. I'd need to look at what to do there, Terra might be better than Zerase for what you're looking at?

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #251 on: February 05, 2009, 11:19:27 PM »
Oh, wait, we can have Sealstones now?  I'll have to think a bit more, then.
<+Nama-EmblemOfFire> ...Have the GhebFE guy and the ostian princess guy collaborate.
 <@Elecman> Seems reasonable.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #252 on: February 05, 2009, 11:39:59 PM »
Sealstones and new options are probably gonna be added once the remaining teams finish their Dungeontrek, I think? So yeah, even my team is pending that development.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #253 on: February 12, 2009, 03:20:43 PM »
Mmmm ... yeah that's usually my opinion on limit reliant characters too but Rikku had been through the dungeon a couple of times since I last thought of it and doesn't seem to have had any problems - reaps mass respect from voters despite Mix being a limit ...

Taitoro what about Meru w/th Life? She gets Rainbow Breath for MT healing on F2 so with Life that would become MT revival ... (Neph how do the healing skills work if nobody is dead?) Due to her insane speed she'll probably be going before a lot of characters and attacking on F1 (she doubles and even triples a lot in game depending on the speed of what allies are being used) which would build up SP so she should be able to transform already for F2. I'd see Perky Step as about F6/7 for her so she'd probably get Cool Boogie around F3/4? Cool Boogie being her SP move and eventually allowing her to garner more than 100 SP per turn ...

Either that or switch Zerase for Sharanda ... her MT nukage probably isn't as strong as Zerase's to start off with but it's still strong, depends on which attack item is being used I guess ... the speeds still there + added healing/revival.

Hrmmm - Rikku (4.0), Maria (2.0), Peppita (1.5), Meru (0.5), Sharanda (1.5), Nall (doesn't take up a party member slot - 1.0)? :P
« Last Edit: February 12, 2009, 03:33:39 PM by Clear Tranquil »
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Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #254 on: February 14, 2009, 07:23:32 PM »
Chris Lightfellow (3)
Raquel Applegate (3)
Ephraim (2.5)
FF1 Knight (2.5)


Chris kills magic with Silent Lake. Raquel hurts everything. Ephraim abuses Reginleif to hit the high-defense guys. FF1 Knight does what he does best.

ULTIMATE TEAM. (what is this thing you call 'MT'?)

PS: Suggestions for physical beat-down teams are welcome~

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #255 on: February 15, 2009, 05:28:10 AM »
Chemist. You want some kind of non-magical healing.

Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #256 on: February 15, 2009, 02:59:03 PM »
Chris Lightfellow (3)
Raquel Applegate (3)
Chemist (3)
Worker 8 (2)

I have been informed Chris gets Silent Lake sort of late.

......................

Any other MAGICAL SHUTDOWN alternatives that should push me through until Chris gets to spam Silent Lakes?

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #257 on: February 15, 2009, 03:07:31 PM »
Songstress gets Silence Song kind of early?

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #258 on: February 16, 2009, 10:23:20 AM »
Songstress now costs 3.0 though! I don't know about replacing Chemist with her because that would return Bard to having no early revival/non magical healing.

Dear god @ the speed of your team Bard   :(
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #259 on: February 16, 2009, 12:05:02 PM »
... The speed comment slices into me something fierce.

Scrap my team for now, clearly i haven't thought this through completely.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #260 on: February 16, 2009, 06:05:43 PM »
Teams are tricky beasts!

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #261 on: February 17, 2009, 12:46:04 AM »
That team is uh bad. ST focus with no speed and one reviver till floor 7.
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Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #262 on: February 19, 2009, 01:22:56 PM »
Possible revamp for my team:

Kyogre, Maya, Cristo, Strago, Raja

This isn't certain yet, I want to see the finished list of changes before I commit. However, earlygame Strago damage gets... 1.25x boost from Drizzle, so that should help? (Aqua Rake being water/wind)

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #263 on: February 24, 2009, 05:44:59 AM »
OFFICIAL SEALSTONE LIST is here. Start making your teams, zomg!

Unless otherwise noted, these affect all combatants, enemy and ally alike. You may also only choose one per team and may not change this throughout the dungeon.

Life - One character's healing effects now also allows for revival, but reduces the final effect of any healing to 50%, regardless of how strong the healing was before. The healing also only revives characters with 1 HP.

Speed? - The effective speed of one character is reversed, but after the first round of combat, their speed returns to default and can not be increased in any way.

Resourceless - Your spells and abilities are now free but you may not use the same ability more than once a fight. This does not apply to moves that drain all resources.

Multitarget - One person on the team's actions all become Multitargetted. However, the damage, healing, chances or stat effects of these effects is reduced by 50%. (For example, Deadly Fingertips has a max 50% chance of hitting all targets.) This applies even if there is only one character.

Violent Burst Law - Characters with system-specific gauges begin the floor with them filled. These gauges do not charge during the floor by any means.

Status Symbol Law - ALLY Team is fully status, debuff and ID immune, but has all their total statistics reduced by 15%.

Love Love: Damage is increased by 50% against same-sex targets and reduced by 50% against different-sex targets. This applies to both enemies and allies.

Elemental Advance Sealstone: Each attack of the same elemental type is used after the last one, it gets a 25% boost. Both sides may take advantage of the same level of damage, but also break the chain with an opposing spell.

Vantage Effect Sealstone: Counter abilities excecute BEFORE the attack that triggers them for all enemies and characters.

Firefly: A chosen member of your party will always be the target of enemy attacks. However, this also bypasses normal immunities (so no Gastly avoiding physicals this way) as well as status or elemental immunities. The character is still the target unless hit by a fatal status. This does persist if the character dies and is brought back to life. However, multitarget moves ignore this effect.



« Last Edit: February 24, 2009, 08:09:20 PM by Nephrite »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #264 on: February 24, 2009, 06:21:49 AM »
Does the Elemental Advance Sealstone only apply to elemental attacks?

What if you were to use a green-elemental buff like CC's Eagle Eye? Would the next attack skill of the same element (let's say Leech Seed!) get the 25% boost?

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #265 on: February 24, 2009, 06:34:22 AM »
A sealstone effects enemies and allies? My mind just snapped in half.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #266 on: February 24, 2009, 03:21:24 PM »
I was wondering about that Djinn, also whether a non elemental buff/healing would break the chain or not~

With Fnorder here =D

So Status Symbol Law applies to entire groups of opponent groups as well? I'm not sure why anybody would want to make their opponents status and debuff immune >_>

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Team Blitz - Maria, Peppita, Rikku, Nall, Sharanda (can use attack items), Meru (Life)

Tai :  Looks good, interesting selection of good characters =)
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #267 on: February 24, 2009, 04:06:09 PM »
How would Firefly interact with Worker8, since he has both Innocent and 0 Faith? would he be considered to have Average Mdef? Or 1 Faith for purposes of damage calculation?

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #268 on: February 24, 2009, 05:42:35 PM »
Elemental Advance only works with elemental attacks. Buffs and debuffs are not considered (since I think that'd be a headache)

The Status Symbol one only affects your team.

If you put Firefly on Worker 8, he would... hm. I'd probably say he loses Innocent and the 0 Faith and just takes damage normally? I'll have to think about that one some more though.


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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #269 on: February 25, 2009, 12:06:30 AM »
Sticking with my original team, basically.

3.5 Jessica
3 Purim
2 Lyn (Firefly)
2 Garnet
.5 Rena

Lyn has no elemental resistances or status resistances anyway, so she should be easy to interpret.  She's just very dodgy including against magic, and can wear a Protect / Shell from Garnet early, and a Lucid Barrier / Wall from Purim late (abnormal immunities?).  Slightly unorthodox since normally you want an indestructible tank like Fogel or Citan as the Firefly...  hmm, I'll have to consider upgrading her to Ephraim, though I'm not sure what I'd take out.  Ah well, can always edit later.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #270 on: February 25, 2009, 12:21:34 AM »
Just noticing that Love Love would probably make a healer/mage team of females really effective. People like Raquel and Lyn on the enemy side would be problematic, so you might want to include a Millenia in that set up to disable such threats.

But if you go by the common logic that females=mage/healers and males=heavyhitters, then the all-girl healer/mage team has plenty of time to stall with their healing tactics against most male enemies and they can blitz female opponents with increased magic damage.

Of course, still a generalization, but it's the only logical way to take advantage of the sealstone that I can see. Cool idea.

Still mulling over which Sealstone would fit my team. I -really- like the Violent Burst Law, but I'm not sure how helpful that would be to my current team. Also, how early does Garnet get her ability to Trance?

Out of curiosity, where did you get the names for these sealstones from, Neph? The only one I'm sure of is the Firefly Rune.

-Djinn


EDIT:
My current team is
Cloud
Raquel
Yulie
Aika

Violent Burst Law's description implies that the penalty for starting with a full 'limit meter' is that the meter does not charge for the rest of the floor.

For SoA and WA characters, does this mean that if Raquel uses Intrude, for example, which only takes up 25 of 100FP, that she still has 75FP she can use? Or does using one FP move drain the whole meter? Or does VBL even apply to FP/SoA SP?

-Djinn
« Last Edit: February 25, 2009, 12:36:47 AM by DjinnAndTonic »

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #271 on: February 25, 2009, 12:54:05 AM »
Many people gave me suggestions as names, other ones I just thought were appropriate for what they did.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #272 on: February 25, 2009, 01:12:08 AM »
Well, I was just curious which ones were from specific games. Like Firefly is from Suikoden series, obviously. And IIRC, Vantage was an FE9 skill?

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #273 on: February 25, 2009, 01:44:49 AM »
Yes, that's right. I think Violent Burst was the name of a VP2 Sealstone. The others are just made up.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #274 on: February 25, 2009, 01:53:31 AM »
I object to Love-Love not being named Kei's Wrath.
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