Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124039 times)

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #825 on: December 24, 2011, 05:50:38 PM »
I think that's a pretty solid team,. although your two healers do have some issues in the durability department.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #826 on: December 24, 2011, 07:45:55 PM »
Aeris/Mint durability isn't really particularly problematic. Aeris really likes getting Life anyway, since it mitigates her biggest issue as a healer, and her limits actually make her fairly dangerous to hit into danger range once she reaches that L3 threshold. Plus, FF7 Regen is pretty good while it lasts! The team looks fairly solid, for all that it doesn't much like lightning blocking. TimeTwister on Geddoe is bound to be all sorts of entertainment otherwise, though. =D
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #827 on: December 25, 2011, 01:46:25 AM »
Yeah, looks like it could do some neat things with turn manipulation between Tidus, Timelord and Aeris. The biggest problem is that offense is real bad if the opponent resists lightning.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #828 on: December 27, 2011, 05:22:13 PM »
TEAM LIST AS OF 12/27

If I missed yours please post it so I can add it. Thank you!

Yoshiken | Ephraim (Body Charge), Alicia, Eiko, Gilder, Jessica [Nall]
Dhyer | Dorothy, Palom & Porom (Body Charge), Terra, Crono
Djinn | Cecilia, Jack, Rudy, Jane, Emma
Jo'ou | Zerase, Alys, White Rose, Billy, FFT Priest
Random | Deis2, Lucian & Shiho, Terra, Marco (NeoSpeed)
Glen | Deis1, Red XIII, Sharanda, Yosuke, Emma
Monkey | Rikku, Virginia, KOS-MOS (Body Charge), Nall
Piggyman | Athos, Amarant, Sharanda, Worker 8, Ditto [Nall] (Vantage)
Grefter | Orlandu, Rikku, Nina4 (Status Symbol Law)
Dune | Timelord, Geddoe, Tidus, Aeris (Life), Mint
dude | Geno, Crowley (Body Charge), Geno. Crono, Jack, Nall
Super | Cristo, Angelo, DQ4 Hero, Alena, Brey [Nall] (Status Symbol Law)

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #829 on: December 27, 2011, 10:10:17 PM »
Fang (3.0)
Vanille (2.0)
Peppita (3.0)
White Rose (2.0)
Aeris (Restore) (1.0)

Violent Burst Law

Thoughts?
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #830 on: December 27, 2011, 11:24:09 PM »
Fang (3.0)
Vanille (2.0)
Peppita (3.0)
White Rose (2.0)
Aeris (Restore) (1.0)

Violent Burst Law

Thoughts?

Fang and Vanille should have some good synergy, and I like White Rose there to provide some power for the first few floors. The team will still struggle a bit early, but if they get to floor 4 they could have some fun potential for status nastiness. Sealstone wise, I think Neo Speed on Fang would serve your team a bit better than Violent Burst unless the majority of people allow TP techniques. The reason being that most of your team is around average speed and it could be helpful to have Fang disable some threats before they get the chance to attack with Slow or Daze. It also works as a deterrent for opponents to use MT damage because then they'll build Aeris's Limit Gauge.

Magic Fanatic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #831 on: December 28, 2011, 05:04:01 AM »
It also works as a deterrent for opponents to use MT damage because then they'll build Aeris's Limit Gauge.

VBL stops Aeris from getting her limit bar back.  That said...

...I remember Mystics as being really good in the earlygame, and Peppita...  Eh, if you scale her levels normally, gets beastly pretty fast.  No idea about Fang or Vanille, though.

dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #832 on: December 28, 2011, 04:28:27 PM »
It also works as a deterrent for opponents to use MT damage because then they'll build Aeris's Limit Gauge.

VBL stops Aeris from getting her limit bar back.  That said...

...I remember Mystics as being really good in the earlygame, and Peppita...  Eh, if you scale her levels normally, gets beastly pretty fast.  No idea about Fang or Vanille, though.
I know that VBL prevents her from getting her limit back, I was explaining that Neo Speed on Fang might suit the team better. In that case Aeris's limits would build like normal.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #833 on: December 31, 2011, 10:51:56 PM »
I thought Neph changed it so that VBL only cuts Limit gain to 25% of normal now?

That said, if CT wants a VBL team, she should probably consider using more PCs that benefit from it. Otherwise NeoSpeed is a better option.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #834 on: January 01, 2012, 01:12:51 AM »
I thought Neph changed it so that VBL only cuts Limit gain to 25% of normal now?

That said, if CT wants a VBL team, she should probably consider using more PCs that benefit from it. Otherwise NeoSpeed is a better option.

I don't think I did, but I COULD...

Talaysen

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #835 on: January 01, 2012, 09:26:07 PM »
Celes (Speed?)
Nel
Lyn
Yukiko
Cray

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #836 on: January 06, 2012, 06:19:08 PM »
the president asks and I oblige

Yuri (SH1)
Fogel (OB)
Cielo (DDS)
Yukiko (P4)
Mime (FF5)

With Status Symbol as my stone.
Don't think of it as a novel. Think of it as a chance to retroactively win every argument you have ever walked away from.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #837 on: January 08, 2012, 01:57:05 PM »
Thanks for the input on my team guys =)

Anyone else have any input on whether VBL would effect FFXIII's TP bar or not? (I'd be fine with a Neph call here) I can't really remember whether it worked with WA FP either for example =/

As a reminder here's what the girls would get F1 according mainly to the set ups accepted in the brainstorming thread a while back -

Fang - Attack, Ruin, Slow, Curse, Blitz, Adrenaline, Smite, Launch, Mediguard, Evade

Vanille - Deshell, Deprotect, Cure, Aero, Fire, Water

Peppita - Magic Hook (inflicts chaos/confusion), Charge, short O, counters (highly successful at inflicting chaos/confusion) , Critical Hit
 
White Rose - Healing/revival. Don't know what else she starts with (gonna play SF soon =))

Aeris - Cure, Healing Wind

If the team gets past the first floor once Peppita picks up Power Dance it should make Fang's Blitz pretty evil especially if Vanille can get the Deprotect/gas going later too =)
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #838 on: January 08, 2012, 09:30:56 PM »
VBL I would let work on it.

If you're going that route, I would seriously consider going with press turn. That+imperil would get crazy in theory. I don't like Peppita on that team (You're already locking down Aeris/Fang/Vanille with average speed) and she's expensive.
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Talaysen

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #839 on: January 09, 2012, 02:15:06 AM »
Don't see any reason why VBL wouldn't work with TP.  It's not even the same as FP since FP gets set to default after battle while TP does not.

The bigger argument is what you can do with it.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #840 on: January 09, 2012, 02:26:11 AM »
Don't see any reason why VBL wouldn't work with TP.  It's not even the same as FP since FP gets set to default after battle while TP does not.

The bigger argument is what you can do with it.

QUAKE.

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #841 on: January 09, 2012, 01:06:42 PM »
Renew is really useful in a pinch too.
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SnowFire

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #842 on: January 10, 2012, 01:21:47 AM »
Usual FF13 TP antihype note: Only the leader can use TP abilities.  Leader death is gameover.  I'm certainly fine with letting all characters in the dungeon be "extras" for whom death is not game over (unless it's all FF13 characters), but Summon (or Renew or whatever) hype implies they are actually set them as Leader, which is asking for trouble in a lot of the Dungeon.


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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #843 on: January 10, 2012, 04:19:56 AM »
I pretty much second Snowfire. Not to mention TP abiities (besides Summon) aren't unique in any way (every PC gets all of them unless I'm forgetting something) so I'm pretty lukewarm about hype for them.

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Maybe.

Talaysen

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #844 on: January 10, 2012, 03:42:27 PM »
Also agree with SnowFire.  Do note that only one character can be leader, so only one character can use the TP abilities.  Not that it matters much, but still.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #845 on: January 10, 2012, 05:22:50 PM »
I was under the impression they would be able to use their Summon only yeah and that was decided in the final points cost for Fang/Vanille when they were added \0/ If the summoner dies while the summon is out they auto cast Arise on everyone.
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OblivionKnight

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #846 on: January 12, 2012, 12:50:32 AM »
As requested by the PRESIDENT OF THESE GREAT UNITED STATES OF AMERICA, a new team.

And since everyone here seems BIASED against vaginas...this team is aaaaalllll about the penis!  Sexay penii!!!

Yuri (SH1) - 3.5
Yuri (SH2) - 3.5
Nash - 2
Adray - 1
Robo - 1


If I'm not allowed to have double yuri in my all penis team (lol), then...

Yuri (SH2) - 3.5
Scias - 3
Arnaud - 2
Teddie - 1.5
Adray - 1


« Last Edit: January 12, 2012, 02:38:51 AM by OblivionKnight »
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #847 on: January 12, 2012, 02:13:49 AM »
You get 11 points now, you goober.

OblivionKnight

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #848 on: January 12, 2012, 02:39:13 AM »
Edited, foul President! 

I never voted for you anyway ;_;
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
[19:27] <%Grefter-game> Vader intercepts.
[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #849 on: January 13, 2012, 02:05:40 PM »
I'm calling shenanigans on Robo being on the "Penii team".