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Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 122405 times)

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1000 on: July 14, 2012, 05:03:34 PM »

Also, Neph, have you pondered having MESARTHIM in the Dungeon? =3

Write me up something for her and I will add her, but what makes her any different from White Rose? The Life Rain skill? I could probably just switch them...


Also: Understood on Toadstool, will leave her at 3.0.

dude789

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1001 on: July 14, 2012, 05:09:49 PM »
Their stats are a bit different and they have two different magic schools. Mesarthim is faster and gets Rune magic while White Rose gets Light. White Rose will end up with better damage, but Mesarthim's support options probably make her worth more points. She's probably a 3.0 or so. I think they're different enough to use both and the Mystic magic skillset is neat enough that I wouldn't mind having two characters who have it at different point costs. 

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1002 on: July 14, 2012, 05:20:11 PM »
Life Rain is one hell of a start, yes. Mesarthim also has durability and Rune Magic support cheese over WR. On the other hand, WR has considerably more damage and has more or less no-strings-attached healing (Life Rain is crazy badass, but LP concerns matter in the dungeon some). White Rose makes a better crowd control friend, Mesarthim makes a better team player. I honestly think Mes is worth more than WR overall. They're actually not terribly similar!

Anyhow.

Mesarthim

Pros: Life Raaaaaaaaaaaain. MT full (or almost!) healing+revival available off the bat is just that damn good. Durability and speed also don't disappoint and Rune Magic gives her a reasonable array of team-friendly skills. Affordable multi-target offense that starts pretty good!
Cons: Life Rain has LP limitations and doesn't work on Mesarthim herself. Rune Magic also has a few issues and the damage never gets any better.

2.0/2.5 feels like a reasonable score for her. She's kind of a weird-ass Jeigan jack-of-all-trades.
« Last Edit: July 14, 2012, 11:23:46 PM by Jo'ou Ranbu »
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[01:08] <TranceHime> cocks
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Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1003 on: July 14, 2012, 11:17:35 PM »
I'm fine with 2.5, we can see how she does there. I will probably implement most of the changes later today.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1004 on: July 15, 2012, 04:29:51 AM »
I was wondering if people thought Aerith might have become less effective as a slot due to the new ruling on Full Heal. If I have it right before some people used to see Full Heals are filling gauges rather than resetting them and characters like Aerith would have a limit to use after every full heal. Since limits are such a big part of her game I'm wondering how much this effects her now really~
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Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1005 on: July 15, 2012, 04:47:09 AM »
It hurts her, but she was always a pretty low-impact pick. 1.0s and all that jazz.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1006 on: July 15, 2012, 02:54:57 PM »
* Clear Tranquil nodnods~

Yeah just trying to justify her slot on my team which doesn't seem to be much more than ST healing off average to below speed/durability and hoping the enemies will avoid using MT attacks to avoid triggering limits and/or hoping limits will come up which is less likely than ever >_>

Mmm Body Charge can't be used on 3.0s right?

Edit - Mmkay

Alternatives - Fang/(Speed?)Peppita/Vanille/White Rose/Aerith to

Snow/Peppita/Vanille/White Rose/Meru - Body Charge (on White Rose to start)

Fang (Speed?)/Peppita/Vanille/White Rose/????? (wait, wait Fang/Peppita/Vanille/White Rose/Mime (Body Charge locked)!?

Fang/Peppita/Vanille/Cray/Rena - Body Charge (Cray/Rena to start?)

Fang/Peppita/Vanille/Rena - Tear/Jessica/Beecham/Frog/Marle/Robo/Mallow/Adray/Mime - Body Charge

Mrmm I kind of want to fit Mesa in there some way too now >_> Perhaps instead of WR but I dunno.
« Last Edit: July 16, 2012, 04:44:21 AM by Clear Tranquil »
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1007 on: July 15, 2012, 02:58:02 PM »
You can use it on 3.0s.

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1008 on: July 15, 2012, 10:41:12 PM »
Tentative placeholder second team

Yuna
Garnet
Citan
Yosuke
Time Mage

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Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1009 on: July 16, 2012, 10:28:13 PM »
Made all the spoken about changes.

Random Consonant

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1010 on: July 17, 2012, 12:40:08 AM »
Go ye heroes, go and die.

Jerin (3.0)
Billy (2.5) (Neo Speed Sealstone)
Eileen (2.5)
Kyra (2.0)
Raynie (1.0)

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1011 on: July 17, 2012, 09:51:45 PM »
Since I saw it in CK's tournament, would anyone still like to see Whimsicott? I think it'd make a really interesting 1.0 or something... its durability is pretty bad but Tailwind and Prankster are great. I'm not sure what the overall effect of Prankster is, does that mean all buffs / debuffs (in Pokemon) have what amounts to initiative?


EDIT: Also, does it work on everything? I.e. Growl (a debuff), Defense Curl (a buff), Confuse Ray (Status), Recover (Healing)?
« Last Edit: July 17, 2012, 10:02:24 PM by Nephrite »

Yoshiken

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1012 on: July 17, 2012, 10:00:53 PM »
I was responsible for Whimsicott appearing there, and would definitely love to see it here. It's got pretty bad durability, low damage and the status isn't particularly fantastic, but Tailwind is amazing support and having +1 initiative to everything is insane in the DL. (In-game, it puts most non-status moves at the same level as things like Quick Attack. In the DL? That's basically initiative actions, but losing to other initiative, I'd guess.) It'd be best with some TMs, which.. I can try to throw a list together for? That would almost certainly push it to a 1.5, since it gets some very notable tricks there. (Taunt and Trick Room stand out, although Trick Room doesn't get priority from Prankster.)

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1013 on: July 17, 2012, 10:02:59 PM »
Go right ahead.

dude789

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1014 on: July 17, 2012, 10:16:07 PM »
I'd say he's a 2.0 at least. Initiative Tailwind is too good for anything lower. Helping Hand and Cotton Spore get initiative as well and are good moves for working in a team.

To Neph: I'd think it works on all of those. Serebii says it works on all "status category moves" which are essentially all non damaging moves.

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1015 on: July 17, 2012, 10:36:46 PM »
Yeah, then that would bump him up a little bit more... even with the terrible durability. 2.0 is probably good since that's where Jane is.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1016 on: July 18, 2012, 12:11:15 AM »
Since we're talking adding stuff to the Dungeon, we totally need S4 Jeane for 1.5 overkill damage goodness.

(Actually remotely serious)
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1017 on: July 18, 2012, 12:18:35 AM »
Since we're talking adding stuff to the Dungeon, we totally need S4 Jeane for 1.5 overkill damage goodness.

(Actually remotely serious)

You have Ted.

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1018 on: July 18, 2012, 12:51:16 AM »
Yeah, but he costs double and has speed.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1019 on: July 18, 2012, 08:16:01 AM »
Random team idea based on the existence of Jeane:

Deis
Kanji
Jeane
Chrono
WhiteRose

Elemental Sealstone

Nothing can go wrong.

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1020 on: July 20, 2012, 09:23:45 PM »
Hot on the heels of more point reduction...

Jessica to 3.0
Scias to 2.5
Claude to 1.5 (pear into peaches)

Everyone else seems to be in a pretty decent spot in terms of point values. Once Yoshi finishes the Whimsicott stuff I'll add it.

dude789

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1021 on: July 20, 2012, 10:03:20 PM »
Scias and Claude drops are good. I think Jessica's buffs make her a bit too good to be a 3.0 though. As it stands now she kind of like Deis2 with less MT damage and no ID, but she has a wider variety of buffs and Magic Burst can take out a fight. Her as a 3.0 also steps on the toes of Ryu2 a bit as well. 

Nephrite

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1022 on: July 20, 2012, 10:46:56 PM »
That's a good point. I could always drop Ryu2, of course!! (no don't that is a bad idea mr. president)

SnowFire

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1023 on: July 20, 2012, 10:58:48 PM »
On one hand, nobody's used Jessica but me IIRC.  On the other hand, Jessica is basically a pick if you're trying to "win" the dungeon.  She's solid damage & buff support with speed that also gets full-revival on Floor 6, and is probably a decent 3.0 on those merits... but Magic Burst is really valuable in the late dungeon because there are totally hax fights that are not winnable via fair means on Floors 8-10, but Jessica can Magic Burst through a good number of them anyway.  (And even has MP-regen to do it again given enough time.)  So teams that want to imagine getting to Floor 10 will want some way of doing something tremendously unfair at high speed, and Jessica is one of your options for that, and your pickings are somewhat slim in this category, which renders them a bit more valuable than they might look.  (Feena was in my last team for this purpose too - blowing a Time Gate off good speed is another example of how to potentially survive a crazy fight.)

Could go either way, really.

Yoshiken

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Re: Nyarlathotep's Dungeon: Pick a Team, Rules & Brainstorming topic
« Reply #1024 on: July 21, 2012, 12:10:53 AM »
Whimsicott list!

Floor 1 - Absorb, Growth, Leech Seed, Mega Drain, Cotton Spore
Floor 2 - Stun Spore, Razor Leaf, Gust
Floor 3 - Poisonpowder, Giga Drain, Charm, Return, Frustration, Safeguard, Tailwind, Light Screen
Floor 4 - Helping Hand, Energy Ball, Cotton Guard, Sunny Day
Floor 5 - Endeavor, Solarbeam, Hurricane
Floor 6 - Giga Impact, Hyper Beam
Floor 7/8 (Non-storebought TMs) - Dream Eater, Grass Knot, Swagger, U-Turn, Substitute, Trick Room, Flash, Rest, Attract, Thief, Round, Energy Ball, Fling, Facade, Psychic, Shadow Ball, Double Team, Hidden Power, Taunt, Toxic
F8+ (Egg Moves) - Natural Gift, Encore, Tickle, Fake Tears, Grasswhistle, Memento, Beat Up, Switcheroo, Worry Seed

Given that, by F3, Whimsicott is capable of Light Screen, Tailwind, Safeguard, Cotton Spore, Stun Spore or Charm, I can definitely see it being a 2.5 or even a 3.0. Incredible status and support options and some fantastic variety, but it's quite frail and has a few major weaknesses. (Primarily Fire/Ice/Wind)