Jo'ou, can you please clarify why you're "pretty sure" that no one agrees with me? Dark Holy Elf has said that he's not a fan of allowing Switching and I can't recall anyone else. The stat topic strongly advocates Switching, it's a core mechanic of RH, and people have generally allowed switching in Futurama / CK's tourney / other random tournies like the team tourney.
I'm pretty sure you're the only person who actually allows turn swapping in the Dungeon that I know
Emphasis mine. For all that now that Pyro votes in the Dungeon, he's the second person I know who allows it - and the two of you are the only people I can think of who openly advocate for the relevance of switching in either a Dungeon or a DL environment.
Regardless, Dungeon voting and DL voting are two different beasts. I couldn't care less about how a PC in the DL fared in a tournament for gauging in-Dungeon performance, and all the anedoctal evidence on voting patterns I've seen -in-Dungeon- certainly doesn't show me turn-swapping as an empirically touted factor either (even on the RH fight on floor 3 that was Bluelike-broken, it was a complete non-factor. What broke the string was the fact there were two Trans-turners and two revivers, making for an easy Overdrive loop that's very hard to stop). -However-, I will put forward that I'm with Dhyer regarding allowing turn-swapping for Radiant Historia characters. It's a characteristic of their system, not of the characters themselves. I'm okay with allowing them to turn-swap with characters from their cast and/or enemies of the game, but not with any other PC/enemy. I don't give the entire party FE counters and doubles because Lyn is on the team. I don't allow Dorothy's entire party of Suikoden/FF/SoA PCs to hide in the back row while she hogs all the turns (while I'd force her to share ratio with Strawman if both of them were in the same team). I don't even allow SH2 PCs to combo with SH3 PCs (let alone comboing into people of random casts), and SH2-3 share quite a few similarities in that particular mechanic.
I'll also note I've -never- seen you advocate stuff like Ricardo comboing into, say, Raquel, which makes the adamant defense for RH swapping -weirder-. RH's the only cast I've seen you defend as getting to share that kind of system mechanic with other casts.
EDIT: As an addendum to FE counters, the reason I ultimately don't see them like Tally does (both ends counter and are countered) ends up being the fact that basically -every game ever- has its own counter mechanics (Suikoden has its evade & counter measures tied to cast mechanics and skills in specific games, character-specific counters in most other games, etc.), in which case I won't have FE overrule -their- own systems. It does work on FE's favor most of the time, but them's the breaks.
As for Marco vs. Stocke, Switch & Trans-Turn are identical if you're willing to eat the defense penalty.
Not even close. If Marco did that+Trans-turning, Raquel would still have more turns than if Stocke swapped turns with her, because Marco -transforms his own turns into someone else's with no jeopardy to the other character's already scheduled turns-.