Alright, I think it'd be best to hold off on B/W since there's no stat topic for it.
Mew
Floor 1: Pound, Transform, Mega Punch, Rock Tomb, Flash, Stealth Rock, Pluck, Rock Smash, Bullet Seed, Hidden Power
Floor 2: Metronome, Cut, Taunt, Earthquake, Brick Break, Double Team, Thief, Recycle, Captivate, Sleep Talk, Grass Knot, Substitute
Floor 3: Secret Power, Attract, Steel Wing, Roost, Shadow Claw, Return, Dig, Shock Wave, Payback, Strength
*False Swipe, Fly, Natural Gift, Drain Punch, Reflect, Explosion, Embargo, Giga Impact, Blizzard, Fire Blast, Focus Blast, Thunder, Hyper Beam, Light Screen, Protect, Safe Guard, Solar Beam
(Gyro Ball, Ice Beam, Flame Thrower, Thunderbolt, Swords Dance, Rest, U-Turn, Endure)*
Floor 4: Psychic, Toxic, Sunny Day, Shadow Ball, Aerial Ace, Brine, Silver Wind, Psych Up, Swagger, Dream Eater, Trick Room, Poison Jab, Surf, Defog, Focus Punch, Water Pulse
Floor 5: Barrier, Giga Drain, Iron Tail, Skill Swap, Snatch, Sludge Bomb, Avalanche, X-Scissor, Rock Climb, Frustration, Hail, Rock Polish
Floor 6: Dragon Claw, Roar, Fling, Rain Dance, Charge Beam, Rock Slide, Waterfall
Floor 7: Ancient Power, Dark Pulse, Dragon Pulse, Stone Edge, Torment
After game: Amnesia, Me First, Baton Pass, Nasty Plot, Aura Sphere, Calm Mind, Bulk Up, Sandstorm, Facade, Overheat, Energy Ball, Will-o-wisp, Thunderwave
The moves inside asterisks are gotten at Veilstone which is kind of a toss up for whether it's floor 3 or floor 4. I decided to go for Floor 3, but if anyone has any problem we can move it to floor 4. The moves inside parentheses are obtained by trading in coins at the game corner. Technically you can get all of them at once, but this requires an incredible amount of patience. Only allowing one to be added per floor would probably be the best way to match the rate that you'll acquire them in game.