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Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124227 times)

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #50 on: April 30, 2008, 09:43:00 AM »
Doesn't Nall also randomly revive characters during battle, not just after?

-Djinn

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #51 on: April 30, 2008, 11:31:26 AM »
He's got like a 1% chance of it, but yes, he can do that.

Talaysen

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #52 on: April 30, 2008, 01:30:03 PM »
He's got like a 1% chance of it, but yes, he can do that.

...it's way higher than 1%.  More like 50% or something.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #53 on: April 30, 2008, 03:28:21 PM »
Doesn't Nall also randomly revive characters during battle, not just after?

-Djinn

In Lunar, yes, he did have that ability. I'm a bit wary of letting him do that here, although I suppose if you somehow had a team that could stall long enough to do it if someone died...

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #54 on: May 01, 2008, 01:53:45 AM »
...Tal, I've had dead people far more often in L:SSSC than I care to admit. Either he does it more often early-game, or the chance is just really low, because I've only seen it twice; once on Ramus and once on Lucia.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #55 on: May 01, 2008, 02:15:39 AM »
Nall revives way more in the beginning and basically never does later, yes.
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Excal

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #56 on: May 01, 2008, 02:57:59 AM »
Alright!  With MArcus and Nall, Floor 1 will never claim another casualty again!

Rozalia

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #57 on: May 01, 2008, 03:30:34 AM »
Chris Lightfellow, Suikoden 3 (3)- In to make sure my team doesn't get hit in its weakpoint for massive damage.
Tidus, Final Fantasy X (3) - Fast and is pretty effective once the SL is in play. With sonic steel he can haste Chris or Jane if they are not fast enough to pull of their roles.
Jane, Wild Arms: Alter Code F (2) - Was in at first because I had Raquel in the team. However is still solid because she can speed the rest of the team to let Chris lock things down hopefully. Thats really all she is in for.
Songstress, Final Fantasy X-2 (2) - tricks help everyone out.
Nall, Lunar Silver Star Story Complete (0) - Jane is more or less garrantied to die every fight. The rival is good even if its at 1hp. Jane just needs a turn.

10/10 points used.

I have no idea how this team would do. I am hoping Chris can cover the teams base's well.
« Last Edit: May 04, 2008, 10:44:51 AM by Rozalia »

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #58 on: May 03, 2008, 11:33:57 PM »
After talking it over with a few people, I am making the following additions to the Dungeon, as well as a removal:

4.0

Cloud, Final Fantasy 7 (+1 Storebought Materia per floor)

Advantages: Unique character that you can buy almost any Materia for. Many, many options.
Disadvantages: Some of the better Materia aren't storebought.


Bartz, Final Fantasy 5 (2 jobs Per Floor)

Advantages: Build him how you want him. Need revival? Got it. Need magic damage? Got it, too.
Disadvantages: Some of the combinations can be a bit limited at the beginning. Speed is pretty average.


3.5

Kyogre, Pokemon Ruby/Sapphire

Advantages: Auto Rain Dance helps his damage, even at the beginning. Starts with Water Pulse, which is great damage.
Disadvantages: If enemies have high magic resistance he may be in trouble. May be in trouble with lightning.

2.0

Songstress, Final Fantasy X-2

Advantages: MT Stat buffs and status, all in one package. Great choice for helping out.
Disadvantages: Not so hot at taking physicals. The better songs don't come for a while.

1.5 Gastly, Pokemon FRLG

Advantages: Physical immunity will help a great deal. Accurate status helps too.
Disadvantages: Damage kind of sucks. Doesn't like magic.


Also, Athos is dropping to a 3.5.

I am removing Snorlax, much to Rozalia's chagrin, I'm sure. :) Just replace him with another 2.0.

EDIT: Rydia is also dropping to a 2.0 from 2.5.
« Last Edit: May 04, 2008, 06:02:14 PM by Nephrite »

Rozalia

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #59 on: May 04, 2008, 10:48:47 AM »
Okay I replaced him with Songstress.

I'm wondering, would MP Mambo make SL not cost anything? Regardless my team now seems complete. Its weird tht 80% of my offence comes from tidus.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #60 on: May 05, 2008, 01:20:34 PM »
Team editing Neph~

Yuri 2(3.5)
Eiko (2.0)
Songstress (2.0)
Lucia (1)
Nei (1)
« Last Edit: May 13, 2008, 05:18:26 AM by Clear Tranquil »
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dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #61 on: May 06, 2008, 12:19:17 PM »
This is a new team that I think will do better than my current one.
Purim (3.5)
Rune  (3.0)
Jane (2.0)
Marcus (1.5)
Mint (free)
I've been thinking about the Purim and Jane combo for awhile, but I couldn't decide on who to use for the others. I think that Rune and Marcus compliment them quite well. The main focus of the team is teamwork. Purim takes a couple floors to get her good spells so Marcus and Rune are there to smash the early floors. Around the time or a little before where Marcus stops being awesome, Purim gets blaze wall. With Jane, Purim can blaze wall before anything else can act. When Marcus starts to really suck, Purim gets moon energy which turns his damage from bad to excellent and also gives Jane ID physicals. Mint is there so that Purim doesn't have to focus entirely on healing. Rune gets revival early which helps take pressure off of Mint and Jane can use mystic in emergencies. 

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #62 on: May 10, 2008, 11:40:34 AM »
Quick question - SH Yuri doesn't have Energy Charge is that right? I was thinking for changing for him but if not then Lucia's +50% effect oil combination on Energy Charge might make Yuri 2 a mighty enough choice for my offense. Also in game irrc Rage also stacked with Moon/Ocean and Energy Charge but ... Lucia can't do both things on her first round and of course she can't boost her own Rage either. Trying to think of a character for the third boost. Eiko's Might could be useful is what I'm thinking. Mrff dungeon needs more Power Dance Peppita imo <_< *goes to check if Songstress has any ATK boosters* >_>
"A Yeul that loved to sing. A Yeul who wished to travel. A Yeul that collected flowers.... Every one of them was unique"

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #63 on: May 10, 2008, 03:54:59 PM »
Quick question - SH Yuri doesn't have Energy Charge is that right? I was thinking for changing for him but if not then Lucia's +50% effect oil combination on Energy Charge might make Yuri 2 a mighty enough choice for my offense. Also in game irrc Rage also stacked with Moon/Ocean and Energy Charge but ... Lucia can't do both things on her first round and of course she can't boost her own Rage either. Trying to think of a character for the third boost. Eiko's Might could be useful is what I'm thinking. Mrff dungeon needs more Power Dance Peppita imo <_< *goes to check if Songstress has any ATK boosters* >_>

Nei may fulfill that requirement.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #64 on: May 12, 2008, 12:59:53 PM »
... what exactly does Nei do? I couldn't find any detail on Song of Madness or any skill set at all for her really. Some kind of ATK booster it seems?
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Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #65 on: May 12, 2008, 05:48:49 PM »
Song of Madness boosts the entire party's physical damage by 2.5x. It's incredibly evil.
[01:08] <Soppy-ReturningToInaba> HEY
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Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #66 on: May 12, 2008, 06:33:50 PM »
Song of Skylark
Speeds up allies' chanting.  (Useless)

Song of Serenity
Lowers foes' SKL+SPD. (May be useful? I don't know the exact number, I'd think it's pretty significant though. Does it depend on her rune level?)

Song of Madness
Raises allies' PWR+Berserk (not magicians+archers) (Sorry Rosa)

Song of a Hero
Heals 20% dmg from direct attack.


All of her spells have the same cast time, which basically makes them instant whenever she gets access to them with her high rank of Jongleur Rune usage or whatever it is.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #67 on: May 13, 2008, 05:17:12 AM »
Thanks guys <(^^)>

Ok Jo'ou cleared up something I was worried about in chat so editing Nei in. Sounds like my kind of character *^_^*
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Captain K.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #68 on: May 21, 2008, 11:42:32 AM »
New team:

Kyogre (3.5)
Gau (3)
Knight (2.5)
Marcus (1.5)
Mint (free)

Yeah, Kyogre is borken as hell.  Knew I was saving that extra half point for something.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #69 on: May 21, 2008, 04:14:41 PM »
New team:

Kyogre (3.5)
Gau (3)
Knight (2.5)
Marcus (1.5)
Mint (free)

Yeah, Kyogre is borken as hell.  Knew I was saving that extra half point for something.

You have 10.5 points now, though! Bad math!

Unoriginal

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #70 on: May 22, 2008, 12:47:10 AM »
Dropping the old team in favor of a new one.

Purim (3.5)
Nel (3)
Garnet (2.5)
Nei (1)
FF1 Monk (Capsule)

Captain K.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #71 on: May 22, 2008, 01:39:15 AM »
Me fail math?  That's i.

Let's try this again.

Kyogre (3.5)
Gau (3)
FF5 Red Mage (2)
Marcus (1.5)
Mint (free)

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #72 on: May 24, 2008, 04:04:17 PM »
Just so everyone knows, I am putting Palom at a 2 and adding Ramza. Much like Cloud and Bartz, Ramza will have access to other jobs.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #73 on: May 25, 2008, 04:33:06 AM »
Bartz (4)
Ramza (4)
Zozma (2.5)
Nall (0.5)

What?
« Last Edit: June 02, 2008, 11:53:10 PM by Taishyr »

Cmdr_King

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #74 on: May 25, 2008, 05:01:50 AM »
Okay, weird one.

Cloud (4)
Yuri 2 (3.5)
Juan (1.5)
Mime (1)
Bowser (1)
« Last Edit: June 02, 2008, 10:59:00 PM by Cmdr_King »
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