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Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124223 times)

Dark Holy Elf

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #75 on: May 28, 2008, 04:13:25 AM »
Quote
Raises allies' PWR+Berserk (not magicians+archers) (Sorry Rosa)

Late, and not sure I should derail the topic with this, but that "not archers" thing was a false rumour; Song of Madness is in full effect for archers.

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Maybe.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #76 on: June 01, 2008, 11:55:07 PM »
Slightly major change! The capsules are all going away and as becoming Lights (except Nall who is a .5) and you are now able to choose up to 11 points for your team. This probably won't really affect anyone with a current team but feel free to update yours.

Also, some modifications in point values.

Angela from 3.0 to 2.0

Ephraim from 3.0 to 2.5

Arnaud from 2.5 to 2.0
Jean from 2.5 to 2.0
Quina from 2.5 to 2.0

Duran from 2.0 to 1.5
FFT Oracle from 1.0 to 1.5

Rena from 1.5 to 1.0
Sarah from 1.5 to 1.0


Added:

Bowser, Super Mario RPG 1.0

Pros: Starts off strong. Has neat Status attacks and is durable.
Cons: Slow, doesn't deal well with magic.

Ayla, Chrono Trigger 2.0

Pros: Fast with damage and status healing. Can work in a variety of teams.
Cons: Healing isn't very good. To get the most out of her you may need another CT character.

Lenneth, Valkyrie Profile: Silmeria 3.5

Pros: Amazing damage along with some really great skills. Revival and healing.
Cons: Takes a bit to get her really great skills. Bit of an interpretation headache.

Virginia (With Mediums), Wild Arms 3 4.0

Pros: Versatile as hell. Mediums give her a bevy of support options alongside defensive/offensive boosts that fix her initially suspect durability. PSes also give her a lot of status and elemental blocking resources with time.
Cons: Aside from Mystic and Summon, which are limited by FP, she's entirely ST. Damage is never going to be standout outside of prolonged battles, and the potential for twinkery is possibly lower than that of say, Bartz or Ramza in the long run.

Floor 1 Fiery Rage, Terra Roar, Aqua Wisp and Gale Claw.
Floor 2 Moon Spark
Floor 3 Flash Hit, Lucky Hand
Floor 4 Cosmic Cog
Floor 5 Love Charm, Lust Jaw
Floor 6 Hope Shard and Brave Seal
Floor 7 Upgrades to Floor 1 Mediums
Floor 8 Upgrades to 2-5 Mediums.

« Last Edit: June 04, 2008, 03:57:02 AM by Nephrite »

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #77 on: June 03, 2008, 12:17:10 AM »
Okay, I'll try my hand on a team.

Virginia (4), Geno (3), Nina4 (3), Raja (1).

Uh, no idea if it'll work well, but I'm basically banking the team on Virginia's versatility, Nina4 and Raja's resource-depth and Geno's speedy offense of both types+buffing. Since Virginia is a shoddy healer outside of Mystic, which is limited, I needed more good healing. This team's offense may fall flat pretty hard on the short run, but we'll see. 
[01:08] <Soppy-ReturningToInaba> HEY
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Rozalia

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #78 on: June 04, 2008, 11:21:09 PM »
Nice changes. It allows me more room so I'll redo my team a bit.

Chris Lightfellow, Suikoden 3 (3)
Tidus, Final Fantasy X (3)
Ephraim, Fire Emblem 8 (2.5)
Jane, Wild Arms: Alter Code F (2)
Nall, Lunar Silver Star Story Complete (0.5)

Same idea just with Ephraim added.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #79 on: June 06, 2008, 05:07:36 AM »
Now that Elfboy has informed me about how silly Rikku is, she's been bumped up to a 4.0.

Nitori

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #80 on: June 06, 2008, 06:53:46 PM »
Rikku (4)
Benjamin (3.5)
Cecil (2.5)
Mint (1)
<Ko-NitoriisSulpher> roll 1d100 to grade Nitori?
<Hatbot> ACTION --> "Ko-NitoriisSulpher rolls 1d100 to grade Nitori? and gets 100." [1d100=100]

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #81 on: June 08, 2008, 01:33:46 AM »
Just a couple more additions, this will probably be the last for a while.

Ryu2, 3.5
Arc2, 3.0
Shadow, 3.0
Sasarai (With TER), 2.5
Worker 8, 2.0
Strago, 1.5
Spar 1.0


Ryu, Breath of Fire 2

Advantages: Tanky with decent healing and physicals. Dragons are overkill damage for a shot.
Disadvantages: Dragons use up all his AP. Doesn't actually -get- those until Floor 3 or so.

Arc, Arc the Lad 2

Advantages: Brings a lot of neat team skills such as Weak Enemy, Might Mind as well as healing.
Disadvantages: His level advantage peters off very quickly. Speed may also be an issue.

Shadow, Final Fantasy 6

Advantages: Fast with good damage in Shurikens and Skeans. Has other anti-physical abilities, too.
Disadvantages: Damage starts to drop off quickly. Sucks terribly against magic.

Sasarai, Suikoden 3 (With True Earth Rune)

Advantages: Neat mage with fast damage and healing. Also status healing and magic protection.
Disadvantages: Besides his charge times he's kind of slow and isn't very durable.

Worker 8, Final Fantasy Tactics

Advantages: IMMUNE TO MAGIC. ITD Damage on top of that. Counters help.
Disadvantages: IMMUNE TO MAGIC. Can't be healed or revived via magical means.

Strago, Final Fantasy 6

Advantages: Blue Magic has a lot of neat tricks. Starts with good damage that is also MT.
Disadvantages: The really good Blue Magic isn't for quite a while. Strago also has some durability and speed issues.

Spar, Breath of Fire 2

Advantages: Relatively durable healer with stat increasing and debuffing options. Also some status.
Disadvantages: Healing peters off very quickly and damage is never very good.

Mad Fnorder

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #82 on: June 08, 2008, 03:05:32 AM »
Does Sasarai come with a Flowing Rune in his other hand like in game?

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #83 on: June 08, 2008, 03:44:43 AM »
Yes.

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #84 on: June 08, 2008, 04:31:01 AM »
Ryu2, FF5 Mime, Jane, Songstress, Marcus

3.5+1+2+2+1.5
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #85 on: June 18, 2008, 08:25:12 AM »
New team since updates ~
...uh.

"Team FF Characters & Lenneth"
Terra 3.5
Lenneth 3.5
(Male!) Chemist 3.0
Seifer 1.0 because... because idk.

It'll be liek Terra and Lenneth having hot yuri times with Chemist and Seifer trying to get peaks.

While traveling through the dungeon.

...yeah idk.
« Last Edit: June 18, 2008, 08:31:29 AM by schneizel »

Shale

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #86 on: June 18, 2008, 03:58:21 PM »
Okay, adjusting my team for new rules:

Rikku, Mint, Tidus, Milennia, Rand.

Changed a whole one person, from Wren to Milennia. Holds onto the elemental damage, and provides some actual magical offense for the team. The general strategy is intact - copious Use abuse for MT damage early and utility/healing later on, Tidus has damage and Haste, Millennia brings the MT damage and Spellbinding Eye, Rand chips in on healing and damage - and buffs if you allow Attack Up - as necessary (and hopefully doesn't fail too horribly at speed once Hasted), Mint heals forever.
« Last Edit: June 18, 2008, 04:21:57 PM by Shale »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #87 on: June 25, 2008, 12:19:55 AM »
I miss the capsules... ;_;

New team time. salvaging the old one seems silly with all the changes.

Cecelia Lyn Adlehyde (WA1) 4.0
Arc Eda Ricolne (AtL2) 3.0
Princess White Rose (SaGa) 2.0
Freyjadour Falenas (S5) 2.0

Should be eleven points.

I call it... "Team Royale"!

Let the invincible hype train begin!

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #88 on: July 02, 2008, 10:24:18 AM »
You haven't forgotten me have you Neph? ;_;
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Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #89 on: July 02, 2008, 04:04:19 PM »
I did! I'm writing myself a note now so I don't forget again, my apologies. I don't have any good excuse besides I forgot. ><

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #90 on: July 02, 2008, 11:36:47 PM »
Do you have a list you can put up of the order of teams so we know when our team is up, like the one in the last topic?

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #91 on: July 02, 2008, 11:38:01 PM »
It isn't an actual list of who gets in when, that part I randomize. This was a bit of a strange situation where I forgot something when I rolled the teams before. I can still post the list anyway if you want, though.

dude789

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #92 on: July 03, 2008, 03:01:48 AM »
That would be great.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #93 on: July 03, 2008, 09:21:37 AM »
Wow, this looks really interesting. It's not too late to make a team, I hope?
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Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #94 on: July 03, 2008, 05:06:10 PM »
Wow, this looks really interesting. It's not too late to make a team, I hope?

You are free to submit a team at any time.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #95 on: July 03, 2008, 07:12:39 PM »
Let's see...

Rika (4)
Arc (3)
Lilka (2)
DoS White Wizard (1.5)
Moulder (.5)

I wonder how far this team can go before the lack of offense catches up with them.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #96 on: July 03, 2008, 07:34:34 PM »
Tir (4)
Riou (3)
Hiro (3)
Erk (1)

Meh, let's see my Tir/Riou combo fail.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #97 on: July 04, 2008, 07:09:42 AM »
Hey Neph, is Robo worth 1.5 or 2.5?

In his Cons and Pros, you have him in the 2.5 section, but in the list, he's valued at 1.5?
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if you believe in being a GOOD PERSON

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Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #98 on: July 04, 2008, 03:51:51 PM »
Hey Neph, is Robo worth 1.5 or 2.5?

In his Cons and Pros, you have him in the 2.5 section, but in the list, he's valued at 1.5?

I really need to be more careful... Take the short list as what is correct. He's 1.5.

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #99 on: July 04, 2008, 06:01:43 PM »
>_>;_;<_<

Nah NP. I appreciate that it's a lot for you to keep up with (but to make up for it you could add Peppita to the dungeon! ... *flees*)
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