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Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 124207 times)

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #125 on: August 30, 2008, 10:26:23 PM »
Just so everyone knows, I've re-linked the larger list here: http://www.rpgdl.com/wiki/index.php?title=Full_List_of_Dungeon_Participants

The forums were giving me fits because of the size of the post.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #126 on: September 10, 2008, 04:58:10 PM »
Eh, just drop me from the dungeon list for now, I seem to have issues thinking of teams worth their salt.
« Last Edit: September 13, 2008, 03:35:01 AM by Taishyr »

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #127 on: September 10, 2008, 05:18:12 PM »
Lilka's stuff is all ST isn't it?
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Magic Fanatic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #128 on: September 10, 2008, 05:26:18 PM »
Lilka's stuff is all ST isn't it?

Um...  Sort of?  All of Lilka's spells EXCEPT for the stat-downs are ST (stat down spells are GT), but her Dual Cast spells are all MT (kinda nukes her damage, though...).

However, hitting Mystic up on items is all GT, if you allow that (Mystic on a Holy Grail for GT ID protection, and on elemental rings for GT elemental damage?  Talisman loses to Life Orb in Healing potential, and Full Libra is like a party-wide Restore).

EDIT:  More info.
« Last Edit: September 11, 2008, 11:49:20 PM by Magic Fanatic »

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #129 on: September 15, 2008, 11:22:15 PM »
As a friendly reminder to anyone I have yet contacted about to-be-in Dungeon teams: Please update them. I like to give everyone a chance to update their teams before they go in. Some of them have been updated recently and some have not, so if you have any changes, please go ahead and do them as soon as possible. Thanks!

Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #130 on: September 15, 2008, 11:29:01 PM »
I'd like to substitute Erk for Mime.

Should still be 11 points total, if Tir, Riou, Hiro and Mime join forces. :v

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #131 on: September 16, 2008, 10:07:10 PM »
Jane, Wild Arms: Alter Code F (2)
Jude, Wild Arms 4 (2)
Arnaud, Wild Arms 4 (2)
Raquel Applegate, Wild ARMs 4 (3)
Yulie Ahtreide, Wild ARMs 4 (2)

Join Jane on her greatest adventure yet as she explores Nyarlathotep's Dungeon with her merry band of kids! Will she snag the Gem that is supposed to be within or will she fall pray to Nyarlathotep like so many before?

Can't do any worse then my last team :'(
Also you need to totally add Kresnik as a 2 point fighter ;D

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #132 on: September 17, 2008, 02:28:29 AM »
Jane, Wild Arms: Alter Code F (2)
Jude, Wild Arms 4 (2)
Arnaud, Wild Arms 4 (2)
Raquel Applegate, Wild ARMs 4 (3)
Yulie Ahtreide, Wild ARMs 4 (2)

This team looks scary if you allow Jude and Jane to use Mystic items. Otherwise, there's just not enough healing (and Yulie's speed is too slow to be an effective lone healer). Team attacks, of course, are amazing - and if the team can make it to where Jane learns 'Follow Me', they could break the Dungeon conceivably.

-Djinn

Clear Tranquil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #133 on: September 18, 2008, 11:15:59 AM »
Relying on Mystic is not a good idea imo since FP has to be built up each time. I'm having similar thoughts about Rikku's Overdrive >.>

Changing my team to -

Aeonless Yuna (3.5), Tidus (3.0), Maria (2.0), Peppita (1.5), Adray (1.0)

May add in Raquel there somewhere pending on board respect for the overall offense of Tidus/Maria/Peppita and they should considering Maria's generally the best in her game and Peppita is right beside her once she gets Dream Hammer and really solid back up damage with Faerie Friend - but hey they're not sexy lesbian ninjas! ;p
« Last Edit: September 18, 2008, 11:21:38 AM by Clear Tranquil »
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Unoriginal

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #134 on: October 03, 2008, 08:18:26 PM »
Bah.  Floor ten was looking like it'd be interesting too.

Well, synopsis time.

Orlandu: Excellent for what I needed him for: Fast damage and disabling.  Giving him Item as an aftergame bonus just compounded his brokenness.  Probably would have given him either a Reflect Ring or Blade Grasp for floor ten.

Nel: Not much aside from more damage and pinch healing for the main part of the dungeon, but the aftergame Tri-Emblem raised her damage to ridiculous proportions, and she'd likely have been a key player on floor ten, as she'd have been able to drop a Splitting Sky combo on someone to both kill them and deplete their MP to prevent them from doing much if raised.

Garnet: Healer with good MT magic damage to back her up.  Doesn't sound like much, but this team would have gotten walled at spots if it wasn't for her summons.

Monk:  Damage, damage, and more damage.  Entirely one-dimensional, but works due to...

Nei: Linchpin.   Took the team from above average damage to breaks-the-dungeon level offense.  Being able to boost a physical team's offense to the point where they were one-rounding SSSC bosses without breaking a sweat is an impressive feat.  Likely would have picked up a Mother Ocean Rune for floor ten to go with the Skunk Rune for emergency revival/healing duty, once the main threats had been dealt with.

Probably going to have another team up somewhat soon, though it's likely to just be a refinement on this one.  Might hold off to see if anyone from the suggestions topic gets in first.
« Last Edit: October 10, 2008, 02:17:38 AM by Unoriginal »

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #135 on: October 05, 2008, 01:14:05 AM »
Rika, Bartz, Crowley, Eiko is my new team.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #136 on: October 07, 2008, 10:54:22 PM »
Seeing as my team hasn't been updated, I'll simply post the new team again.

Benjamin (3.5)
Magus (3.0)
Tidus (3.0)
Robo (1.5)
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Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #137 on: November 08, 2008, 02:18:11 AM »
Revising my team:

Alicia (2.0)
Lenneth (3.5)
Ephraim (2.5)
Arnaud (2.0)
Mia (1.0)

For a total of 11 points.

NO BUFFS, NO TANKS, DAMAGE AND HEALING ONLY, FAIL ON THIRD FLOOR.

Let's do this.
« Last Edit: November 08, 2008, 11:06:45 AM by Bardiche »

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #138 on: November 08, 2008, 02:38:11 AM »

NO BUFFS, NO TANKS, DAMAGE AND HEALING ONLY, FAIL ON THIRD FLOOR.

FINAL DESTINATION.

SnowFire

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #139 on: November 08, 2008, 03:12:41 AM »
A risky team, but let's see how it works.

Orlandu (3.5)
Crono (2.5)
Ayla (2)
Alena (2)
Rena (1)

Well I like the idea of a blitz team rather than the more common stall game...  expect attempted Falcon Hit hype, which C & A do get surprisingly fast.  Was considering L2 Jean (note: unlike the description, she certainly does have MT damage in Blue Dragon Kick or whatever - mind if I edit her description?) as in-theme for speedy beatdowns, but 50% status is probably a headache in a dungeon where it seems many people rule that will auto-fail, and she only has game-best damage from floors 4-6.  Before randomly tanking on floor 7 thanks to Apocalypse & Triple Sword.  Le sigh.  Since I recommended Alena be brought back, think I'll use her instead; should be interesting as to how well she does.  Also please don't kill Rena before Crono gets Life.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #140 on: November 08, 2008, 03:41:55 AM »
Revising my team:

Alicia (2.0)
Lenneth (3.5)
Ephraim (2.5)
Arnaud (2.0)

For a total of 11 points.

NO BUFFS, NO TANKS, DAMAGE AND HEALING ONLY, FAIL ON THIRD FLOOR.

Let's do this.
3.5+2.5+2+2 = 10
That's only 10 points...?
Also, you forgot 'barely any elemental/status immunity'...

-Djinn

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #141 on: November 08, 2008, 03:45:23 AM »
A risky team, but let's see how it works.

Orlandu (3.5)
Crono (2.5)
Ayla (2)
Alena (2)
Rena (1)

Well I like the idea of a blitz team rather than the more common stall game...  expect attempted Falcon Hit hype, which C & A do get surprisingly fast.  Was considering L2 Jean (note: unlike the description, she certainly does have MT damage in Blue Dragon Kick or whatever - mind if I edit her description?) as in-theme for speedy beatdowns, but 50% status is probably a headache in a dungeon where it seems many people rule that will auto-fail, and she only has game-best damage from floors 4-6.  Before randomly tanking on floor 7 thanks to Apocalypse & Triple Sword.  Le sigh.  Since I recommended Alena be brought back, think I'll use her instead; should be interesting as to how well she does.  Also please don't kill Rena before Crono gets Life.

Rena gets revive fairly late (Floor 4?), I think Crono gets it before her.
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Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #142 on: November 08, 2008, 11:06:26 AM »
Revising my team:

Alicia (2.0)
Lenneth (3.5)
Ephraim (2.5)
Arnaud (2.0)

For a total of 11 points.

NO BUFFS, NO TANKS, DAMAGE AND HEALING ONLY, FAIL ON THIRD FLOOR.

Let's do this.
3.5+2.5+2+2 = 10
That's only 10 points...?
Also, you forgot 'barely any elemental/status immunity'...

-Djinn

Oh right, let me put Mia in there who is equally worthless on the tanking front.

See, my strategy consists of Alicia and Lenneth handling the healing (80% Heal x 2 = ♥), while Arnaud and Ephraim go HURRRRR ATTACKS and I guess Mia can go as well to go ^___^ FLAME CIRCLE FROST WALL OHGODOVERPOWEREDFIRESPELL.

Nephrite

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #143 on: November 08, 2008, 05:03:38 PM »
Revising my team:

Alicia (2.0)
Lenneth (3.5)
Ephraim (2.5)
Arnaud (2.0)

For a total of 11 points.

NO BUFFS, NO TANKS, DAMAGE AND HEALING ONLY, FAIL ON THIRD FLOOR.

Let's do this.
3.5+2.5+2+2 = 10
That's only 10 points...?
Also, you forgot 'barely any elemental/status immunity'...

-Djinn

Oh right, let me put Mia in there who is equally worthless on the tanking front.

See, my strategy consists of Alicia and Lenneth handling the healing (80% Heal x 2 = ♥), while Arnaud and Ephraim go HURRRRR ATTACKS and I guess Mia can go as well to go ^___^ FLAME CIRCLE FROST WALL OHGODOVERPOWEREDFIRESPELL.

Where do you get the, uh, what was it called in VP2... the AP or whatever for two heals a turn? (YES I AM APPLYING VP2 MECHANICS!)

Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #144 on: November 08, 2008, 05:29:30 PM »
I meant that even if one drops out I still have the other for super-l33t Healing powarz.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #145 on: November 11, 2008, 10:45:38 PM »
When did Terra drop to 3.0? q_q;

SnowFire

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #146 on: November 12, 2008, 01:12:29 AM »
Cancel my team for now, will have to think it over more.  The more I think about it the more that team loses on even seemingly favorable floors by Rena getting ganked, and Rena's Life is later than I recalled.  I could upgrade Rena to Garnet...  and then downgrade Alena to the Monk...  but that's approaching Unoriginal's team with the serial numbers filed off.  Hmmm.

Bardiche

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #147 on: November 13, 2008, 06:56:18 PM »
OKAY, NEW PLAN.

Scrapping previous team (again) for more win. Or at least diversity.

Blue (4) (YES I WENT THERE) DAMAGE AND BLUELIKE.
Alicia (2) HEALING AND REVIVAL.
Nel Zelpher (3) HEALING, DAMAGE AND STATUSES.
Maria (2) HEALING, BUFFS AND DAMAGE. FUCK YES. (she has healing right?)

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #148 on: November 14, 2008, 12:58:44 AM »
OKAY, NEW PLAN.

Scrapping previous team (again) for more win. Or at least diversity.

Blue (4) (YES I WENT THERE) DAMAGE AND BLUELIKE.
Alicia (2) HEALING AND REVIVAL.
Nel Zelpher (3) HEALING, DAMAGE AND STATUSES.
Maria (2) HEALING, BUFFS AND DAMAGE. FUCK YES. (she has healing right?)

Nice skillsets there, but they aren't a particularly durable bunch. Offhand I wanna say they all get 2HKOed by average damage? They -are- a speedy group if you see ARPG attack rate as indicative of speed, though, so it might work?

-Djinn

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #149 on: November 14, 2008, 06:07:19 AM »
Alicia and Nel are average on durability, so no danger of 2HKO from average there. Think Maria barely avoids that fate, too... though she might not early on because there's no Sophia to drag the average down yet and Cliff's beefy HP score matters more.

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