Author Topic: New Nyarlathotep's Dungeon Topic, Updated 10/1/14 with new rules  (Read 122510 times)

VySaika

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #500 on: September 04, 2009, 02:53:18 AM »
okay, here's my amazing Ditto team, Tai and Snow approved.

Team Infinite Ditto Loop
Fogel (3.5)
Aeonless Yuna (3.5)
Eileen (2.5)
Tia (1.0)
Ditto(holding Quick Powder)(w/MT Sealstone) (.5)

« Last Edit: September 04, 2009, 04:45:05 PM by Gatewalker »
<%Laggy> we're open minded individuals here
<+RandomKesaranPasaran> are we
<%Laggy> no not really.

<Tide|NukicommentatoroptionforF> Hatbot is a pacifist

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #501 on: September 04, 2009, 02:56:15 AM »
Thumbs up, soldier.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #502 on: September 04, 2009, 05:06:30 AM »
Okay, I think I'm going to go ahead and trade out Yulie (2.0) for Tear (1.0) and Aeris (1.0).

Getting an extra warm body in the mix is always a pretty decent idea, and this gives me more healers. I also get some more direct offense with Tear's offensive spells (and if necessary, she has some passable physical chains). Also, a OPF shot of her Overlimit which she would have probably never seen anyway. Innocent Shine by itself isn't too special, but she can combo it from one of her strongest spells or FOF-cancel into it for one shot of decent OHKO damage. Not until Floor 3/4, though, when the Mystic Artes become available. Before that, she can blow her Overlimit meter on faster casting times/increased damage for healing and offensive magic. If she makes it to the floor where she gets her Pendant, she's actually a pretty respectable Healer-Mage. If only she was something besides average speed (or less, depending on your interp).

Aeris isn't bringing much, but I guess she doesn't need to do much besides healing. She's faster than Tear at that, at least. Also, OPF Great Gospel eventually! This might even be Floor 2? Before that, Seal Evil is pretty decent, even OPF. Too bad she can't use her 'give up Limit meter to fill the rest of the party's Limit meters' ability with VBL. That would have made for AMAZING Aika synergy here. The wording is VBL is too strict though. If it was 'Limit meters do not fill by normal means (aka damage, defending)', then I would see a move that specifically restores Limit meters as working. But it says 'Limit meters can not be restored by any means'. Oh well. Anyway, Aeris' Restore materia lets Cloud concentrate on other things earlier in the Dungeon. Like Revive and Cover... >.>;; Cover's going to be so much more important now that I have more warm bodies with little to no durability...

Dropping Yulie also means I don't waste any of Raquel's precious FP, but I lose her awesome buffs (Tear's are good, but she gets them much later... less resources early on, too). And the dual tech MP-restore with Raquel is gone, too. Hopefully Cloud/Aika's MP reserves hold out...

So, the new Team Djinn (aka Team We Abuse Limits!)
Cloud (4.0)
Raquel (3.0)
Aika (2.0)
Tear (1.0)
Aeris (1.0)
(Violent Burst Law Sealstone)

I think as long as Aika saves enough SP for the Rampage Drive fight to waste him with Alpha Burst, this team should at least survive to Floor 3! Whee~

Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #503 on: September 04, 2009, 05:11:10 AM »
Tear has magic damage earlygame too. Considering how bad at durability Rampage Drive is, it's probably enough, since Tear's early game magical damage is slow, but it registers at the curve.
« Last Edit: September 04, 2009, 07:21:04 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #504 on: September 04, 2009, 05:20:08 AM »
Violent law really is a waste with FF7, as the instant turns from limits are one of the biggest perks of using Cloud.
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DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #505 on: September 04, 2009, 05:39:08 AM »
Cloud is doing his job of 'be durable, keep glass party members alive'.

Besides, the main strategy I'm going for with this VBL team is: '5 party members with Limits, 5 battles => 1 Limit per battle + decent backup skills'. It's kind of like Overdrive's OPF 'I win', only I get 5 party members doing it. (Only, in Aeris/Aika's case, it's not as much of an 'I win', but Raquel can do it 4 times to even things out. And the other girls bring healing and magic immunity as a decent backup plan.)



Jo'ou Ranbu

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #506 on: September 04, 2009, 05:44:18 AM »
Does Aika spend her now hard-limited SP to use Delta Shield? The magic immunity there is recommended for prolonged battles, and your team doesn't seem too awesome at blitzing, limits aside.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

DjinnAndTonic

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #507 on: September 04, 2009, 07:49:50 AM »
Does Aika spend her now hard-limited SP to use Delta Shield? The magic immunity there is recommended for prolonged battles, and your team doesn't seem too awesome at blitzing, limits aside.

She might. She starts with a full SP bar and Delta Shield only costs 2 SP. If she does nothing but Delta Shield, she gets 15 shots of it for the floor. Unless the floor is nothing but stallers, she shouldn't need more than that...

But I'm hoping that she doesn't need to do that for most fights. The team is designed mostly to be a 'Limit when you need to blitz a tough fight, Cloud/Raquel physical beat down or Swirlmarang cheese on easier opponents.'

I'm planning on Cloud going Cover->Revive->Transform(or Ice)->Restore->All for materia to help cover weaknesses and round out options.

Tear/Aeris are just there for healing, with Aika pulling backup speedy healer as necessary. Tear/Aika can also double as magic damage against physical-immune foes. Against even physical-resistant foes, I'd probably want to opt for Cloud/Raquel physical beatdown (even if it's slow) with Tear/Aeris pulling heal-duty. Aika would only be using Delta Shield in that case if there's some horrible ID/Magical smash that would pick off Cloud. Otherwise, she'll just Swirlmarang things (for pathetic damage, sure, but every little bit helps, and if something's not immune to Confuse, awesome!).

However, on a foe like that, hopefully I'll have -somebody's- Limit left to just 'LOL, I win' that fight.

superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #508 on: September 04, 2009, 04:10:05 PM »
Fogel (3.5), Jerin (3), Hellion (1.5, speed), Tia (1), Aeris (1), Nall (1)

We'll see.
« Last Edit: September 17, 2009, 03:11:53 PM by superaielman »
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Ciato> he would be so kawaii as a chibi...

Unoriginal

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #509 on: September 04, 2009, 04:53:24 PM »
Revamped team in light of point changes:

MT Sealstone
Bartz (4.0)
Fogel (3.5)
Ditto (.5)
Peppita (1.5)
Aeris (1.0)

Might change Aeris out for someone else later, haven't solidly decided on that last spot just yet.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #510 on: September 04, 2009, 07:09:12 PM »
Team revamp!

Orlandu (3.5)
Ivan (Life Sealstone) (3.0)
Lucian & Shiho (2.5)
Selan (2.0)

Glen Veil

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #511 on: September 04, 2009, 10:16:17 PM »
In light of additions, I'll be dropping Arnaud and Meru from my team for ACF Cecilia, so the team looks like this now:

Tidus(3.5)
Raquel(3.0)
ACF Cecilia(2.5)
Lilka(2.0)
Violent burst Law

Bonus points to the first person who guesses why ACF Cecilia + Violent burst = LULZ that isn't Bardiche.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #512 on: September 04, 2009, 11:58:24 PM »
Nuuuuuuuuuuuuuu~~~

Fogel being raised means I have to edit my team, doesn't it? ;_;
Well, I still feel like I started a Fogel trend, at the least. ;p

EDIT: And, if I do modify my team, will that mean I'll have to wait longer? -.-
« Last Edit: September 05, 2009, 01:38:46 AM by ThePiggyman »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #513 on: September 05, 2009, 01:29:54 AM »
Valkyrie Lenneth (3.5)
Sasarai (2.5) w/ Resourceless
Arnaud (2.0)
Tia (1.0)
Sacred Slayer (2.0)

Tia dropped half a point. Let's replace Pikachu by someone with... nearly identical tricks, (no Growl hype, -cries-) but durability. Some shade of. Evasion!!

Team still wishes it had some form of physical offense besides Lenneth. ;_;

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #514 on: September 05, 2009, 01:50:18 AM »
Fogel (3.5), Citan (3), Hellion (1.5, speed), Tia (1), Aeris (1)

We'll see.

Citan's 3.5, but that doesn't seem to make, since your team only actually adds up to 10.5 here. ;p
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if you believe in being a GOOD PERSON

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #515 on: September 05, 2009, 01:55:06 AM »
Citan dropped to a 3.0

Err... wait, no he didn't.  Odd.

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #516 on: September 05, 2009, 01:56:53 AM »
Citan dropped to a 3.0

Not that I know of. Atleast, Neph hasn't posted or editted the Wiki in regards to Citan dropping.

EDIT: lol, damn, posted too late. ;p
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if you believe in being a GOOD PERSON

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superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #517 on: September 05, 2009, 01:57:22 AM »
Piggy: Nah, everyone's drawn from the same list. You're on it if you haven't been in the latest time, or off it if you're died this cycle already.

And thanks for spotting that. I just added Nall to the team.
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<Ciato> he would be so kawaii as a chibi...

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #518 on: September 05, 2009, 02:00:24 AM »
Piggy: Nah, everyone's drawn from the same list. You're on it if you haven't been in the latest time, or off it if you're died this cycle already.

And thanks for spotting that. I just added Nall to the team.

Thanks. =)

And Nall's 1 point when not taking a party slot, which puts you at 11.5. ;p
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if you believe in being a GOOD PERSON

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superaielman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #519 on: September 05, 2009, 02:02:37 AM »
Neph said he was dropping Citan. I'll go poke him.
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Ciato> he would be so kawaii as a chibi...

ThePiggyman

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #520 on: September 05, 2009, 02:07:19 AM »
Neph said he was dropping Citan. I'll go poke him.

Ahhh, mmk, sorry then. Wasn't aware.
In any case, Fogel rising kinda breaks the synergy I had in my team. And I can't find a decent substitute. Emily's strong, but her defenses are less than satisfactory. I'll think of something. I might scrap half my team, and think of something new. Was thinking of using Miakis, actually.
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #521 on: September 05, 2009, 02:25:40 AM »
Emily has good evasion and hp which help against physicals. She still hate magic though.

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #522 on: September 05, 2009, 08:13:32 PM »
Alright, I had something in mind, but it's far from perfect, and any suggestions would be very much appreciated.
Keep in mind, I'll take out anyone really, with the exception of FF5 Chemist. He's the one guy I've been wanting to make a team with this entire time. ;p

Orlandu (3.5)
FF5 Chemist (3.5)
Cray w/ Speed? (1.0)
Garnet (2.0)
Erk (1.0)

So, as we've seen it before, Orlandu owns. Cray's depressingly slow, but with Speed?, he can immediately get off a buff on whoever needs it (Chemist is loving that +50% boost to Speed). Chemist and Garnet both have revival, and one gets amazing support skills later, the other gets great damage. Erk isn't stellar, but he can probably help to finish off whoever Orlandu/Garnet can't kill right away. He can also double slower enemies, which is handy. His less-than-satisfactory defense is helped by Chemist's support and Cray's buffs, if he'll need them. This team's not slow, it's not TOO fragile, and it's got decent offense, but like I said, it's got its troubles. Garnet's the only one with healing until Erk promotes (F4?), and until FF5 Chemist gets his X-Potions (F4).

What do you guys think? Is the earlier lack of healing bound to put me in trouble? One thing that I CAN do, if I do need a moment to heal is having FF5 Chemist Charm (he starts with Charm F1) someone, kill off the rest, and heal what needs to be healed.

Suggestions are more than welcome. For now, this is my team.
« Last Edit: September 05, 2009, 08:16:43 PM by ThePiggyman »
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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #523 on: September 06, 2009, 02:11:10 AM »
Damn you, Piggy. Damn you fiercely.

Revising my team because the old team had... issues that may or may not have been unrepairable.

New team is as follows, with some accrediting to Tai for IDEAS SIPHONING, and Snow for assisting!

TEAM BARDICHE (Mk. 6.1)
Jerin (3.0)
Eileen (2.5)
Lucian (MT) & Shiho (2.5)
Garnet (2.0)
Nall (1.0)

Excepting Shiho, everyone on the team can do damage. Excepting Lucian, everyone can buff. Three Revivers, highspeed Healing, status healing and MT PWSes! Floor 4, I hope we'll be able to get acquainted.

Taishyr

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Re: Nyarlathotep's Dungeon: Preparation, Rules, and Picking a Team
« Reply #524 on: September 06, 2009, 03:59:37 AM »
Okay. Submitting part of a team for my next one, since the Fogel concept kinda was irrepairable without ripping someone else off.

This being said, I'm not sure for the 4.0 slot. Souji would be nice once he's set up, but...

Mew (3.0), Crowley (2.0), Ricardo (1.5), Rena (0.5)
Life sealstone.


EDIT: Change of mind. While the above -will- be used if Souji gets a build in time, until then... I'll just bide time.
« Last Edit: September 06, 2009, 04:40:12 AM by Taitoro »