Author Topic: Post Restriction Mafia - Game Thread - Day 1  (Read 37379 times)

EvilTom

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #275 on: March 19, 2008, 02:34:15 AM »
I disagree.

Human error isn't something that can only be attributed to scum.
Both scum and town are human.

Scum are just as likely to screw up their selected posting restriction as town are.

The difference is, that town instnatly die, but scum can slip past unnoticed. And even if someone does pick up on their slip, a lynch must still be used.

The entire setup favoured scum. Town get modkilled when scum do not. This can hardly be a benefit for town. It was never a +1.

It's a huge mistake to assume that scum are more likely to error than town.
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OblivionKnight

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #276 on: March 19, 2008, 02:38:43 AM »
Blah, extended work and no way around the damn block had me caught up watching things happen.  Which sucked.  I thought I would have had more time to do something on this last day, but the votes came fast (in sparked contrast to the last game, where it dragged - which is my fault, I'm certain).  

Shale: Explained what had happened during the restriction of tongue-twisting?  Mmm...I assume you mean during the fact (since I did explain what it was...after the day)?  Yeah, I should have...I forgot Carth had said that during our starting conversation (hence only a second post on the day - I was so damn afraid I'd break it, I chekced with him several times to make sure I didn't hit it).  Definitely don't think it was overpowered - definitely felt like something that was intended to delay town, and I know it worked with me (which is why I was happy the day ended fast - I was afraid of getting killed off and therefore somewhat afraid of posting, though I admit it was FUN to an extent).  I was going over things in my head at work today, and thinking that going after Tonfa was what I would do.  Wouldn't have mattered.  I had a suspicion of people going after Corwin and myself about El-Cid's post, though - He said IF Tom flipped scum, we should be scrutinized, and people still went after us.  As a bit of meta-gaming, after reading the PB mafia stuff, people talking about LD's style had me looking at her a bit more.  Which, had I gotten back earlier, might have helped?  Bleh.  And not seeing Yakumo on the day at all had me worrying - honestly, I think I might have to start meta-gaming a bit more, instead of ignoring it completely.  

Completely read way too far into Excal's mad-post about the lightning, and took it way too literally to mean the literal BOTTOM of Carth's post (i.e., his sig, with Andrew in it).  I had thought he was a cop who went insane on posting after making investigations.  

Honestly, we probably do deserve beating, verbally, like Shale gave (though...when did you see Yakko's post?  I went back over some of his stuff, but it never, kicked in to my head.  I assume after you died?) - it really did seem like a good idea to go for restriction misses to start with, but at the end, after seeing lynched townies, I really thought LaL was a good idea.  Bleh.   Kind of ironic the restriction slip that would have mattered was missed.

I think I might be bad luck for town.  I thought I played better than last time, but apparently not - at least I didn't draw unneeded suspicion onto myself that I could tell.  

I completely missed Yakumo's slip-up (even re-reading it after Shale bolded it about 5 times, it didn't sink in right away).

Eh, that's about all I have to say.  Good job scum, and once more, fuck OK.  As always, OKIATUHIIAHWPIWCHTIA.

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Shale

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #277 on: March 19, 2008, 02:47:05 AM »
Quote
(though...when did you see Yakko's post?  I went back over some of his stuff, but it never, kicked in to my head.  I assume after you died?)

Well, he posted it after I died, so probably. <_< It took about three minutes for me to confirm that he hadn't done his "I'm your host" spiel that day, and I spent the next half hour or so ranting at Alex and Soppy about it.
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Lady Door

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #278 on: March 19, 2008, 02:47:35 AM »
It was a +1 in the sense that it was something else that scum could screw up and give themselves away with. Yes, town could get killed for it -- but that's exactly the point. If someone doesn't get killed for making a mistake, it becomes easy to put that as a point in the "maybe this person is scummy" column, alongside lurking, defending certain people, agreeing with specious arguments, etc -- whatever else you'd normally catch scum for.

When Carthrat mentioned that you guys weren't on a gag order from the tongue-twist, I had to wonder why you weren't more explicit about what had happened to you. It made you look really edgy and quite odd. Not scummy, but... really made me wonder. That's why I asked what you guys were told when you were tongue-twisted.
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Yakumo

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #279 on: March 19, 2008, 02:50:00 AM »
Wow, even I totally missed that one, and I posted it.  Yeah, that really wouldn't have helped our cause any. >_>

Lady Door

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #280 on: March 19, 2008, 02:52:32 AM »
... and here I am giving you props for covering it up so well. Hah!

This is exactly why this game is so crazy. :p
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Yakumo

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #281 on: March 19, 2008, 02:54:32 AM »
Yeah, I was kinda wondering what you were talking about with me covering it up.  I didn't even realize I'd done it, I just kept going, blissfully unaware of what should have been my doom. :P

Shale

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #282 on: March 19, 2008, 02:55:44 AM »
The fact that you did it right before you said "So now I'm going to post everybody's restrictions in one simple package" was high comedy.
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AndrewRogue

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #283 on: March 19, 2008, 03:47:14 AM »
Bleh.

Enjoyable enough game. I really feel town needed some sort of compensation for the structure. Alas.

Carthrat

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #284 on: March 19, 2008, 03:54:19 AM »
Although I can concede the setup was slightly angled towards scum, I don't think it was anything insurmountable, and in any case, town wasn't really doing themselves any favours. I don't think you can attribute town loss to setup imbalance for this one. Had the game been closer it may have been more valid. As far as modkilling townies goes, I said as much in the first post. Perhaps more leniency could've been used, but.. well. Don't break your restrictions! Check every post! Then check it again!

I too was baffled that none of the tounge-twisted townies decided to mention what had happened to them in somewhat more explicit terms; there was no gag order.

Why did it take you three days or some such to throw Cid a bone, guys? And it even took a scum to do it! Yak played way too awesomely. Player of the game award indeed.

Town did, in general, spend too much time looking at restrictions and not enough time looking at what and how much was being said... yeah I think that's obvious. On that note, I make *no apologies whatsoever* for restrictions, difficulty, unfairness, etc. You got what you signed up for! I do apologize to Sopko and anyone else who found their role PM unclear, but not for the intent behind them. The game was intended to be something of a novelty game, so yeah.

Town probably should've had another power, or scum should've been less one. Ah well.

Cid investigated Shale, Andrew, and Excal in that order (and died the same night he checked Excal.)

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Hunter Sopko

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #285 on: March 19, 2008, 04:36:42 AM »
I wouldn't have minded if it wasn't something as major as "you can't pick the same language twice in the game."

It was a scum favored setup, but town handed them the game on their own.

Props to Yakko and the scum for turning what could have been their fatal mistake (Yakko's flub) into one of the most successful trains I've ever seen. Yes, Tom was inconsistant with how he USUALLY performed his restriction, but he still DID it. It wasn't missing entirely from what I saw. Too much role-watching, and too little where it mattered.

Sad Yakko didn't do that save on purpose. When he quoted his restriction post from Day 2 after his mistake post Day 3, his summary didn't include ANYTHING about having to reintroduce himself as the host. I guess people read that and NOT THE QUOTE ITSELF.

Yes, restriction watching was a way of catching scum, but logical arguments still work! Corwin gets Town MVP here. He at least hit scum and presented decent arguments for them. Shale has it right that these were sadly accompanied by bad blanket statements, but even then those were dropped the final day and people STILL didn't listen and instead went with incredibly vague clues from a dead cop. ::Shakes head:: I can't say I started off very well or did well after that, but... wow.

Corwin

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #286 on: March 19, 2008, 05:07:31 AM »
Man. All I can say for my defense that I was ill day 2.  :(

Anyway, I can understand scum jumping on the bad and dimissing the rest, but why did the rest of you? Tonfa and LD lurked hardcore and the former had zero content. Zero. Also, despite having no claimed problem with posting twice in a row to compensate, they still weren't doing it.

Heh, and Yakumo slipped? I went over LD's, Andrew's and Tonfa's posts, but not his. Go figure.

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #287 on: March 19, 2008, 05:10:05 AM »
I was laughing at Cid's misfortune from Day 1 because I felt so bad for him. It took WAY too long for anyone to give him help, and ultimately the biggest help post came from scum. Nice going, guys.

No Laggy or Rat around, so...

This made me :(

I partook so little in this game because I'm in the middle of 10-days-in-a-row at work while prepping a Reisen costume for AnimeBoston on the side and the few times I looked at the thread to update it Rat had already done so recently.

Incidentally, all of the restrictions were Rat's idea (and half of them never even came up in our initial brainstorming session so a good chunk of this game was as much a surprise to me as it was to everyone else), and only one of the tongue-twists - requiring VSM or Corwin or whoever it was to use all 26 letters of the alphabet in every post - was an idea of mine.
« Last Edit: March 19, 2008, 05:13:44 AM by Kilgamayan »


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Ryogo

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #288 on: March 19, 2008, 05:17:08 AM »

You're the Desperate-for-Attention Dramatic Artist, Yakumo! You're as scummy as they come, but you are a tortured soul, and all you truly wish for is approval. You take approval to be...

-If your posts are directly quoted in at least sixteen other posts within one day. This doesn't apply to nested quotes, i.e. someone quoting a post quoting you; the reference must be original.

-If one of your posts is awarded a perfect score by another player other than your scumbuddy (such as a 5-star rating, an A+, 10 out of 10, etc)

If approval is met, you become invigorated, and become a godfather!

You're scum, and have no post restriction, but you better fake one. Your scumbuddies are LadyDoor and Tonfa, and you win when town is dead! Dead, I say! You also pick which of you goes on the kill, which deprives the killer of his powers that night.

Scumchat is in #crazymoonlangauge, password is 'babel'.

It was pretty brilliant of him to to give Cid help, if ya ask me after seeing his PM.  Dont know if it counts like this, but if those 16 quotes to get Godfather status could all be in one post...

How many times did Cid use the Alphabet that Yakko gave Cid?

Y
A
A
A
Y

T
H
A
N
K
S

Y
A
K
K
O

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That first post alone has 17 quotes from Yakko. Man, Good job.
« Last Edit: March 19, 2008, 05:20:17 AM by Ryogo »

Yakumo

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #289 on: March 19, 2008, 05:19:02 AM »
Unfortunately, that was sixteen separate posts with me quoted in them.  Might have happened if I'd thought of the letters before he asked for them.  Maybe. 

Ryogo

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #290 on: March 19, 2008, 05:22:17 AM »
Unfortunately, that was sixteen separate posts with me quoted in them.  Might have happened if I'd thought of the letters before he asked for them.  Maybe. 


Ahh, darn. Apparently, people are giving you way too much credit for what you did :P

Otter

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #291 on: March 19, 2008, 05:23:14 AM »
This was bound to happen.  Yes, town focused all its attention on the restrictions, but that was inevitable.  They could've at least remembered about the host thing being once per IRL day, though, if they were gonna watch all those like hawks.

I did it too; I didn't buy LD's restriction and held it against her.  I -did- kinda buy Tonfa's restriction, but had doubts about him because through it all he just wasn't producing content; still didn't have him pegged in the same way, though.

I didn't expect Rat to overcomplicate things too crazily, so I was mostly expecting a lot of vanilla to go with the restrictions; role madness in addition to restriction madness would just be too much to keep track of reasonably, right?  So that's why I was so opposed to Alex (well, that and the fact that I needed to talk down on anything I discussed at all, due to my restriction).  Turns out, he actually -did- have an absolutely crazy role and every reason to believe this was common.  Anyway, my getting off on the wrong foot there didn't turn out to matter because I died so quickly, and town wasn't helped at all by the modkills throughout.  I still like the concept of post restrictions, but now I'm trying to figure out an implementation that wouldn't, well, turn out like this.

Hunter Sopko

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #292 on: March 19, 2008, 05:46:38 AM »
I actually have to agree somewhat about LD and Tonfa's cover. I didn't live long enough to really see the game objectively, but LD's was vague and crazy, and Tonfa's lack of content/lurking was aggrivating. It was TEXTBOOK scum lurking.

Corwin

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #293 on: March 19, 2008, 06:54:10 AM »
YES it was.

Lady Door

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #294 on: March 19, 2008, 07:05:48 AM »
Would you like to explain "I didn't buy LD's restriction"?

I get the lurking thing, not asking about that.

Asking what there was that was so off about the restriction I adopted.
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Excal

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #295 on: March 19, 2008, 07:13:55 AM »
Huh, I figured I had hit gold with Corwin.

That said, my not wanting to jump on someone just because they didn't get their role claim exactly so was the main reason why I didn't jump on Tom, and the main reason why I did jump on Corwin.  Especially since it felt like Corwin was jumping on people for things beyond their control all game.  Then again, it didn't help that I figured El Cid had a restriction that meant he had to be vague about his claims unless he could lead someone to mention it first.

I'd also like to point out that Yakko's alphabet move wasn't a townie read, but a neutral read.  After all, like Shale said, it was in both sides interests to get him talking.

That said, while I was twigging on to LD, and accepted there was an outside case for Yakko, I would like to kick myself for getting taken in by Tonfa of all people.

Corwin

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #296 on: March 19, 2008, 07:18:29 AM »
How is lurking something beyond people's control? There were two players who basically went 'we can only post so much in a single post' and yet never responded to my queries of why not just make a second post or done so themselves.

Not really a defense of a couple quite bad (and badly phrased, in particular) arguments I've made, no, but I still can't see why we would consistently lynch people who, you know, participate over those who don't.

Excal

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #297 on: March 19, 2008, 07:29:52 AM »
Well, let's be honest.  There was only one lynchee who was actively participating.  Sopko was probably the worst of the folks prior to you, but we had less to go off of then too.  Smodge...  He had to be heavily prodded before he did much other than try to hawk puppies, and even then he said third party.

Tom...  we all know why he died.

That brings us to you.  And I dropped the ball big time with you and Sopko.  (Smodge, although I was on his lynch, was very much a case of him or me, and I prefer me if I can help it, thanks).

As for the twister of voices.  I had figured out LD's role was in the game the moment Andy mentioned his restriction.  I had figured mine was just time activated, and OK's strange little declaration suddenly made a lot of sense, as did my own little twist on day 2, followed by no change on Day 4.

The reason I was vague about it at first was because I wasn't sure if OK was faking the restriction to claim townie cred when it was figured out, or if somebody else had suffered from it.  I was planning to mention it full out in my next post.  Which never actually happened...  ah well...

Corwin

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #298 on: March 19, 2008, 07:31:47 AM »
A shame, I would've been for an LD lynch, obviously.  >_>

Excal

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Re: Post Restriction Mafia - Game Thread - Day 1
« Reply #299 on: March 19, 2008, 07:35:06 AM »
Well, I didn't know who was behind it.  Just that it was in the game.  Though, I was going to name her as my top candidate for third scum, possibly even second as that role was really making me think about whether or not OK was scum.

And the logical correlation of that being how trustworthy Cid's final post was, coupled with whether or not you were scum...

Honestly, I should have followed that line of thought through and re-read everything before voting, but I was worried that you'd vote first or that we'd have another restriction slip (or perhaps "slip") and lose that way.  Time was not our friend this game.