Perhaps I'm a bit insane. Perhaps I'm just dragged by whims. Or maybe I just have way too much free time on my hands and I want to get some sort of creative project done. Whatever the case, I've opted to start on my own IAQ project.
Whatever the case, I have a more concrete aim here than I'm certain anyone may've had at the time the second IAQ was proposed--I fully intend this game to be creatable by its completion, preferably within a reasonable timeframe (I'd actually not mind using RPGMVX--amazingly flexible without getting into stuff like the custom systems--to actually implement the completed thing, but the intended means are beside the point, beside the idea that it is feasible to do so).
As such, anyone interested may post here. If there's enough interest, maybe I'll start more threads on this.
There is a number of things I would like to keep in mind up front
1: This is going to be a jRPG. This is going to be a sprite-based JRPG. If there are plot branches, they are few. If you are coming here to bash jRPGs and hawk the newest Bioware game, don't bother wasting your time, because I don't see it as worth the effort.
2: Battle System. This...is easier to modify than one would think possible, but the best that can be feasibly be done is grabbing one of the CBSes from the RMVX forums. I haven't read up on it yet, but they're not easy to mess with to begin with. The default system is a standard round-based deal--albeit graphically minimalist (not sure about the ease of modification, but XP does at least have graphical PC representation, if that would be preferable)
What does this mean?
No SRPG battles. No pseudo-SRPG battles akin to WA4/WA5. Some boss gimmicks may not be doable. As such we may have to limit the number of bosses just so things don't get stale. It's still possible to have variance, just don't expect a WA4-esque gimmick boss.
3: CAST SIZE I cannot stress this enough, this was a gigantic problem with the last two group IAQs, and it showed. Maximum PC cast of 10, 12 if I go with one of my ideas. I am not giving any leeway on this restriction, just to let you people know in advance.
4: I am open to ideas, so feel free to give your suggestions, keeping in mind the above.