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Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 21896 times)

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #100 on: June 01, 2011, 11:57:52 PM »
Edited my turn post to reflect spent clue.

<Captain_K> Any dice witnesses?
<+RandomConsonant> .
<Captain_K> d6 to not be cursed
<Captain_K> crap, no hatbot
* Hatbot (~Hatbot@cpe-70-113-207-78.austin.res.rr.com) has joined #rpgdlarkhamhorror
<Captain_K> d6 to not be cursed
* Hatbot --> "Captain_K rolls d6 to not be cursed and gets 4." [d6=4]
<+RandomConsonant> bummers
<Captain_K> Spending my last clue
<Captain_K> d6 for no whammies
* Hatbot --> "Captain_K rolls d6 for no whammies and gets 5." [d6=5]
<Captain_K> Phew

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #101 on: June 02, 2011, 02:58:59 AM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 2/5
Stamina: 2/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 2 [3] 4
Will:   4 3 [2+1] 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$13
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)
Cloud Kill (1H, -2 Stam, reduce toughness by 2, to a minimum of 1 for all monsters in area)

Trophy:
3 Toughness (Shoggoth)
1 Toughness (Ghost)
1 Toughness (Maniac)
1 Toughness (Rat-thing)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.


ACTION:
Shoot things, get hurt, discard Dark Cloak, weep.

<Bardiche> So I'm dashing gallantly.
<Bardiche> To the Graveyard, no less.
<Bardiche> Going to try and dodge.
<Bardiche> Sliders were moved, so 3 sneak.
<Bardiche> +1 from Dark Cloak. Gonna dodge Ghost first.
<Soppy-LaggyIsAFaultyValve> K
<Bardiche> Lemme see...
<Bardiche> -3 modifier, 1 dice.
<Bardiche> ... ihatemylife
<Bardiche> d6 to dodge like a ninja!
* Hatbot --> "Bardiche rolls d6 to dodge like a ninja! and gets 2."12 [d6=2]
<Bardiche> ... CHAAAAAAAAAAAM
<Bardiche> d6 for Neko Nin Nin?
* Hatbot --> "Bardiche rolls d6 for Neko Nin Nin? and gets 3."12 [d6=3]
<Bardiche> No dodge at all. >_>
<Bardiche> So, Horror check then?
<+RandomConsonant> Yep
<Bardiche> 3 Will, -2 Horror check...
<Bardiche> One dice!
<Bardiche> d6 to recoil in horror
* Hatbot --> "Bardiche rolls d6 to recoil in horror and gets 4."12 [d6=4]
<Bardiche> Success thanks to Psychology.
<Bardiche> Do I fight or try to run?
<Bardiche> I have... 0 dice on it.
<Bardiche> So I guess I run.
<Soppy-LaggyIsAFaultyValve> Gogo
<Soppy-LaggyIsAFaultyValve> You take 2 stamina damage too
<Soppy-LaggyIsAFaultyValve> For failing the first sneak check
<+RandomConsonant> You can use Enchant Weapon
<+RandomConsonant> If you really don't want to try sneaking again
<Soppy-LaggyIsAFaultyValve> Generally best plan is to kill the easy stuff first THEN do the stuff you'll have trouble sneaking/killing with
<Bardiche> Lol. :(
<Bardiche> Anyway, -1 Stam because I am LEADERSHIPPING SELF
<Bardiche> Do I sneak again?
<Bardiche> I sneak again.
<Bardiche> >_>
<Bardiche> d6 for nin nin
* Hatbot --> "Bardiche rolls d6 for nin nin and gets 2."12 [d6=2]
<Bardiche> ...
<Bardiche> Haetbot
<Bardiche> Horror check again?
<Soppy-LaggyIsAFaultyValve> No horror check
<Soppy-LaggyIsAFaultyValve> You're in combat
<Soppy-LaggyIsAFaultyValve> You take another 2 stamina damage
<Bardiche> FFFFFFFFFFFF
<Bardiche> 2 Stamina left.
<+RandomConsonant> *use enchant weapon*
<Bardiche> Yeah
<Bardiche> ENCHANT WEAPONING IT UP
<+RandomConsonant> Should've tried that before trying to sneak anyways.
<+RandomConsonant> (the second time I mean)
<Bardiche> Lemme look it up...
<Soppy-LaggyIsAFaultyValve> Bard's a noob
<Soppy-LaggyIsAFaultyValve> Give him a break
<Bardiche> Anyone know Enchant Weapon's modifiers offhand?
<+RandomConsonant> +0
<Soppy-LaggyIsAFaultyValve> http://www.arkhamhorrorwiki.com/Enchant_Weapon
<Bardiche> 3 Lore, so let's see...
<Bardiche> 3d6 to lore it up?
* Hatbot --> "Bardiche rolls 3d6 to lore it up? and gets 11."12 [3d6=5, 3, 3]
<Bardiche> At least I get my magic weapon.
<Bardiche> Time to go to town with 6 dice on that ugly bastard.
<Bardiche> 6d6 for sanctified ghostbusting
* Hatbot --> "Bardiche rolls 6d6 for sanctified ghostbusting and gets 25."12 [6d6=4, 4, 3, 3, 6, 5]
<Bardiche> I collect two toughness worth of ghost.
<+RandomConsonant> Isn't Ghost 1 toughness?
<Soppy-LaggyIsAFaultyValve> Yes
<Soppy-LaggyIsAFaultyValve> Maniac and Rat-Thing left
<+RandomConsonant> Right, hearts are Stamina damage, Bard, blood drops are toughness.
<+RandomConsonant> Maniac.  Most fearsome monster ever.
<Bardiche> ...
<Bardiche> No horror check?
<Bardiche> No horror check.
<Bardiche> Okay.
<Bardiche> Gonna just shoot this bastard.
<Bardiche> ... I even get +1 to combat?
<Bardiche> It's like he's really saying, "Bard, please rape my face".
<Bardiche> 10d6 to shoot the Maniac
* Hatbot --> "Bardiche rolls 10d6 to shoot the Maniac and gets 36."12 [10d6=5, 4, 5, 4, 2, 5, 2, 2, 3, 4]
<+RandomConsonant> It's a kobold.
<Bardiche> And another trophy...
<Soppy-LaggyIsAFaultyValve> Maniacs are only noteworthy in high Terror
<Bardiche> Now, the Rat-thing.
<Soppy-LaggyIsAFaultyValve> Discarding what
<Bardiche> I need to discard my Dark Cloak to make a combat check.
<Bardiche> Keeping my Rifle.
<Bardiche> 8 dice, need one success.
<Bardiche> 8d6 hatebot, don't be a hater now!
* Hatbot --> "Bardiche rolls 8d6 hatebot, don't be a hater now! and gets 26."12 [8d6=4, 2, 5, 1, 4, 6, 3, 1]
<Bardiche> Thank fuck.
<+RandomConsonant> Ratthinger needs horror
<+RandomConsonant> +0
<Bardiche> 3d6
* Hatbot --> "Bardiche rolls 3d6 and gets 16."12 [3d6=5, 6, 5]

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #102 on: June 02, 2011, 03:03:20 AM »
Michael McGlen - South Church
Glory, glory hallelujah!

Other World
Joe Diamond - Abyss
The strain is too much for your mind. Lose 1 Sanity.

Leo Anderson - Abyss
Pass a Luck (-1) check to find a useful object in your wanderings. Draw 1 Unique Item.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #103 on: June 02, 2011, 03:05:20 AM »
<Soppy-LaggyIsAFaultyValve> Bard
<Soppy-LaggyIsAFaultyValve> You've got the only check to make
<Soppy-LaggyIsAFaultyValve> Luck -1
<Bardiche> 2d6 for no luck at all
* Hatbot --> "Bardiche rolls 2d6 for no luck at all and gets 11."12 [2d6=6, 5]
<Bardiche> SO THAT'S WHERE THE SUCCESSES WERE HIDING

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #104 on: June 02, 2011, 03:46:07 AM »
Terror at the Train Station!
Headline

A rusty train arrives in Arkham, disgorging 2 monsters (A Dark Young and a Maniac) into the Northside streets!

A gate to Another Dimension opens at The Witch House, swallowing a Clue and spawning a Fire Vampire, while a Cultist heads into the Outskirts. A clue appears at the Black Cave.

Moon monsters move on White, moving the Maniac to the Downtown Streets, the Wraith to the Sky and the Unnamable Cultist to the Merchant District Streets. Cross monsters move on Black, sending the Naga to the Backwoods Country Streets.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #105 on: June 03, 2011, 12:28:05 AM »
Joe Diamond, Private Eye

Location: The Abyss

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 2/4
Stamina: 4/6

Speed: [3] 4 5 6
Sneak: [4] 3 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$2
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Three monster trophies (Cultist, Byakhee, Elder Thing.  4 total toughness.)
One gate trophy (Plateau of Leng)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (4/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Botched Nultros checked, farting around in the Abyss, no slider changes.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #106 on: June 03, 2011, 12:31:28 AM »
Michael McGlen

Location:  South Church -> Downtown Streets
Stats
Sanity 1/3
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z (adjusted left 1 space)

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0

Common Items: Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: Blessed

Gate Trophies: none

Monster Trophies: Maniac (1 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Talking to the priest helped, but I still feel like something isn't right with my head.  Maybe I should see one of those head-shrinkers.  So I head north, and while I'm strolling through the Downtown Streets, this guy with an axe jumps out at me.  Is everybody going crazy around here?

<Captain_K> Moving to Downtown Streets to shoot me a maniac
<+RandomConsonant> 'kay
<Captain_K> I'm assuming nobody has done the Nultros check?
<+RandomConsonant> I was about to
<+RandomConsonant> roll 1d6
* Hatbot --> "RandomConsonant rolls 1d6 and gets 2." [1d6=2]
<+RandomConsonant> Well there you go.
<Captain_K> 2d6 for Nultros check
* Hatbot --> "Captain_K rolls 2d6 for Nultros check and gets 3." [2d6=1, 2]
<Captain_K> Wow, really?
<Captain_K> Up to Bard then.
<+RandomConsonant> Simply amazing.
<Captain_K> Okay, I think I get 11 dice against the Maniac, lol.
<Captain_K> 11d6 for axe murderizing
* Hatbot --> "Captain_K rolls 11d6 for axe murderizing and gets 40." [11d6=6, 3, 5, 5, 3, 3, 1, 2, 6, 5, 1]
<+RandomConsonant> Maniacs.  Just that good.
<Captain_K> I think I got him.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #107 on: June 04, 2011, 01:03:50 AM »
People got impatient. Arrived at good things anyway...

Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 2/5
Stamina: 2/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$13
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)
Cloud Kill (1H, -2 Stam, reduce toughness by 2, to a minimum of 1 for all monsters in area)

Trophy:
3 Toughness (Shoggoth)
1 Toughness (Ghost)
1 Toughness (Maniac)
1 Toughness (Rat-thing)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.

<RandomConsonant> Well I dunno what should be done about the sliders except maybe push towards will to make future Nultros checks easier
<RandomConsonant> anywho
<RandomConsonant> roll 1d6
* Hatbot --> "RandomConsonant rolls 1d6 and gets 5." [1d6=5]
<Soppy-ReturningToInaba> Heh
<Soppy-ReturningToInaba> Keeping the Will the same, I see
<RandomConsonant> Well.
<RandomConsonant> It's start of turn so shifting wouldn't matter.
<Soppy-ReturningToInaba> Right.
<RandomConsonant> That said I might shift his Will one to the left if I change it at all?  Leaving it at 1 seems like a bad plan at any rate.
« Last Edit: June 04, 2011, 01:55:18 AM by Hunter Sopko »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #108 on: June 04, 2011, 02:00:52 AM »
Michael McGlen - Downtown Streets
Streets are quiet... but there's a party one street over!

Other World
Joe Diamond - Abyss
Struggling to hold your breath, you cannot seem to find the surface of the mysterious sea. Lose 1 Stamina and 1 Sanity.

Leo Anderson - Abyss (Strangers Blue Encounter)
You trip over a brick in the road. You look underneath it to find... an item! Draw 1 Common Item.

It is a Cavalry Saber

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #109 on: June 04, 2011, 02:20:20 AM »
Big Storm Sweeps Arkham!
Headline

All monsters in the Sky and Outskirts (A Wraith and a Cultist) are returned to the cup.

A gate to R'lyeh opens at Independence Square, spawning a Spectral Hunter and Dimensional Shambler. A clue falls into the Unnamable gate.

Moon monsters move on White, moving the Cultist to the Northside Streets. Cross monsters move on Black, sending the Naga to a vortex and raising the Dunwich Horror track by 1!

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #110 on: June 04, 2011, 02:25:48 AM »
Joe Diamond, Private Eye

Location: Unvisited Isle

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 2/4
Stamina: 3/6

Speed: [3] 4 5 6
Sneak: [4] 3 2 1

Fight: 2 3 4 [5]
Will: 3 2 1 [Z]

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$2
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Three monster trophies (Cultist, Byakhee, Elder Thing.  4 total toughness.)
One gate trophy (Plateau of Leng)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (4/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Botched Nultros check again, shifting Fight/Will to 5/0 and popping out of the Unvisited Isle gate to get ready to bitchslap that sucker closed.  Edit: Also used Leo's use of Leadership for last turn during the encounter phase to block the sanity hit.
« Last Edit: June 04, 2011, 02:30:26 AM by Random Consonant »

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #111 on: June 04, 2011, 10:53:52 PM »
Michael McGlen

Location:  Downtown Streets -> Arkham Asylum
Stats
Sanity 2/3 after encounter
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight [3] 4 5 6 (adjusted left 1 space)
Will [5] 4 3 2  (includes skill bonus)
Lore [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0

Common Items: Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: Blessed

Gate Trophies: none

Monster Trophies: Maniac (1 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  So Doc, I've been having these crazy dreams.  Sometimes I think I'm even seeing stuff while I'm awake...  (spending turn in Asylum to gain 1 sanity)

<Captain_K> We still need a Nultros check right?
<Soppy-ReturningToInaba> Yep
<Soppy-ReturningToInaba> You check the new mythos? Guys lucked out<G><
<Captain_K> K, I'll move my Will slider left 1 and make the check.  3 dice
<Captain_K> 3d6 for Nultros
* Hatbot --> "Captain_K rolls 3d6 for Nultros and gets 10." [3d6=5, 2, 3]
<Soppy-ReturningToInaba> Yay

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #112 on: June 05, 2011, 05:38:16 PM »
~9 hour warning, Bard... not that you have much to do.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #113 on: June 05, 2011, 07:15:59 PM »
Ack, sorry, had a bunch of stuff on my mind... Anyway!


Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 2/5
Stamina: 2/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$13
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Elder Sign etc

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)
Cloud Kill (1H, -2 Stam, reduce toughness by 2, to a minimum of 1 for all monsters in area)

Trophy:
3 Toughness (Shoggoth)
1 Toughness (Ghost)
1 Toughness (Maniac)
1 Toughness (Rat-thing)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.

Action:
I dunno, lounge around in limbo?

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #114 on: June 05, 2011, 09:34:41 PM »
No, you exit the gate at this point. Since Random went out the Unvisited Isle, you'll head out the Graveyard.

Joe Diamond - Unvisited Isle
The gate looms.

Leo Anderson - Graveyard
The gate also looms, but not as loomingly with that thar Elder Sign...

Michael McGlen - Arkham Asylum
Your brain thanks you for your hospitality!


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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #115 on: June 05, 2011, 09:40:00 PM »
[16:38] <RandomConsonant> okay gate check
[16:38] <RandomConsonant> roll 3d6 for gateslapping
[16:38] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 3d6 for gateslapping and gets 14." [3d6=4, 6, 4]
[16:39] <RandomConsonant> gate is slapped

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #116 on: June 05, 2011, 10:12:16 PM »
Goat-like Creature Spotted in Woods!
Headline

All Dark Young in Arkham are returned to the cup. If at least one monster returns to the cup, raise the terror level by 1.

A gate attempts to open at Independence Square, causing a MONSTER SURGE! A Dark Young emerges at the Witch House, a Wraith at Independence Square, and a Flesh Golem (Strangers Monster) is sent to the Outskirts. A clue falls into the Unnamable gate yet again.

Hex monsters move on White, doing nothing. Dash, Star and Triangle monsters move on Black, sending the Fire Vampire to the sky. The Chthonian does nothing.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #117 on: June 06, 2011, 04:19:23 AM »
Joe Diamond, Private Eye

Location: Northside Streets

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 1/4
Stamina: 3/6

Speed: [3] 4 5 6
Sneak: [4] 3 2 1

Fight: 2 3 4 [5]
Will: 3 2 1 [Z]

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$2
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist x2, Byakhee, Elder Thing.  5 total toughness.)
Two gate trophies (Plateau of Leng, Abyss)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (5/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Movin' up to the Northside Streets to murder me a cultist.

[23:15] <RandomConsonant> On the subject of murder. Time to murder me a cultist to get me up to five toughness worth of dudes.
[23:16] <Captain_K> Yes, kill those Cultists. I don't like Nightmarish. :P
[23:16] <RandomConsonant> Leaving sliders where they are, so 11 dice. This will be bloody.
[23:16] <RandomConsonant> roll 11d6
[23:16] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 11d6 and gets 35." [11d6=5, 5, 1, 5, 4, 4, 2, 1, 2, 4, 2]

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #118 on: June 06, 2011, 04:20:47 AM »
Michael McGlen

Location:  Arkham Asylum -> The Unnameable
Stats
Sanity 2/3
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight [3] 4 5 6
Will [5] 4 3 2  (includes skill bonus)
Lore [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun

Unique Items: Cabala of Saboth (Movement: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Skill and discard Cabala of Saboth. If you fail, nothing happens.)

Skills: Will, Lore

Spells: Iron Wall

Special: Blessed

Gate Trophies: none

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Coming out of the asylum, I see this crazy thing in the sky to the south.  Something in my gut tells me I should check it out...

<@Yakumo> You have to deal with the monsters before you go in.  You only get a free turn without dealing with them on the way out.
<Captain_K> K, I'm moving to the Unnameable to shoot some dudes.
<Captain_K> Leaving my sliders where they are.
<Captain_K> Attacking the Hummer first.
<Captain_K> 5d6 for horror check
* Hatbot --> "Captain_K rolls 5d6 for horror check and gets 17." [5d6=5, 3, 3, 5, 1]
<Captain_K> 8d6 for tommygun
* Hatbot --> "Captain_K rolls 8d6 for tommygun and gets 23." [8d6=3, 2, 5, 3, 3, 2, 4, 1]
<Captain_K> Just enough.  He goes to the cup and I get a clue.
<Captain_K> Attacking the Migo
<Captain_K> 4d6 for Horror check
* Hatbot --> "Captain_K rolls 4d6 for Horror check and gets 15." [4d6=2, 1, 6, 6]
<Captain_K> 9d6 for tommygun
* Hatbot --> "Captain_K rolls 9d6 for tommygun and gets 29." [9d6=2, 4, 1, 2, 5, 6, 2, 4, 3]
<Captain_K> K, he goes to the box and I get a Unique item.
<Captain_K> Attacking the Chthonian
<Captain_K> 3d6 for Horror check.
* Hatbot --> "Captain_K rolls 3d6 for Horror check. and gets 10." [3d6=2, 4, 4]
<Captain_K> 6d6 for tommygun
* Hatbot --> "Captain_K rolls 6d6 for tommygun and gets 23." [6d6=4, 2, 6, 5, 5, 1]
<+RandomConsonant> Huzzah
<Captain_K> K, all three dead and I go to the Great Hall of Celeano.
« Last Edit: June 06, 2011, 04:32:30 AM by Captain K. »

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #119 on: June 07, 2011, 11:47:34 AM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 1/5
Stamina: 1/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$13
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)
Cloud Kill (1H, -2 Stam, reduce toughness by 2, to a minimum of 1 for all monsters in area)

Trophy:
3 Toughness (Shoggoth)
1 Toughness (Ghost)
1 Toughness (Maniac)
1 Toughness (Rat-thing)
1 Gate

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.

Action:
OK, so I need Sanity and Stamina. I do however also require clues. What a dilemma. I'll slide for 4 speed and run to Arkham Asylum first to have its special encounter.

Since I pass through Easttown, does it satisfy the condition for my Task?
« Last Edit: June 07, 2011, 11:49:27 AM by Bardiche »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #120 on: June 07, 2011, 02:35:03 PM »
No. You have to end your turn there for it to count towards your task. And which type of special are you using? Spending $2 for full healing?

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #121 on: June 07, 2011, 02:42:04 PM »
No, you exit the gate at this point. Since Random went out the Unvisited Isle, you'll head out the Graveyard.

Joe Diamond - Unvisited Isle
Streets are quiet...

Leo Anderson - Arkham Asylum
Brain-bandaids are better when you pay for them!

Other Worlds

Michael McGlen - Great Hall of Celeano
Carefully, you avoid the gaze of a gigantic eye watching an altar. You may try to pass a Sneak (-1) check to steal a scroll from the dais. Draw 1 Spell. If you fail, you a wracked by pain and lose 3 Sanity.


Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #122 on: June 07, 2011, 02:52:43 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 5/5
Stamina: 1/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3+1] 2 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$11
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)
Cloud Kill (1H, -2 Stam, reduce toughness by 2, to a minimum of 1 for all monsters in area)

Trophy:
3 Toughness (Shoggoth)
1 Toughness (Ghost)
1 Toughness (Maniac)
1 Toughness (Rat-thing)
1 Gate

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.

Action:
Paying for them of course because I am rich.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #123 on: June 08, 2011, 02:25:54 AM »
Michael McGlen

Location:  Great Hall of Celeano (area 1)
Stats
Sanity 2/3
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight [3] 4 5 6
Will [5] 4 3 2  (includes skill bonus)
Lore [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun

Unique Items: Cabala of Saboth (Movement: Exhaust and spend 2 movement points to make a Lore (-2) check. If you pass, draw 1 Skill and discard Cabala of Saboth. If you fail, nothing happens.)

Skills: Will, Lore

Spells: Iron Wall

Special: Blessed

Gate Trophies: none

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Okay, I got sucked into some freaky place.  I think I'm starting to understand that this isn't some crazy dream.  There's some weird shit going on that my momma never told me about.  I'm usually a shoot first, ask questions later kind of guy, but I think Michael McGlen needs to keep it on the down-low for now.  I'll look around this place and see what I can figure out.

EDIT:  Nothing to see here, move along.  No way in hell I'm doing that encounter.
« Last Edit: June 08, 2011, 02:34:15 AM by Captain K. »

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #124 on: June 08, 2011, 04:00:52 AM »
Solar Eclipse
Environment (Mystic)

Due to the interference of the solar eclipse, no spells may be cast.

A gate attempts to open at the Graveyard, but is prevented by an Elder Sign! A clue finally falls into the Unvisited Isle.

Square and Diamond monsters move on White, sending the Dimensional Shambler to the Easttown Streets. Circle monsters move on Black, doing nothing.