Joe Diamond, Private Eye
Location: French Hill Streets
Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.
Stats:
Sanity: 2/4
Stamina: 3/6
Speed: [3] 4 5 6
Sneak: [4] 3 2 1
Fight: [2] 3 4 5
Will: [3] 2 1 Z
Lore: [Z] 1 2 3
Luck: [3] 2 1 Z
Focus: 3
Inventory:
$0
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon. +4 Combat. $5)
Knife (1H Physical Common Weapon. +1 Combat. $2)
Nameless Cults (Unique Tome. Exhaust and spend 1 movement point to make a Lore (-1) check. If successful, gain 1 spell, lose 1 sanity, and discard. Otherwise derp happens. $3)
Cavalry Sabre (1H Physical Common Weapon. +2 Combat. $3)
Expert Occultist (Skill. Exhaust to re-roll a Spell Check.)
Bravery (Skill. Exhaust to re-roll a Horror Check.)
Six monster trophies (Cultist x3, Dimensional Shambler, Byakhee, Elder Thing. 7 total toughness.)
Two gate trophies (Plateau of Leng, Abyss)
Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (7/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (Unique item not discarded.)
Okay, since because of a technicality, Plan A is no good. So we switch to Plan B and get some good results out of it. Too bad I'm stuck here for the rest of the turn though. Gogo not knowing about these things before suggesting them.
[12:22] <Soppy-ElectricIceGrenadier> Yo
[12:22] <RandomConsonant> Yo
[12:27] <RandomConsonant> So. If I understand things correctly, Cap is gonna need two turns to do anything about the monsters there if he wants to grab Enchant Weapon from Bard.
[12:31] <Soppy-ElectricIceGrenadier> He just has to pass by, not stop there
[12:33] <RandomConsonant> Yeah, but Unnamable -> Hospital -> French Hill is 7 movement unless Bard doesn't need to be at the Hospital.
[12:33] <Soppy-ElectricIceGrenadier> Right. Just saying
[12:33] <Yakumo> Go go Bardiche not reading what people are saying.
[12:34] <Soppy-ElectricIceGrenadier> To be fair, he's new to the game and even I had to confirm that movement thing.
[12:35] <RandomConsonant> If I knew about that little wrinkle I wouldn't have bothered suggesting the idea in the first place
[12:35] <RandomConsonant> Since uh 4 dice against three toughness is BAD PLAN
[12:35] <Soppy-ElectricIceGrenadier> And... he DID read it. It's just... yeah. Turn order matters here!
[12:35] <RandomConsonant> So yeah. Gonna have go back to plan B.
[12:36] <RandomConsonant> Which also sucks since I can't even risk evading the Shambler because failing evade against it *also* LiTaS's me.
[12:37] <RandomConsonant> Oh well. At least it's killable.
[12:37] <Soppy-ElectricIceGrenadier> Failing a combat check LiTaS you
[12:37] <Soppy-ElectricIceGrenadier> Not failing an evade check
[12:37] <RandomConsonant> I checked the wiki
[12:37] <RandomConsonant> Failing evade also = LiTaS
[12:37] <Soppy-ElectricIceGrenadier> Huh. Odd. That's an incredibly specific wording
[12:38] <Soppy-ElectricIceGrenadier> Woo for game creators changing their minds!
[12:38] <RandomConsonant> It makes *sense*, even if not listing it in the first place is severe derp
[12:38] <Yakumo> Wait, what movement wrinkle are you talking about?
[12:39] <RandomConsonant> Cap needs to move to Bard to be able to use his traded items in combat
[12:39] <Soppy-ElectricIceGrenadier> Bard can't move to Cap before Cap goes into combat
[12:40] <Soppy-ElectricIceGrenadier> Bard is 3rd player, Cap is 1st
[12:40] <Yakumo> Because Bard doesn't move until after? Mmm. Possible, but that kinda goes against the bit where people can trade items in the streets.
[12:40] <Soppy-ElectricIceGrenadier> Big caveat here is combat occurs. If BARD was the one going into combat, they could pass it in the streets
[12:41] <RandomConsonant> And Bard going into combat doesn't help me this turn.
[12:42] <RandomConsonant> Now then, he could reach the Wraith and handle it, letting me not have to worry about it next turn
[12:42] <Soppy-ElectricIceGrenadier> Well, figure it out ^ ^
[12:42] <Soppy-ElectricIceGrenadier> Off to the movies
[12:43] <RandomConsonant> Later
[12:43] <RandomConsonant> Anyways, going to switch to Plan B.
[12:44] <RandomConsonant> First order of buisness is to slide all ze way to Sneak, second order of buisness is to kill ze Shambler.
[12:44] <RandomConsonant> roll 1d6 to not cringe in horror
[12:44] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 to not cringe in horror and gets 4." [1d6=4]
[12:45] <RandomConsonant> roll 1d6 BRAVERY REROLL to not cringe in horror
[12:45] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 BRAVERY REROLL to not cringe in horror and gets 1." [1d6=1]
[12:45] <RandomConsonant> Meh, whatever
[12:45] <RandomConsonant> 6 dice to murderize the Shambler.
[12:45] <RandomConsonant> roll 6d6 to at least achieve visceral satisfaction
[12:45] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 6d6 to at least achieve visceral satisfaction and gets 23." [6d6=2, 3, 2, 5, 5, 6]
[12:46] <RandomConsonant> deaded.
[12:46] <RandomConsonant> Now for the fun part
[12:46] <RandomConsonant> roll 4d6 nin nin nin~
[12:46] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 nin nin nin~ and gets 16." [4d6=4, 5, 5, 2]
[12:46] <RandomConsonant> whoosh~
[12:47] <Yakumo> Too bad you're stuck there now.
[12:47] <Yakumo> Oh well, at least it's a monster off the board and you aren't floating off somewhere.
[12:49] <RandomConsonant> Too bad about Plan A turning out to be so much worse than I had originally believed but at least there's positives.