Leo Anderson
Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.
Stats:
Sanity: 5/5
Stamina: 3/5
Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]
Fight: 1 2 3 [4]
Will: 4 3 2 [1] (+1)
Lore: 1 [2] 3 4 (+1)
Luck: 4 [3] 2 1
Focus: 2
Inventory:
$9
6 Clue Tokens
Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)
Items:
Rifle (2H, +5 to combat checks) $6
Skills:
Psychology (add +1 to the result of any dice roll for will checks)
Task:
Patrolling the Streets (Easttown, Uptown, Police. 1 Common, $5 and a clue.)
Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1. Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat. Does not require hands.)
Cloud Kill (Casting modifier -1, Sanity cost 1. One hand. -2 Stam, reduce toughness by 2 for all monsters in this location to a minimum of 1.)
Call Friend (Spell. +0 Casting Modifier, 1 Sanity Cost. Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location. That investigator may not move again this turn.)
Trophy:
1 Toughness (Ghost)
1 Gate
Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.
No luck on the Nultros check for this turn. Killing the Hummer that was hanging out in the Backwoods Country Streets, take a hit from it but am using my ability to soak part of the damage.
[00:59] <@Yakumo> Will checks are -1 so I only get one die for the Nultros check.
[00:59] <@Yakumo> roll d6 for Nultros
[00:59] * Hatbot --> "Yakumo rolls d6 for Nultros and gets 2." [d6=2]
[01:01] <@Yakumo> Mmm. Cham? Or just let Captain K try it?
[01:02] <@Soppy-ElectricIceGrenadier> Gonna make the roll, Random? Or can't?
[01:02] <+RandomConsonant> Will -3
[01:02] <+RandomConsonant> This is so happening for me.
[01:03] <@Yakumo> I'll use Cham and try one more die, but I'm not wasting clues on this.
[01:03] <@Yakumo> roll d6 the second
[01:03] * Hatbot --> "Yakumo rolls d6 the second and gets 2." [d6=2]
[01:03] <@Yakumo> Nope.
[01:10] <@Yakumo> Shifting sliders to 4 fight/1 will, have +1 from an ally to counter the mythos so I'll get one die for the horror check.
[01:11] <@Yakumo> roll d6 horror check
[01:11] * Hatbot --> "Yakumo rolls d6 horror check and gets 6." [d6=6]
[01:11] <@Yakumo> Alright. Hummer is -1, with the rifle I have 8 dice and need two successes.
[01:12] <@Yakumo> roll 8d6 to shut this thing up
[01:12] * Hatbot --> "Yakumo rolls 8d6 to shut this thing up and gets 19." [8d6=2, 1, 5, 3, 2, 2, 1, 3]
[01:12] <+RandomConsonant> ...
[01:12] <@Yakumo> Man. Hatbot hates me.
[01:12] <+RandomConsonant> Ow.
[01:12] <@Soppy-ElectricIceGrenadier> Clang
[01:12] <@Soppy-ElectricIceGrenadier> 3 Stamina damage
[01:13] <@Yakumo> I could try clues, I only need one more success.
[01:13] <@Yakumo> Feels like a waste, though. Eh, I'll take the hit and just reroll. I can try clues on the next one if I need to.
[01:14] <@Yakumo> 8d6 to shut this thing up for real this time?
[01:14] * Hatbot --> "Yakumo rolls 8d6 to shut this thing up for real this time? and gets 34." [8d6=6, 2, 6, 6, 2, 1, 5, 6]
[01:14] <@Yakumo> ...fuck you, bot. Fuck you.
[01:14] <@Yakumo> Where were all those a second ago?