Michael McGlen
Location: Arkham Asylum -> French Hill Streets
Stats
Sanity 2/4
Stamina 1/7 <- EPIC
Speed 2 3 [4] 5
Sneak 4 3 [2] 1
Fight 3 [4] 5 6
Will 5 [4] 3 2 (includes skill bonus)
Lore [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1
Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.
Inventory: $0, 1 clue
Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)
Unique Items: none
Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)
Spells: Iron Wall
Special: nothing
Gate Trophies: Great Hall of Celeano, Great Hall of Celeano
Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness), Maniac (1 toughness), Naga (3 toughness)
Personal Story: Passed, +1 max sanity
Action: These damned monsters need to get out of my city! I'm the only monster this town needs!
<Captain_K> k, leaving my sliders where they are and moving to French Hill Streets for BATTLE
<@Soppy-ElectricIceGrenadier> You would have to evade them next turn as well in order to move
<Captain_K> K
<Captain_K> Let's fight a Maniac!
<Captain_K> No horror check.
<@Soppy-ElectricIceGrenadier> Best to clear that before he goes Super Saiyen, yeah
<Captain_K> 12d6 for epic mutilation
* +Hatbot --> "Captain_K rolls 12d6 for epic mutilation and gets 46." [12d6=5, 4, 2, 6, 2, 2, 5, 3, 4, 2, 6, 5]
<Captain_K> That clears my personal story. Woo.
<Captain_K> Now for the Naga.
<Captain_K> 2d6 for Horror check
* +Hatbot --> "Captain_K rolls 2d6 for Horror check and gets 9." [2d6=3, 6]
<Captain_K> 9d6 for make me some snakeskin boots
* +Hatbot --> "Captain_K rolls 9d6 for make me some snakeskin boots and gets 41." [9d6=5, 4, 3, 6, 5, 6, 5, 1, 6]
<Captain_K> Yeah baby
<Captain_K> I would have to spend a clue to damage the Wraith, so I'll try to evade it instead.
<Captain_K> 2d6 for evasive maneuvers
* +Hatbot --> "Captain_K rolls 2d6 for evasive maneuvers and gets 6." [2d6=3, 3]
<+RandomConsonant> :/
<Captain_K> :/
<Captain_K> Hmm, do I spend my clue on that...
<@Soppy-ElectricIceGrenadier> If you fail you're automatically pulled into combat
<Captain_K> K
<@Soppy-ElectricIceGrenadier> It's up to you
* @Soppy-ElectricIceGrenadier checks what your PS gives you
<@Soppy-ElectricIceGrenadier> Mrf. Wiki is down
<Captain_K> I think it's just +1 max sanity
<Captain_K> Okay, I get pinged by Nightmarish for 1, unless Yakumo soaks it for me.
<Captain_K> I ignore Overwhelming with my ability.
<Captain_K> That brings me to 1 (or two with Yakko's ability)
<Captain_K> After I fight a round of combat I can try to evade again right?
<@Soppy-ElectricIceGrenadier> No. Fight or Flight. Either or
<@Yakumo> It's +1 max and +1 current sanity, if I remember right.
<+RandomConsonant> Actually you'd be at 2 or 3, passing Michael's PS also heals him for 1 sanity
<Captain_K> Damn, wish I'd read that beforehand. I would have bumped my Fight up to 5 if I'd known that.
<Captain_K> Okay, I'll just hope for 2 hits and try to use my clue for a third.
<Captain_K> Round 1:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 5." [2d6=3, 2]
<Captain_K> I take 1 stamina damage. Now at 4.
<Captain_K> Round 2:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 6." [2d6=2, 4]
<Captain_K> 3 stamina left.
<Captain_K> Round 3:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 6." [2d6=3, 3]
<Captain_K> 2 stamina left.
<@Yakumo> You can try to evade again, you know.
<@Soppy-ElectricIceGrenadier> This warms my heart
<@Yakumo> Unless it has Ambush?
<Captain_K> I just asked that and Soppy said no.
<@Soppy-ElectricIceGrenadier> Not quite what I meant.
<@Yakumo> The only reason you can't is if it has Ambush, but I'm not sure if it does.
<Captain_K> It doesn't.
<@Soppy-ElectricIceGrenadier> You have to choose either Combat or Evade
<@Soppy-ElectricIceGrenadier> You do not get both a combat and then another evade
<@Soppy-ElectricIceGrenadier> If you want to go back and redo that, go ahead
<Captain_K> Eh, it's not like I take stamina damage very often anyway.
<Captain_K> Okay, I am now evading.
<Captain_K> 2d6 to run.
* +Hatbot --> "Captain_K rolls 2d6 to run. and gets 5." [2d6=1, 4]
<Captain_K> sigh
<Captain_K> Do I take the nightmarish again or just another point of stamina?
<@Yakumo> You still take damage every time you fail running but you can keep trying.
<@Soppy-ElectricIceGrenadier> Evade -> Damage -> Horror -> Combat or Evade -> Damage not Evade -> Damage -> Horror -> Combat -> Evade -> Damage
<@Yakumo> Only one sanity hit.
<@Soppy-ElectricIceGrenadier> You only take Nightmarish and Overwhelming once, at the end of combat
<Captain_K> 1 stamina left.
<Captain_K> 2d6 to run
* +Hatbot --> "Captain_K rolls 2d6 to run and gets 6." [2d6=2, 4]
<Captain_K> You have got to be fucking kidding me.
<@Soppy-ElectricIceGrenadier> Epic
<+RandomConsonant> Wow.
<Captain_K> I guess Yakko will have to soak that last point of stamina instead.
<+RandomConsonant> Bothate
<@Soppy-ElectricIceGrenadier> And to think. If there's another turn, you'll have to evade again
<Captain_K> 2d6 for fuck hatbot
* +Hatbot --> "Captain_K rolls 2d6 for fuck hatbot and gets 7." [2d6=2, 5]
<Captain_K> That was 15 six-sided dice in a row without rolling a 5 or 6.
<@Soppy-ElectricIceGrenadier> 15d6
* +Hatbot --> "Soppy-ElectricIceGrenadier rolls 15d6 and gets 55." [15d6=2, 5, 1, 5, 2, 1, 6, 5, 4, 3, 4, 6, 6, 4, 1]
<@Soppy-ElectricIceGrenadier> Had to