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Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 22783 times)

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #175 on: June 15, 2011, 05:41:07 AM »
Joe Diamond, Private Eye

Location: Merchant District Streets

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 1/4
Stamina: 6/6

Speed: [3] 4 5 6
Sneak: [4] 3 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$13
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Moving to Merc. District Streets, smite a couple monsters, go slightly crazier, this is the life.  Using Leadership to soak the hit from Nightmarish.

[00:34] <RandomConsonant> Well, gonna go beat up the zombie and the cultist
[00:35] <RandomConsonant> roll 1d6 to not cringe in the face of ZOMBIE HORROR
[00:35] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 to not cringe in the face of ZOMBIE HORROR and gets 3." [1d6=3]
[00:35] <RandomConsonant> roll 1d6 bravery reroll to not cringe in the face of ZOMBIE HORROR
[00:35] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 bravery reroll to not cringe in the face of ZOMBIE HORROR and gets 1." [1d6=1]
[00:35] <RandomConsonant> Well love you too, Hatbot.
[00:35] <Hatbot> I'm thinking trained dolphins, RandomConsonant. Lots of them.
[00:36] <RandomConsonant> Well whatever, I'll just have Leo sponge the cultist hit, then.
[00:36] <RandomConsonant> roll 7d6 to smite ze zombie
[00:36] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 7d6 to smite ze zombie and gets 21." [7d6=3, 5, 4, 1, 2, 3, 3]
[00:37] <RandomConsonant> How kind.
[00:37] <RandomConsonant> moving on to the cultist then
[00:37] <Yakumo> Gee, thanks for asking. <_< (yeah yeah I know it's not possible for the other two of us to take damage)
[00:37] <RandomConsonant> <_<
[00:37] <Yakumo> Well technically the Captain could choose to attack his monster I guess.
[00:37] <Yakumo> Anyway, carry on~
[00:37] <RandomConsonant> roll 9d6 to smite ze cultist
[00:37] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 9d6 to smite ze cultist and gets 34." [9d6=2, 1, 5, 5, 4, 2, 5, 4, 6]

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #176 on: June 16, 2011, 03:39:13 AM »
Michael McGlen

Location:  Great Hall of Celeano (area 2) -> The Unvisited Isle

Stats
Sanity 2/3
Stamina 5/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 4 [5] 6  (adjusted right 1 space)
Will 5 4 [3] 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Okay, I remember how I closed this thing last time.  Now I just need to apply what I've learned to keep it closed.  Yeah, Michael McGlen ain't nobody's chump.

<Captain_K> Gonna punch me a Fire Vampire.
<+RandomConsonant> 'kay
<@Soppy-ElectricIceGrenadier> It's just gonna get gatecleared anyway
<@Soppy-ElectricIceGrenadier> When you clear YOUR gate
<+RandomConsonant> But then he can't collect it as a trophy!
<Captain_K> Yes, but I need monster trophies
<@Soppy-ElectricIceGrenadier> K. Just noting.
<+RandomConsonant> Not like it's the most threatening thing in the world anyways.
<Captain_K> Think I'm going to move my Fight slider up to 5 (3 will).
<Captain_K> No Horror check.
<Captain_K> 3d6 for fistfight with flaming vampire
* +Hatbot --> "Captain_K rolls 3d6 for fistfight with flaming vampire and gets 17." [3d6=6, 5, 6]
<@Soppy-ElectricIceGrenadier> Haw
<+RandomConsonant> jesus christ that is some punching right there
<Captain_K> Now for some gate closure.
<Captain_K> Great Hall of Celeano is -1, so 4 dice.
<Captain_K> 4d6 for close it for real this time
* +Hatbot --> "Captain_K rolls 4d6 for close it for real this time and gets 14." [4d6=2, 6, 3, 3]
<Captain_K> And I'll seal it with a kiss. And five clues.

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #177 on: June 16, 2011, 04:13:45 AM »
Had some minor technical difficulties, but the gate to Yuggoth is closed and sealed.

[23:11] <@Soppy-ElectricIceGrenadier> Sealing?
[23:11] <@Soppy-ElectricIceGrenadier> <Yakumo> Yuggoth is -2, so three.
[23:11] <@Soppy-ElectricIceGrenadier> <Yakumo> roll 3d6 to close this sucker?
[23:11] <@Soppy-ElectricIceGrenadier> * Yakumo has quit IRC (Quit: )
[23:11] <@Soppy-ElectricIceGrenadier> * Yakumo has joined #rpgdlarkhamhorror
[23:11] <@Soppy-ElectricIceGrenadier> * ChanServ sets mode: +oa Yakumo Yakumo
[23:11] <@Soppy-ElectricIceGrenadier> * Yakumo has quit IRC (Quit: Yakumo)
[23:11] <@Soppy-ElectricIceGrenadier> * Hatbot --> "Yakumo rolls 3d6 to close this sucker? and gets 15." [3d6=6, 4, 5]
[23:11] <@Soppy-ElectricIceGrenadier> <RandomConsonant> <_<
[23:11] <@Soppy-ElectricIceGrenadier> <Soppy-ElectricIceGrenadier> Sealing?
[23:11] <@Yakumo> Did the roll actually go through?
[23:11] <@Soppy-ElectricIceGrenadier> * Yakumo has joined #rpgdlarkhamhorror
[23:11] <@Soppy-ElectricIceGrenadier> * ChanServ sets mode: +oa Yakumo Yakumo
[23:11] <@Soppy-ElectricIceGrenadier> <Soppy-ElectricIceGrenadier> Sealing?
[23:11] <@Yakumo> Oh, Hatbot was just delayed and nobody else was talking? >_>  Yeah, sealing.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #178 on: June 16, 2011, 04:41:24 AM »
Extra! Extra!(Strangers Mythos)
Headline

Any player currently in the Streets may pay $3 to gain 1 Tabloid Paper.  



A gate to the City of the Great Race opens at the Silver Twilight Lodge, spawning the Wizard Whateley himself as well as an Elder Thing. A Clue falls into the gate at the Science Building.
 
Circle monsters move on White, moving the Wizard Whateley to the French Hill Streets. Diamond and Square monsters move on Black, moving the Elder Thing to the French Hill Streets.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #179 on: June 16, 2011, 04:51:53 AM »
Joe Diamond, Private Eye

Location: Arkham Asylum

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 6/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: Z 1 [2] 3
Luck: 3 2 [1] Z

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$8
2 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Why yes I would like to buy a tabloid.  Then I will move my sliders and read the heck out of that thing, after which I'll use my remaining two movement to get to Arkham Asylum and pay $2 for glorious electroshock.

[23:44] <RandomConsonant> Heh
[23:44] <RandomConsonant> I think I will partake.
[23:47] <RandomConsonant> So. Gonna buy me that tabloid. Then I'm gonna move Speed to 4 and Lore to 2
[23:47] <RandomConsonant> roll 2d6 for all the news that's fit to print
[23:47] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 for all the news that's fit to print and gets 9." [2d6=4, 5]
[23:48] <RandomConsonant> Unless that's not how it works, +2 clues is me.
[23:49] <Soppy-ElectricIceGrenadier> It's right. You can only move two spaces now though
[23:49] <RandomConsonant> It's enough.
« Last Edit: June 16, 2011, 04:54:35 AM by Random Consonant »

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #180 on: June 16, 2011, 05:19:49 AM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 4/5
Stamina: 1/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 2 [3] 4
Will:   4 3 [2] 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$9
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)
Cloud Kill (Casting modifier -1, Sanity cost 1.  One hand. -2 Stam, reduce toughness by 2 for all monsters in this location to a minimum of 1.)

Trophy:
2 Toughness (Ghost, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Nultros' check failed.  Adjusting sliders, try to sneak by the Star Spawn but get mangled horribly.  Dropping Call Friend and Cloud Kill and ending up in the hospital.

[00:06] <@Yakumo> First, I have one die for the Nultros check this turn.
[00:06] <@Yakumo> d6 for no more terror?
[00:06] * +Hatbot --> "Yakumo rolls d6 for no more terror? and gets 1." [d6=1]
[00:06] <@Yakumo> Nope.
[00:07] <@Yakumo> Alright.  Shifting slider to 2 move/3 sneak, -1 on the Spawn so two dice.  Also shifting fight/will to 3 fight/2 will for other reasons, but it could matter so I'll say it now.
[00:07] <@Yakumo> 2d6 to RUN AWAY
[00:07] * +Hatbot --> "Yakumo rolls 2d6 to RUN AWAY and gets 5." [2d6=1, 4]
[00:07] <@Yakumo> roll d6 for Cham to distract it?
[00:08] * +Hatbot --> "Yakumo rolls d6 for Cham to distract it? and gets 4." [d6=4]
[00:08] <@Yakumo> roll d6 for my clue token because I really don't want to get smacked around?  Please?
[00:08] * +Hatbot --> "Yakumo rolls d6 for my clue token because I really don't want to get smacked around? Please? and gets 4." [d6=4]
[00:08] * @Yakumo kicks Hatbot.
[00:09] <@Yakumo> Mmm.  I think I'll just take the damage and go to the hospital rather than try to fight.
[00:09] <@Yakumo> Drop Call Friend and Cloud Kill.
[00:12] * @Yakumo pokes around for somebody to say they saw this.
[00:13] <@Yakumo> Oh, and Patrolling the Streets if I have to round up, I'll check that quick.  Forgot I had that. <_<  Think you round down though.
[00:15] <@Yakumo> Looks like I'm right, round down.  Though I think I'll drop Patrolling in place of Cloud Kill.
[00:18] <@Soppy-ElectricIceGrenadier> K

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #181 on: June 17, 2011, 03:25:12 AM »
Michael McGlen

Location:  The Unvisited Isle -> Arkham Asylum

Stats
Sanity 3/3
Stamina 5/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 [4] 5 6  (adjusted left 1 space)
Will 5 [4] 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Man I'm beat.  I think I need to relax and get my mind off this stuff.

Moving to Arkham and regenning 1 sanity for free.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #182 on: June 17, 2011, 03:55:48 AM »
Things of Darkness
Environment: Mystic

Ghouls, Formless Spawns, Shoggoths and Flying Polyps have their toughness increased by 1   

A gate attempts to open at the Silver Twilight Lodge, causing a MONSTER SURGE! A Dhole spawns at the Science Building and a Ghost at the Silver Twilight Lodge. Two monsters are sent to the Outskirts, clearing it and causing a Terror Level increase!  A Clue appears at the Graveyard.
 
Square and Diamond monsters move on White, moving the Elder Thing to the Southside Streets and the Dhole to the Miskatonic U Streets. Circle monsters move on Black, moving the Wizard Whateley to the Rivertown Streets.

Due to the dual Terror Level increases, both Professor Armitage and Ammi Pierce leave town!

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #183 on: June 17, 2011, 04:13:13 AM »
Joe Diamond, Private Eye

Location: Rivertown Streets

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 6/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: Z 1 [2] 3
Luck: 3 2 [1] Z

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$8
2 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Movin' to Rivertown Streets and punching a wizard.  Yep.

[23:07] <RandomConsonant> roll 1d6 Nultros check no whammies
[23:07] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 Nultros check no whammies and gets 4." [1d6=4]
[23:07] <RandomConsonant> boo
[23:07] <Captain_K> He can actually 2hko me *with* my stamina soak.
[23:07] <RandomConsonant> roll 1d6 Whately horror check
[23:07] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 Whately horror check and gets 5." [1d6=5]
[23:08] <RandomConsonant> roll 6d6 Whately punching
[23:08] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 6d6 Whately punching and gets 25." [6d6=5, 3, 3, 6, 2, 6]
[23:08] <Captain_K> Woo
[23:08] <Soppy-ElectricIceGrenadier> d68
[23:08] <Hatbot> 0x01ACTION --> "Soppy-ElectricIceGrenadier rolls d68 and gets 16." [d68=16]
[23:08] <Soppy-ElectricIceGrenadier> Ooo
[23:08] <Soppy-ElectricIceGrenadier> Something you needed
[23:08] <RandomConsonant> is it find gate
[23:08] <RandomConsonant> please be find gate
[23:08] <Captain_K> The blow up Dhole spell?
[23:09] <Soppy-ElectricIceGrenadier> http://www.arkhamhorrorwiki.com/Find_Gate
[23:09] <Captain_K> lol
[23:09] <RandomConsonant> fuck yeah

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #184 on: June 17, 2011, 04:37:29 AM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 4/5
Stamina: 5/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 2 [3] 4
Will:   4 3 [2] 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$7
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)
Cloud Kill (Casting modifier -1, Sanity cost 1.  One hand. -2 Stam, reduce toughness by 2 for all monsters in this location to a minimum of 1.)

Trophy:
2 Toughness (Ghost, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Nultros' check failed again. Hanging out at the hospital and buying me some full body band-aids.

[23:34] <@Soppy-ElectricIceGrenadier> Any idea for you, Yakko?
[23:34] <@Yakumo> I just need to make a try at the Nultros check and buy band-aids.
[23:35] <@Yakumo> d6 for Nultros
[23:35] * +Hatbot --> "Yakumo rolls d6 for Nultros and gets 1." [d6=1]
[23:35] <@Yakumo> Nope.
[23:35] <@Soppy-ElectricIceGrenadier> d2
[23:35] * +Hatbot --> "Soppy-ElectricIceGrenadier rolls d2 and gets 2." [d2=2]
[23:35] <@Yakumo> d6 for Cham?
[23:35] * +Hatbot --> "Yakumo rolls d6 for Cham? and gets 2." [d6=2]
[23:35] <@Yakumo> Still nope.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #185 on: June 17, 2011, 04:41:58 AM »
Michael McGlen

Location:  Arkham Asylum -> French Hill Streets

Stats
Sanity 2/4
Stamina 1/7  <- EPIC

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness), Maniac (1 toughness), Naga (3 toughness)

Personal Story: Passed, +1 max sanity

Action:  These damned monsters need to get out of my city!  I'm the only monster this town needs!

<Captain_K> k, leaving my sliders where they are and moving to French Hill Streets for BATTLE
<@Soppy-ElectricIceGrenadier> You would have to evade them next turn as well in order to move
<Captain_K> K
<Captain_K> Let's fight a Maniac!
<Captain_K> No horror check.
<@Soppy-ElectricIceGrenadier> Best to clear that before he goes Super Saiyen, yeah
<Captain_K> 12d6 for epic mutilation
* +Hatbot --> "Captain_K rolls 12d6 for epic mutilation and gets 46." [12d6=5, 4, 2, 6, 2, 2, 5, 3, 4, 2, 6, 5]
<Captain_K> That clears my personal story.  Woo.
<Captain_K> Now for the Naga.
<Captain_K> 2d6 for Horror check
* +Hatbot --> "Captain_K rolls 2d6 for Horror check and gets 9." [2d6=3, 6]
<Captain_K> 9d6 for make me some snakeskin boots
* +Hatbot --> "Captain_K rolls 9d6 for make me some snakeskin boots and gets 41." [9d6=5, 4, 3, 6, 5, 6, 5, 1, 6]
<Captain_K> Yeah baby
<Captain_K> I would have to spend a clue to damage the Wraith, so I'll try to evade it instead.
<Captain_K> 2d6 for evasive maneuvers
* +Hatbot --> "Captain_K rolls 2d6 for evasive maneuvers and gets 6." [2d6=3, 3]
<+RandomConsonant> :/
<Captain_K> :/
<Captain_K> Hmm, do I spend my clue on that...
<@Soppy-ElectricIceGrenadier> If you fail you're automatically pulled into combat
<Captain_K> K
<@Soppy-ElectricIceGrenadier> It's up to you
* @Soppy-ElectricIceGrenadier checks what your PS gives you
<@Soppy-ElectricIceGrenadier> Mrf. Wiki is down
<Captain_K> I think it's just +1 max sanity
<Captain_K> Okay, I get pinged by Nightmarish for 1, unless Yakumo soaks it for me.
<Captain_K> I ignore Overwhelming with my ability.
<Captain_K> That brings me to 1 (or two with Yakko's ability)
<Captain_K> After I fight a round of combat I can try to evade again right?
<@Soppy-ElectricIceGrenadier> No. Fight or Flight. Either or
<@Yakumo> It's +1 max and +1 current sanity, if I remember right.
<+RandomConsonant> Actually you'd be at 2 or 3, passing Michael's PS also heals him for 1 sanity
<Captain_K> Damn, wish I'd read that beforehand.  I would have bumped my Fight up to 5 if I'd known that.
<Captain_K> Okay, I'll just hope for 2 hits and try to use my clue for a third.
<Captain_K> Round 1:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 5." [2d6=3, 2]
<Captain_K> I take 1 stamina damage.  Now at 4.
<Captain_K> Round 2:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 6." [2d6=2, 4]
<Captain_K> 3 stamina left.
<Captain_K> Round 3:
<Captain_K> 2d6
* +Hatbot --> "Captain_K rolls 2d6 and gets 6." [2d6=3, 3]
<Captain_K> 2 stamina left.
<@Yakumo> You can try to evade again, you know.
<@Soppy-ElectricIceGrenadier> This warms my heart
<@Yakumo> Unless it has Ambush?
<Captain_K> I just asked that and Soppy said no.
<@Soppy-ElectricIceGrenadier> Not quite what I meant.
<@Yakumo> The only reason you can't is if it has Ambush, but I'm not sure if it does.
<Captain_K> It doesn't.
<@Soppy-ElectricIceGrenadier> You have to choose either Combat or Evade
<@Soppy-ElectricIceGrenadier> You do not get both a combat and then another evade
<@Soppy-ElectricIceGrenadier> If you want to go back and redo that, go ahead
<Captain_K> Eh, it's not like I take stamina damage very often anyway.  :P
<Captain_K> Okay, I am now evading.
<Captain_K> 2d6 to run.
* +Hatbot --> "Captain_K rolls 2d6 to run. and gets 5." [2d6=1, 4]
<Captain_K> sigh
<Captain_K> Do I take the nightmarish again or just another point of stamina?
<@Yakumo> You still take damage every time you fail running but you can keep trying.
<@Soppy-ElectricIceGrenadier> Evade -> Damage -> Horror -> Combat or Evade -> Damage not Evade -> Damage -> Horror -> Combat -> Evade -> Damage
<@Yakumo> Only one sanity hit.
<@Soppy-ElectricIceGrenadier> You only take Nightmarish and Overwhelming once, at the end of combat
<Captain_K> 1 stamina left.
<Captain_K> 2d6 to run
* +Hatbot --> "Captain_K rolls 2d6 to run and gets 6." [2d6=2, 4]
<Captain_K> You have got to be fucking kidding me.
<@Soppy-ElectricIceGrenadier> Epic
<+RandomConsonant> Wow.
<Captain_K> I guess Yakko will have to soak that last point of stamina instead.
<+RandomConsonant> Bothate
<@Soppy-ElectricIceGrenadier> And to think. If there's another turn, you'll have to evade again
<Captain_K> 2d6 for fuck hatbot
* +Hatbot --> "Captain_K rolls 2d6 for fuck hatbot and gets 7." [2d6=2, 5]
<Captain_K> That was 15 six-sided dice in a row without rolling a 5 or 6.
<@Soppy-ElectricIceGrenadier> 15d6
* +Hatbot --> "Soppy-ElectricIceGrenadier rolls 15d6 and gets 55." [15d6=2, 5, 1, 5, 2, 1, 6, 5, 4, 3, 4, 6, 6, 4, 1]
<@Soppy-ElectricIceGrenadier> Had to

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #186 on: June 17, 2011, 04:58:47 AM »
Gangs Clean Up Easttown!
Headline

All monsters in the Easttown streets or locations are returned to the cup.   

A gate attempts to open at the Witch House, causing a MONSTER SURGE! A Nightgaunt spawns at the Witch House, a Chthonian at the Science Building, a Formless Spawn at the Silver Twilight Lodge, and a Ghoul at Independence Square. A Clue appears at the Black Cave.
 
Circle monsters move on White, moving the Dhole to the Merchant District Streets. Square and Diamond monsters move on Black, moving the Elder Thing to the French Hill Streets.

Due to the dual Terror Level increase, Professor Rice leaves town!

Not that that matters, as the Rumor causes a Doom Token to be added to the Doom Track!

NULTROS HAS AWAKENED

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #187 on: June 17, 2011, 05:37:50 AM »
Michael McGlen

Location:  home sweet home

Stats
Sanity 2/4
Stamina 1/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 4 [5] 6
Will 5 4 [3] 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $2, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness), Maniac (1 toughness), Naga (3 toughness)

Personal Story: Passed, +1 max sanity

Action:  Just noting my slider locations post-Nultros

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #188 on: June 17, 2011, 05:40:57 AM »
Nultros has been returned to his slumber!

Summary of the battle:

Start of Battle: No Sanity loss!

Round 1: 6/36 successes. No damage!
Round 2: 10/36 successes. Joe takes 3 Stamina damage, but 1 is prevented by Leo.
Round 3: 18/36 successes. No damage!
Round 4: 26/36 successes. No damage!
Round 5: 34/36 successes. No damage!
Round 6: Joe knifeguns Nultros back to sleep!

Next turn begins with Leo as first player.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #189 on: June 17, 2011, 07:54:47 PM »
Joe Diamond, Private Eye

Location: Graveyard

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 4/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: 2 3 [4] 5
Will: 3 2 [1] Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$6
3 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Adjusting stats and gonna chill in the graveyard, where I pick up a clue.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #190 on: June 18, 2011, 02:04:06 AM »
Moving Fight/Will slider to 4/4.  Crossing town to get $2 of sexual healing at the hospital.  Someone roll Nultros checks for me, won't be able to get on IRC for a couple of days.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #191 on: June 18, 2011, 05:58:52 PM »
Well, so much for that whole rolling for other people thing.

[12:58] <RandomConsonant> roll 1d6 Nultros
[12:58] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d6 Nultros and gets 2." [1d6=2]
[12:58] <RandomConsonant> Nuts

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #192 on: June 18, 2011, 07:34:02 PM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 4/5
Stamina: 5/5

Speed: 1 [2] 3 4
Sneak: 4 [3] 2 1

Fight: 1 [2] 3 4
Will:   4 [3] 2 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$7
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)
Cloud Kill (Casting modifier -1, Sanity cost 1.  One hand. -2 Stam, reduce toughness by 2 for all monsters in this location to a minimum of 1.)

Trophy:
2 Toughness (Ghost, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Nultros' check failed again. Sneaking past the Dhole and ending in the Downtown streets.

[14:23] <@Yakumo> I suppose I could at least roll for Nultros.
[14:23] <@Yakumo> roll d6 Nultros check
[14:24] * Hatbot --> "Yakumo rolls d6 Nultros check and gets 2." [d6=2]
[14:24] <+RandomConsonant> 2 is a really popular number for that these days
[14:24] <@Yakumo> Man.  Hatbot hasn't been giving us any successes on that lately.
[14:24] <@Soppy-ReturningToInaba> And the last ally leaves town
[14:25] <@Yakumo> Not that he's much good in this game anyway.  Unless Ammi already left and I missed it.
[14:25] <@Soppy-ReturningToInaba> Earl Sawyer is the last ally
[14:25] <@Soppy-ReturningToInaba> Ammi already left
[14:27] <@Yakumo> Man, that Dhole sucks.  I only get two dice to sneak past it, or one die for each check if I try to fight it.
[14:27] <@Yakumo> I suppose there's a chance it could move or Captain K might try to take it out.
[14:27] <@Yakumo> With the resistances, though, I don't think he would want to.
[14:29] <@Yakumo> I do have Cham so I can get up to three dice to sneak.
[14:30] <@Yakumo> Eh, I'll try sneaking and head for the Downtown streets I think.
[14:30] <@Yakumo> roll 3d6 to tiptoe past the giant worm
[14:30] * Hatbot --> "Yakumo rolls 3d6 to tiptoe past the giant worm and gets 13." [3d6=6, 6, 1]

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #193 on: June 18, 2011, 07:45:16 PM »
Joe Diamond - Graveyard
You find a man painting a picture on one of the horrible gargoyles lining the walls of the graveyard. Seeing you, he introduces himself as Richard Upton Pickman, a painter visiting from Boston. If you spend monster trophies that have a total of 5 toughness, Pickman takes a liking to you. Take his Ally card. If it is not available, he teaches you an incantation instead. Draw 1 Spell.

Leo Anderson - Downtown Streets
Phew. That was close.

Michael McGlen - St. Mary's Hospital
Bandaids!

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #194 on: June 18, 2011, 08:03:46 PM »
Well, I don't have enough trophies and even if I did I don't think I'd take him up on the offer considering he's unavailable.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #195 on: June 18, 2011, 10:27:04 PM »
Fourth of July Parade!
Headline

Investigators cannot move into or out of the Merchant Dist. streets until the end of next turn. Leave this card in play until then to indicate this.     

A gate attempts to open at the Witch House, causing a MONSTER SURGE! Four monsters are sent to the Outskirts, clearing it and causing a Terror Level increase! A Clue appears at the Black Cave.
 
Moon monsters move on White, moving the Wraith to the Sky. Cross monsters move on Black, moving the Star Spawn to the Backwoods Country Streets.

Due to the dual Terror Level increases, the last ally Earl Sawyer leaves town!

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #196 on: June 18, 2011, 11:26:46 PM »
Joe Diamond, Private Eye

Location: Black Cave

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 4/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: Z 1 [2] 3
Luck: 3 2 [1] Z

Focus: 3

Allies:
Jennifer Ashland (+1 Fight, exhaust to prevent 1 Stamina damage, cannot be used in battle against the GOO, though is not discarded.)

Inventory:
$6
6 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Cavalry Sabre (1H Physical Common Weapon.  +2 Combat.  $3)
Mi-Go Brain Case (Unique Item.  Exhaust and spend all movement points to switch places with any investigator or monster in Arkham.  $5)
Find Gate (Spell.  -1 Casting Mod, 1 Sanity Cost.  Cast and exhaust to immediately return to Arkham from an Other World.)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Four monster trophies (Cultist, Zombie, Dimensional Shambler, Byakhee.  4 total toughness.)

Personal Story Condition:
Passed.

Moving to the Black Cave to grab those clues.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #197 on: June 18, 2011, 11:41:51 PM »
Michael McGlen

Location:  St. Mary's Hospital -> French Hill Streets
Stats
Sanity 2/4
Stamina 7/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight [3] 4 5 6  (adjusted left 1 space)
Will [5] 4 3 2  (includes skill bonus)
Lore  [1] 2 3 4 (includes skill bonus)
Luck [3] 2 1 Z
Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun (2h, physical, +6 dice), Brass Knuckles (0h, physical, +1 die)

Unique Items: none

Skills: Will, Lore, Library Use (+1 to number shown on die for Lore checks)

Spells: Iron Wall

Special: nothing

Gate Trophies: Great Hall of Celeano, Great Hall of Celeano

Monster Trophies: Maniac (1 toughness), Chthonian (3 toughness), Basilisk (3 toughness), Fire Vampire (1 toughness), Maniac (1 toughness), Naga (3 toughness), Elder Thing (2 toughness)

Personal Story: Passed, +1 max sanity

Action:  Do I have a clean bill of health, Doc?  Good.  Cause someone needs to clean up these streets and Michael McGlen is the man to do it.

<Captain_K> 2d6 for Nultros check
* Hatbot --> "Captain_K rolls 2d6 for Nultros check and gets 9." [2d6=5, 4]
<Captain_K> First one we've passed in a while.
<@Soppy-ReturningToInaba> Yep
<Captain_K> Moving slider to 5 Will/3 Fight.
<Captain_K> Fighting the Elder Thing
<Captain_K> 2d6 for Horror check
* Hatbot --> "Captain_K rolls 2d6 for Horror check and gets 11." [2d6=5, 6]
<Captain_K> 10d6 for smashy smashy
* Hatbot --> "Captain_K rolls 10d6 for smashy smashy and gets 34." [10d6=5, 1, 2, 1, 5, 3, 3, 4, 6, 4]
<Captain_K> Got him.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #198 on: June 19, 2011, 12:09:31 AM »
Leo Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 1/5
Stamina: 1/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 [2] 3 4
Will:   4 [3] 2 1 (+1)

Lore:  1 2 3 [4] (+1)
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$7
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (Casting modifier 0, Sanity cost 1.  Cast and exhaust to make one Physical Weapon a Magical Weapon until the end of this combat.  Does not require hands.)

Trophy:
3 Toughness (two Ghosts, Dimensional Shambler)
2 Gate

Personal Story Condition:
Failed: If Leo ever discards an ally, he is devoured instead.



Tried to kill the monsters in front of the gate at the Lodge but Hatbot wasn't having it.  I'll drop Cloud Kill.

[18:53] <@Yakumo> Well if he is first player, then I guess I'll go ahead and do this. 
[18:53] <@Yakumo> 2d6 I ain't scared of no ghosts
[18:53] * Hatbot --> "Yakumo rolls 2d6 I ain't scared of no ghosts and gets 7." [2d6=5, 2]
[18:54] <@Yakumo> Okay.  Need to cast Enchant Weapon, no casting mod, 5 lore.
[18:54] <@Yakumo> 5d6 to make a glowy magic rifle
[18:54] * Hatbot --> "Yakumo rolls 5d6 to make a glowy magic rifle and gets 17." [5d6=1, 6, 3, 5, 2]
[18:55] <@Yakumo> Good.  That gives me four dice to do two successes, not great odds but could be worse.
[18:55] <@Yakumo> 4d6 to blast that sucker
[18:55] * Hatbot --> "Yakumo rolls 4d6 to blast that sucker and gets 14." [4d6=6, 1, 1, 6]
[18:55] <Captain_K> yay
[18:56] <@Yakumo> Ghost is done.  Time for the spawn.  Only -1 for horror this time.
[18:56] <@Yakumo> 3d6 for not being scared of amorphous lumps of whatever that is
[18:56] * Hatbot --> "Yakumo rolls 3d6 for not being scared of amorphous lumps of whatever that is and gets 7." [3d6=3, 2, 2]
[18:56] <+RandomConsonant> :/
[18:56] <@Soppy-ReturningToInaba> Remember, Spawn has +1 toughness
[18:57] <@Yakumo> Eh, I'll just soak part of that, I'll survive.
[18:57] <@Yakumo> Exhausting the ally to refresh Enchant Weapon so I can recast that.
[18:57] <@Yakumo> 5d6 to keep the rifle glowy
[18:57] * Hatbot --> "Yakumo rolls 5d6 to keep the rifle glowy and gets 18." [5d6=3, 3, 4, 6, 2]
[18:58] <@Yakumo> Good enough.
[18:58] <@Yakumo> Only a -2 mod, so five dice to kill it with.
[18:58] <Captain_K> Does Enchant Weapon have a sanity cost?
[18:58] <@Yakumo> 5d6 to finish the job
[18:58] * Hatbot --> "Yakumo rolls 5d6 to finish the job and gets 17." [5d6=4, 2, 1, 4, 6]
[18:58] <+RandomConsonant> ...
[18:58] <@Yakumo> It does but I can handle it.  Barely.
[18:58] <+RandomConsonant> Well that'd do it if you were blessed!
[18:59] <@Yakumo> d6 for Cham GOING FOR THE EYES(does this thing HAVE eyes?)
[18:59] * Hatbot --> "Yakumo rolls d6 for Cham GOING FOR THE EYES(does this thing HAVE eyes?) and gets 3." [d6=3]
[18:59] <@Yakumo> Guess it doesn't.
[18:59] <@Yakumo> Oh well.  Two stamina damage, I'll survive.
[18:59] <@Soppy-ReturningToInaba> You know, you needed THREE successes
[18:59] <@Soppy-ReturningToInaba> Kinda wasted Cham there
[18:59] <@Yakumo> ...did I mix up the toughness on the two?  I though the ghost had two.
[19:00] <@Soppy-ReturningToInaba> Spawn has 2 normally.
[19:00] <+RandomConsonant> ghost had 1
[19:00] <@Soppy-ReturningToInaba> But environment improves it to three
[19:00] <@Soppy-ReturningToInaba> I said this before
[19:00] <@Yakumo> Oh.  Well, mind if I take that back then?  I thought I needed to get two on both of them, not one and three.  Had it backward.
[19:00] <@Soppy-ReturningToInaba> (Well, granted, only said that Spawn has +1 toughness)
[19:00] <@Yakumo> I'm not all here today apparently. @_@
[19:00] <@Yakumo> Take Cham back, that is.
[19:00] <@Yakumo> Not the rest, I'll still try to kill it.
[19:01] <@Soppy-ReturningToInaba> Gonna have to say no on that. Been pretty lenient all game and I did tell you beforehand
[19:02] <@Yakumo> You also didn't bother to mention it when I had already screwed up the toughness on the first one but whatever.
[19:03] <@Yakumo> No point in stopping, I'd only get one die to evade it.
[19:03] <@Yakumo> 5d6 to shoot again
[19:03] * Hatbot --> "Yakumo rolls 5d6 to shoot again and gets 16." [5d6=4, 2, 3, 3, 4]
[19:03] <@Yakumo> Not that it would have mattered for that roll.  Well, that's one stamina so one more try.
[19:03] <@Yakumo> 5d6 to shoot again
[19:03] * Hatbot --> "Yakumo rolls 5d6 to shoot again and gets 17." [5d6=4, 3, 1, 6, 3]
[19:04] <@Yakumo> Guess it didn't matter either way, Hatbot's in hate mode again.
[19:04] <@Soppy-ReturningToInaba> Indeed. Yeesh.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #199 on: June 19, 2011, 12:18:09 AM »
Joe Diamond - Black Cave
You are in a maze of twisty passages, all alike. Pass a Lore (-2) check or become lost. If you fail, lose 1 Stamina and stay here next turn.

Leo Anderson - St. Mary's Hospital
The emergency room staff thanks you for your bravery

Michael McGlen - French Hill Streets
That Elder Thing corpse is stinking up the joint...