Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 22681 times)

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #25 on: May 20, 2011, 02:57:44 AM »
Might want to get yourself to the IRC room and make a roll for the Nultros check. It's down to you and Bard to make the check.

#rpgdlarkhamhorror

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #26 on: May 20, 2011, 03:13:58 AM »
<Captain_K> Is it 1 die for Nultros?
<+RandomConsonant> It's Will -2
<+RandomConsonant> Technically -3 right now because of the environment
<Captain_K> Ah, -3 it is, so I get 1 die.
<Captain_K> d6 for Nultros thingy
* Hatbot --> "Captain_K rolls d6 for Nultros thingy and gets 6." [d6=6]
<Captain_K> 6 is good right>
<Captain_K> ?
<Soppy-ReturningToInaba> Yay
<Soppy-ReturningToInaba> I mean
<Soppy-ReturningToInaba> Boo

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #27 on: May 20, 2011, 03:02:41 PM »
(Roughly) 12 hour warning, Bard.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #28 on: May 20, 2011, 05:53:23 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 5/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: [1] 2 3 4
Will:   [4] 3 2 1

Lore:  1 2 [3] 4
Luck:  4 3 [2] 1

Focus: 2

Inventory:
$5
4 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1
Dhol Chants (Book, -2 Lore, if pass: +1 Ally, -2 Sanity, discard) $5

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Personal Story Condition:
Pass: Get 3 allies (1/3)
Fail: Devoured investigator, or Terror at 4 (0/4)


ACTION:
Moving over to Historical Society to nab myself a Clue Token. I trade Luck for Lore, and await an encounter.
« Last Edit: May 21, 2011, 02:44:34 AM by Bardiche »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #29 on: May 21, 2011, 01:23:30 AM »
Joe Diamond - Hibb's Roadhouse
"So, what's your story, friend?" A smiling man inquires about your adventures over a glass of gin. You tell him your story. If you spend 3 Clue Tokens, he introduces himself as Ryan Dean and asks to join you. Take his Ally card. If it's not available, he gives you some useful items instead. Gain 2 Common Items.

Ryan Dean's ally card is NOT availible.

Dexter Drake - Library (Strangers Expansion Encounter)
The annual book swap meet is upon us! If you have any Tomes, draw from the top of the Unique Items deck until you get another Tome. You may choose to swap the one you drew for the one you currently possess. If you choose to make the swap, place your old Tome back into the Unique Items deck and shuffle it.

Leo Anderson - Historical Society
You notice a creepy man watching you as you peruse the books. With a feeling of dread you try to slip out without being followed. Make a Sneak (-1) check. If you pass, you lose the man. If you fail, you are accosted in the street. He is a wizard and he casts a dark spell on you as you flee. Lose 2 Stamina, move to the street, and you are Cursed.

Michael McGlen - The Witch House
Pass a Luck (-1) check to find an odd-looking item in an old, dusty display case. Draw 1 Unique Item.

Other World
Vincent Lee - Yuggoth
A cylindered head mocks your hopes. "You'll never return home!" it cackles. Pass a Will (-2) check or lose 2 Sanity.

Kate Winthrop - City of the Great Race
Although you try your best, you are unable to hang on any longer. If you are in the second area of this Other World, move to the first. If you are in its first area, you are lost in time and space.
« Last Edit: May 21, 2011, 01:26:34 AM by Hunter Sopko »

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #30 on: May 21, 2011, 01:28:06 AM »
I refuse to give Ryan Dean any of my clues.

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #31 on: May 21, 2011, 01:39:48 AM »
Vincent ignores the creepy talking head.

[20:37] <@Yakumo> So, anyone around?  May as well roll this check and get it out of the way.
[20:37] <@Soppy-ReturningToInaba> Yo
[20:38] <@Yakumo> Cool.  Will-2 check is two dice.
[20:38] * Soppy-ReturningToInaba changes topic to 'One Really Big Puella Magicka Attacks! | Phase: Turn 2 Encounters, DOOM: 2/6, Seals: 0/6, Open Gates: 2/999, Terror: 0/10, Monsters: 2/9 (0 Dunwich), Dunwich Horror (0/3) | www.arkhamhorrorwiki.com'
[20:38] <@Yakumo> 2d6 to not go nuttier?
[20:38] <@Soppy-ReturningToInaba> K
[20:38] * Hatbot --> "Yakumo rolls 2d6 to not go nuttier? and gets 7." [2d6=1, 6]

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #32 on: May 21, 2011, 02:28:48 AM »
The old broad isn't around, so I check out her dump for something worth stealing.  Bah, this junk isn't worth the trouble to pawn.

<+Violet> witness
<+RandomConsonant> Sure
<Captain_K> d6 for Luck roll for encounter
* Hatbot --> "Captain_K rolls d6 for Luck roll for encounter and gets 3." [d6=3]
<Captain_K> Boo, no item for me.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #33 on: May 21, 2011, 02:38:14 AM »
[03:37] <Bardiche> Okay, then, I probably want to avoid this curse, eh?
[03:37] <Captain_K> Yes you do.
[03:37] <Bardiche> ~
[03:37] <Bardiche> Well, I've got plenty of clues.
[03:37] <Bardiche> First, exhausting Cham, though, for a die roll!
[03:37] <Bardiche> Because Sneak 1 - 1 = 0 :(
[03:38] <Bardiche> d6 for Cham dodging like you would not believe
[03:38] * Hatbot --> "Bardiche rolls d6 for Cham dodging like you would not believe and gets 5."12 [d6=5]
[03:38] <Bardiche> Well then.
[03:38] <Captain_K> woo

Kitten escape artist.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #34 on: May 21, 2011, 03:57:30 AM »
Nultros Ascendant(Strangers Expansion Mythos)
Environment: Mystic

Gates to The Dreamlands must now be made at a (-2) penalty.

A gate to The Abyss opens at The Graveyard, spawning a Dracoroach (Strangers Expansion Monster) and a Ghost and sucking in an unsuspecting clue. A clue appears at The Black Cave.

Hex monsters move on White, sending the Dracoroach scurrying all the way to the French Hill Streets. Dash, Star and Triangle monsters move on Black, which does nothing.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #35 on: May 21, 2011, 04:16:25 AM »
Michael McGlen

Location:  The Witch House -> French Hill Streets
Stats
Sanity 3/3
Stamina 7/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.


Inventory: $0, 1 clue

Common Items: Dynamite, Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: none

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Heading back through the French Hill Streets, I get attacked by some kinda weird dog.  Ugliest mutt I ever seen.  Some hot lead shuts his barking up real good though.
<Captain_K> 3d6 to avoid sanity loss
* Hatbot --> "Captain_K rolls 3d6 to avoid sanity loss and gets 9." [3d6=3, 1, 5]
<+Violet> Okay.
<+Violet> Wasn't sure if poofing there counted or not.
<Captain_K> I ain't afraid of no roach
<Captain_K> 9d6 to TOMMYGUN
* Hatbot --> "Captain_K rolls 9d6 to TOMMYGUN and gets 36." [9d6=6, 4, 1, 3, 1, 6, 6, 3, 6]
<+Violet> pew pew
<Captain_K> ew, roach guts
<@Soppy-ReturningToInaba> banga banga

<Captain_K> Oh we need to roll for Nultros too right?
<@Soppy-ReturningToInaba> Yep
<Captain_K> 2d6 for avoiding Nultros terror
* Hatbot --> "Captain_K rolls 2d6 for avoiding Nultros terror and gets 7." [2d6=1, 6]
<Captain_K> Get behind me Satan
« Last Edit: May 21, 2011, 04:19:19 AM by Captain K. »

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #36 on: May 21, 2011, 04:31:36 AM »
Kate Winthrop

Location: Lost in Time and Space

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: 1 2 [3] 4
Sneak: 5 4 [3] 2

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
chillin

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #37 on: May 22, 2011, 04:04:43 AM »
Vincent Lee

Unique Ability: Physician - Upkeep: Dr. Lee may restore 1 Stamina to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: [Z] 1 2 3 (+3)
Sneak: [5] 4 3 2 (+1 on Evade checks)

Fight: [Z] 1 2 3
Will:   [4] 3 2 1

Lore:  2 3 [4] 5
Luck:  4 3 [2] 1

Focus: 2

Inventory:
$9
2 Clue Tokens
Dark Cloak (+1 to Evade checks, $2)
Cloud Kill (Spell.  -1 casting modifier, 1 sanity cost.  Cast and exhaust to lower the toughness of all monsters in an area by 2, to a minimum of 1.  Lose 2 stamina)
Patrolling the Streets (Task, visit Easttown Streets, Uptown Streets, Police Station.  Get one Common Item, $5, and one Clue)

Skills:
Speed (+1 Speed, When you spend a Clue token to add to any Speed check, add one extra bonus die.)

Ally:
Eric Colt (+2 Speed, ignore Nightmarish)

Personal Story Condition:
Pass: Discard 5 Clue Tokens in a street area during the upkeep phase (Have 2/5)
Fail: Have three monster trophies (0/3)



Current Action: Adjusting some sliders, chilling in Yuggoth.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #38 on: May 22, 2011, 06:31:33 AM »
Joe Diamond, Private Eye

Location: Hibb's Roadhouse -> Independence Square

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 4/4
Stamina: 6/6

Speed: 3 4 5 [6]
Sneak: 4 3 2 [1]

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$0
5 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (0/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Moving to Independence Square and grabbing the clue there.

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #39 on: May 22, 2011, 03:32:37 PM »
Dexter Drake

Sanity: 5/5
Stamina: 5/5

Focus: 2

Speed: 2 3 [4] 5
Sneak: 4 3 [2] 1

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 3 2 1 [0]

Magical Gift: Whenever Dexter draws from the spell deck, draw an extra card and discard one.

Inventory:

$2
3 cluea
.18 Derringer (common item, physical weapon, +2 to combat check, 1H, $3, cannot be lost/stolen)
Red Sign of Shuddle M'ell (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust to lower a monster's toughness by 1 and ignore a special ability other than magical immunity)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Strong Will (skill, after making a horror check, spend 2 clue tokens to add 1 success to the roll)

Personal story:

Pass: Draw 2 tomes (reduce sanity cost of spells by 1)
Fail: Driven insane (discard 1 spell)

~

Dexter digs up a couple clues in the Black Cave. And hopefully that's all. We shall see.

(Belatedly edited for ffff smileys, also typo.)
« Last Edit: May 22, 2011, 08:08:25 PM by El Cideon »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #40 on: May 22, 2011, 07:28:30 PM »
This is Bard's 7 hour warning~

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #41 on: May 22, 2011, 07:35:42 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: [1] 2 3 4
Will:   [4+1] 3 2 1

Lore:  1 2 [3+1] 4
Luck:  4 3 [2] 1

Focus: 2

Inventory:
$5
4 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1
Dhol Chants (Book, -2 Lore, if pass: +1 Ally, -2 Sanity, discard) $5

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4)


ACTION:
Reading Dhol Chants. First, somehow, Mr Anderson can't make heads nor tails of the instructions... then he realises he kept the book upside down. Whoops. Taking full brunt of san damage.

[20:31] <Bardiche> Dhol Chant reading! Anyone about?
[20:31] <Soppy-AlexIsMotherHarlot> Yo
[20:31] <Bardiche> 3 Lore, -2 Modifier, so one die.
[20:31] <Bardiche> Let's do this~
[20:31] <Bardiche> d1 for summoning allies!
[20:31] * Hatbot --> "Bardiche rolls d1 for summoning allies! and gets 1."12 [d1=1]
[20:31] <Bardiche> Oh well.
[20:32] <Bardiche> I don't suppose I can exhaust another 2 movement to read again?
[20:32] <+RandomConsonant> Not this turn, no.
[20:32] <+RandomConsonant> Also you rolled a d1.
[20:32] <+RandomConsonant> Good job there Bard.
[20:33] <Bardiche> ...
[20:33] * Bardiche facepalms.
[20:33] <Bardiche> d6 for Dhol Chanting then
[20:33] * Hatbot --> "Bardiche rolls d6 for Dhol Chanting then and gets 6."12 [d6=6]
[20:33] <Bardiche> ... well now.

[20:35] <Soppy-AlexIsMotherHarlot> You gain Zebulon Whateley
[20:35] <Soppy-AlexIsMotherHarlot> http://www.arkhamhorrorwiki.com/Zebulon_Whateley
« Last Edit: May 22, 2011, 07:42:00 PM by Bardiche »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #42 on: May 22, 2011, 07:49:29 PM »
Joe Diamond - Independance Square
You touch Founder's Rock. Make a Luck (-1) check. If you pass, there is an electrifying shock that opens your mind to the elder things of eons past. Lose 1 Stamina, but gain 2 Clue tokens and draw 1 Spell. If you fail, you find a strange carving. As you finger the grooves, a gate opens here and you are drawn through it.

Dexter Drake - Black Cave
In the darkness you happen upon the remains of a previous spelunker. Make a Luck (+0) check and consult the chart below:

Successes:

0) The body begins to bloat and splits open, releasing the horror within. Lose 1 Sanity and a monster appears!
1) The body has been ripped apart as if shredded by a powerful monster. Lose 1 Sanity.
2+) Searching the body you find something intersting. Draw 1 Common Item.

Leo Anderson - Historical Society
One of the Society members is heading over to the library to do some research and offers you a ride. If you accept, move to the Library and draw 2 cards, encountering one card of your choice and discarding the other.

Michael McGlen - French Hill Streets
The streets run... well, some color or other, with the Dracoroach's blood.

Other World
Vincent Lee - Yuggoth
A strange creature stares at you with burning eyes. It is as if its gaze were stealing your soul. Pass a Luck (-1) check or roll a die and subtract 2 from it (minimum 0), then lose that much Stamina and Sanity.

Kate Winthrop - Lost in Time and Space
Chillin'~

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #43 on: May 22, 2011, 07:58:18 PM »
Joe opens his mind to those elder things like you wouldn't believe.

[14:52] <RandomConsonant> Oh boy.
[14:53] <RandomConsonant> You'd think I'd know not to touch strange rocks.
[14:53] <RandomConsonant> So, luck check time. 2 dice on the check.
[14:54] <RandomConsonant> roll 2d6 for no gaps
[14:54] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 2d6 for no gaps and gets 11." [2d6=6, 5]
[14:54] <RandomConsonant> Woot
[14:54] <RandomConsonant> -1 Stam, +2 Clues, +1 Spell
[14:54] <ErikoKirishima> also shinies
[14:57] <Soppy-AlexIsMotherHarlot> 1d68
[14:57] <Hatbot> 0x01ACTION --> "Soppy-AlexIsMotherHarlot rolls 1d68 and gets 1." [1d68=1]
[14:57] <Soppy-AlexIsMotherHarlot> 1d68
[14:57] <Hatbot> 0x01ACTION --> "Soppy-AlexIsMotherHarlot rolls 1d68 and gets 28." [1d68=28]
[14:57] <Soppy-AlexIsMotherHarlot> http://www.arkhamhorrorwiki.com/Call_Friend

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #44 on: May 22, 2011, 08:01:47 PM »
Vincent likes his soul where it is, thank you very much.

[15:00] <@Yakumo> Luck -1 check, eh?  Well, my luck's currently 2 so that's one die. 
[15:00] <@Yakumo> d6 to keep my soul?
[15:00] * Hatbot --> "Yakumo rolls d6 to keep my soul? and gets 6." [d6=6]
[15:00] <+RandomConsonant> Whoo soul kept

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #45 on: May 22, 2011, 08:05:04 PM »
Mr Anderson hitches a ride to the library, where some crazy guy wants to buy a tome off of him. Except he just discarded his Dhol Chants after Dhol Chanting the heck out of it.

Whateley thinks library people are nutcases.

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #46 on: May 22, 2011, 08:20:08 PM »
<Cidward> I guess I'll try one clue on it.
<Cidward> Don't want to burn all of them, or I've done jack all this game so far.
<Cidward> Besides, it's just a monster, how bad can it be?!
* Bardiche coughs, I'll reduce your Sanity damage to 0.
<Soppy-AlexIsMotherHarlot> Dooooo iiiiit
<Cidward> Alrighty.
<Cidward> One shot!
<Cidward> roll 1d6 no monster no monster no monster
* Hatbot --> "Cidward rolls 1d6 no monster no monster no monster and gets 4."12 [1d6=4]
<Cidward> Feh.
<Cidward> Oh well.

So yeah.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #47 on: May 22, 2011, 08:22:19 PM »
For Cid:

Sierra

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #48 on: May 22, 2011, 08:31:17 PM »
Hatbot is a fickle creature.

<Cidward> I'll try 'em one at a time I guess and hope that hatebot doesn't hahaha.
<Cidward> Anyway.
<Cidward> roll 1d6 clue for not autofailing horror check please
* Hatbot --> "Cidward rolls 1d6 clue for not autofailing horror check please and gets 3."12 [1d6=3]
<Cidward> Fuck you Hatbot.
<Cidward> Is two sanity really worth my last clue?
<Cidward> I'll walk out of this at 2/5 assuming nuking it causes no problems.
<Cidward> Hell, I'll just take the hit and move on.
<Cidward> Okay.
<Cidward> So lore check for Shrivelling. 5 lore, -1 mod.
<Cidward> roll 4d6
* Hatbot --> "Cidward rolls 4d6 and gets 15."12 [4d6=2, 2, 5, 6]
<Cidward> Yay something worked.
<Cidward> 1 fight, +2 from gun, +6 shrivelling. No mod from monster.
<Cidward> roll 9d6 two successes please
* Hatbot --> "Cidward rolls 9d6 two successes please and gets 41."12 [9d6=1, 4, 4, 5, 3, 6, 6, 6, 6]
<RandomConsonant> pew pew
<Cidward> So that's where the sixes were hiding.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #49 on: May 22, 2011, 08:57:41 PM »
All Things Being Equal(Strangers Expansion Mythos)
Headline

Including all areas of Arkham and the Outskirts, if there are more monsters on the board than the number of players, raise the Terror Level by 1.

If there are less monsters on the board than the number of players, reduce the Terror Level by 1.

If the number of monsters and players currently on the board is the same, the players have a choice between being Blessed or removing 2 Doom tokens from the Doom Track.

A gate to the Plateau of Leng opens at the Woods, spawning a Cultist and a Byakee. A clue appears at the Graveyard, but falls into the gate.

Hex monsters move on White and Dash, Star and Triangle monsters move on Black, which does nothing.