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Author Topic: Eternal Recurrence of the Spotless Mind (Arkham)  (Read 22762 times)

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #75 on: May 26, 2011, 05:52:37 PM »
Joe Diamond, Private Eye

Location: Plateau of Leng

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 2/4
Stamina: 5/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: 2 3 [4] 5
Will: 3 2 [1] Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$0
6 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Three monster trophies (Cultist, Byakhee, Elder Thing.  4 total toughness.)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (2/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Popping out of the gate and waiting to close.  Not risking a slider shift.

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #76 on: May 27, 2011, 02:15:42 AM »
Kate Winthrop

Location: Wizard Hill

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: [1] 2 3 4
Sneak: [5] 4 3 2

Fight: 1 [2] 3 4
Will: 3 [2] 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special
City of the Great Race (Strangers Expansion Encounter) - You look back the way you came and become confused, your entire journey here blanking from your mind. Keep this card. You do not collect a Gate Trophy from closing this gate. Return this card to the box once the gate is closed.

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
Getting ready to close a gate... with SCIENCE!

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #77 on: May 27, 2011, 04:10:46 AM »
Vincent Lee

Unique Ability: Physician - Upkeep: Dr. Lee may restore 1 Stamina to himself or another character in his location. He cannot raise a character's Stamina higher than that character's maximum Stamina.

Stats:

Sanity: 1/5
Stamina: 2/5

Speed: [Z] 1 2 3 (+3)
Sneak: [5] 4 3 2 (+1 on Evade checks)

Fight: Z [1] 2 3
Will:   4 [3] 2 1

Lore:  2 3 4 [5]
Luck:  4 3 2 [1]

Focus: 2

Inventory:
$9
Dark Cloak (+1 to Evade checks, $2)
Cloud Kill (Spell.  -1 casting modifier, 1 sanity cost.  Cast and exhaust to lower the toughness of all monsters in an area by 2, to a minimum of 1.  Lose 2 stamina)
Patrolling the Streets (Task, visit Easttown Streets, Uptown Streets, Police Station.  Get one Common Item, $5, and one Clue)

Skills:
Speed (+1 Speed, When you spend a Clue token to add to any Speed check, add one extra bonus die.)

Ally:
Eric Colt (+2 Speed, ignore Nightmarish)

Personal Story Condition:
Pass: Discard 5 Clue Tokens in a street area during the upkeep phase (Have 0/5)
Fail: Have three monster trophies (0/3)


 
Just like last turn, dodge the Dark Young with no trouble, get smacked by a Cultist and then run away.  Then the Mi-Go beat me up.  Healed myself with my ability to begin with.  Also failed Nultros' check when I was reminded to try it.

[23:04] * @Yakumo slaps Soppy around a bit with a small salmon.
[23:04] * Yakumo sets mode: +o Soppy-ReturningToInaba
[23:05] <@Yakumo> If anyone's around I suppose I'll do the sneak checks now.  Again.
[23:05] <@Soppy-ReturningToInaba> For the life of me I have no idea how that happened. I didn't even type that
[23:05] * @Yakumo slaps Yakumo around a bit with a large trout
[23:05] <@Yakumo> It's a IRC command, it's in the right click menu even when you're clicking someone's name.
[23:06] <@Soppy-ReturningToInaba> Aha
[23:06] <@Yakumo> The bottom command on mIRC, even, so very easy to hit by accident.
[23:06] <@Yakumo> Anyway.  6 sneak, -2 for Dark Young.
[23:07] -eraniss.tx.us.lunarnet.org:@#rpgdlarkhamhorror- Yakumo invited Hatbot into the channel.
[23:07] * Hatbot (~Hatbot@cpe-70-113-207-78.austin.res.rr.com) has joined #rpgdlarkhamhorror
[23:07] <@Yakumo> 4d6 for dodging goats
[23:07] * Hatbot --> "Yakumo rolls 4d6 for dodging goats and gets 16." [4d6=4, 1, 5, 6]
[23:07] <@Yakumo> So far so good.  Cultist is -3.
[23:07] <@Yakumo> 3d6 for dodging crazy people
[23:07] * Hatbot --> "Yakumo rolls 3d6 for dodging crazy people and gets 8." [3d6=2, 4, 2]
[23:07] <@Yakumo> I'm getting deja vu here. <_<
[23:07] <@Yakumo> But it's only one damage and I'm immune to nightmarish, no big deal.
[23:08] <@Yakumo> 3d6 to run away!
[23:08] * Hatbot --> "Yakumo rolls 3d6 to run away! and gets 9." [3d6=6, 2, 1]
[23:09] <@Soppy-ReturningToInaba> Immune to Nightmarish?
[23:09] <+Random-AlexLikesToWatch> His ally
[23:09] <@Soppy-ReturningToInaba> Aha
[23:11] <@Soppy-ReturningToInaba> Mi-Go time
[23:13] <@Yakumo> ...how did I miss that?  Bah, just got up.
[23:14] <@Yakumo> Mmm.  I could try to punch it in the face, might be worth it... but only one fight.  I'll try sneaking.  It's -2.
[23:14] <@Yakumo> 4d6 to avoid bugs that keep brains in jars?
[23:14] * Hatbot --> "Yakumo rolls 4d6 to avoid bugs that keep brains in jars? and gets 11." [4d6=1, 4, 2, 4]
[23:14] <+Random-AlexLikesToWatch> <_<
[23:15] <@Yakumo> Hmm.  Okay.  How does this work for horror checks, do I have to make that now since I'm entering combat?  I forget.
[23:15] <@Soppy-ReturningToInaba> Yes
[23:15] <+LucaTrulyworth> Fail sneak -> horror check -> fight or flight again
[23:15] <+LucaTrulyworth> IIRC
[23:16] <@Yakumo> Well, my Will's at 3 and it's -1.
[23:16] <@Yakumo> 2d6
[23:16] * Hatbot --> "Yakumo rolls 2d6  and gets 4." [2d6=1, 3]
[23:16] <@Yakumo> So two sanity damage.  Still have one, I'm not totally crazy yet.
[23:17] <@Yakumo> Also one more stamina damage automatically, I remember that part.  I'll try running again.
[23:17] <@Yakumo> 4d6
[23:17] * Hatbot --> "Yakumo rolls 4d6 and gets 12." [4d6=4, 1, 4, 3]
[23:17] <@Yakumo> Okay, seriously, this is getting annoying.
[23:17] <+LucaTrulyworth> wow
[23:17] <@Soppy-ReturningToInaba> I had to deal with AIM dice screwing me over in BESM the other night too
[23:18] <@Yakumo> You only ever make one horror check, right, I don't need to do that again?
[23:18] <@Soppy-ReturningToInaba> On same odds, actually!
[23:18] <+LucaTrulyworth> Correct.
[23:18] <@Soppy-ReturningToInaba> Yeah, only one horror check
[23:18] <@Yakumo> At two stamina right now, which fucking sucks if Nultros wakes up.  I guess I'll just keep trying to run.
[23:18] <@Yakumo> 4d6
[23:18] * Hatbot --> "Yakumo rolls 4d6 and gets 15." [4d6=5, 3, 6, 1]
[23:18] <@Yakumo> There, finally.
[23:19] * @Yakumo stabs Hatbot.

[14:20] <Bardiche> It'll just hurt in hte long term because if it happens again, a max sanity of 1 is not pretty.
[14:21] <@Yakumo> Since we're doing the dice rolling thing, I'll do the Nultros check I forgot.  Was at 3 Will at the turn's beginning, so one die.
[14:21] <@Yakumo> d6
[14:21] * Hatbot --> "Yakumo rolls d6 and gets 3." [d6=3]
[14:21] <@Yakumo> Nope.
[14:21] <@Soppy-TalIsTopless> Tallychu
« Last Edit: May 27, 2011, 07:22:34 PM by Yakumo »

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #78 on: May 27, 2011, 04:52:13 AM »
Michael McGlen

Location:  The Abyss
Stats
Sanity 2/3
Stamina 7/7

Speed  2 3 [4] 5
Sneak  4 3 [2] 1
Fight 3 [4] 5 6
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Dynamite, Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.


Action:  adventures in time and space

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #79 on: May 27, 2011, 07:16:47 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 2 [3] 4
Will:   4 3 [2+1] 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$1
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Trophy:
3 Toughness (Shoggoth)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4)


ACTION:
Blocking 1 Stam damage for Yakumo, then grabbing my trunk and heading down to the streets for smacking Shuggoth. Adjusting Sliders for it, too. After some dreadful failures, and losing all of my notes, Mr Anderson manages to kill the dirty thing.

Also running on to Newspaper to hide like a little kid. ;_;


[20:09] <Bardiche> d6 to not recoil in fright at Shoggoth's form!
[20:09] * Hatbot --> "Bardiche rolls d6 to not recoil in fright at Shoggoth's form! and gets 3."12 [d6=3]
[20:09] <Bardiche> ... 2d6. /me facepalm
[20:09] <Bardiche> d6 the second because I derp.
[20:09] * Hatbot --> "Bardiche rolls d6 the second because I derp. and gets 3."12 [d6=3]
[20:09] <Bardiche> Hatebot~
[20:09] <Bardiche> It does... 3 sanity damage?
[20:09] <+LucaTrulyworth> yes
[20:10] <Bardiche> That'd kill me. Clue time.
[20:10] <Bardiche> d6 for the first clue token.
[20:10] * Hatbot --> "Bardiche rolls d6 for the first clue token. and gets 1."12 [d6=1]
[20:10] <Bardiche> d6 for another clue token, Hatebot. >_>
[20:10] * Hatbot --> "Bardiche rolls d6 for another clue token, Hatebot. >_> and gets 2."12 [d6=2]
[20:10] <Bardiche> ...
[20:10] <Bardiche> I'm dying here aren't I.
[20:10] <Bardiche> d6 for the third.
[20:10] * Hatbot --> "Bardiche rolls d6 for the third. and gets 5."12 [d6=5]
[20:10] <Bardiche> Finally.
[20:10] <Bardiche> Okay, so I avoid recoiling in horror after spending half my knowledge on this thing.
[20:11] <Bardiche> I then proceed to go fisticuffs on his face. Three successes to win, three dice. Does Cham get me an extra die here, too?
[20:11] <@Soppy-TalIsTopless> If you haven't exhausted her yet this turn
[20:11] <Bardiche> Also, er, +6 from my gun, so +3 after phys res, 3 fight, -1 from modifier.
[20:11] <Bardiche> Okay. I get 5 dice to use.
[20:11] <Bardiche> 5d6 to shoot the ugly Shoggoth dead
[20:11] * Hatbot --> "Bardiche rolls 5d6 to shoot the ugly Shoggoth dead and gets 15."12 [5d6=3, 5, 2, 1, 4]
[20:12] <Bardiche> d6 for Cham support
[20:12] * Hatbot --> "Bardiche rolls d6 for Cham support and gets 3."12 [d6=3]
[20:12] <Bardiche> ...
[20:12] <+LucaTrulyworth> Uh.
[20:12] <Bardiche> d6 for my fourth clue token? >_>
[20:12] * Hatbot --> "Bardiche rolls d6 for my fourth clue token? >_> and gets 6."12 [d6=6]
[20:12] <Bardiche> One more success, two clue tokens...
[20:12] <Bardiche> d6 for the fifth clue
[20:12] * Hatbot --> "Bardiche rolls d6 for the fifth clue and gets 2."12 [d6=2]
[20:12] <Bardiche> d6 for my last clue?
[20:12] * Hatbot --> "Bardiche rolls d6 for my last clue? and gets 4."12 [d6=4]
[20:12] <Bardiche> ...
[20:12] <Bardiche> Hatebot.
[20:12] <Bardiche> Down to 2 Stamina, means I'm Nultros bait now. <_<
[20:12] <+LucaTrulyworth> Use the cigarette case.
[20:13] <Bardiche> Oh right.
[20:13] <Bardiche> Discarding for an extra die, right?
[20:13] <+LucaTrulyworth> No.
[20:13] <+LucaTrulyworth> Reroll the whole skill check.
[20:13] <Bardiche> 5 dice then.
[20:13] <+LucaTrulyworth> Includes clues, doesn't it?
[20:13] <@Soppy-TalIsTopless> Yes
[20:13] <@Yakumo> Yes.
[20:13] <Bardiche> !
[20:13] <Bardiche> AND CHam?
[20:13] <Bardiche> ;b
[20:13] <@Soppy-TalIsTopless> Every dice you rolled
[20:13] <@Yakumo> Every die you've rolled so far.
[20:13] <Bardiche> That's a 9d6 then.
[20:14] <@Soppy-TalIsTopless> Need 3 successes
[20:14] <Bardiche> 9d6 for shooting the Shoggoth with an entire case of cigarettes in my mouth
[20:14] * Hatbot --> "Bardiche rolls 9d6 for shooting the Shoggoth with an entire case of cigarettes in my mouth and gets 29."12 [9d6=1, 5, 1, 6, 6, 2, 2, 1, 5]
[20:14] <@Soppy-TalIsTopless> There we go
[20:14] <@Yakumo> Needed every one of the nine, too. <_<
[20:14] <Bardiche> Jesus christ the beast dies but eats all my clues and my cigs. :[
[20:14] <@Soppy-TalIsTopless> 4 there
[20:14] <@Yakumo> Oh, wait, no.  Missed the first 5.
[20:15] <@Soppy-TalIsTopless> Make your Nultros checks too
[20:15] <Bardiche> Oh right.
[20:15] <Bardiche> 3 will, so 2 dice?
[20:16] <Bardiche> Oh.
[20:16] <Bardiche> 1 die.
[20:16] <Bardiche> ...
[20:16] <Bardiche> d6 to ward off the Nultros
[20:16] * Hatbot --> "Bardiche rolls d6 to ward off the Nultros and gets 1."12 [d6=1]
[20:16] <+LucaTrulyworth> totally didn't see that one coming

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #80 on: May 27, 2011, 08:06:59 PM »
Cid: 7 hour warning. Also, you and Captain K need to make your Nultros checks.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #81 on: May 27, 2011, 08:54:28 PM »
Dexter Drake

Sanity: 5/5
Stamina: 5/5

Focus: 2

Speed: 2 3 4 [5]
Sneak: 4 3 2 [1]

Fight: [1] 2 3 4
Will: [3] 2 1 0

Lore: 2 3 4 [5]
Luck: 3 2 1 [0]

Magical Gift: Whenever Dexter draws from the spell deck, draw an extra card and discard one.

Inventory:

$0
1 clue
.18 Derringer (common item, physical weapon, +2 to combat check, 1H, $3, cannot be lost/stolen)
Red Sign of Shuddle M'ell (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust to lower a monster's toughness by 1 and ignore a special ability other than magical immunity)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Shrivelling (spell, casting mod -1, sanity cost 1, 1H, cast/exhaust for +6 to combat check)
Strong Will (skill, after making a horror check, spend 2 clue tokens to add 1 success to the roll)
Geneaology Research (common item, task, Library -> Graveyard -> Historical Society, rewards: 1 unique item, 1 clue token, $2)

Trophies

Elder Thing (2 toughness)

Personal story:

Pass: Draw 2 tomes (reduce sanity cost of spells by 1)
Fail: Driven insane (discard 1 spell)

~

Dexter goes to hang out in Velma's Diner because, well, what else can he do right now? Also Nultros check passed, so at least I'm not totally useless.

<Cidward> Hey dudes.
<Cidward> I have a roll to make, it seems. Witness?
<RandomConsonant> Sure
<Cidward> Okay, gogo mighty 1d6.
<Cidward> roll 1d6 boo Nultros
* Hatbot --> "Cidward rolls 1d6 boo Nultros and gets 5."12 [1d6=5]
<Cidward> Yay.
<SocratesJohnson> Darn

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #82 on: May 27, 2011, 09:06:05 PM »
Joe Diamond - Woods
The gate looms!

Dexter Drake - Velma's Diner
Today's special is the lumberjack breakfast;a huge pile of eggs, bacon, sausage, and hash browns. If you'd like to try it, pay $2 and gain 2 Stamina and 1 Sanity.

Vincent Lee - The Unnamable
Gate, looming, you know the drill.

Kate Winthrop - Wizard's Hill
It's about time...

Leo Anderson - Miskatonic University Streets
A herculean effort, but your victory clears the streets of danger!.

Other World
Michael McGlen - Abyss
The stone arch breaks! Pass a Speed (-1) check to dive out of the way or roll a die and lose that much Stamina.
« Last Edit: May 27, 2011, 09:10:01 PM by Hunter Sopko »

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #83 on: May 27, 2011, 09:21:11 PM »
Gate closed, spending 5 clue tokens to sign, seal, and deliver.

[16:18] <RandomConsonant> Well, gotta close that gate up.
[16:19] <RandomConsonant> Fight's at 4 because I am a risk-adverse wimp, so three dice.
[16:19] <RandomConsonant> roll 3d6 to smack the sass out of that gate
[16:19] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 3d6 to smack the sass out of that gate and gets 8." [3d6=6, 1, 1]
[16:19] <SocratesJohnson> Heh

Talaysen

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #84 on: May 28, 2011, 12:45:52 AM »
Kate Winthrop

Location: Wizard Hill

Stats
Sanity: 3 / 6
Stamina: 4 / 4

Speed: [1] 2 3 4
Sneak: [5] 4 3 2

Fight: 1 [2] 3 4
Will: 3 [2] 1 0

Lore: 2 3 4 [5]
Luck: 4 3 2 [1]

Focus: 1

Unique Abilities
Science! - Any Phase: Gates and monsters cannot appear in Kate's location due to her flux stabilizer. Monsters and gates do not disappear if she enters their location, however, and monsters can move into her location as usual.

Inventory
$7
1 Clue Tokens

Common Items

Unique Items
Pallid Mask - Bonus: +2 Evade check / Price: $5

Skills
Marksman - Any Phase: Exhaust to re-roll a Combat check.

Spells
Dread Curse of Azathoth - Casting Modifier: -2 / Sanity Cost: 2 / Any Phase: Cast and exhaust to gain +9 to Combat checks until the end of this combat. / Hands: 2
Enchant Weapon - Casting Modifier: 0 / Sanity Cost: 1 / Any Phase: Cast and exhaust to make one Physical weapon a Magical weapon until the end of this combat.

Special

Gate Trophies

Monster Trophies
Wraith (3 toughness)
Color Out of Space (2 toughness)

Personal Story
Pass - If Kate has 2 or more gate trophies, place "It's Working!" in play.
Effect - It takes one more open gate to awake the Ancient One

Fail - If the doom track has 6 or more doom tokens on it, place "This Is No Good" in play.
Effect - Kate can no longer spend Clue token to add to skill checks made to close or seal gates.

Current Action
Closing the gate.  With SCIENCE!

[05/27/11 18:40:44] <SocratesJohnson> You can close your gate!
[05/27/11 18:43:06] <Violet> can i
[05/27/11 18:43:20] <Violet> +0?
[05/27/11 18:43:43] <SocratesJohnson> We'll see
[05/27/11 18:44:01] <Violet> 5 lore so 5 dice
[05/27/11 18:44:20] <Violet> 5d6 to close the gate... with SCIENCE!
[05/27/11 18:44:21] * Hatbot --> "Violet rolls 5d6 to close the gate... with SCIENCE! and gets 16." [5d6=3, 2, 3, 5, 3]
[05/27/11 18:44:25] <RandomConsonant> SCIENCE!
[05/27/11 18:44:34] <RandomConsonant> Bye bye Cthtonian
[05/27/11 18:44:38] <RandomConsonant> You will not be missed.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #85 on: May 28, 2011, 04:43:13 AM »
Can't get to IRC right now, someone roll speed check for me please.  Should be 3 dice, do not spend clue on it.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #86 on: May 28, 2011, 04:52:18 AM »
<SocratesJohnson> I guess I'll roll for Captain K
<SocratesJohnson> 4 speed, -1 check
<SocratesJohnson> roll 3d6
* Hatbot --> "SocratesJohnson rolls 3d6 and gets 13." [3d6=6, 1, 6]
<SocratesJohnson> He passes

There ya go, Cappy.

Yakumo

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #87 on: May 28, 2011, 05:47:25 AM »
Finally closed this ridiculously stubborn gate.

[00:41] <SocratesJohnson> Yakko needs to gateroll and Cid needs to decide on his encounter
[00:44] <@Yakumo> Cid isn't missing any stamina or sanity, I think we could safely skip that. <_<
[00:45] <@Yakumo> But I suppose I could do my rolling.
[00:45] <@Yakumo> Still at 5 lore, gate still at -2.
[00:45] <@Yakumo> roll 3d6
[00:45] * Hatbot --> "Yakumo rolls 3d6 and gets 12." [3d6=6, 4, 2]
[00:45] <@Yakumo> !  It actually closed!
[00:46] <+RandomConsonant> OH LAWDY LAWD

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #88 on: May 28, 2011, 06:27:32 AM »
It's Party Time!(Strangers Expansion Mythos)
Environment: Urban

Everyone is invited! Any player ending their turn in the Downtown Streets may regain 2 Stamina or Sanity (split however they want).

This card's effect lasts for only one turn. After one turn, it is discarded.

A gate to the Great Hall of Celeano opens at The Unnamable, spawning a Chthonian and a Hummer (Strangers expansion monster). A clue appears at the Witch House.

Dash, Triangle and Star monsters move on White, setting off the Chthonian while Hex monsters move on Black, sending the Ghoul to the Rivertown streets and the Formless Spawn to Backwoods Country.

Not that any of that matters at the moment...

NULTROS HAS AWAKENED

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #89 on: May 28, 2011, 06:31:15 AM »
Nultros has been returned to his slumber!

Summary of the battle:

Start of Battle: Vincent and Kate have their maximum sanity reduced by 2!

Round 1: 6/36 successes. Joe takes 3 Stamina damage, but 1 is prevented by Leo. Dexter takes 3 Stamina damage, but 1 is healed by Vincent.
Round 2: 13/36 successes. Kate takes 3 Stamina damage, but 1 is prevented by Leo. Dexter has 1 Stamina damage healed by Vincent. Vincent is DEVOURED!
Round 3: 21/36 successes. Kate is DEVOURED!
Round 4: 27/36 successes. Dexter takes 3 Stamina damage, but 1 is prevented by Leo.
Round 5: 32/36 successes. Dexter is DEVOURED!
Round 6: Michael's tommygun sings Nultros back to sleep!

Next turn begins with Leo as first player.
« Last Edit: May 29, 2011, 10:34:01 PM by Hunter Sopko »

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #90 on: May 30, 2011, 08:02:09 AM »
Joe Diamond, Private Eye

Location: Police Station -> Downtown Streets

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 3/4
Stamina: 4/6

Speed: 3 [4] 5 6
Sneak: 4 [3] 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$2
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Three monster trophies (Cultist, Byakhee, Elder Thing.  4 total toughness.)
One gate trophy (Plateau of Leng)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (4/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Gonna walk over to the Downtown Streets and chill, I guess.  +1 San/Sta.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #91 on: May 30, 2011, 11:04:39 PM »
Mr Anderson

Unique Ability: Leadership - Any Phase: Once per turn, Leo may prevent 1 sanity or 1 stamina loss for any investigator.

Stats:

Sanity: 3/5
Stamina: 5/5

Speed: 1 2 3 [4]
Sneak: 4 3 2 [1]

Fight: 1 2 [3] 4
Will:   4 3 [2+1] 1

Lore:  1 [2+1] 3 4
Luck:  4 [3] 2 1

Focus: 2

Inventory:
$4
0 Clue Tokens

Allies:
Cham (Exhaust for +1 to any check)
Zebulon Whateley (+1 Lore, +1 Will, exhaust to refresh 1 Spell)

Items:
Rifle (2H, +5 to combat checks) $6
Lucky Cigarette Case (discard to re-roll a skillcheck) $1

Skills:
Psychology (add +1 to the result of any dice roll for will checks)

Magic:
Enchant Weapon (stats something i'll check later lazy.png)

Trophy:
3 Toughness (Shoggoth)

Personal Story Condition:
Pass: Get 3 allies (2/3)
Fail: Devoured investigator, or Terror at 4 (0/4) - If I ever discard an ally, I am devoured instead! Jolly.


ACTION:
Mr Anderson briefly mourns the passing of three comrades. Then he proceeds to buckshot a Ghoul after adjusting sliders. This is his story. I collect 1 toughness worth of trophy.


[00:01] <+RandomConsonant> I dunno who got Yak's stuff
[00:02] <Bardiche> So anyway.
[00:02] <Bardiche> 3 will, 0 modifier on the horror check.
[00:03] <Bardiche> 3d6 for will check, don't fail me here!
[00:03] * Hatbot --> "Bardiche rolls 3d6 for will check, don't fail me here! and gets 9."12 [3d6=1, 6, 2]
[00:03] <Bardiche> Success, I avoid recoiling in horror.
[00:03] <Bardiche> I ready my gun for a trusty 3+6 dice on murder, but the ghoul resists one shot.
[00:03] <Bardiche> 8d6 for terrible murder of Ghouls
[00:03] * Hatbot --> "Bardiche rolls 8d6 for terrible murder of Ghouls and gets 29."12 [8d6=6, 1, 4, 2, 2, 6, 6, 2]
[00:03] <Bardiche> The ghoul weeps and passes on the next world, while I jump into the nearby gate.
[00:03] <Bardiche> I CAN do that, right?
[00:04] <+RandomConsonant> Nope
[00:04] <Bardiche> Darnit.
[00:04] <+RandomConsonant> Combat ends movement

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #92 on: May 31, 2011, 01:30:09 AM »
Michael McGlen

Location:  Ma's Boarding House -> Woods -> Uptown Streets
Stats
Sanity 1/3
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight 3 4 [5] 6
Will 5 4 [3] 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0, 1 clue

Common Items: Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: none

Gate Trophies: none

Monster Trophies: Dracoroach (3 toughness), Mummy (3 toughness)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Huh?  I'm back in my bed at the boarding house.  That was the craziest freaking dream I've ever had.  Crap, it's almost noon, I've got to get to work.  I'm supposed to meet up with a guy from the Sheldon Gang in the woods south of town to exchange info.

... This should be the meetup spot.  I'll just wait here a bit and then !!! Hey!  This crazy chick wrapped in bandages is attacking me!  Get offa me!

Damn, didn't mean to shoot a dame, even if she was crazy.  Might be I need to go to confession this week.

"Don't move McGlen!"

"Danny Sheldon?  What's the deal?  Why you pulling a piece on me?"

"Us Sheldons have decided that your Cassidy gang is getting too weak.  We don't need you mooks anymore.  Now get out of here.  Oh, and leave your wallet behind.  Heh heh."

"Grr, don't think you've heard the last of the Cassidy Gang.  We'll be back Sheldon."

======================
<Captain_K> Any dice witnesses?
<Chirico> Yo
<Captain_K> K, I'm moving to the woods to shoot a mummy.
<Chirico> K.
<Captain_K> Adjusting my fight/will slider left 1 to make it 5 fight, 3 will
<Captain_K> horror check is -2, so 1 die
<Captain_K> d6 to avoid sanity loss
* Hatbot --> "Captain_K rolls d6 to avoid sanity loss and gets 3." [d6=3]
<Captain_K> I think I'll save my clue for later, so I take 1 sanity
<Captain_K> K, mummy has physical resistance, so only 3 dice from tommygun
<Captain_K> need three successes against it
<Captain_K> 8d6 for powpowpow
* Hatbot --> "Captain_K rolls 8d6 for powpowpow and gets 26." [8d6=3, 2, 5, 2, 2, 3, 6, 3]
<Chirico> Wa waaaaaaa
<Captain_K> I reduce stamina losses by 1, so 1 damage
<Captain_K> Do you keep the successes from the previous round or have to get 3 new ones?  I forget.
<+RandomConsonant> The latter
<Captain_K> K, I have plenty of health so I'll just keep firing.
<Captain_K> 8d6 again
* Hatbot --> "Captain_K rolls 8d6 again and gets 22." [8d6=6, 1, 3, 3, 1, 2, 2, 4]
<Captain_K> I think I'm out of bullets
<Captain_K> 1 more damage, 5/7 stamina
<Captain_K> 8d6 for JUSTICE
* Hatbot --> "Captain_K rolls 8d6 for JUSTICE and gets 31." [8d6=4, 1, 5, 1, 5, 4, 6, 5]
<Captain_K> There we go, somebody lost their mummy.
<Chirico> 1d16
* Hatbot --> "Chirico rolls 1d16 and gets 13." [1d16=13]
<Chirico> Well
<Chirico> Might as well just post it here
<Chirico> A member of the Sheldon Gang with a bottle of moonshine in hand stumbles upon you. Make a Luck (-1) check. If you pass, he's in a good mood and shares his whiskey with you. Gain 1 Sanity. If you fail, he's in an ugly mood and robs you. Lose $4 and move to the street.
<Captain_K> d6 for luck-1 check
* Hatbot --> "Captain_K rolls d6 for luck-1 check and gets 4." [d6=4]
<Captain_K> I have no money so I just move to the street
<Captain_K> Damn could have used the sanity.
<Chirico> You have money
<Chirico> You took 3 bucks from Cid's corpse
<Chirico> Which you lose
<+RandomConsonant> :/
<Captain_K> Easy come, easy go.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #93 on: May 31, 2011, 01:47:29 AM »
Ill Wind Grips Arkham!!
Headline

The first player must pass a Luck (-1) check or be Cursed

A gate attempts to open at the Graveyard, causing a MONSTER SURGE! A Wraith spawns at the Unvisited Isle, a Mi-Go at The Unnamable, and a Rat-thing at the Graveyard. A clue appears at the Unvisited Isle, but is immediately voiped into the gate!

Hex monsters move on White, sending the Formless Spawn to the Village Commons Streets. Dash, Star and Triangle monsters move on Black, but the Chthonian does nothing.

Random Consonant

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #94 on: May 31, 2011, 10:27:45 PM »
Joe Diamond, Private Eye

Location: Downtown Streets -> The Abyss

Hunches - Any Phase - Whenever Joe spends a Clue Token, he gains an additional die to the check.

Stats:

Sanity: 3/4
Stamina: 4/6

Speed: [3] 4 5 6
Sneak: [4] 3 2 1

Fight: [2] 3 4 5
Will: [3] 2 1 Z

Lore: [Z] 1 2 3
Luck: [3] 2 1 Z

Focus: 3

Inventory:
$2
0 Clue Tokens
.45 Automatic (1H Physical Common Weapon.  +4 Combat.  $5)
Knife (1H Physical Common Weapon.  +1 Combat.  $2)
Nameless Cults (Unique Tome.  Exhaust and spend 1 movement point to make a Lore (-1) check.  If successful, gain 1 spell, lose 1 sanity, and discard.  Otherwise derp happens.  $3)
Call Friend (Spell.  +0 Casting Modifier, 1 Sanity Cost.  Movement Phase: Cast and exhaust to choose an investigator that has not moved and automatically move them to your location.  That investigator may not move again this turn.
Expert Occultist (Skill.  Exhaust to re-roll a Spell Check.)
Bravery (Skill.  Exhaust to re-roll a Horror Check.)
Three monster trophies (Cultist, Byakhee, Elder Thing.  4 total toughness.)
One gate trophy (Plateau of Leng)

Personal Story Condition:
Pass: Spend 5 toughness in monster trophies and 1 Unique Item while at the Silver Twilight Lodge during Upkeep. (4/5 toughness, 1/1 unique item, not at Silver Twilight Lodge)
Fail: Discard a unique item. (No unique item to discard.)

Botched Nultros check, shifting Speed/Sneak to 3/4, moving to Unvisited Isle and avoiding the Wraith.

[17:23] <RandomConsonant> do i get clues or do i get monies or do i try suicide run
[17:23] <RandomConsonant> roll 1d3
[17:23] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 1d3 and gets 3." [1d3=3]
[17:23] <RandomConsonant> You would, Hatbot. You would.
[17:24] <RandomConsonant> Time to dive headlong into an abyss (which dives headlong into me)
[17:24] <RandomConsonant> Shifting Sneak to 4, time to avoid the wrath of the wraith
[17:24] <RandomConsonant> roll 4d6 nin nin nin~
[17:24] <Hatbot> 0x01ACTION --> "RandomConsonant rolls 4d6 nin nin nin~ and gets 15." [4d6=5, 1, 4, 5]
[17:24] <RandomConsonant> whoosh~

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #95 on: June 01, 2011, 02:27:51 AM »
Michael McGlen

Location:  Uptown Streets -> South Church
Stats
Sanity 1/3
Stamina 5/7

Speed  2 3 4 [5]
Sneak  4 3 2 [1]
Fight 3 [4] 5 6  (adjusted left 1 space)
Will 5 [4] 3 2  (includes skill bonus)
Lore 1 [2] 3 4 (includes skill bonus)
Luck 3 [2] 1 Z

Focus 1

Unique Ability: Strong Body - Any Phase: Michael reduces all Stamina losses he suffers by 1, to a minimum of 0.

Inventory: $0

Common Items: Tommy Gun

Unique Items: none

Skills: Will, Lore

Spells: Iron Wall

Special: Blessed

Gate Trophies: none

Monster Trophies: none (spent on blessing)

Personal Story: If Michael has 5 or more monster trophies, place "This One's for Louis!" in play.  If Michael gains $5 or more, place "Crime Doesn't Pay" in play.

Action:  Bless me father, for I have sinned.  I'm not a real upstanding citizen, but I didn't intend to shoot that dame.  She was all crazy and hitting me and stuff.  Well anyway, thanks for listening padre.  I feel better just getting that off my chest.
« Last Edit: June 01, 2011, 11:56:59 PM by Captain K. »

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #96 on: June 01, 2011, 02:42:49 AM »
You still have to make the mythos Luck check, Cap.

Captain K.

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #97 on: June 01, 2011, 05:44:18 AM »
Huh?  I was third player last turn, I should be second this turn.

Hunter Sopko

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #98 on: June 01, 2011, 06:13:42 AM »
Leo began the post-Nultros turn. That makes you first player this turn.

Bardiche

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Re: Eternal Recurrence of the Spotless Mind (Arkham)
« Reply #99 on: June 01, 2011, 03:27:33 PM »
I'll take my turn in the next five hours. Sorry, little busy right now.