Status: Agarest has six forms of status effect, alongside Instant Death (we all know what this does). Each lasts 3 turns, typically
Poison: 10% mHP on the start of one's turn. This can kill.
Blind: Accuracy is reduced by 50%. Against anyone with actual evasion, this will reduce it to jack shit.
Sleep: Is sleep. You can't do anything, and you can't evade. Even Parry doesn't work. To my experience, not different in practice from Paralysis.
Paralysis: See above, really. It's a different status for the sake of immunities, though.
Bind: Don't Move
Stun: Clarified by Agarest Zero. This is basically Don't Act.
Equipment List: There is...a lot of viable equipment available for PCs here. To make things go faster, it'll be listed here, as well as in default setups for PCs. However, for the sake of getting all of the alternative equipment options out there, here's all of the gear available. All can be either storebought or reasonably crafted.
Optimal Equipment:
Swords:
***Leo's Sword (ATK+2680, MAG+1675, HIT+120, STR+56, VIT+56, AP+11)
*Anglachel (ATK+1089, MAG+542, HIT+130, STR+24, INT+24, AP+6)
*Dainsleif (ATK+1212, MAG+438, HIT+160(!!!), VIT+36, AP+7)
Hinokagutsuti (ATK+904, DEF+72, MAG+904, HIT+120, STR+36, AP+7, Fire-element)
Kaiser Sword (ATK+977, DEF+52, MAG+487, HIT+130, AVD+25, STR/VIT/AGI/INT/LUK+10, AP+6)
Material Sword (ATK+288, MAG+1155, RST+126, HIT+90, INT+24, LUK+18, AP+8)
Greatswords:
**Dragvindel (ATK+1559, DEF+88, MAG+238, HIT+90, STR+24, VIT+24, AP+3)
Sea Fire (ATK+1138, MAG+284, HIT+95, STR+32, INT+21, AP+3, Fire-element)
Snow Wolf's Fang (ATK+1189, MAG+294, HIT+105, AGI+24, INT+24, AP+4, Water-element)
Knives:
Ten-Blade (ATK+979, DEF+52, MAG+651, HIT+135, STR+32, AP+12)
*Krishna (ATK+909, MAG+851, HIT+140, AVD+28, STR+24, LUK+18, AP+12, Holy-element)
Aerial Knife (ATK+736, MAG+1078, RST+98, HIT+155, AVD+36, AGI+24, INT+15, LUK+12, AP+12, Wind-element)
Blood Red (ATK+633, MAG+928, RST+76, HIT+150, STR+24, VIT+12, AGI+15, LUK+9, AP+11, Fire-element)
Spears:
**Sansentou (ATK+1290, MAG+391, HIT+105, AVD+18, STR+18, VIT+18, AGI+18, AP+6)
Dragoon Lance (ATK+1105, DEF+102, MAG+335, HIT+115, STR+34, VIT+18, AP+5)
Holy Lance (ATK+473, MAG+1042, RST+86, HIT+110, INT+32, LUK+12, AP+7, Holy-element)
Rods:
**Earth Shaker (ATK+1272, MAG+462, HIT+125, STR+30, VIT+24, AP+8, Earth-element)
Skull Staff (ATK+349, MAG+1155, HIT+95, VIT+30, INT+18, AP+6, Dark-element)
Cursed Eye (ATK+995, DEF+66, MAG+426, HIT+95, INT+24, LUK+24, AP+5, Dark-element)
Orichalcum Rod (ATK+752, MAG+501, HIT+105, AP+5)
Knuckles:
Dark Finger (ATK+693, MAG+940, RST+72, HIT+165, AVD+25, STR+20, INT+34, AP+11, Dark-element)
Saint Hand (ATK+693, MAG+940, RST+72, HIT+165, AVD+25, INT+34, LUK+24, AP+11, Holy-element)
Dragon Claw (ATK+697, DEF+98, MAG+347, HIT+130, STR+22, VIT+18, AP+9, Fire-element)
O-Knuckles (ATK+727, MAG+484, HIT+145, AP+9)
Breakers:
Mizuchi (ATK+492, MAG+1090, RST+132, HIT+140, AVD+32, INT+32, LUK+18, AP+7, Water-element)
Cruel Horn (ATK+1141, MAG+488, HIT+115, STR+28, AP+5, Earth-element)
Silent Cross (ATK+520, MAG+995, RST+98, HIT+130, AGI+16, INT+28, AP+6)
Orichalcum Breaker (ATK+669, MAG+586, HIT+125, AP+5)
Guns:
Blacksmir (ATK+1184, MAG+236, HIT+100, VIT+28, AP+3, Dark-element)
Quickrain (ATK+934, MAG+339, HIT+130, AVD+21,INT+5, LUK+5, AP+5)
Scythes:
**Crescent Moon (ATK+484, MAG+1456, RST+138, HIT+125, INT+32, LUK+24, AP+9, Holy-Element)
Louisette (ATK+621, MAG+1184, HIT+105, VIT+20, INT+28)
Reaper's Sickle (ATK+609, MAG+1018, HIT+110, STR+22, INT+28, AP+5, Dark-element)
Finbrain (ATK+813, MAG+813, HIT+120, AVD+32, AGI+28, LUK+20, AP+6, Water-element)
Orichalcum Scythe (ATK+735, MAG+735, HIT+105, AP+5)
Armor:
True Emblem (DEF+534, RST+534, HIT+52, AVD+32, LUK+24, AP+4)
Misty Guard (DEF+365, RST+495, AVD+68, INT+16, AP+4, immunes Gravity effects)
Resist Frame (DEF+112, RST+639, INT+12, AP+3, "Resists Magic Effects" [requires testing])
Force Frame (DEF+451, MAG+68, RST+299, STR+8, INT+8, AP+3, "Boosts Magic Effects" [requires testing])
Three Stars (ATK+76, DEF+349, RST+466, HIT+32, AVD+32, LUK+16, AP+4, "Critical Rate Up" [Requires testing])
Homura (ATK+54, DEF+452, RST+241, STR+10, INT+5, AP+2, Absorbs Fire, Resists Lightning)
Ice Fang (DEF+241, MAG+54, RST+452, VIT+5, INT+10, AP+4, Absorbs Water, Resists Wind)
Thunder Emperor (ATK+32, DEF+399, MAG+32, RST+293, HIT+24, AVD+28, AGI+5, INT+5, AP+3, Absorbs Thunder, Resists Earth)
God of Wind (DEF+277, MAG+42, RST+417, HIT+38, AVD+48, AGI+10, INT+5, AP+4, Absorbs Wind, Resists Fire)
Earth Dragon (ATK+42, DEF+312, RST+381, VIT+10, INT+5, AP+2, Absorbs Earth, Resists Water)
Tri-Guard (ATK+68, DEF+480, RST+158, HIT+24, AVD+32, STR+10, LUK+12, AP+3, enables counterattacks[Rate/power untested])
White Frame (DEF+82, MAG+18, RST+473, INT+9, AP+2, Resist Holy, Weak to Dark, increases HP by 50%)
Accessories:
Angel Wing (MAG+52, RST+64, AVD+18, AGI+7, INT+18, AP+5, immunes Bind)
Ring of Inability (ATK+48, DEF+54, VIT+25, AP+6, treats all attacks as frontal)
Beast Sense (ATK+96, HIT+24, AVD+18, STR+13, AGI+13, AP+5, AVD+50)
Clairvoyance (HIT+36, AP+4, HIT+50)
Aura Ring (DEF+48, VIT+20, AP+3, 10% HP regen)
Hermes Ring (AVD+18, STR+20, AP+5, Restore AP++)
Triple Feather (AVD+15, AGI+20, AP+5, Move +3)
* Item is available by endgame from a rare drop by an uncommon enemy. I view it as legal but its questionability is noted for those who are restrictive about such.
** Item is available by endgame, but the relevant crafting manuals take a notable amount of grinding for their respective titles (2400 kills and 500 battles). Included for completeness since this is attainable within the maingame without locking oneself out of the True End.
*** Leo's Sword is a unique weapon with a potentially limited number of users, and is obtained after defeating the final boss of normal mode but before entering the True End path. The only PC guaranteed to be able to equip it is Leonhardt, but it is noted that that is a weak claim at best. Included in the stat topic for completeness' sake, but legality is a weak claim for Leonhardt and outright banned for the other generations' mains.
[To be edited in later: THE CHARACTERS. And their skills]