Last updated: 4/27/2015WHAT IS IT: An SMRPG hack made by the
Lazy Shell editor.
WHERE TO DOWNLOAD: Right here! This is an .ips patch, so you need to use
Lunar IPS to apply it. Also, if you need an SNES emulator, snes9x can be downloaded
here and ZSNES 1.42 can be downloaded
here.
PROGRESS: It's pretty much done.
GOAL: Just a general rebalance and difficulty tweak. Meant for players who have beaten SMRPG at least once and know the game pretty well. Kind of slammed this one out quickly for Tide and lulz.
STUFF THAT GOT CHANGED:- Timed blocking is considerably harder. Most attacks will have be re-learned, though the sweet spot of timing for all attacks is the same (roughly where perfect blocking was before).
- Perfect blocking removed.
- Level up bonuses changed to require some actual thought and preference instead of autopilot to the best number. Details further below.
- Character changes:
...
Mario - Mostly unchanged, emphasis on being well-rounded in stats, cost effective, gets some unique equips. Still a bland skillset but hits some weaknesses no one else can.
...
Mallow - Stick-type weapons now boost M.Def. Glove-type weapons raised in Atk noticeably. Instruments now boost M.Atk. HP Rain now cures status. Snowy and Star Rain now do lots more damage.
...
Geno - Geno Boost can no longer self-target. Geno Blast is learned before Geno Whirl. Geno Flash now dispels.
...
Bowser - Armor is now no longer totally outclassed by Work Pants. Emphasis placed on tanking ability. Specials are quite good but FP intensive.
...
Toadstool - Glove-type weapons now boost Def. Prop-type weapons now raise M.Atk and/or Speed. Healing abilities no longer cure status. Group Hug lowered in power and raised in FP cost.
- Pick Me Ups are no longer storebought (can be purchased for Frog Coins, dropped by many bosses in the game).
- Maple Syrups now cure 30 FP instead of 40. Royal Syrups now cure 50 FP instead of full.
- KeroKeroColas now fully heal the party and cure all status, but no longer restore FP.
- Mid Mushrooms and Max Mushrooms (ST healing consumables) now cost 8 and 16 coins.
- Freshen Ups now only cure Poison, Sleep, and Fear.
- FroggieDrinks, Elixirs, and Megalixirs (MT healing consumables) available at the Juice Bar now heal 20/40/70 HP, and cost 24/36/48 coins respectively.
- Frog Coin costs at the Frog Emporium and Frog Disciple Shop have been overhauled, primarily reduced.
- Equipment documentation added. No more guessing what the hidden properties of stuff are.
- General weapon and armor rebalancing to cut down on useless sidegrades (i.e. Super Hammer vs Masher, Work Pants vs too many things).
- Accessory/unique armor tweaking (nerfs got handed out to the egregious stuff like Lazy Shell and Safety Ring. Stuff like the Attack Scarf and Super Suit got downtoned, though are still quite obviously some of the best equips in the game. Other stuff that was passed over got looked at and tweaked.)
- Randoms generally just improved all around (more damage, more durability, sometimes a few more tricks).
- Pretty much all bosses now multiact and were improved.
- Lightning Orb and Storm were renamed to Dispelling Orb and Disjunction, respectively, to clearly denote that these moves now dispel their targets.
KNOWN ISSUES-
NOTE: This is an emulator issue. Try using snes9x 1.53 or ZSNES 1.42. Random freezeups involving the inventory screen.
I have no idea what causes this and have not seen it myself throughout all testing but several players have reported it. Suggest liberal use of savestating before venturing into your inventory/equips.
- If you die in the middle of an enemy's multiact, they will continue to attempt to finish their multiacting without going to the Game over... prompt. Sometimes this results in just weird/glitched animations, sometimes this will cause the game to lock up. It doesn't terribly matter other than forcing you to reset/load from savestate (which the game over would have done anyway), but it's a bit of a nuisance. This may be addressed eventually if I have the time to go through every monster script in the game and modify them to check for valid targets (unlikely).
SPECIAL ABILITY DOCUMENTATIONPsychopath - 1FP, scans HP
Therapy - 1FP, power 40, heals
Thunderbolt - 2FP, power 15, thunder-elemental, MT
HP Rain - 2FP, power 10, heals, cures status
Mute - 2FP, inflicts Mute, max rotates 16
Jump - 3FP, power 20, powers up with more uses
Geno Beam - 3FP, power 45
Fire Orb - 4FP, power 30, fire-elemental, max hits 16
Shocker - 5FP, power 60, thunder-elemental
Geno Boost - 6FP, boosts stats, can't self-target
Sleepy Time - 6FP, inflicts Sleep, MT, max rotates 16
Super Jump - 7FP, power 45, jump-elemental, max hits 100
Geno Blast - 7FP, power 50, MT
Super Flame - 8FP, power 45, fire-elemental, max 24 hits
Terrorize - 8FP, power 10, inflicts Fear, MT, max rotates 16
Geno Whirl - 8FP, power 95, inflicts ID
Come Back - 8FP, revives
Poison Gas - 9FP, power 20, inflicts Poison, powers up with more uses, MT, max rotates 16
Group Hug - 10FP, power 5, heals, MT
Ultra Jump - 11FP, power 75, jump-elemental, split targets, max hits 100
Ultra Flame - 12FP, power 75, fire-elemental, split targets, max hits 32
Psych Bomb - 12FP, power 60, MT, max hits 16
Crusher - 13FP, power 120
Geno Flash - 14FP, power 75, dispels, MT
Snowy - 15FP, ice-elemental, power 70, MT, max rotates 16
Bowser Crush - 16FP, power 48, ITD, max hits 16
Star Rain - 18FP, power 100, max hits 16
ENEMY SPELL DOCUMENTATIONArrow Rain - 64 power, MT
Aurora Flash - 50 power, MT, inflicts Sleep
Big Bang - 100 power, MT
Blast - 89 power
Blizzard - 32 power, ice-elemental, MT
Bolt - 1 power, thunder-elemental, ITD
Boulder - 72 power, MT
Breaker Beam - 80 power, MT
Corona - 88 power, fire-elemental, MT
Crystal - 25 power, ice-elemental
Dark Star - 160 power
Diamond Saw - 60 power
Disjunction - 108 power, dispels
Dispelling Orb - 20 power, thunder-elemental, dispels
Drain - 4 power, fire-elemental
Drain Beam - 26 power, MT
Electroshock - 72 power, thunder-elemental
Flame - 12 power, fire-elemental
Flame Stone - 32 power, fire-elemental
Flame Wall - 8 power, fire-elemental, MT
Ice Rock - 130 power, ice-elemental
Knock Out - inflicts ID
Light Beam - 24 power, inflicts Sleep, MT
Mega Drain - 12 power, fire-elemental, ITD
Mega Recover - 255 power, heals
Meteor Blast - 34 power, MT
Meteor Swarm - 90 power, MT
Petal Blast - 40 power, inflicts Mushroom, MT
Recover - 125 power, heals
Sand Storm - 16 power, inflicts Fear, MT
Shredder - dispels, MT
Sledge - 10 power, ITD, MT
Solidify - 47 power, ice-elemental, MT
Spear Rain - 60 power, MT
Static E! - 12 power, thunder-elemental, MT
Sword Rain - 80 power, MT
Water Blast - 39 power, MT
Weird Mushroom - 60 power, heals
Willy Wisp - 24 power, ITD
EQUIPMENT DOCUMENTATIONAmulet - Speed -5, Attack/Defense/M.Attack/M.Defense +7, halves fire/ice
Antidote Pin - Defense/M.Defense +4, immunes Mute & Poison
Attack Scarf - Attack/M.Attack +30, Mario only
B'tub Ring - M.Attack +20, halves ice, nulls fire, Toadstool only
Chomp - Attack +10, variance 4, Bowser weapon
Chomp Shell - Attack +12, variance 3, Bowser weapon
Coin Trick - doubles coins won, immunes ID, Mario only
Courage Shell - Defense +32, M.Defense +14, immunes Fear, Bowser armor
Double Punch - Attack +35, variance 5, Geno weapon
Drill Claw - Attack +65, variance 25, Bowser weapon
Exp. Booster - doubles Exp earned
Fearless Pin - Defense/M.Defense +5, immunes Fear
Feather - Speed +20, Attack/M.Attack +15, Defense/M.Defense -5
Finger Shot - Attack +12, variance 3, Geno weapon
Fire Cape - Defense +30, M.Defense +15, halves fire, Geno armor
Fire Dress - Defense +42, M.Defense +21, halves fire, Toadstool armor
Fire Pants - Defense +42, M.Defense +21, halves fire, Mallow armor
Fire Shell - Defense +46, M.Defense +24, halves fire, Bowser armor
Fire Shirt - Defense +42, M.Defense +21, halves fire, Mario armor
FroggieStick - Attack +20, M.Defense +10, variance 2, Mallow weapon
Frying Pan - Attack +90, variance 20, Toadstool weapon
Fuzzy Cape - Defense +24, M.Defense +12, Geno armor
Fuzzy Dress - Defense +36, M.Defense +18, Toadstool armor
Fuzzy Pants - Defense +36, M.Defense +18, Mallow armor
Fuzzy Shirt - Defense +36, M.Defense +18, Mario armor
Ghost Medal - auto-boosts Defense
Hammer (Hammer Bros) - Attack +10, variance 1, Mario weapon
Hammer (Seaside) - M.Attack -50, variance 100, inflicts Lucky status, immunes all status, Mario weapon
Hand Cannon - Attack +45, variance 6, Geno weapon
Hand Gun - Attack +24, variance 4, Geno weapon
Happy Cape - Defense +12, M.Defense +6, Geno armor
Happy Pants - Defense +24, M.Defense +12, Mallow armor
Happy Shell - Defense +16, M.Defense +10, Bowser armor
Happy Shirt - Defense +24, M.Defense +12, Mario armor
Heal Shell - Defense +60, M.Defense +30, Bowser armor
Hero Shirt - Defense +48, M.Defense +24, Mario armor
Hurly Gloves - Attack +20, variance 5, Bowser weapon
Jinx Belt - Attack/Defense +30, immunes Fear
Jump Shoes - Speed +2, Defense/M.Defense +1, M.Attack +5, bypasses Jump immunity, Mario only
Lazy Shell (weapon) - Attack +90, variance 40, Mario weapon
Lazy Shell (armor) - Speed/Attack/M.Attack -20, Defense/M.Defense +75, halves all elements, universal armor
Masher - Attack +50, variance 30, Mario weapon
Mega Cape - Defense +12, M.Defense +3, Geno armor
Mega Glove - Attack +64, variance 6, Mario weapon
Mega Pants - Defense +18, M.Defense +9, Mallow armor
Mega Shirt - Defense +18, M.Defense +10, Mario armor
NauticaDress - Defense +30, M.Defense +15, Toadstool armor
NokNok Shell - Attack +20, variance 2, Mario weapon
Pants - Defense +6, M.Defense +3, Mallow armor
Parasol - Attack +50, M.Attack +10, Speed +5, variance 4, Toadstool weapon
Polka Dress - Defense +24, M.Defense +12, Toadstool armor
Prince Pants - Defense +48, M.Defense +24, Mallow armor
Punch Gloves - Attack +30, variance 3, Mario weapon
Quartz Charm - auto-boosts Attack and Defense
Rare Scarf - Defense/M.Defense +20
Ribbit Stick - Attack +50, M.Defense +25, variance 5, Mallow weapon
Royal Dress - Defense +48, M.Defense +24, Toadstool armor
Safety Badge - Defense/M.Defense +10, immunes Mushroom/Sleep
Safety Ring - Halves ice/thunder, immunes ID
Sailor Cape - Defense +18, M.Defense +9, Geno armor
Sailor Pants - Defense +30, M.Defense +15, Mallow armor
Sailor Shirt - Defense +30, M.Defense +15, Mario armor
Scrooge Ring - cuts FP use in half during battle
Shirt - Defense +6, M.Defense +6, Mario armor
Signal Ring - Speed +30, nulls thunder, noise indicates hidden chest
Slap Glove - Attack +40, Defense +4, variance 4, Toadstool weapon
Sonic Cymbal - Attack +70, M.Attack +35, variance 7, Mallow weapon
Spiked Link - Attack +30, variance 6, Bowser weapon
Star Cape - Defense +36, M.Defense +18, Geno armor
Star Gun - Attack +60, Defense/M.Attack/M.Defense +3, variance 6, Geno weapon
Sticky Glove - Attack +90, variance 15, Mallow weapon
Super Hammer - Attack +48, Defense +8, variance 4, Mario weapon
Super Slap - Attack +80, Defense +8, variance 8, Toadstool weapon
Super Suit - Speed/Attack/Defense/M.Attack/M.Defense +15, nulls all elements
Thick Pants - Defense +12, M.Defense +6, Mallow armor
Thick Shirt - Defense +12, M.Defense +8, Mario armor
Troopa Pin - M.Attack/M.Defense +5, auto-boosts Attack
Troopa Shell - Attack +56, variance 5, Mario weapon
Trueform Pin - Defense/M.Defense +4, immunes Mushroom/Scarecrow
Ultra Hammer - Attack +100, variance 7, Mario weapon
Wake Up Pin - Defense/M.Defense +3, immunes Sleep
War Fan - Attack +70, M.Attack +15, variance 16, Toadstool weapon
Whomp Glove - Attack +60, variance 20, Mallow weapon
Work Pants - Speed -3, Attack/M.Attack +10, Defense/M.Defense +5, immunes ID, universal armor
Zoom Shoes - Speed/Defense +10, M.Defense +5
LEVEL UP BONUS MECHANICSAll level up bonuses rotate through the following bonuses.
Phase 1: Attack +1/Defense +2, HP +3, M.Attack +1/M.Defense +2
Phase 2: Attack +1/Defense +1, HP +2, M.Attack +1/M.Defense +1
Phase 3 is char-dependent.
Mario: Attack +2/Defense +2, HP +5, M.Attack +2/M.Defense +2
Toadstool: Attack +1/Defense +2, HP +4, M.Attack +2/M.Defense +1
Bowser: Attack +3/Defense +2, HP +5, M.Attack +4/M.Defense +1
Geno: Attack +2/Defense +1, HP +4, M.Attack +2/M.Defense +1
Mallow: Attack +2/Defense +2, HP +4, M.Attack +2/M.Defense +1
RECOMMENDED LEVELS FOR BOSSESHammer Bros: L2
Croco 1: L3
Mack: L4-5
Belome 1: L5
Bowyer: L6
Croco 2/Punchinello: L7
Guys/Bundt: L8-9
King Calamari: L10
Johnny/Yaridovich: L11
Belome 2: L13-14
Megasmilax: L14-15
Birdo: L15-L16
Valentina & Dodo: L16-17
Czar Dragon/Axems: L17-18
Magikoopa/Boomer/Exor: L18-20
Count Down/Domino & Cloaker: L19-21
Gunyolk & Factory Chief: L20-L22
Smithy: L21+
Booster: L8-9
Jinx 1: L13
Jinx 2: L14-15
Jinx 3: L16-18
Culex: L20+
Spoilers! Boss stat topic.