More logging madness:
Currently on my way to Bean Valley, at L14. I think it's reasonable to assume 13-14 for Belome 2, since there's -another- XP jump at Land's End and by god they give you a star that lands you tons of XP just there. At this point, I'm comfortably swapping people while keeping Geno in my ranks - too much speed there, and the MT is just sexy enough to justify that. My party is -indeed- frail - they only went past the 100 HP average by L13, if not 14, because holy crap making pure mage Mario and Mallow takes a toll on their durability and Geno still remains likely the second-most durable PC to physicals, which is hilarious and sad. >_> This is pretty cool for my anti-boss offense, though - particularly, Ultra Jump is horrendously painful right now. Mallow also deals great damage with Snowy, but that's expensive. Well, not so much with the Scrooge Ring I bought by hogging Frog Coins the whole game. <_< Toadstool is now relevant against randoms with Sleepy Time and Therapy is hands down the best post-battle healing in the game (NOT TO MENTION you actually have reasons to have a healer -in battle- now, especially post-L13, where you may find Come Back highly desirable, but that stands true especially for bosses), while Bowser slowly begins to dwindle in worth - his durability and damage with Poison Gas are great, but Terrorize began to face immunities (particularly, Shoguns) and his speed is highly undesirable for my blitzkrieg approach on randoms, for all that Zoom Shoes helps a bit (though not much if he uses Work Pants, which he -still- has an argument to use even at Land's End). I figure he may end up low-priority in my lategame party just like the original, but I'll see about that when his lategame spells show up. Meanwhile, Mallow is very frail as well, and almost as slow as Bowser, which means he also benefits from Zoom Shoes. Due to this, I -never- use both Mallow and Bowser in my party, because I can't afford to have no fast PCs in my ranks period. Growing pains of party dynamics here.
Anyhow, some particular eye-catching enemy thoughts:
Belome 2: was hilariously trashy. Clone Geno has Dark Star, but I just went "yeah whatever ST OHKO", 2HKOed him with Ultra Jump and revived with Toadstool. Besides that, he only cloned Geno and Mario, and Clone Mario is horrible in spite of double-acting. But that's okay.
Mokura: Cute, Laggy. Really cute. Mokura is quirky and brutal, particularly at L13-14. How you handle this crap: you need magical damage to bring him out, since he's unhittable early in the fight with physicals. Fortunately, his MDef is horrendous. I was dealing 500 damage with 20-jump Ultras, and I slapped a 700 damage tag on him with a particularly nasty Ultra Jump chain. Honestly, his scary stuff lies in Sand Storm and a Boulder next turn. Freshen Ups are necessary there, and you honestly want Toadstool if she can survive a Boulder (which Geno Boost should ensure). IN FACT, a durable enough Toadstool can borderline trivialize Mokura's offense, if I'm analyzing this right. But this is the easy part.
Later, he -undisappears-. He gets a single tripleact when he undisappears - Mega Drain/Water Blast/Ice Rock, which can ruin the day for 2/3 of your party if you're not on top of your game. Once -that- is past, though, you have to deal with getting to him. His MDef turns from suck to great, but his P.Def becomes egregious failure. Caveat? He is a PAIN IN THE ASS TO HIT. So, this really turns into a battle of endurance and luck unless you want to spend a ton of time chipping the MDef. It's -reasonable-, but I realized that trying to break his evade is actually far faster if you have better than complete shit for luck - 50% or so evasion is annoying, but when he's as frail as he is to physicals, it works out okay. Laggy actually seemed impressed that I beat it, even though I used savestates to actually figure out a deal of his patterns (I hadn't saved for half an hour and did -not- want to lose progress, and I actually accidentaly savestated into the fight). So yeah, figured it was worth posting.
Shoguns: Badass motherfuckers, especially on a party as frail as mine. Carni-Kiss is now unblockable OHKO to half my party, and you don't try to MT them unless you can 2HKO them before they act (I couldn't at L13) because of their Vigor Up counter to magic, which turns Carni-Kiss into "OHKO Bowser" shit. Oh, and they immune Fear. Don't dick around these kids! They're fortunately slow, but if you're not careful, they can easily ruin your shit. Of course, they prioritize their trashy physical (not bad unblocked, but it's really really easy to block. Sooooooooooooo), so they're entirely sane. I just have to wonder why Laggy fangirls randomly over some stuff like Lakitus and Snifits and now Shoguns. =D
Also, if you want to grind for Frog Coins? Land's End if you care so much. Still having fun, and holy crap Attack Scarf is no longer completely dumb.