$4F Lord (Phantom) - Increased Physical resistance to 50, Black Resistance to 50, Alignment to 50.
Increased Int per level to 5 and Agility to 3.
Replaced Phantom with Meteor, increased Front Row attacks to 3 and back row to 2.
Reasoning: This guy sucked. I want to make him the magical focus lord while still being able to be put in the front row if so desired.
$50 Lord (Good) - Increased Physical resistance to 50, Fire to 40, Cold to 40. Increased Strength per level to 4, agility to 4 and Intellect per level to 5.
Front Row attack is now 3x White-Strength Based attack and back is 2x Icecloud.
Reasoning: Guy was pretty good originally but having Banish was... odd. This one is a little better at fighting and has a base white attack as well for DEMON SLAYING.
$4E Lord (Sonic) - Back row attack now 2x Iainuki.
Strength per level 5, Agility 3, Intelligence 1. Physical Resistance now 65.
Reasoning: Physical Lord. No real reason to give him much more. Gave him another Iainuki, this way you need to choose between front row attacks or back row with backlash.
$51 Lord (Thunder)
Raised resistances to at least 50 across the board. Front row attack is now 2x Strength Gale and back row is 2x Thunder. Strength/Agility/Int is now 4 per level.
Reasoning: Having two AoE attacks Makes the Thunder Lord stand out a little more. Much more well-rounded.
Angel-
Increased Banish in back row to 2x.
Beastman- Increased agility per level from 2 to 3, int from 1 to 2.
Beast Master - 3x attack in front or back row. Increased agility per level to 4. Now promotes at level 10, 10-65 Alignment
Black Dragon - 3x Physical in front. Increased alignment max to 45.
Cerberus - Can promote at level 12, 0-100 alignment.
Cherubim - Banish in back row now 3x, now promotes at level 8, 50-100 Alignment.
Cleric - No change.
Cockatrice - 2x Gale up front and 3x Petrify in back, Increased stats per level to 4/5/2. Raised Weight type to Dragon level, should be easier to get High Sky with one.
Coffin - No change. TANK
Demon - 2x Nightmare in back replaced with 1x Meteor. Increased Str/Agi/Int per level to 4. Can now promote with up to 50 alignment.
Devil - 3x Strength Black attack up front, 2x Meteor in the back. Can now promote at 16. 5 Strength and 5 Int per level.
Doll Master - 3x Physical up front, 2x Acid in the Back. Now gains 3/3/4 for stats. Physical resistance is now 46. 50-100 Alignment.
Doll Mage - Strength is now 2 per level. Physical resistance now 40. Alignment now 35 to 75.
Dragon - Increased agility and int per level to 2.
Dragon Master - 3x Melee up front, 3x Magic in the back. Stat gains are 4/4/3, Resistances are all 55 except for White and Black which are 40. Now promotes at level 12, 0-100 Alignment.
Dragoner - Now promotes from Amazon starting at level 5. All resistances now 50 except for White and Black, which are 40. Melee up front, Magic in the back, 2x. Can promote from 0-100 Alignment.
Eagleman - Backrow Thunder replaced with MT Thunder. Strength and Int gains boosted to 3. Now promote at level 8. 45-100 Alignment.
Evil One - Now use Str-Inferno in back row. 3 attacks both places. Strength and Int gains now 4 per level. Now promote at level 14. 0-45 Alignment. Base cost now 1100
Faerie - Replaced with Siren class, promotion from Witch. 2x Fire or Charm up front (Cerberus) 1x All Magic in the back. 4 HP Per level, 5 Int per level. Promoted at level 10, 0-50 Alignment. Black resistance 55, White Resistance 35.
Ghost - No Change.
Gold Dragon - 4x Melee up front, 2x Icestorm in the back. 5 Strength, 4 Int. 60-100 Alignment. Level 15.
Golem - 1x Quake in the back row. 2 Agility per level.
Gryphon - 3 Strength per level. Physical resistance raised to 50. Increased Weight priority to Dragon-level, should be easier to get High Sky with one now.
Halloween - HP per level raised to 5, Strength to 4. Raised physical resistance to 70, lowered Fire Resistance to 30. Can now be recruited by Deneb by default.
Hawkman - Strength per level increased to 3, 2 attacks from the back.
Hellhound - No change.
Imp - Increased strength to 3 per level. Now get 2 Nightmares in the back.
Iron Golem - Now promoted from Rock Golems at level 16. 4/3/3. 3x Melee up front, 2x Quake in the back.
Knight - Now get 2x Healing in the back row. Knight now gets 2 Int per level.
Kraken - Strength increased to 5 per level, agility to 3. Physical resistance increased to 75. (they honestly aren't that bad, really)
Lich - 3x Magic in the front row, 2x Aoe Magic in the back. Base cost is 2500 and cost per level is 400. Fire resistance reduced to 45. Now promotes from Undead Staff from Mage.
Lycan - 2 Attacks in front and back. Now gains the same stats as Tigermen during the day.
Mage - Alignment 0-35, level increased to 11.
Mermaid - 3/3/3 for levels, Phys resistance up to 40. 2 Blizzard in the back row.
Monk - Now promoted at level 16. 55-100 Alignment.
Muse - 55-100 Alignment.
Ninja Master - 4x Attack from the front, 2x Aoe in the back. 0-50 Alignment.
Ninja - Can now lead units. (why couldn't they before?)
Nixie - 3x Melee in front, 2x Icestorm in back. 4/5/5 Now have 45 Phys resist.
Octopus - Strength increased to 3x per level.
Paladin - Now use Healing+ (Aoe) 2x in the back. 4 strength per level, 3 int per level. 60-100 Alignment.
Phantom - Promotes from Ghost at level 12
Pixie - Replaced with Wicca class (Unique to Deneb) Front row is Charm/Fire (Cerberus), back row is 2x Endora's Magic. Also grants 1 extra attack if made leader. 32 Physical Resistance, 60 everything else, 80 Black, 25 White.
Platinum Dragon - Renamed Bahamut. 4x Cold in the front. 12 HP per level, 4 agility, 5 int. Phys resistance to 70. Promotes at level 20. 55-100 Alignment.
Princess - No longer gives +1 attacks as a leader. Now has 2x Jihad up front, 2x Starlite in the back.
Pumpkin - 3/3/2 Phys resist to 50.
Ravenman - 3xMelee up front, 2x Firestorm in back. 3/4/3 50 Phys resist. Promotes at level 15 from Eagleman.
Red Dragon II - Renamed to Flarebrass. 4x Melee up front. Int to 4 per level. 25-65 alignment.
Red Dragon - 3 Melee up front. 25-65 Alignment.
Rock Golem - 1 Quake in the back. 2 Agility per level.
Salamand - Renamed Salamander (
?). 4 Fires up front, Promotes at 20. 4 Agility, 5 Int. Phys to 70.
Samurai Master - 4 Strength per level, 3 agility. Phys resistance to 60. 2x Iainuki in the back. 55-100
Samurai - Phys resistance to 50. Promotes at level 6.
Seraphim - 4 Halos up front, 2 Jihads in the back. 3 Strength, 5 intellect. Promotes at level 16. 65-100 Alignment.
Shaman - 50-100 Alignment.
Silver Dragon - 3 Melee up front. 55-100 Alignment.
Skeleton - Promotes to Wraith!
Soldier - Unchanged.
Sorceror - Will be removed and replaced with another class.
Sylph - Likewise.
Tiamat - 3x Acid up front. Max Alignment is now 45.
Tigerman - 3x Lifesuck up front.
Valkyrie - Unchanged.
Vampyre - Renamed to Vampire, because seriously. 3 attacks in front and back. Might change the Charm to the Cerberus Fire/Charm versions.
Werewolves - Unchanged.
Wild Man - Renamed Berserker (I think that fits, if not we'll see). 2 attacks in the back row now, 0-55 alignment.
Witch - 3 SLAPs up front. 2 Strength per level.
Wizard - 10-75 Alignment.
Wraith - Promotes from Skeleton at level 12. 2 Attacks in the back row.
Wyrm - Increased Phys. Resist and Fire Resist to 50, lowered Cold to 30.
Wyvern - Now get 3 attacks in the front and back. 0-100 Alignment. 60 Phys and Fire, 25 Cold. 2 Int per level.
Zombie Dragon - Now promotes from Tiamat at level 22. 2x Acid from the front, 2x Evilring from the back. This may seem like a downgrade from Tiamat, but they tank damage much much better so it's a tradeoff between offense and defense.