Danette (SN) vs Albel (SO3) - Albel. I let SO3 characters MPkill other casts. And Danette ends up using 1/3 of her MP every turn or she won't see her limit phase in time to avoid getting KO'd by normal damage. As a sidenote, I -do- allow the anti-status decor to block a single status.
Juno (SN) vs Vaida (FE7) - Vaida. The Dragon/Flying-typing advantage destroys Juno's offense... Unless Vaida sucks really hard, I don't see how Juno can win this...
I'm not sure how Albel MP killing helps him win. His MP damage is below average at best, and for Vampire Flash, probably around 5-6HKO. Danette reaches the special turn 4 at worst, so either he opts for max MP damage and is just 2HKOed or opts for Vampire Flash and fails to 3HKO and gets the limit.
For Vaida...didn't realize Juno's physical got so badly hit against Dragon Rider. Just using the 1.81 Pdur, Juno does about 58 damage and 7HKO. Limit does 169. Without AS scaling, Vaida does about 30% to Juno. Using my counter view, which basically is that Juno counters when she buffs or heals. I'm going to assume the worst for Juno, which is Vaida counters all damage regardless of any row stuff.
Juno: Attack Buff
Vaida: Attack, Juno Counters (Does 86 Damage)
Juno: Attack, Vaida Counters (Juno has taken 60%, Has Done 164 Damage)
Vaida: Attack, Juno Counters (Juno at 90 Damage, Has Done 242 Damage)
Juno: Heals! (Juno at 30%)
Vaida: Attack, Juno Counters (Juno at 60, Has Done 314 Damage)
Juno: Attacks (Vaida is dead)
So...even assuming Vaida can use her SR counters to counter Juno's semi range attacks, Juno wins by buffing and healing to get extra counters, and then being faster. If Vaida can not use Silver Weapons to counter Juno's LR attacks, then Juno loses 10%-20%, but Vaida in turn loses something like 50%. This can theoretically underrate Vaida's defense a little (depending on how you take it), but also removes her bad AS from the equation. Simply put, Juno is a Heavy to me. Vaida is a Light. A Heavy at halved damage hopefully should still be able to take a Light.