Author Topic: Final Fantasy 6 - A Complete Hack  (Read 15112 times)

MC50

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Final Fantasy 6 - A Complete Hack
« on: July 06, 2011, 01:53:09 AM »
With Megaupload taken down, I recommend using the Romhacking.net link. It should be the same file.

http://www.romhacking.net/hacks/650/

DOWNLOAD LINK


I would've attached it using the RPGDL thing, but it's way too big for that, so here is a Megaupload link. Remember to apply to Version 1.0 Of the game!


http://www.megaupload.com/?d=R2OBUV4Q


I'd been messing with hacking this game for ages, I remember posting custom monsters on Gamefaqs back when they didn't care about that kind of discussion. Anyway, I had always wanted to make a fully edited hack - but that requires a lot of effort, and the tools for, say, script editing were never simple. But then FF3USME got a script editor! So I and a friend worked on this together. We originally only planned on playing it between us and a few friends, but I thought it was pretty good so I decided to release it to the public at romhacking.net. This version is a bit newer then the one that is posted there - it's got some bug fixes and some minor balance changes (lol ChaosDrgns)

Anyway, what's changed? Gameplay, Character Sprites, Text. All of it is edited! You might not be a big fan of one of, say, the text, which is fine! You can ignore it pretty easily, and at least it isn't the same as the original script!

Anyway, about the text. I knew I couldn't write a good serious story without coming off as terribly corny, so I went the parody route. There ARE some serious parts to the story, it's not like, say, Awful Fantasy which is a joke a minute, but the script does not take itself seriously. At all. Some jokes are injokes, some are pretty stupid! But there is some stuff in there that *I* think is pretty funny, so hopefully you will too!

Sprites were all changed! I figured that this was a very big part of making this feel like more then just a "hack", and it was pretty difficult to get good looking sprites with the palette limitations you have. Especially since we found out about things like how you can't use the last four colours because the game changes them whenever they feel like! Still, this was mostly my friends work, and I was very happy with it! Some of them had a lot more effort spent on them then others, but I think they all have their own charm.

So, anyway, the gameplay. What's changed? Well...

MONSTERS
 - All bosses are changed. Some minorly (Vargas is only a little different) and some almost completely (Phunbaba, for example). The difficulty of the game is not absurdly high. It ramps up a bit near the end, but I was aiming for "slightly harder then the original."
 - Some enemies were changed. Some randoms were changed, some were slightly changed, some were left the same. For the most part, don't expect anything too exciting here.

MAGIC
 - Espers no longer teach magic.
 - Espers no longer give stat boosts on level up.
 - Summons are noticably stronger.
 - Magic is instead learned from equipped items. Only certain people can learn certain spells.


CHARACTERS
 - Characters have all been changed to "Classes". I expect you to rename them.



TERRA - WHITE MAGE (Male)
 - Fight
 - Health
 - Magic
 - Item

VIGOR: 36
SPEED: 31
STAMINA: 28
MAG. PWR: 43

Health sets Regen on all party members.
Learns all white Magic, in addition to pearl. One of two characters with natural magic. The only character with access to Life 2 and Life 3, which are very helpful.


LOCKE - DRAGOON (Female)
 - Fight
 - Jump
 - Magic
 - Item

VIGOR: 42
SPEED: 35
STAMINA: 39
MAG. PWR: 25

Can equip heavy armor. Learns lightning magic as well as a few support spells, but magic power is low. Special "Dragoon Helm" gotten late game makes Jump hit multiple times. Generally one of the highest damage dealers late game thanks to this, but lacks mid game.


EDGAR - RED MAGE (Male)
 - Fight
 - Steal
 - Magic
 - Item

VIGOR: 34
SPEED: 34
STAMINA: 34
MAG. PWR: 34

Can steal. Learns up to the level 2 spells in both damage and curing, as well as a variety of status spells. World of Ruin swords Tyrfing and Excalibur change Magic into X-Magic, making Red Mage the only X-Magic capable character. However, with X-Magic, you cannot summon. Magic is generally a better choice then physically attacking, but Excalibur's physical attacks can contend.


SABIN - MONK (Female)
 - Fight
 - Blitz
 - Magic
 - Item

VIGOR: 50
SPEED: 39
STAMINA: 47
MAG. PWR: 24

Somewhat similar to sabin. Higher base defense/attack, but doesn't have many weapons. Blitzes all have an element attached, and are all offensive. Learns some curing magic. Strongest weapon hits four times. Weapons all increase maximum HP, making her have one of the highest HP values on the team.


SHADOW - BLUE MAGE (Female)

 - Fight
 - Lore
 - Magic
 - Item

VIGOR: 32
SPEED: 37
STAMINA: 26
MAG. PWR: 38

A good number of Blue Magic spells are different then the original. They tend to have a high MP cost. People in towns give you hints as to where to learn them, and bosses cast a variety of them, so they are generally not too difficult to learn. Learns some basic offensive magic, as well.

Blue Magic is useful, Pearl Wind is another way to heal, and there are some good damaging and status spells in there as well.


CELES - BLACK MAGE (Female)
 - Fight
 - Morph
 - Magic
 - Item

VIGOR: 29
SPEED: 29
STAMINA: 25
MAG. PWR: 50

Has a lot of Magic Power, and learns all Black Magic. Morph can be used to jack stats up even further. Little variety, but lots of power. Lacks against enemies with elemental resistances until she learns Flare or Meteor.


CYAN - SAMURAI (Male)
 - Fight
 - SwdTech
 - Magic
 - Item

VIGOR: 45
SPEED: 33
STAMINA: 33
MAG. PWR: 26

All Katana are two handed. SwdTech has a strange variety of moves. Very high evasion. Learns spells such as Quartr and Imp, though they are learned quite early on. Evasion is quite high, but physical defense is fairly low. One of the oddest characters.


GAU - BEASTMASTER (Male)

 - Rage
 - Leap
 - Control
 - Item

VIGOR: 35
SPEED: 35
STAMINA: 36
MAG. PWR: 35

Control is very powerful, working on nearly all random enemies. Rage also has a good variety of strong rages, if you can find them. Attack power is fairly low, but can equip weapons.


SETZER - PIRATE (Male)

 - Capture
 - Slot
 - Tools
 - Item

VIGOR: 36
SPEED: 41
STAMINA: 42
MAG. PWR: 27

Strange variety of moves. Can do a bit of everything. Highest defensive capabilities in the game. Lagomorph is buffed in terms of healing to be decent! Tools are similar to the original game. Some are changed elementwise or to what status they inflict, so he can inflict slow or deal water damage.


MOG - DANCER (Female)
 - Fight
 - Dance
 - Magic
 - Item

VIGOR: 31
SPEED: 48
STAMINA: 22
MAG. PWR: 38

Strong Ice magic is available, very capable black magic user. Dance is generally stronger early game, like the original mog. High speed and evasions, some equipment grants Auto-Image. Weapons are usable from the back row.


STRAGO - NINJA (Male)
 - Fight
 - Throw
 - Magic
 - Item

VIGOR: 36
SPEED: 48
STAMINA: 30
MAG. PWR: 34

Dual-wields ninja swords. Throw does lots of damage as well. Pitifully low defenses. Has fairly powerful Fire Magic. Basically, he has a lot of offense, with almost no defense besides Evasion. Lategame, one of the most reliable damage dealers, because no enemy will be able to resist the damage he deals out.


RELM - KNIGHT (Female)
 - Fight
 - Runic
 - Magic
 - Item

VIGOR: 44
SPEED: 36
STAMINA: 44
MAG. PWR: 33

Wields Swords or Knightswords. Knightswords tend to auto-grant Safe or Shell. Auto-covers allies with low HP. Learns most white magic (Up to Cure3) but not Life 2 or 3. Runic can be handy, as well, but her only means of dealilng damage is with the Fight command, so she may have to be in the front row.

UMARO - BERSERKER (???)

VIGOR: 67
SPEED: 42
STAMINA: 58
MAG. PWR: 46

Essentially Umaro+. Is automatically berserked with an accessory, accessories buff this character a lot. Honestly found the Berserker tough to balance!

GOGO - MIMIC (???)

VIGOR: 24
SPEED: 27
STAMINA: 21
MAG. PWR: 21

This is pretty much Gogo with some modified stats/equipment usage. Still, in a game where characters don't have as much variety, this is very useful.


AL (Replaces Banon)

 - Fight
 - Shock
 - Mimic
 - Item

VIGOR: 105
SPEED: 103
STAMINA: 98
MAG. PWR: 101

Al is a pretty good character. He's also the optional superboss! He's beatable, but very challenging.


EXILE (Replaces Leo)

 - Fight
 - Item

VIGOR: 52
SPEED: 38
STAMINA: 41
MAG. PWR: 36

ITEMS
 - All items are changed, with the exception of some relics.
 - Items teach spells. You can check this for non-weapons by going into the menu. It's a bit of a pain, though.
 - Balance is different then the original FF6!
 - Some relics are removed (Gem Box, Genji Glove, Offering, Gauntlet) and have been replaced with other things.

ETC
 - All rages are changed, they all have two attacks rather then Fight and an attack.
 - Chupon only shows up for one fight in the colosseum - everything else can be wagered for something!
 - There are a couple optional superbosses lying around. Those are always fun!

Anyway, if you're interested, I've attached it below! I'll still probably be a mostly lurker who posts once in a while, but I'm interested in hearing any comments that you might have, and I'll respond! Thanks for taking the time to read this wall of text. There's also a few screenshots below. So if you're not sick of playing FF6 Hacks yet, play this one!








CHANGE NOTES

I've noted some spell changes and stuff here. Take a look if you're interested in that sort of thing.

SUMMONS

Zendor(Ramuh): 25 MP Cost, 80 Power.
Jinn(Ifrit): 26 MP Cost, 80 Power.
Kolstare(Shiva): 27 MP Cost, 80 Power.
Catastro(Terrato): 48 MP Cost, 126 Power, ignore targets defense.
Stoner(Shoat): 29 MP, 96% Success Rate.
Mock(Maduin): 37 MP, 70 Power, no split damage.
Daedalus(Bismark): 44 MP, 128 Power.
Bones(Stray): 9 MP, adds Confuse and Poison.
RawkHawk(Palidor): 36 MP.
Xagor(Tritoch): 52 MP, 185 Power.
Thor(Odin): 32 MP, 150% Success, ID.
Loki(Raiden): 64 MP, Inflicts Life3 On all allies, all allies take 14/16

Current HP in damage.
Tiamat(Bahamut): 94 MP, 110 Power, No Split Damage, ITD.
Testamnt(Alexander): 63 MP, 248 Power.
Goongang(Crusader): 99 MP, 255 Power, ITD, No Split Damage, Fire-Elemental.
Caladblg(Ragnarok): 6 MP.
Ratatosk(Kirin): 30 MP, ITD, No Split Damage, Deals MP damage to all foes.
Cthulhu(ZoneSeek): 20 MP.
Lazuli(Carbunkle): 12 MP.
Milon(Phantom): 13 MP.
Virtue(Sraphim): 29 MP, 41 Power.
Rocky(Golem): 39 MP.
Monocers(Unicorn): 30 MP, 28 Power Healing.
Wolfe(Fenrir): 61 MP, Haste and Image on party.
Myria(Starlet): 71 MP, 117 Power Healing.
Flammie(Phoenix): 70 MP, Full revival on all allies.

BLITZ
ShockFist(Pummel): 113 Power, ITD, Physical. Lightning-Element.
FireBolt(AuraBolt): 75 Power, Fire-Element.
Deathdrop(Suplex): 192 Power, Physical, Poison-Element, Suplex effect.
Tidal Wave(Fire Dance): 54 Power, No Split Damage, Hits all Allies and Enemies, Water-Element.
Blue Edge(Mantra): 160 Power Drain against one foe. Ice-Element.
Air Blade: 102 Power, Wind-Element, No Split Damage.
Holy Rays(Spiraler): 172 Power, Pearl-Element.
MeteorFall(Bum Rush): 100 Power, ITD, Earth-Element.

SWDTECH

Strikeback(Dispatch): Acts like Revenge.
Counter(Retort): 72 Power, ITD.
BlackHole(Slash): Deals damage equal to users current HP.
Restoration(Quadra Slam): 112 Power, Physical Damage, ITD, Healing to all allies, removes Imp, Petrify, Mute, Berserk, Muddle, Seizure, Sleep.
Empowerer: 240 Power.
Star Rain(Stunner): 169 Power, No Split Damage, Petrifies.
Bladestorm(Quadra Slice): 114 Power, ITD, Hits 4 times.
OmniGuard(Cleave): Adds Regen, Haste, Shell, Protect to party.

LORE

Condemned: 15 MP.
Roulette: 10 MP.
CleanSweep: 30 MP, 50 Power, No Split Damage, Water-Element.
Dark Wind: 23 MP, deals damage to all foes equal to users HP.
Aero: 44 MP, 125 Power, Wind-Element.
L4 Life 3: 60 MP, inflicts Life3 Status on all allies with a level that is a multiple of 4.
Big Guard: 80 MP.
Star Bomb: 48 MP, Deals damage equal to targets level * 70.
Pearl Wind: 47 MP.
Full Drain: 29 MP, Drains 1000 HP from all foes.
Megaflare: 51 MP, Four Separate 16 Power attacks hit the foe. ITD.
Cold Flame: 40 MP, 97 Power, Fire/Ice damage to all.
Terror: 36 MP, inflicts a random status element from the following to each foe (Poison, Petrify, Death, Mute, Berserk, Muddle, Sleep, Slow, Freeze)
L? Pearl: 50 MP, 120 Power.
Step Mine: Identical.
Forcefield: 35 MP.
Dischord: 17 MP.
Sour Mouth: 32 MP.
Wish: 40 MP, inflicts a random status from the following to all allies (Image, Haste, Shell, Safe, Reflect, Life3)
Rippler: 29 MP.
Tripler: 15 MP, 51 Power, Fire/Ice/Lightning Element.
Quasar: 40 MP, 57 Power, ITD.
RainyHeavn: 70 MP, 84 Power, ITD, Removes "Life3"
Exploder: 1 MP.

SPELL CHANGES
Break - MP Cost 25
Doom - MP Cost 35
Demi - 16 MP
Quartr - 26 MP
Quake - 50 MP, 111 Power
W Wind - 60 MP, 111 Power, Wind-Elemental, Unfocused
Quick - 150 MP

DESPERATION ATTACKS

White Mage - Soulshaker - 186 Power ITD
Dragoon - DragonSwrd - 179 Power ITD
Samurai - Tsubame - 189 Power ITD
Blue Mage - Aurora - 180 Power ITD
Red Mage - Best Blade - 190 Power ITD
Monk - PrideRoar - 177 Power ITD
Black Mage - Negaflare - 240 Power ITD
Ninja - Gaia Crash - 214 Power, Earth Elemental, ITD
Knight - Suncatcher - 220 Power, Fire Elemental, ITD
Dancer - Autumn Air - 230 Power, ITD
Mimic - Finale - 245 Power, ITD


And now is a list of spells that everyone learns! Only White and Black mage are natural, the other spells are learnt by having the associated piece of equipment on for long enough.


White Mage

Cure (Level 1)
Antdot (Level 3)
Regen (Level 6)
Life (Level 9)
Safe (Level 12)
Shell (Level 14)
Cure 2 (Level 17)
Rflect (Level 22)
Slow (Level 23)
Haste (Level 25)
Remedy (Level 28)
Float (Level 30)
Cure 3 (Level 33)
Life 2 (Level 37)
Pearl (Level 40)
Life 3 (Level 50, Shangri-La)

Warp (Judge Staff)
Haste 2 (Dreamcatcher)
Slow 2 (White Hood)

Black Mage
Fire (Level 1)
Ice (Level 2)
Sleep (Level 6)
Muddle (Level 8)
Drain (Level 12)
Fire 2 (Level 17)
Ice 2 (Level 18)
Break (Level 21)
Doom (Level 25)
Bolt 3 (Level 32)
Ice 3 (Level 33)
Fire 3 (Level 34)
Dispel (Level 39)
Flare (Level 45)
Meteor (Level 50, Stardust Rod)
Ultima (Level 70)

Bolt (Electro Rod, Bolt Ring)
Bolt 2 (Shock Rod, Thunder Helm)
W Wind (Tornado Rod)
Merton (Nirvana)
Poison (Poison Rod, Poison Ring)
Demi (Orichalcum, Gravity Rod)
Quartr (Graviga Rod)
X-Zone (Azoth Dagger)

DRAGOON

Bolt (Wind Lance, Trident, Bolt Ring)
Bolt 2 (Obelisk)
Bolt 3 (Gungnir)
W Wind (Gae Bolg, Dragoon Helm)
Meteor (Longinus)
Drain (Brionac)
Float (Sky Helm)
Bserk (Berserk Helm)
Vanish (Dragon Lance)

SAMURAI

Poison (Poison Ring)
Bio (Murasame)
Demi (Ashura)
Quartr (Osafune)
Break (Shishioh)
Doom (Hoshi-Zao)
X-Zone (Masamune, Bushido Helm)
Imp (Murakumo, Morph Ring)
Quick (Mutsonokami)

BLUE MAGE

Fire (Fire Ring)
Ice (Ice Ring)
Bolt (Bolt Ring)
Fire 2 (Flametongue)
Ice 2 (Ice Brand)
Bolt 2 (Thunder Helm)
Quake (Apocalypse)
Demi (Orichalcum)
Drain (Crippler)
Rasp (Lunar Helm)
Scan (Scan Ring)
Sleep (Avenger)
Dispel (Deathbringer)

RED MAGE

Cure (Cure Ring)
Cure 2 (Heal Rod)
Life (Life Ring)
Antdot (Purity Garb)
Regen (Regen Cloth)
Fire (Fire Ring)
Ice (Ice Ring)
Bolt (Bolt Ring)
Fire 2 (Flametongue)
Ice 2 (Ice Brand)
Bolt 2 (Thunder Helm)
Break (Break Blade)
Quartr (Excalibur)
Rasp (Lunar Helm)
Sleep (Avenger)
Bserk (Berserk Helm)
Mute (Silent Cloth)
Imp (Morph Ring)
Haste (Haste Ring)
Slow (Slow Ring)
Dispel (Deathbringer)
Stop (Time Hat)
Osmose (Tyrfing)

MONK

Cure (Cure Ring)
Cure 2 (Heal Rod, Karateka)
Antdot (Purity Garb)
Regen (Regen Cloth)
Quake (Hypnoblow)
Muddle (Iron Fist)
Dispel (Godhand)
Scan (Scan Ring)
Haste (Haste Ring)
Float (Sky Helm)
Stop (Time Hat)

NINJA

Fire (Fire Ring)
Fire 2 (Kodachi)
Fire 3 (Sasuke)
Poison (Poison Ring)
Bio (Kagenui)
W Wind (Shinobi Gear)
Merton (Oborozuki)
Demi (Orichalcum)
Doom (Koga)
Osmose (Rune Tooth)
Mute (Silent Cloth)
Vanish (Vanish Vest)
Rasp (Lunar Helm)
Stop (Time Hat)
Haste (Haste Ring)
Warp (Sakura, Moon Blade)
Haste 2 (Swirlarang)

KNIGHT

Cure (Defender, Cure Ring)
Cure 2 (Braveheart)
Cure 3 (Caliburn)
Antdot (Purity Garb)
Regen (Regen Cloth)
Life (Life Ring)
Remedy (Durandal, Hero Helm)
Safe (Knight Armor)
Shell (Knight Shld)
Rflect (Knight Helm)
Haste (Haste Ring)
Slow (Slow Ring)

DANCER

Ice (Ice Ring)
Ice 2 (Ice Brand)
Ice 3 (Dancer Cloth)
Flare (Doomerang)
Merton (Dance Charm)
Demi (Orichalcum)
Quartr (Dancing Hood)
Osmose (Rune Tooth)
X-Zone (Azoth Dagger)
Rasp (Lunar Helm)
Haste 2 (Swirlarang)
Slow 2 (White Hood)
Muddle (Blue Destiny)
Float (Sky Helm)
Scan (Scan Ring)
Haste (Haste Ring)
Slow (Slow Ring)
Warp (Moon Blade)

WEAPON LIST


WEAPONS

DAGGERS (Blue Mage, Black Mage, Ninja, Pirate, Dancer, Beastmaster, Mimic on Average. Some are unique.)

Blue Mage = Diggler, Mage Masher, Orichalcum, Crippler
Black Mage = Diggler, Mage Masher, Orichalcum, Crippler, Azoth Dagger
Ninja = Diggler, Mage Masher, Rune Tooth
Pirate = Diggler, Mage Masher, Orichalcum, Rune Tooth, Crippler, Azoth Dagger,
Dancer = Diggler, Mage Masher, Rune Tooth, Azoth Dagger
Beastmaster = Diggler, Mage Masher, Orichalcum, Rune Tooth, Crippler, Azoth Dagger, Beast Fang
Mimic = Diggler, Mage Masher, Orichalcum, Rune Tooth, Crippler, Azoth Dagger, Misericorde

Diggler (30)
Mage Masher (62), randomly casts Mute, +3 Mag. Pwr.
Orichalcum (76), Earth-Elemental, +2 Vigor.
Rune Tooth (102), Drains MP instead of dealing damage. Teaches Osmose (X4), +3 Speed, +4 Mag Pwr.
Crippler (153) Randomly casts Poison, Poison-Elemental, Teaches Drain (X5)
Azoth Dagger (169) Teaches X-Zone(X5), +7 Mag. Pwr, +20% Mag. Blk.
Beast Fang (172) - Earth-elemental. +4 Speed, +6 Stamina, +5 Mag. Pwr, raises Control success rate.
Misericorde (180) - aliantknife effect. Speed +6, Mag. Pwr +6.

SWORDS (Red Mage, Blue Mage, Knight, Dancer)

Red Mage = All except Apocalypse
Blue Mage = All except Break Blade, Tyrfing, Excalibur
Knight = Broadsword, Great Sword, Butterfly, Blood Sword, Sun Blade, Caladbolg
Dancer = Butterfly, Ice Brand, Blood Sword, Sun Blade, Caladbolg


Broadsword (36)
Great Sword (56)
Butterfly (69) +20% Evade.
Break Blade (97) Randomly casts Break, teaches Break(X6), Mag. Pwr+4.
Flametongue (108) Randomly casts Fire, teaches Fire2(X5), Fire-Elemental, Mag. Pwr+2.
Ice Brand (108) Randomly casts Ice, teaches Ice2(X5), Ice-elemental, Mag. Pwr+2.
Avenger (118) Randomly counters attacks. Teaches Sleep(X8)
Blood Sword (121) Drainer effect. Evade+10%.
Sun Blade (147) Randomly casts Fire2, Fire-elemental. Vigor+5, Speed+2, Mag.Pwr+4.
Tyrfing (164) Red mage only. Grants "X-Magic", Vigor+2, Mag. Pwr+7, Evade+10%, teaches Osmose(X4)
Deathbringer (181) Randomly casts doom. Vigor+4, Speed+2, Mag.Pwr+2, Evade+10%. Teaches Dispel(X6)
Caladbolg (205) Uses MP for Mortal Blow, Ice-Elemental, Randomly casts Ice 3. Vigor+4, Speed+4, Stamina+4, Mag. Pwr+4, Evade+10%, Mag.Blk+10%.
Apocalypse (217) Blue Mage only. Randomly cast Flare. Vigor+7, Mag. Pwr+7. Auto-Regen, teaches Quake(X14)
Excalibur (219) Red mage only. Grants "X-Magic" Vigor+6, Speed+6, Stamina+6, Mag.Pwr+6, Evade+10%, Mag.Blk+10%, Pearl-Elemental, Raises Fight Damage, raises

Magic Damage, Randomly casts Pearl, Randomly throws weapon, teaches Quartr(X18)
Atma Weapon (255) Atma-Weapon effect. Evade-10%, Mag.Blk-10%.



KNIGHT SWORDS (All are Knight only)

Defender (137) Auto-Safe. Stamina+3, teaches Cure(X8)
Braveheart (156) Auto-Shell. Stamina+5, Mag. Blk+10%. Teaches Cure2(X6)
Durandal (198) Auto-Shell, Auto-Safe. Stamina+6, Mag. Blk+10%. Teaches Remedy(X2)
Caliburn (230) Knight only. Uses MP for Mortal blow. Vigor+5, Stamina+7, Mag.Pwr+5, Evade+20%, Mag.Blk+20%, Raises Fight damage, Raises Magic damage,

Randomly counters foes, Auto-Safe, Auto-Shell, Auto-Haste, Cover weak allies, Teaches Cure3(X16)

SPEARS (Dragoon/Beastmaster)

Dragoon - All
Beastmaster - Wind Lance, Trident, Obelisk

Wind Lance (49) - Teaches Bolt (X5)
Trident (81) - Teaches Bolt (X5)
Obelisk (106) - Teaches Bolt 2 (X5), +2 Vigor
Dragon Lance (138) - Teaches Vanish (X8), Mag.Blk+20%
Brionac (183) Teaches Drain (X7), +2 Vigor, +5 Speed, +20 Evade, randomly casts Drain, Double damage to humans.
Longinus (190) - Teaches Meteor (X4), +4 Speed, +7 Mag.Pwr, Earring Effect.
Gungnir (190) - Teaches Bolt 3 (X7), Pearl-Elemental, +3 Vigor/Speed/Stamina/Mag. Pwr, Randomly casts Dispel.
Gae Bolg (205) - Teaches W Wind (X15), Vigor+5, Speed+6, Stamina+5, Mag.Pwr+4

NINJA BLADES (Ninja Only, all grant Dual Wield.)

Kagenui (94) Teaches Bio (X6)
Kodachi (99) Teaches Fire2 (X6)
Sakura (118) Teaches Warp (X5), Mag.Pwr+4, Mag.Blk+10%. Wind-Elemental.
Koga (134) Teaches Doom (X4), Evade/Mag Blk+10%
Sasuke (198) - Teaches Fire3 (X4), Vigor+2, Speed+2, Mag.Pwr+2, Evade+20%, Double damage to humans.
Oborozuki (217) - Teaches Merton (X5), Randomly casts "Fire3", Speed+7, Stamina+3, Mag.Pwr+2, Evade+20%

KATANA (Samurai only. All must be wielded two handed.)

Ashura (57) - Teaches Demi (X6)
Osafune (70) - Teaches Quartr (X6), Evade+10%
Murakumo (89) - Teaches Imp (X5), Randomly casts Imp, Evade+10%.
Shishioh (114) - Teaches Break (X5), Randomly Slices foes, Evade+10%
Murasame (140) - Teaches Bio (X6), Randomly casts Sleep, Evade+10%.
Hoshi-Zao (180) - Teaches Doom (X6), Mag.Pwr+6, Evade+20%, Same damage from back row.
Masamune (200) - Teaches X-Zone (X4), Speed+4, Evade+30%, Randomly counter foes.
Mutsnokami (219) - Teaches Quick (X2), Vigor+7, Evade+40%, Atlas Armlet effect.

RODS (Mostly Black Mage/Mimic) - All Rods randomly cast the spells they teach, except Heal rod.

Black Mage = All except Heal Rod.
Mimic = All except Nirvana.

Heal Rod = White Mage, Red Mage, Monk, Mimic

Heal Rod (200) - Heals. Teaches Cure2 (X7)
Electro Rod (55) - Teaches Bolt (X5), Mag.Pwr+2, Lightning-Elemental
Poison Rod (58) - Teaches Poison (X5), Mag.Pwr+2, Poison-Elemental
Gravity Rod (88) - Teaches Demi (X5), Stamina+2
xShock Rod (104) -
Graviga Rod (126) - Teaches Quartr (X5), Earth-Elemental, +3 Stamina
Tornado Rod (131) - Teaches W Wind (X2), Mag. Pwr+3, Max MP+12.5%
Stardust Rod (150) - Teaches Meteor (X2), Mag.Pwr+3, Earth-Elemental
Nirvana (175) - Teaches Merton (X2) Stamina+2, Mag.Pwr+7, Evade+20%, Earring Effect, Max MP+12.5%

STAFFS - All are White Mage only.

Staff (45) - Mag.Pwr+1
Judge Staff (80) - Teaches Warp (X4), Speed+1, Mag.Pwr+4
Harmony (97) - Speed+3, Randomly casts Mute.
Starlight (129) - Speed+3, Mag.Pwr+6, Max MP+25%.
Dreamcatcher (149) - Teaches Haste2 (X4), Speed+5, Stamina+4, Mag.Pwr+4, Mag.Blk+10%, Max HP+25%. Pearl-Elemental.
Shangri-La (177) - Teaches Life3 (X9), Earring-Effect, MP+12.5%, Auto-Regen, Speed+2, Mag.Pwr+7, Mag.Blk+20%

FLAILS (Pirate mainly, also White Mage and Mimic)

Pirate = All
White Mage = Flail, Morning Star
Mimic = Flail, Morning Star, Gaia Club, Arachnid Leg

Flail (90) - Back Row.
Morning Star (113) - Back row. Vigor+3.
Gaia Club (138) -Vigor+3, Stamina+7, Earth-Elemental.
Arachnid Leg (162) - Vigor+3, Stamina+7, Poison-Elemental, Randomly casts Bio.
Chaos Club (179)
Mjolnir (214) - Vigor+4, Speed+3, Stamina+7, Mag.Pwr+7, Randomly casts Bolt3, Lightning-Elemental.

THROWING STARS

Shuriken (82) (30 GP)
Ninja Star (122) (500 GP)
Tack Star (198) (50000 GP)


BOOMERANGS (Dancer mainly, also Ninja, some Mimic)

Dancer = All
Ninja = Up to Moon Blade
Mimic = Not Chakram or Doomerang

Chakram (97) - Back row.
Swirlarang (122) - Teaches Haste2 (X3). Back row.
Moon Blade (142) - Teaches Warp (X5), Back row. Speed+3, Mag.Pwr+3
Blue Destiny (178) - Teaches Muddle (X4), Speed+6, Evade+20%, Auto-Image, Back Row.
Doomerang (211) - Teaches Flare (X5), Back Row, Vigor+4, Speed+7, Stamina+2, Mag.Pwr+4, Evade+10%, Mag.Blk+10%.

CLAWS - All are Beastmaster Only.

Wild Claw (55)
Cat Claws (83) - Randomly casts Slow. Speed+3.
Charm Claw (101) - Randomly casts Muddle. Pearl-Elemental. Mag.Pwr+3.
Hell Claw (130) - Randomly casts Stop. Poison-Elemental. Vigor+3.
Terror Claw (160)

FISTS - All are Monk only.

Iron Fist (30) - Teaches Muddle (X4), Vigor+3, HP+12.5%
Godhand (60) - Teaches Dispel (X5), Vigor+3, Mag.Pwr+3, HP+25%, Pearl-Elemental.
Hypnoblow (80) - Teaches Quake (X3), Vigor+5, Mag.Pwr+5, HP+50%, Strikes four times, chance per hit to instantly kill foe.
« Last Edit: January 20, 2012, 12:09:38 AM by MC50 »

DjinnAndTonic

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Re: Final Fantasy 6 - A Complete Hack
« Reply #1 on: July 06, 2011, 02:43:19 AM »
Looks cool, man! Though notably, your beastmaster sprite link is broken ;_;

Just at a glance, I think the Dancer and Blue Mage sprites could really use an update. You might want to check out the latest selection at FF6hacking and use those with some palette changes. In particular, I know that there's a Dancer sprite already (based on the actual FF6 Dancer/Showgirl sprite) that you could use. Blue Mage might be a little harder, but conceivably you could use any of the mage-ish female sprites they have and change the palette to have lots of blue.

The rest of the sprites look pretty good, but you might consider a new version with some updated sprites.

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Re: Final Fantasy 6 - A Complete Hack
« Reply #2 on: July 06, 2011, 03:15:08 AM »
MC50, is this more or less complete or are you planning to develop it further?
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MC50

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Re: Final Fantasy 6 - A Complete Hack
« Reply #3 on: July 06, 2011, 07:02:07 AM »
The games complete. I made it a fair while ago, and I've made a fair number of changes to it since then, including changing Wrexsoul significantly (He was basically the same), making new attacks for the three statues, and a lot of typo fixes (There's probably still some around, but I've got most of them).

I'm not going to say I'm not going to touch it again, but I'm pretty happy with where it is now.

Anyway, I can see complaining about Dancer - She originally had an outline, but I thought it looked really jarring with the white hair, it looked... too much like an outline! That being said, it's probably one of the worse sprites.

Sprites that took the longest to make were...

Black Mage
Mimic

Sprites that took the least amount of time included

Samurai
Berserker

Now, I perfectly understand talking about Dancer, because I won't deny that it's an odd sprite, but I actually thought Blue Mage was one of the better ones? It's based off the FF Tactics Advance Blue Mage, actually, just wondering what you thought was wrong with it? I seen your sprites and they're really good so obviously you know what you're doing!

But yeah, the games complete, barring any major balance oversights or huge typos. I know you've gotten a lot of FF6 hacks, but if anyone wants to play it, I'd like to hear what you think!

EDIT: Also, I know the Face Pics are bad >_>, but they're at least mostly in a consistent style!
« Last Edit: July 06, 2011, 07:05:05 AM by MC50 »

DjinnAndTonic

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Re: Final Fantasy 6 - A Complete Hack
« Reply #4 on: July 06, 2011, 07:51:56 AM »
For the Portraits, it's notable that you -could- easily snag the art from FFTA/2 or FF11 or any various fanartists interpretations to get a consistant style. Photoshop is good for sizing, recoloring, and clearing backgrounds for such things.

As for the Blue Mage, she has a flat head. If it weren't for her hat, it would look like her skull stopped at her eyebrows. Dancer has the same problem. I suspect Pirate has a similar problem, but I've not see the full sprite for that one and it looks passable in the preview image you have there. Ninja could also stand to have a second shade of Red in there somewhere if you've got room on his Palette.

Apart from that though, you've actually got a nice range of really good to passable sprites.

MC50

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Re: Final Fantasy 6 - A Complete Hack
« Reply #5 on: July 07, 2011, 02:03:16 AM »
Updated the Main Post with spell changes, as well as who can learn what spells! Read if you're interested.

As an aside, I'm thinking of doing a stat topic at some point! I was looking at the FF6 and Meeple Fantasy 6 topics, how did you do the damage calculations? Is there a formula that you can use? I'd like to do it the same way those were done, so if I knew what you used, that'd be great!

Thanks!

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Re: Final Fantasy 6 - A Complete Hack
« Reply #6 on: July 07, 2011, 02:41:53 AM »
FF6 has a comprehensive algorithm FAQ, so simply following that and applying the appropriate values to the formula is all that needs to be done.

FF3usMe can be used to look up anything else it has, be it HP scores (which unless there's equipment shenanigans, usually ends up "too similar to bother listing"), spell values, etc.
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Re: Final Fantasy 6 - A Complete Hack
« Reply #7 on: July 07, 2011, 03:52:13 AM »
Idle balance point - unless the spells have been changed (or there is waaaay more uniform resistance to the big three elements), Fire/Ice/Bolt 3 are more useful spells than Meteor and Flare by quite a bit, so them being learned so much earlier feels off. (Although at least Meteor is learned via an item?)

(I also don't think spells learned at Level 45+ will ever be relevant to me in FF6, though some people might enjoy grinding for 'em. Granted, I am fine with Ultima being irrelevant, at least!)

Otherwise, looks pretty interesting!

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Re: Final Fantasy 6 - A Complete Hack
« Reply #8 on: July 07, 2011, 12:11:24 PM »
Alright, I think I've got the hang of the damage calculation thing.
One thing, though, what did you use for average enemy Defense/Magic Defense? Or does it really matter?

In my playtesting, I usually ended up in the low 40's by the end of the game, so you're probably right that Flare is a bit too high. Enemy EXP in the last couple dungeons has increased a lot, but I don't think it'll make THAT big a difference. Probably more around 40 would be good. I found Flare useful, due not so much to more resistances, but higher enemy MDEF in general.

Yeah, I'm not expecting anyone to grind for Ultima. But if they want to they can!

I'll probably update the main post with an equipment list later. When I do, I'll post.

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Re: Final Fantasy 6 - A Complete Hack
« Reply #9 on: July 07, 2011, 01:22:27 PM »
Defenses I used are 127.  Generally, enemy defenses range from 100 to 150, with physical being closer to 100 and Magical being closer to 150, so 127 is just easier to use for middle ground purposes.
[21:39] <+Mega_Mettaur> so Snow...
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[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

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MC50

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Re: Final Fantasy 6 - A Complete Hack
« Reply #10 on: July 10, 2011, 12:34:48 PM »
Updated with a weapon list! Also fixed the formatting a little on some of the earlier stuff.

Armor will probably be later on.

francis17

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Re: Final Fantasy 6 - A Complete Hack
« Reply #11 on: April 20, 2014, 02:40:34 PM »
Hello! I would like to play FFVi A complete hack but I have a serious problem, I can´t attached it, I have downloaded a lot FF3 roms v. 1.0 and I can´t play the game, could you give me one FF3 v.1. 0 for attaching it? please

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Re: Final Fantasy 6 - A Complete Hack
« Reply #12 on: November 19, 2022, 12:29:05 PM »
I just downloaded the hack and I am stuck at the Whelk boss.  It says to attack his shell and he is weak against lightning, but the only skill I have is tek laser which does 1 damage at a time.  How do I beat it?  I really want to try this hack out